Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 02:58:11 Player: Mr_box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1663) 1663 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3883 Bonus ------- None Cogmind --------- Core Integrity 75/550 Matter 245/300 Energy 0/100 System Corruption 1% Temperature Warm (185) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Cooling System Improved Cooling System Compact Matter Pod (150) Core Analyzer Transmission Jammer Transmission Jammer Graphene Brace System Shield Beam Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Aerolev Unit > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Cooling System Compact Matter Pod Transmission Jammer Transmission Jammer Transmission Jammer Light Armor Plating Pulse Rifle Pulse Rifle [Rating: 36] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 84 | 7 3 2 28 44 Power 15 | 1 1 . 3 10 Engine 6 | 1 1 . 2 2 Core 9 | . . . 1 8 Reactor . | . . . . . Propulsion 21 | 2 . . 7 12 Treads 16 | . . . 5 11 Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 20 | 2 2 . 4 12 Device 10 | 2 . . 1 7 Storage 3 | . 2 . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 28 | 2 . 2 14 10 Energy Gun 12 | 2 . 1 3 6 Energy Cannon 7 | . . . 4 3 Ballistic Gun 4 | . . . 3 1 Ballistic Cannon 1 | . . 1 . . Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 2 | . . . 2 . System Corruption 2 | . . . 2 . Parts Lost 26 | . . . 5 21 Power 6 | . . . 1 5 Propulsion 8 | . . . 2 6 Utility 4 | . . . . 4 Weapon 8 | . . . 2 6 Highest Loss Streak 14 | . . . 5 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 100 98 91 Engine 7 | . 14 14 6 2 Core 6 | . . . 3 14 Treads 14 | . . . 21 22 Leg 12 | . 28 28 10 . Device 10 | . 14 14 7 10 Storage 11 | . 13 14 11 9 Processor 5 | . . . 11 7 Protection 4 | . . . 3 8 Energy Gun 9 | . 28 15 4 3 Energy Cannon 5 | . . . 10 6 Ballistic Gun 3 | . . . 4 5 Ballistic Cannon 2 | . . 12 . . Naked Turns . | . . . . . Heaviest Build 53 | 8 19 28 37 53 Greatest Support 66 | 20 20 20 60 66 Greatest Overweight (x) 14 | . . 1 1 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 Average Capacity 12 | 5 9 10 12 15 Most Carried 15 | 5 10 10 15 15 Average Carried 10 | 2 8 9 11 12 Final Capacity 15 | 5 10 10 15 15 Final Carried 15 | 4 10 10 15 10 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1145 | 270 28 20 365 462 Remotely . | . . . . . Salvage Created 2275 | 50 244 . 736 1245 Parts 163 | 3 17 . 57 86 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 5 | . . . 2 3 Parts Field Recycled 4 | . . . . 4 Retrieved Matter 33 | . . . . 33 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | 1 2 . 17 25 Guns 27 | 1 2 . 4 20 Cannons 10 | . . . 6 4 AOE 7 | . . . 7 . Classes Destroyed 12 | 2 4 . 3 3 Worker 5 | . . . 2 3 Builder 5 | . . . 1 4 Tunneler 2 | 1 . . 1 . Hauler 2 | . 1 . 1 . Recycler 4 | . 1 . 2 1 Mechanic 1 | . . . . 1 Watcher 4 | . 2 . 1 1 Swarmer 18 | . 1 . 10 7 Grunt 18 | 1 1 . 3 13 Sentry 6 | . . . 4 2 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 10 | 2 4 . 8 10 Combat Bots Only 5 | 1 1 . 5 5 Max Kills in Single Turn 2 | 2 1 . 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 480 | 3 30 . 109 338 Missed 129 | 3 11 . 26 89 Damage Taken 5029 | . 180 . 953 3896 Core 657 | . 44 . 138 475 Absorbed by Shields 211 | . . . . 211 Core Remaining (%) 82 | 100 . 82 65 . Volleys Fired 196 | 3 30 . 50 113 Largest 2 | 2 2 . 2 2 Hottest 143 | 90 90 . 138 143 Shots Fired 369 | 6 60 . 97 206 Gun 237 | 6 60 . 32 139 Cannon 123 | . . . 56 67 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 60 | . . . 5 55 Thermal 272 | 6 60 . 55 151 Explosive 9 | . . . 9 . Electromagnetic 28 | . . . 28 . Robot Hit Streak 16 | 2 8 . 7 16 Robot Miss Streak 8 | 1 5 . 8 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 219 | 3 35 . 45 136 Core Hits 122 | 3 11 . 29 79 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | 1 3 . . 3 Burn 5 | 1 3 . . 1 Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4324 | 45 318 . 1362 2599 Guns 2478 | 45 315 . 344 1774 Cannons 1349 | . . . 544 805 Explosions 474 | . . . 474 . Melee . | . . . . . Ramming 23 | . 3 . . 20 Kinetic 856 | . . . 66 790 Thermal 2814 | 45 315 . 665 1789 Explosive 336 | . . . 336 . Electromagnetic 295 | . . . 295 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 5 8 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . 1 1 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 2 | . . . 2 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 44 | . . . 10 34 Projectiles 35 | . . . 1 34 Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 108 | . . . 108 . Shots 6 | . . . 6 . Rammed 3 | . . . . 3 Targets Rammed 4 | . 1 . . 3 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 342 | 90 42 . 204 342 Average Temperature 59 | 48 13 . 58 64 Received Heat Transfer 1554 | . 78 . 171 1305 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 1 . 2 5 Heat Transferred 5771 | 198 1041 . 1149 3383 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 390 | 25 197 76 390 275 Initial 101 | . 16 76 . 101 Average 137 | 6 99 44 203 165 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 72 | 100 100 100 38 70 Level 1 27 | . . . 61 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 1 . 8 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 6 | . 2 . . 4 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 2 . 2 4 Communications Jammed 15 | . . . . 15 Distress Signals 1 | . . . . 1 Times Spotted 73 | 1 11 . 21 40 Peak Tracking Total 8 | 1 6 . 5 8 Tactical Retreats 6 | . 3 . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . . 6 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 1 2 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 13 | . 3 1 8 1 Successful 9 | . 2 1 5 1 Failed 4 | . 1 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 2 1 Record 2 | . . . 2 . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3287 | 105 380 678 829 1295 Spaces Moved 1533 | 75 219 368 374 497 Core 23 | 16 . . . 7 Treads 731 | . . . 241 490 Legs 779 | 59 219 368 133 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 145 Average Speed 162 | 105 120 182 165 172 Slowest Speed 750 | 120 120 190 240 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 7 52 50 38 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . 31 . Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . 31 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1960 | 95 278 375 484 728 Wait 9 | . 9 . . . Move 1529 | 74 218 367 373 497 Hop . | . . . . . Pick Up 89 | 11 11 3 23 41 Fast Attach . | . . . . . Attach 38 | 7 . . 11 20 Detach . | . . . . . Swap 46 | . 3 2 17 24 Drop 49 | . 6 3 10 30 Fire 196 | 3 30 . 50 113 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 6) 486 | -10/Materials | Entered Mines 531 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 566 | -10/Mines | Met a Derelict shopkeep closing up shop 872 | -10/Mines | Discovered new exit (range 13) 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -9/Materials | Lost 5 parts (1p2n2w) 1504 | -9/Materials | Discovered new exit (range 17) 1521 | -9/Materials | Build established: Scavenger-Mutant 1766 | -9/Materials | Discovered new exit (range 9) 1993 | -9/Materials | Entered another Materials area 1993 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2576 | -8/Materials | Discovered new exit (range 10) 2842 | -8/Materials | Build established: Mutant 2876 | -8/Materials | Garrison activated, responded to threat 3026 | -8/Materials | Core integrity fell below 50% 3069 | -8/Materials | Lost 14 parts (3p5n2u4w) 3270 | -8/Materials | Core integrity fell below 20% 3271 | -8/Materials | Garrison activated, responded to threat 3288 | -8/Materials | Self-destructed Last Messages --------------- Slug penetrates G-47 Trooper. G-47 Trooper suffers critical hit (Destroy). Destroyed Aluminum Leg. G-47 Trooper signal jammed. K-01 Serf destroyed. Imp. Cooling System destroyed. Critical hit (Burn: +37). G-47 Trooper signal jammed. Imp. Deuterium Engine destroyed. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Slug penetrates G-50 Soldier. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access M001. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Gauss Rifle destroyed. R-06 Scavenger destroyed. Critical hit (Burn: +37). System corrupted: Heat flow error (+185). Map ----- +----------------------------------------------------+ | ??????????????????? 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It's Just You Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed SmallExoskeletonCompactor Manual? 0 Play Time 01:15:03 Cumulative 2.6 hours Start 2024.04.01 @ 01:30:19 End 2024.04.01 @ 02:58:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65b48460-86d2-434f-b19b-f81795d21b77