Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 02:58:11

Player: Mr_box

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1663)     1663
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3883

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             75/550
Matter                     245/300
Energy                     0/100
System Corruption          1%
Temperature                Warm (185)
Movement                   Treading (250) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Targeting Computer
           Transmission Jammer
>          --- WEAPON (2) -------
           Field Laser
>          --- INVENTORY (15) ---
  Improved Carbon-fiber Leg
  Improved Cooling System
  Improved Cooling System
   Compact Matter Pod (150)
           Core Analyzer
           Transmission Jammer
           Transmission Jammer
           Graphene Brace
           System Shield
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
           Aerolev Unit
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
           Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Nuclear Core
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Improved Cooling System
   Compact Matter Pod
           Transmission Jammer
           Transmission Jammer
           Transmission Jammer
     Light Armor Plating
           Pulse Rifle
           Pulse Rifle
[Rating: 36]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             84   | 7   3   2   28  44  
  Power                    15   | 1   1   .   3   10  
    Engine                 6    | 1   1   .   2   2   
    Core                   9    | .   .   .   1   8   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   .   .   7   12  
    Treads                 16   | .   .   .   5   11  
    Leg                    4    | 2   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 2   2   .   4   12  
    Device                 10   | 2   .   .   1   7   
    Storage                3    | .   2   .   1   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   .   2   14  10  
    Energy Gun             12   | 2   .   1   3   6   
    Energy Cannon          7    | .   .   .   4   3   
    Ballistic Gun          4    | .   .   .   3   1   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               4    | .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          2    | .   .   .   2   .   
    System Corruption      2    | .   .   .   2   .   
Parts Lost                 26   | .   .   .   5   21  
  Power                    6    | .   .   .   1   5   
  Propulsion               8    | .   .   .   2   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   8    | .   .   .   2   6   
  Highest Loss Streak      14   | .   .   .   5   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 98  91  
  Engine                   7    | .   14  14  6   2   
  Core                     6    | .   .   .   3   14  
  Treads                   14   | .   .   .   21  22  
  Leg                      12   | .   28  28  10  .   
  Device                   10   | .   14  14  7   10  
  Storage                  11   | .   13  14  11  9   
  Processor                5    | .   .   .   11  7   
  Protection               4    | .   .   .   3   8   
  Energy Gun               9    | .   28  15  4   3   
  Energy Cannon            5    | .   .   .   10  6   
  Ballistic Gun            3    | .   .   .   4   5   
  Ballistic Cannon         2    | .   .   12  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 8   19  28  37  53  
  Greatest Support         66   | 20  20  20  60  66  
  Greatest Overweight (x)  14   | .   .   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  
  Average Capacity         12   | 5   9   10  12  15  
  Most Carried             15   | 5   10  10  15  15  
  Average Carried          10   | 2   8   9   11  12  
  Final Capacity           15   | 5   10  10  15  15  
  Final Carried            15   | 4   10  10  15  10  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1145 | 270  28   20   365  462  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2275 | 50   244  .    736  1245 
  Parts                    163  | 3    17   .    57   86   
Haulers Intercepted        2    | .    1    .    1    .    
Recyclers Shooed           5    | .    .    .    2    3    
Parts Field Recycled       4    | .    .    .    .    4    
  Retrieved Matter         33   | .    .    .    .    33   
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  45   | 1   2   .   17  25  
  Guns                     27   | 1   2   .   4   20  
  Cannons                  10   | .   .   .   6   4   
  AOE                      7    | .   .   .   7   .   
Classes Destroyed          12   | 2   4   .   3   3   
  Worker                   5    | .   .   .   2   3   
  Builder                  5    | .   .   .   1   4   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 4    | .   1   .   2   1   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  18   | .   1   .   10  7   
  Grunt                    18   | 1   1   .   3   13  
  Sentry                   6    | .   .   .   4   2   
  Specialist               2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           10   | 2   4   .   8   10  
  Combat Bots Only         5    | 1   1   .   5   5   
Max Kills in Single Turn   2    | 2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        480  | 3    30   .    109  338  
  Missed                   129  | 3    11   .    26   89   
Damage Taken               5029 | .    180  .    953  3896 
  Core                     657  | .    44   .    138  475  
  Absorbed by Shields      211  | .    .    .    .    211  
Core Remaining (%)         82   | 100  .    82   65   .    
Volleys Fired              196  | 3    30   .    50   113  
  Largest                  2    | 2    2    .    2    2    
  Hottest                  143  | 90   90   .    138  143  
Shots Fired                369  | 6    60   .    97   206  
  Gun                      237  | 6    60   .    32   139  
  Cannon                   123  | .    .    .    56   67   
  Launcher                 9    | .    .    .    9    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  60   | .    .    .    5    55   
  Thermal                  272  | 6    60   .    55   151  
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          28   | .    .    .    28   .    
  Robot Hit Streak         16   | 2    8    .    7    16   
  Robot Miss Streak        8    | 1    5    .    8    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           219  | 3    35   .    45   136  
  Core Hits                122  | 3    11   .    29   79   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         7    | 1    3    .    .    3    
    Burn                   5    | 1    3    .    .    1    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4324 | 45   318  .    1362 2599 
  Guns                     2478 | 45   315  .    344  1774 
  Cannons                  1349 | .    .    .    544  805  
  Explosions               474  | .    .    .    474  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  23   | .    3    .    .    20   
  Kinetic                  856  | .    .    .    66   790  
  Thermal                  2814 | 45   315  .    665  1789 
  Explosive                336  | .    .    .    336  .    
  Electromagnetic          295  | .    .    .    295  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    5    8    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    1    1    
    Heat Flow Errors       4    | .    .    .    1    3    
    Energy Discharges      2    | .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            44   | .    .    .    10   34   
  Projectiles              35   | .    .    .    1    34   
  Explosions               9    | .    .    .    9    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    108  .    
  Shots                    6    | .    .    .    6    .    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             4    | .    1    .    .    3    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        342  | 90   42   .    204  342  
  Average Temperature      59   | 48   13   .    58   64   
  Received Heat Transfer   1554 | .    78   .    171  1305 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             8    | .    1    .    2    5    
  Heat Transferred         5771 | 198  1041 .    1149 3383 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             390  | 25  197 76  390 275 
  Initial                  101  | .   16  76  .   101 
  Average                  137  | 6   99  44  203 165 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         72   | 100 100 100 38  70  
  Level 1                  27   | .   .   .   61  29  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   8   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           8    | .   2   .   2   4   
Communications Jammed      15   | .   .   .   .   15  
  Distress Signals         1    | .   .   .   .   1   
Times Spotted              73   | 1   11  .   21  40  
  Peak Tracking Total      8    | 1   6   .   5   8   
  Tactical Retreats        6    | .   3   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          7    | .   .   .   6   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   2   1   2   1   
  Terminals                3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   3   1   8   1   
  Successful               9    | .   2   1   5   1   
  Failed                   4    | .   1   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   1   2   1   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3287 | 105  380  678  829  1295 
Spaces Moved               1533 | 75   219  368  374  497  
  Core                     23   | 16   .    .    .    7    
  Treads                   731  | .    .    .    241  490  
  Legs                     779  | 59   219  368  133  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  145  
  Average Speed            162  | 105  120  182  165  172  
  Slowest Speed            750  | 120  120  190  240  750  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 7    52   50   38   35   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    31   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      31   | .    .    .    31   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1960 | 95  278 375 484 728 
  Wait                     9    | .   9   .   .   .   
  Move                     1529 | 74  218 367 373 497 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  89   | 11  11  3   23  41  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   38   | 7   .   .   11  20  
  Detach                   .    | .   .   .   .   .   
  Swap                     46   | .   3   2   17  24  
  Drop                     49   | .   6   3   10  30  
  Fire                     196  | 3   30  .   50  113 
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    3    | .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  106 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 7)
  480 | -10/Materials | Discovered new exit (range 6)
  486 | -10/Materials | Entered Mines
  531 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  566 | -10/Mines     | Met a Derelict shopkeep closing up shop
  872 | -10/Mines     | Discovered new exit (range 13)
 1164 | -10/Mines     | Entered Materials
 1164 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1274 | -9/Materials  | Lost 5 parts (1p2n2w)
 1504 | -9/Materials  | Discovered new exit (range 17)
 1521 | -9/Materials  | Build established: Scavenger-Mutant
 1766 | -9/Materials  | Discovered new exit (range 9)
 1993 | -9/Materials  | Entered another Materials area
 1993 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2576 | -8/Materials  | Discovered new exit (range 10)
 2842 | -8/Materials  | Build established: Mutant
 2876 | -8/Materials  | Garrison activated, responded to threat
 3026 | -8/Materials  | Core integrity fell below 50%
 3069 | -8/Materials  | Lost 14 parts (3p5n2u4w)
 3270 | -8/Materials  | Core integrity fell below 20%
 3271 | -8/Materials  | Garrison activated, responded to threat
 3288 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Slug penetrates G-47 Trooper. <x2>
G-47 Trooper suffers critical hit (Destroy).
Destroyed Aluminum Leg.
G-47 Trooper signal jammed.
K-01 Serf destroyed.
Imp. Cooling System destroyed.
Critical hit (Burn: +37).
G-47 Trooper signal jammed.
Imp. Deuterium Engine destroyed.
Slug penetrates G-47 Trooper.
G-47 Trooper destroyed.
Slug penetrates G-50 Soldier.
G-50 Soldier calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Slug penetrates G-50 Soldier.
G-50 Soldier destroyed.
Gauss Rifle destroyed.
R-06 Scavenger destroyed.
Critical hit (Burn: +37).
System corrupted: Heat flow error (+185).

 Map 
-----
+----------------------------------------------------+
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|   =         ############[+[      #???????????????? |
|   !         ##         # ############????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Beamcaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
It's Just You
Please Form A Line
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SmallExoskeletonCompactor
  Manual?         0
Play Time         01:15:03
  Cumulative      2.6 hours
  Start           2024.04.01 @ 01:30:19
  End             2024.04.01 @ 02:58:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65b48460-86d2-434f-b19b-f81795d21b77