Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 13:23:26 Player: Tsugumi Henduluin Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (4417) 4417 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 10987 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 142 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 105/300 Energy 69/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Recoil Stabilizer Medium Reactive Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core Micro Fission Core Heat Sink Small Matter Pod Focal Shield Heavy Laser Heavy Ion Cannon Minigun Minigun Heavy Machine Gun Heavy Machine Gun Improved Light Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 . 2 Power 3 | . . . 1 . 1 . . . . 1 Propulsion 3 | . . . . 2 . . . 1 . . Utility 5 | . . . 1 . 1 . 1 1 . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 146 | 6 8 4 43 24 21 4 16 . 7 13 Power 30 | 1 1 1 7 4 3 2 3 . 4 4 Engine 17 | 1 1 1 7 1 2 1 1 . . 2 Core 11 | . . . . 3 1 1 1 . 4 1 Reactor 2 | . . . . . . . 1 . . 1 Propulsion 37 | 2 3 . 12 11 6 . 3 . . . Treads 9 | . . . 5 4 . . . . . . Leg 19 | . 2 . 7 7 . . 3 . . . Wheel 7 | 2 1 . . . 4 . . . . . Hover 2 | . . . . . 2 . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 1 9 5 5 . 6 . . 3 Device 18 | . 1 1 5 1 5 . 3 . . 2 Storage 7 | 1 1 . 3 . . . 1 . . 1 Processor 3 | . . . 1 1 . . 1 . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 3 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 47 | 2 2 2 15 4 7 2 4 . 3 6 Energy Gun 24 | 2 2 . 10 . 5 2 1 . . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 9 | . . 2 . . . . 3 . 3 1 Ballistic Cannon 3 | . . . 1 . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . 4 2 . . . . . Slashing Weapon 4 | . . . 4 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . Parts Lost 69 | . 1 . 9 9 13 3 4 . 13 17 Power 18 | . . . 3 4 3 . 1 . 3 4 Propulsion 18 | . 1 . 3 4 4 . 3 . 3 . Utility 16 | . . . 3 1 3 1 . . 2 6 Weapon 17 | . . . . . 3 2 . . 5 7 Highest Loss Streak 13 | . 1 . 3 3 4 3 2 . 9 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 96 85 91 89 59 86 90 82 75 59 Engine 9 | . 14 14 16 7 5 10 5 5 2 8 Core 3 | . . . . 8 1 3 7 5 8 4 Reactor 1 | . . . . . . . 5 5 3 4 Treads 5 | . . . 13 11 2 . . . . . Leg 10 | . 9 28 8 18 . . 7 17 13 . Wheel 3 | . 15 . . . 2 30 11 . . . Hover 1 | . . . . . 5 . . . . . Device 10 | . 13 14 9 3 12 18 13 11 10 12 Storage 9 | . 14 . 18 9 7 7 6 5 5 9 Processor 4 | . . . 2 7 5 . 5 5 5 4 Protection 1 | . . . . 4 . . 5 5 4 . Energy Gun 7 | . 28 18 11 1 9 14 1 . . . Ballistic Gun 6 | . . 9 5 . . . 18 17 15 4 Impact Weapon 3 | . . . . 16 4 . . . . . Slashing Weapon 1 | . . . 4 . . . . . . . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 105 | 6 10 20 70 67 62 63 105 85 85 85 Greatest Support 84 | 20 20 20 43 84 64 56 56 45 45 3 Greatest Overweight (x) 28 | . . . 3 4 18 1 6 1 14 28 Average Overweight (x) 1 | . . . 1 . 3 . 1 1 1 25 Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 20 15 15 15 Average Capacity 17 | 5 5 5 18 20 20 20 19 15 15 14 Most Carried 20 | 5 5 5 20 16 11 10 20 14 15 11 Average Carried 10 | 2 4 4 10 13 8 7 15 14 13 2 Final Capacity 20 | 5 5 5 20 20 20 20 15 15 15 5 Final Carried 15 | 5 3 5 15 12 9 7 14 14 12 . Class Distribution -------------------- 36% | Mutant 16% | Tank 16% | Scavenger-Mutant 14% | Gladiator 8% | Scavenger-Gladiator 5% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Tank | -6/Factory Tank | -5/Factory Tank | -5/DSF Generator-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Matter Collected 2377 | 310 65 240 409 237 166 65 598 . 287 . Remotely . | . . . . . . . . . . . Salvage Created 4394 | 75 278 101 1052 1424 333 . 496 . 385 250 Parts 181 | 4 11 5 72 28 15 . 18 . 18 10 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Combat Hostiles Destroyed 98 | 1 7 5 27 30 8 . 10 . 6 4 Melee 19 | . . . 7 11 1 . . . . . Guns 54 | 1 7 5 17 1 5 . 10 . 6 2 Cannons 2 | . . . 1 . . . . . . 1 AOE 1 | . . . 1 . . . . . . . Classes Destroyed 15 | 2 2 2 2 3 1 . 1 . 1 1 Worker 2 | 1 1 . . . . . . . . . Builder 1 | . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Watcher 10 | . 1 . 3 3 1 . 2 . . . Swarmer 15 | . 3 3 9 . . . . . . . Grunt 51 | 1 4 . 13 23 1 . 7 . . 2 Brawler 1 | . . . . . . . 1 . . . Protector 1 | . . . . 1 . . . . . . Sentry 13 | . . 1 5 3 3 . . . 1 . Specialist 3 | . . . . . . . . . 3 . Hunter 2 | . . . . 2 . . . . . . Programmer 10 | . . . . . 4 . 2 . 2 2 Heavy 1 | . . . . 1 . . . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 6 | 1 5 3 4 6 2 . 4 . 4 1 Combat Bots Only 6 | 1 2 3 4 6 2 . 4 . 4 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Hostile Shots Fired 1199 | 3 44 38 223 195 289 5 58 . 167 177 Missed 335 | 1 12 10 62 43 101 2 12 . 39 53 Damage Taken 12832 | 23 351 319 1842 2749 1825 296 807 . 1894 2726 Core 3382 | . 130 25 395 518 581 59 130 . 380 1164 Absorbed by Shields 38 | . . . . . 38 . . . . . Ignored by Resistances 171 | . . . . . . . 24 . 147 . Regen/Repaired (Parts) 242 | . . . . 242 . . . . . . Core Remaining (%) 42 | 100 . 38 1 5 . 8 84 . 62 . Volleys Fired 288 | 4 34 21 95 7 20 2 39 . 24 42 Largest 3 | 2 2 2 2 1 2 2 3 . 3 3 Hottest 187 | 80 90 90 130 63 128 128 90 . 90 187 Shots Fired 586 | 8 68 42 171 7 38 5 117 . 69 61 Gun 563 | 8 68 42 169 7 38 5 117 . 69 40 Cannon 23 | . . . 2 . . . . . . 21 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 312 | . . . 82 . . . 117 . 69 44 Thermal 274 | 8 68 42 89 7 38 5 . . . 17 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 27 | 4 14 6 27 8 12 8 10 . 10 20 Robot Miss Streak 7 | 1 4 3 6 2 4 . 4 . 2 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 . Shots Hit Robots 485 | 6 40 24 128 76 45 4 75 . 47 40 Core Hits 161 | 3 17 8 51 12 15 2 27 . 14 12 Critical Kills 5 | . . . . 4 . . 1 . . . Critical Parts Destroyed 20 | . . . . 17 3 . . . . . Critical Strikes 34 | . 1 2 4 21 5 . 1 . . . Burn 7 | . 1 2 2 . 2 . . . . . Destroy 1 | . . . . . . . 1 . . . Smash 24 | . . . . 21 3 . . . . . Sever 2 | . . . 2 . . . . . . . Melee Attacks 144 | . . . 24 100 20 . . . . . Impact 120 | . . . . 100 20 . . . . . Slashing 24 | . . . 24 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 16 | . . . 3 12 1 . . . . . Damage Inflicted 11460 | 66 469 285 2179 3158 1453 68 1750 . 1091 941 Guns 6123 | 66 469 285 1230 104 505 68 1750 . 1091 555 Cannons 423 | . . . 37 . . . . . . 386 Explosions 517 | . . . 304 . 213 . . . . . Melee 4392 | . . . 608 3054 730 . . . . . Ramming 5 | . . . . . 5 . . . . . Kinetic 4082 | . . . 560 . . . 1750 . 1091 681 Thermal 2981 | 66 469 285 1011 104 718 68 . . . 260 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 3784 | . . . . 3054 730 . . . . . Slashing 608 | . . . 608 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 . . 2 11 Average Corruption 1 | . . . . 1 1 1 . . 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . 1 7 1 . . . 2 Message Errors 2 | . . . . . 1 . . . . 1 Matter Fused 4 | . . . . . 4 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (major) 2 | . . . . 1 1 . . . . . Misfires 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1456 | . . . 153 1054 249 . . . . . Projectiles . | . . . . . . . . . . . Explosions 240 | . . . 99 . 141 . . . . . Melee 1216 | . . . 54 1054 108 . . . . . Knockbacks 19 | . . . . 19 . . . . . . Impact 18 | . . . . 18 . . . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 124 | . . . 33 . 91 . . . . . Shots 3 | . . . 1 . 2 . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 714 | 66 335 366 714 16 172 16 95 . 83 137 Average Temperature 107 | 32 132 134 141 6 74 8 35 . 40 43 Received Heat Transfer 3506 | 12 129 54 531 1053 362 27 261 . 564 513 Effects 24 | . 3 . 21 . . . . . . . Shutdowns 9 | . 1 . 8 . . . . . . . Energy Bleed 3 | . 2 . 1 . . . . . . . Interference 4 | . . . 4 . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . Damage (minor) 4 | . . . 4 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . . . . 22 . . . . . . Impact Corruptions 41 | . . . . 37 4 . . . . . Robots Melted 2 | . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . 1 Parts Melted 16 | . 4 3 1 . 7 . . . . 1 Heat Transferred 6266 | 150 1291 916 1885 222 1210 148 . . . 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Peak Influence 706 | 25 237 105 476 706 341 . 175 . 105 58 Initial 316 | . 16 92 40 200 316 . 83 . . 28 Average 188 | 4 116 89 186 485 151 . 81 . 41 29 Maximum Alert Level 3 | . 1 . 2 3 1 . . . . . Low Security (%) 68 | 100 71 100 66 . 73 . 100 100 100 100 Level 1 12 | . 28 . 17 12 26 . . . . . Level 2 19 | . . . 15 86 . . . . . . Level 3 . | . . . . 1 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 8 4 . 4 . 1 3 Investigation 6 | . . . . 4 1 . 1 . . . Extermination 5 | . . . . . 2 . 2 . . 1 Reinforcement 11 | . 1 . 3 3 1 . 1 . 1 1 Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Distress Signals 8 | . 2 . 1 2 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 171 | 1 16 8 47 49 14 4 15 . 9 8 Peak Tracking Total 7 | 1 4 3 5 7 2 4 5 . 3 5 Tactical Retreats 12 | . 1 . 2 3 2 . 2 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Traps Triggered 5 | . . . 1 3 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Machines Disabled 8 | . . 1 4 . 2 . . . 1 . Max in Single Turn 2 | . . 1 2 . 2 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Machines Accessed 30 | . 3 2 6 10 2 . 5 2 . . Terminals 22 | . 2 1 4 6 2 . 5 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 90 | . 12 4 23 32 3 . 13 3 . . Successful 58 | . 8 4 14 22 2 . 7 1 . . Failed 29 | . 4 . 9 7 1 . 6 2 . . Catastrophic 5 | . . . 2 3 . . . . . . Database Lockouts 3 | . . . . 3 . . . . . . Manual 6 | . . . 2 4 . . . . . . Terminals 69 | . 10 3 19 18 3 . 13 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . 1 8 . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . Scanalyzers 8 | . . . 3 5 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 42 | . 8 4 12 8 2 . 7 1 . . Record 24 | . 1 1 6 8 2 . 6 . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . . . . Scan Component 3 | . . . . 3 . . . . . . Repair 3 | . . . . 3 . . . . . . Refit 2 | . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 7 | . . . 2 5 . . . . . . Insert Component 3 | . . . 1 2 . . . . . . Analyze 4 | . . . 1 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 . 5 7 1 . 5 . . . Full Trace Events 4 | . . . . 2 1 . 1 . . . Feedback Events 2 | . . . . 1 1 . . . . . Corruption 2 | . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . Time 108 | . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 135 | . . . . . . 135 . . . . Highest-Rated Ally 135 | . . . . . . 135 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . . . Total Damage 780 | . . . . . . 780 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 2 | . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Turns Passed 8756 | 80 316 780 1987 1579 1510 162 1465 78 227 572 Spaces Moved 3650 | 70 200 580 635 628 511 130 750 42 69 35 Core 94 | 21 . . . . 34 . . . 4 35 Treads 716 | . . . 394 239 83 . . . . . Legs 1596 | . 66 580 241 389 . . 213 42 65 . Wheels 1004 | 49 134 . . . 154 130 537 . . . Hover 240 | . . . . . 240 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 153 110 95 110 190 190 350 Average Speed 192 | 71 93 120 240 188 259 109 162 190 216 1314 Slowest Speed 1450 | 80 120 120 400 400 950 110 260 190 750 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 32 91 63 68 17 21 12 2 60 2 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 55 | . . . 44 . 10 . . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 54 | . . . 44 . 10 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Fac DSF Fac Total 4661 | 92 260 623 907 845 617 145 930 41 104 97 Wait 275 | . 12 11 55 68 28 8 87 . . 6 Move 3640 | 69 199 579 634 627 510 129 749 41 68 35 Hop . | . . . . . . . . . . . Pick Up 124 | 12 3 3 39 22 15 2 25 . 2 1 Fast Attach 6 | . 1 3 2 . . . . . . . Attach 92 | 6 1 1 16 17 17 4 13 . 4 13 Detach 10 | . . . 4 . 1 . 5 . . . Swap 48 | . 6 . 25 7 4 . 3 . 3 . Drop 58 | 1 4 5 20 14 2 . 9 . 3 . Fire 288 | 4 34 21 95 7 20 2 39 . 24 42 Melee 119 | . . . 17 83 19 . . . . . Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered Mines 422 | -10/Mines | Found the Drone Emporium 427 | -10/Mines | Found Prototype Device 437 | -10/Mines | Identified Decoy Drone Bay 489 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 585 | -10/Mines | Found a hidden stash of uninstalled traps 622 | -10/Mines | Discovered new exit (range 11) 652 | -10/Mines | Assembled infested the area 792 | -10/Mines | Learned Materials emergency access door positions 1177 | -10/Mines | Entered Materials 1177 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1582 | -9/Materials | Lost 3 parts (1p1n1u) 1806 | -9/Materials | Discovered new exit (range 16) 1882 | -9/Materials | Build established: Scavenger-Mutant 2400 | -9/Materials | Build established: Mutant 2541 | -9/Materials | Core integrity fell below 50% 2853 | -9/Materials | Core integrity fell below 20% 3122 | -9/Materials | Discovered new exit (range 16) 3164 | -9/Materials | Entered another Materials area 3164 | -8/Materials | Evolved 2 slots: Propulsion x2 3382 | -8/Materials | Discovered new exit (range 12) 3466 | -8/Materials | Central database locked down 3563 | -8/Materials | Core integrity fell below 50% 3564 | -8/Materials | First assault squad dispatched 3581 | -8/Materials | Lost 3 parts (2n1u) 3820 | -8/Materials | Discovered new exit (range 15) 3938 | -8/Materials | Build established: Scavenger-Gladiator 4041 | -8/Materials | Repaired Aluminum Leg 4085 | -8/Materials | Repaired Power Maul? 4163 | -8/Materials | Central database locked down 4247 | -8/Materials | Central database locked down 4506 | -8/Materials | Build established: Gladiator 4511 | -8/Materials | Repaired Hrd. Medium Armor Plating? 4678 | -8/Materials | Discovered new exit (range 13) 4713 | -8/Materials | Core integrity fell below 20% 4743 | -8/Materials | Entered Factory 4743 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5002 | -7/Factory | Lost 4 parts (1p2n1w) 5250 | -7/Factory | Core integrity fell below 50% 5274 | -7/Factory | Lost 3 parts (2u1w) 5654 | -7/Factory | Build established: Scavenger-Mutant 6142 | -7/Factory | Build established: Mutant 6238 | -7/Factory | Core integrity fell below 20% 6238 | -7/Factory | Discovered new exit (range 15) 6253 | -7/Factory | Entered Lower Caves 6324 | -7/Lower Caves | 99-TNT showed up to help 6326 | -7/Lower Caves | 99-TNT revealed a hidden path 6355 | -7/Lower Caves | Lost 3 parts (1u2w) 6415 | -7/Lower Caves | Entered Factory 6415 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6898 | -6/Factory | Build established: Tank 7749 | -6/Factory | Discovered new exit (range 8) 7880 | -6/Factory | Entered another Factory area 7880 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7958 | -5/Factory | Identified exit to DSF 7958 | -5/Factory | Entered DSF 8040 | -5/DSF | Additional patrols routed to DSF 8058 | -5/DSF | Discovered new exit (range 22) 8152 | -5/DSF | Lost 4 parts (1n3w) 8185 | -5/DSF | Entered Factory 8185 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8213 | -4/Factory | Lost 9 parts (3p2n2u2w) 8480 | -4/Factory | Build established: Generator-Tank 8671 | -4/Factory | Garrison activated, responded to threat 8716 | -4/Factory | Core integrity fell below 50% 8721 | -4/Factory | Lost 13 parts (4p4u5w) 8750 | -4/Factory | Core integrity fell below 20% 8754 | -4/Factory | System corruption reached 10% 8757 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Factory Zone 9Q. Cold Fusion Reactor destroyed. Sml. Matter Pod destroyed. Destroyed Imp. Antigrav System. P-80 Master destroyed. Critical hit (Burn: +50). G-67 Veteran destroyed. Acquired Field Laser. Enh. Optical Array destroyed. System corrupted by crushing effect (+3). Knocked back. Minigun destroyed. P-70 Sage resets G-67 Veteran, system corruption cleaned. System corrupted: FCS attempts to trigger Field Laser. System corrupted: Field Laser misfires. Field Laser destroyed. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# t* #????????????????????? | | ????????????????????# ###########??????????? | | ????????????????????# # #??????????? | | ????????????????????# # """ """ #??????????? | | ????????????????????# # """ G" #??????????? | | ????????????????????# # """ """ #??????????? | | ????????????????????# # #??????????? | | ????????????????????# ! @b # #??????????? | | ????????????????????# l # ???????????? | | ????????????????????# !g|#?? ?????????????? | | ??????######/##"##########p######+################ | | ?? %%!%* !%! # | | ?? % ==! [ % %% # | | ?? % ! # | | ?? + | | ??? # | | ???#########/### #####+### ######### # | | ???????????????# ????????# #???????# # | | ???????????????# ?????????# #???????####### | | ???????????????# ?????????# +?????????????? | | ???????????????+ ??????????# #?????????????? | | ???????????????# ???????????# #?????????????? | | ???????????????# ???????????# #?????????????? | | ???????????????##????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# +?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# +?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????+ #?????????????? | | ?????????????????????????????###+###?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 54 Energy Capacity 650 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Part-time Mechanic Challenges ------------ None Game ------ Seed TrackerCloakStick Manual? 0 Play Time 01:56:36 Cumulative 4.2 hours Start 2024.04.02 @ 13:55:00 End 2024.04.04 @ 13:23:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32ccf639-85d3-49d8-8df0-81dd8a42299c