Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 04:57:10 Player: zacyquack Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (3098) 3098 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7643 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 67/125 System Corruption 9% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Trap Scanner Advanced Visual Processing Unit Target Analyzer Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (5) ---- Proton Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Trap Scanner Advanced Visual Processing Unit Advanced Targeting Computer Launcher Guidance Computer Target Analyzer Phase Shifter Improved Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Backup Laser VII > --- INVENTORY -------- Light Fission Core Improved Light Armor Plating Hacking Suite System Shield [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Trap Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . . . 3 2 . 2 Weapon . | . . . . . . . . . Parts Attached 108 | 6 6 1 1 3 42 2 18 29 Power 14 | 1 1 . . 1 6 . 1 4 Engine 5 | 1 . . . 1 1 . . 2 Core 9 | . 1 . . . 5 . 1 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 . . . . 11 . 7 1 Treads 8 | 2 . . . . . . 6 . Leg 8 | . . . . . 7 . 1 . Wheel 2 | . . . . . 1 . . 1 Hover . | . . . . . . . . . Flight 3 | . . . . . 3 . . . Utility 41 | 1 5 . . 1 15 2 5 12 Device 7 | . . . . . 3 . . 4 Storage 5 | 1 4 . . . . . . . Processor 7 | . . . . 1 2 1 1 2 Hackware 6 | . . . . . 2 . . 4 Protection 16 | . 1 . . . 8 1 4 2 Artifact . | . . . . . . . . . Weapon 32 | 2 . 1 1 1 10 . 5 12 Energy Gun 5 | . . . . . 2 . . 3 Energy Cannon 8 | . . . . . 1 . . 7 Ballistic Gun 8 | 2 . . . . 6 . . . Ballistic Cannon 2 | . . . 1 . . . 1 . Launcher 6 | . . . . 1 1 . 4 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 4 | . . . . . . . . 4 Parts Lost 59 | . . . . 4 19 . 14 22 Power 8 | . . . . 1 4 . 1 2 Propulsion 17 | . . . . 1 6 . 6 4 Utility 19 | . . . . 1 4 . 2 12 Weapon 15 | . . . . 1 5 . 5 4 Highest Loss Streak 8 | . . . . 2 5 . 6 8 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 5 10 10 9 4 3 4 4 Power . | . . . . . . 1 . . Propulsion 1 | . 2 3 3 3 . . . . Utility 4 | . 2 5 5 4 3 2 3 3 Weapon 1 | . . 2 2 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . . 1 4 . 2 4 Power 2 | . . . . . 2 . . . Propulsion 1 | . . . . . . . . 1 Utility 7 | . . . . 1 2 . 2 2 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 92 100 85 89 99 73 86 Engine 2 | . 7 . . 8 1 . . . Core 8 | . 6 14 14 3 6 7 3 4 Treads 18 | . 28 28 28 19 . . 6 12 Leg 3 | . . . . . 20 23 5 . Device 2 | . . . . . 3 . . 11 Storage 8 | . 14 14 14 14 . . . . Processor 8 | . . . . 8 16 23 24 21 Hackware 5 | . . . . . 13 7 7 14 Protection 10 | . 12 14 14 3 9 22 17 7 Energy Gun 1 | . . . . . 1 15 . 5 Ballistic Gun 10 | . 28 8 13 8 10 . . . Ballistic Cannon 5 | . . . 14 14 . . . . Launcher 1 | . . . . 5 1 . 6 . Peak Build Rating 55 | 6 9 10 10 10 34 40 40 55 Average Rating 19 | 3 7 9 10 7 26 39 29 46 On Entrance 16 | . 6 9 10 10 8 34 40 33 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 92 | 14 90 90 91 92 23 33 37 33 Greatest Support 60 | 40 40 40 40 40 42 37 60 60 Greatest Overweight (x) 9 | . 2 2 2 4 4 . 5 9 Average Overweight (x) 1 | . 1 2 2 3 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 Average Capacity 16 | 6 21 25 25 25 5 5 5 5 Most Carried 12 | 5 9 11 10 12 9 4 5 5 Average Carried 7 | 1 5 10 10 9 4 3 4 4 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 Final Carried 10 | . 9 10 10 9 5 3 5 2 Class Distribution -------------------- 71% | Mutant 24% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Matter Collected 2853 | 202 490 45 . 273 995 . 219 629 Remotely 44 | . . . . . 44 . . . Salvage Created 3165 | . 526 46 . 202 1303 . 315 773 Parts 167 | . 31 11 . 6 78 . 14 27 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 66 | . 10 3 . 4 29 . 8 12 Melee 2 | . . . . . . . . 2 Guns 28 | . 10 3 . 1 12 . . 2 Cannons 18 | . . . . 3 10 . 1 4 AOE 14 | . . . . . 7 . 7 . Classes Destroyed 16 | . 5 1 . . 7 . 2 1 Worker 3 | . 1 1 . . . . . 1 Builder 3 | . . . . . 2 . . 1 Tunneler 1 | . . 1 . . . . . . Recycler 3 | . 2 . . 1 . . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . . 1 . . 1 Watcher 2 | . 2 . . . . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 37 | . 7 . . 4 17 . 3 6 Brawler 2 | . . . . . 1 . . 1 Duelist 2 | . . . . . 1 . 1 . Sentry 9 | . . . . . 7 . . 2 Specialist 3 | . . . . . . . 3 . Hunter 4 | . . . . . 3 . . 1 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 6 3 . 3 10 . 3 3 Combat Bots Only 7 | . 3 3 . 2 7 . 3 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 999 | . 58 20 . 30 213 . 353 325 Missed 340 | . 22 5 . 6 61 . 139 107 Hits 659 | . 36 15 . 24 152 . 214 218 Melee 29 | . . . . . 1 . 28 . Projectile 630 | . 36 15 . 24 151 . 186 218 AOE 1 | . . . . . . . . 1 Critical Strikes 24 | . . 1 . . 9 . 6 8 Actively Blocked 3 | . . . . . 2 . 1 . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 9663 | . 387 119 . 330 2357 . 3060 3410 Core 2221 | . 64 23 . 94 539 . 636 865 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 321 | . 35 12 . 4 135 . 86 49 Ignored by Resistances 39 | . . . . . . . 39 . Regen/Repaired (Parts) 25 | . . . . . 25 . . . Core Remaining (%) 34 | 100 . . . 27 2 . 9 . Volleys Fired 265 | . 39 21 3 23 116 . 14 49 Largest 2 | . 2 1 1 2 2 . 2 2 Hottest 170 | . 40 100 20 50 160 . 72 170 Shots Fired 424 | . 78 21 3 40 182 . 25 75 Gun 249 | . 78 13 3 20 119 . . 16 Cannon 125 | . . . . 20 43 . 3 59 Launcher 42 | . . . . . 20 . 22 . Special 8 | . . 8 . . . . . . Kinetic 249 | . 78 13 3 40 112 . 3 . Thermal 117 | . . 8 . . 50 . . 59 Explosive 42 | . . . . . 20 . 22 . Electromagnetic 16 | . . . . . . . . 16 Robot Hit Streak 16 | . 8 2 . 8 16 . 7 11 Robot Miss Streak 8 | . 8 4 . 3 3 . 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 294 | . 41 8 . 24 141 . 14 66 Core Hits 148 | . 23 5 . 9 70 . 25 16 Critical Kills 4 | . . . . . 4 . . . Critical Parts Destroyed 7 | . . 1 . . 2 . . 4 Critical Strikes 14 | . . 1 . . 9 . . 4 Destroy 10 | . . 1 . . 9 . . . Smash 4 | . . . . . . . . 4 Melee Attacks 37 | . . . . . . . . 37 Impact 37 | . . . . . . . . 37 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 Damage Inflicted 8238 | . 537 142 . 402 3619 . 1336 2202 Guns 2234 | . 537 94 . 127 1312 . . 164 Cannons 2526 | . . . . 268 925 . 84 1249 Explosions 2602 | . . . . . 1356 . 1246 . Melee 782 | . . . . . . . . 782 Ramming 46 | . . . . 7 26 . 6 7 Kinetic 2325 | . 537 94 . 395 1215 . 84 . Thermal 2262 | . . 48 . . 1022 . . 1192 Explosive 2602 | . . . . . 1356 . 1246 . Electromagnetic 221 | . . . . . . . . 221 Impact 782 | . . . . . . . . 782 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 9 Average Corruption 2 | . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . . 1 3 31 Message Errors 11 | . . . . . . . 2 9 Matter Fused 5 | . . . . . . 1 . 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 278 | . . . . . 53 . . 225 Projectiles 81 | . . . . . . . . 81 Explosions 53 | . . . . . 53 . . . Melee 144 | . . . . . . . . 144 Knockbacks 6 | . . . . 2 . . . 4 Impact 4 | . . . . . . . . 4 Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . 46 . Shots 1 | . . . . . . . 1 . Rammed 4 | . . . . 1 . . 1 2 Targets Rammed 13 | . . . . 1 7 . 3 2 Kicked 9 | . . . . . 7 . 2 . Crushed . | . . . . . . . . . Highest Temperature 976 | . 8 88 . 2 360 . 340 976 Average Temperature 157 | . 2 40 . 1 84 . 127 272 Received Heat Transfer 3078 | . 171 . . 186 1098 . 711 912 Effects 24 | . . . . . . . . 24 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . 5 Interference 3 | . . . . . . . . 3 Matter Decay 3 | . . . . . . . . 3 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 2 | . . . . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 1 . . 3 Heat Transferred 3067 | . . 100 . . 1594 . . 1373 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . 1 . 1 . Low Security (%) 97 | 100 100 100 . 100 96 100 77 100 Level 1 2 | . . . . . 3 . 22 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 228 | . 100 60 . 50 215 108 228 119 Initial 119 | . . . . . . 84 43 119 Average 46 | . 25 10 . 5 93 83 164 28 Influence Increases 2280 | . 303 86 . 120 985 28 325 433 Destroy 0b10 Robot/C 1320 | . 200 60 . 80 580 . 160 240 Destroy 0b10 Robot/NC 95 | . 25 10 . 5 20 . 20 15 Destroy Leader 354 | . 54 10 . 20 170 . 30 70 Successful Hack 70 | . 8 . . . 30 28 . 4 Disable Machine 75 | . 15 . . . 30 . . 30 Destroy Structure 141 | . 1 6 . . 65 . 55 14 Partial Spotted 30 | . . . . . 15 . . 15 Lose Combat Pursuer 195 | . . . . 15 75 . 60 45 Influence Decreases 2272 | . 302 87 . 120 800 151 159 653 Entered New Map 230 | . . 1 . . . 101 19 109 Time Decay 1341 | . 302 86 . 105 460 50 . 338 Lost Part 551 | . . . . 15 190 . 140 206 Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 18 | . 3 . . . 8 1 2 4 Investigation 9 | . 2 . . . 5 1 . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 . . . 2 . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Distress Signals 5 | . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 18 3 . 5 45 . 14 17 Peak Tracking Total 8 | . 4 3 . 2 5 . 8 5 Tactical Retreats 9 | . . . . 1 5 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 3 | . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 5 | . 1 . . . 2 . . 2 Max in Single Turn 1 | . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 26 | . 5 1 4 . 10 2 . 4 Terminals 15 | . 4 1 . . 7 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units 3 | . 1 . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 124 | . 17 4 49 . 40 4 . 10 Successful 87 | . 9 1 49 . 22 2 . 4 Failed 37 | . 8 3 . . 18 2 . 6 Catastrophic 10 | . 4 1 . . 2 2 . 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 8 4 1 . 13 . . . Terminals 51 | . 13 4 . . 29 4 . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 3 . . 3 Recycling Units 11 | . 4 . . . 3 . . 4 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 5 | . . . . . 5 . . . Terminal Hacks 76 | . 5 1 49 . 18 2 . 1 Record 56 | . 1 . 49 . 6 . . . Open DSF 2 | . . . . . . 1 . 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 7 | . 1 1 . . 5 . . . Unreport Threat 1 | . . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 4 | . 1 . . . 3 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . 1 Scan Component 2 | . . . . . 1 . . 1 Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . 4 . . . . . . 2 Report Inventory 3 | . 2 . . . . . . 1 Retrieve Matter 2 | . 1 . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 20 | . 5 1 . . 9 2 . 3 Full Trace Events 11 | . 3 1 . . 5 1 . 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Active Infowar (turns) 1409 | . . . . . . . . 1409 Optics 812 | . . . . . . . . 812 Traps 686 | . . . . . . . . 686 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Turns Passed 8915 | 43 1164 549 2541 1063 1517 101 383 1554 Spaces Moved 3469 | 36 391 153 792 242 927 91 202 635 Core 173 | 23 . . . . 27 . 82 41 Treads 2234 | 13 391 153 792 242 . . 66 577 Legs 906 | . . . . . 761 91 54 . Wheels 63 | . . . . . 46 . . 17 Hover . | . . . . . . . . . Flight 93 | . . . . . 93 . . . Fastest Speed 34 | 50 160 320 320 320 34 110 50 95 Average Speed 219 | 89 261 320 320 409 108 110 150 179 Slowest Speed 500 | 160 320 320 320 480 250 110 330 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 62 42 93 49 56 3 96 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 4 | . . 4 . . . . . . Terrain Destroyed 164 | . . 6 . . 82 . 64 12 Melee . | . . . . . . . . . Projectile 23 | . . 6 . . 5 . . 12 AOE 141 | . . . . . 77 . 64 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Total 4283 | 46 456 177 796 273 1266 92 249 928 Wait 228 | . . . . . 97 . . 131 Move 3461 | 35 390 152 791 241 926 90 201 635 Hop . | . . . . . . . . . Pick Up 94 | 5 15 1 . 3 34 . 8 28 Fast Attach 41 | 1 . . . . 20 . 13 7 Attach 62 | 5 1 1 . 3 24 2 2 24 Detach 4 | . . 1 . . 3 . . . Swap 31 | . 6 1 2 1 8 . 3 10 Drop 57 | . 5 . . 1 31 . 5 15 Fire 265 | . 39 21 3 23 116 . 14 49 Melee 27 | . . . . . . . . 27 Ram . | . . . . . . . . . Kick 9 | . . . . . 7 . 2 . Crush 4 | . . . . 1 . . 1 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 5 exits: *Fac x2 / Sto x2 / Gar) -7/Factory (discovered 3 exits: Low x2 / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 864 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Identified exit to Materials 1160 | -10/Materials | Discovered new exit (range 16) 1208 | -10/Materials | Entered Mines 1269 | -10/Mines | Received a Mining Laser from a helpful Derelict 1318 | -10/Mines | Discovered new exit (range 5) 1741 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1741 | -10/Mines | Discovered new exit (range 5) 1757 | -10/Mines | Entered Exiles 1816 | -10/Exiles | Discovered new exit (range 15) 1899 | -10/Exiles | Met 8R-AWN 1950 | -10/Exiles | Met EX-HEX 2123 | -10/Exiles | Met EX-DEC 2241 | -10/Exiles | Learned location of Zion (-7) 2413 | -10/Exiles | Discovered new exit (range 14) 2644 | -10/Exiles | Visited The Gauntlet 3245 | -10/Exiles | Met EX-BIN 4298 | -10/Exiles | Entered Mines 4680 | -9/Mines | Core integrity fell below 50% 4871 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5227 | -9/Mines | Discovered new exit (range 12) 5313 | -9/Mines | Learned 2 Materials zone layouts 5361 | -9/Mines | Entered Materials 5361 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5470 | -8/Materials | Destroyed 7 combat bots 5477 | -8/Materials | Lost 3 parts (3n) 5554 | -8/Materials | Lost 3 parts (1n1u1w) 5595 | -8/Materials | Lost 3 parts (1p1u1w) 5728 | -8/Materials | Repaired Power Shielding 5752 | -8/Materials | Discovered new exit (range 9) 5875 | -8/Materials | Core integrity fell below 50% 5914 | -8/Materials | Lost 3 parts (1p1n1w) 6074 | -8/Materials | Identified exit to Storage 6507 | -8/Materials | Build established: Hacker-Mutant 6634 | -8/Materials | Discovered new exit (range 10) 6637 | -8/Materials | Identified exit to Garrison 6658 | -8/Materials | Garrison activated, responded to threat 6666 | -8/Materials | Core integrity fell below 20% 6743 | -8/Materials | Lost 5 parts (1p2u2w) 6878 | -8/Materials | Entered Factory 6878 | -7/Factory | Evolved 2 slots: Utility x2 6894 | -7/Factory | Identified exit to Lower Caves 6979 | -7/Factory | Identified exit to DSF 6979 | -7/Factory | Entered DSF 7005 | -7/DSF | Additional patrols routed to DSF 7025 | -7/DSF | Build established: Mutant 7147 | -7/DSF | Discovered new exit (range 15) 7174 | -7/DSF | Lost 6 parts (1p2n1u2w) 7213 | -7/DSF | Core integrity fell below 50% 7244 | -7/DSF | Core integrity fell below 20% 7265 | -7/DSF | Sterilization system engaged 7285 | -7/DSF | Ambient heat levels rising (+10) 7300 | -7/DSF | Ambient heat levels rising (+10) 7301 | -7/DSF | Lost 6 parts (2n1u3w) 7315 | -7/DSF | Ambient heat levels rising (+10) 7330 | -7/DSF | Ambient heat levels rising (+10) 7345 | -7/DSF | Ambient heat levels rising (+10) 7360 | -7/DSF | Ambient heat levels rising (+10) 7362 | -7/DSF | Entered Factory 7362 | -6/Factory | Evolved 2 slots: Utility x2 7595 | -6/Factory | Build established: Hacker-Mutant 7837 | -6/Factory | Lost 5 parts (1p1n3u) 8638 | -6/Factory | Core integrity fell below 50% 8690 | -6/Factory | Lost 8 parts (1n6u1w) 8744 | -6/Factory | Core integrity fell below 20% 8881 | -6/Factory | Lost 6 parts (1p3u2w) 8916 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08863_ Acquired Corrupted Target Analyzer. 08864_ Acquired 22 matter. 08882_ Acquired Wheel. 08887_ R-10 Processor collects Wheel. 08889_ Acquired Lgt. Ion Engine. 08891_ R-10 Processor collects Welding Torch. 08891_ Acquired 19 matter. 08892_ Acquired 1 matter. 08896_ R-10 Processor collects Lgt. Ion Engine. 08900_ R-10 Processor collects Welding Torch. 08902_ System corrupted: Matter fused (-8). 08902_ Integrated Corrupted Target Analyzer (+1). 08902_ Complication: Energy sink damages Corrupted Target Analyzer (-9). 08904_ ALERT: Security rotation in progress. 08905_ R-10 Processor collects Gravmag System. 08909_ R-10 Processor collects Imp. Heat Sink. 08912_ Wheel destroyed. 08915_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????" " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# | | ???????????????????????????????############## | | ???????????????????????????????# [# | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# """" """" # | | ???????????????????????????????# """" """" # | | ???????????????????????????????# """" """" + | | ???????????????????????????????# """" """" # | | ???????????????????????????????# """" """" # | | ???????????????????????????????# """" """" ####+# | | ???????????????????????????????#* """" """" # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????###/########## | | ?????????????????????????????????# #????????# "" | | ?????????????????????????????????# #????????# "" | | ?????????????????????????????????# #????????# "" | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# "" | | ???????????????????????########### #????????# "" | | ???????????????????????# @ # #????????# "" | | ???????????????????????# """# #????????# | | ???????????????????????# "# #????????####?# | | ???????????????????????# R "# #?????????????? | | ??????????????????????##[ g# #?????????????? | | ??????????????????????## % g + #?????????????? | | ??????????????????????## # #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# ######### #?????????????? | | ???????????????????????###?? #?????????????? | | ???????????????????????????? ? #?????????????? | | ??????????????????????????? ? #?????????????? | | ??????????????????????????? !?? "?????????????? | | ?????????????????????????? ?? "?????????????? | | ??????????????????????????## ???? "?????????????? | | ???????????????????????????# ???" ?????????????? | | ???????????????????????????# ???" "?????????????? | | ???????????????????????????# ???" "?????????????? | | ???????????????????????????# ???" "?????????????? | | ???????????????????????????# ??? #?????????????? | | ??????????????????????????? ???? ??????????????? | | ???????????????????????????#????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 500 Matter Stores 327 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Power Shielding | 50% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Heavy Suspicion Hot Goods Power Corrupts That Tickles Troublemaker Window Shopping Challenges ------------ None Game ------ Seed HypervelocityFireLauncher Manual? 0 Play Time 01:37:41 Cumulative 6.6 hours Start 2026.04.08 @ 03:14:30 End 2026.04.08 @ 04:57:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19b24cc3-59c2-457c-ac8c-109bea8566dd