Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 18:12:44 Player: flignut Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2028) 2028 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 7716 Bonus ------- Follower Combat Kills 103 Entered DSFs 500 Cogmind --------- Core Integrity 833/1000 Matter 300/300 Energy 86/100 System Corruption 19% Temperature Cool (0) Movement Flying (37) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (8) ------ Advanced Weight Redist. System Recoil Stabilizer Kinecellerator > --- WEAPON (3) ------- Improved KE Penetrator Powered Hammer > --- INVENTORY (5) ---- Improved Kinecellerator Hardened Light Armor Plating Autogun Gauss Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Recoil Stabilizer Kinecellerator ECM Suite System Shield > --- WEAPON ----------- Improved KE Penetrator Powered Hammer > --- INVENTORY -------- Improved Kinecellerator Hardened Light Armor Plating Autogun Gauss Rifle Enhanced Gauss Cannon [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Slots Evolved 10 | . . 2 . 2 2 2 . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 6 | . . 2 . 2 . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 78 | 6 5 17 . 14 10 . 6 7 . 13 . Power 12 | 1 1 2 . 3 1 . . 1 . 3 . Engine 7 | 1 1 2 . 1 1 . . 1 . . . Core 5 | . . . . 2 . . . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 2 6 . 2 4 . 4 3 . . . Treads 8 | 2 . 3 . 2 1 . . . . . . Leg 3 | . . 3 . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . Flight 7 | . . . . . . . 4 3 . . . Utility 27 | 1 2 5 . 6 4 . . 2 . 7 . Device 9 | . . 1 . 1 1 . . 2 . 4 . Storage 3 | 1 1 . . . 1 . . . . . . Processor 3 | . . 1 . 2 . . . . . . . Hackware 3 | . . . . . 2 . . . . 1 . Protection 9 | . 1 3 . 3 . . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 4 . 3 1 . 2 1 . 3 . Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 8 | 2 . 3 . 1 . . . . . 2 . Ballistic Cannon 4 | . . . . 2 . . 1 1 . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . Parts Lost 36 | . 4 7 . 11 2 . 7 . 1 . 4 Power 9 | . 1 2 . 3 1 . . . . . 2 Propulsion 10 | . 3 1 . 2 . . 4 . . . . Utility 10 | . . 1 . 4 . . 2 . 1 . 2 Weapon 7 | . . 3 . 2 1 . 1 . . . . Highest Loss Streak 7 | . 3 3 . 4 2 . 7 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 2 5 11 13 11 7 10 8 4 4 3 5 Power 1 | 1 2 2 2 1 1 1 1 . . . . Propulsion 2 | . . 3 5 3 1 1 1 . . . . Utility 3 | . 1 3 4 4 5 7 4 2 3 1 2 Weapon 1 | . 1 1 2 1 . 1 1 1 1 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . . 3 . 4 4 . 5 . . 1 2 Power 1 | . . . . 1 . . . . . . . Propulsion 9 | . . 1 . 2 4 . 2 . . . . Utility 6 | . . 1 . 1 . . 3 . . . 1 Weapon 3 | . . 1 . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 92 100 92 96 80 72 13 27 41 50 Engine 7 | . 13 10 11 6 2 6 5 1 4 . . Core 1 | . . . . 1 4 . . . . 5 4 Treads 9 | . 12 11 22 17 3 . . . . . . Leg 3 | . . 9 . . . . . . . . . Hover 2 | . . . . . 19 20 3 . . . . Flight 1 | . . . . . . . 17 3 11 11 11 Device 10 | . . 9 11 12 15 13 11 5 9 15 19 Storage 8 | . 14 11 11 9 7 6 5 . . . . Processor 5 | . . 1 . 12 15 13 11 . . . . Protection 10 | . 12 16 22 14 2 . . . . 1 . Ballistic Gun 12 | . 28 20 11 6 . . . . . 2 5 Ballistic Cannon 2 | . . . . 6 7 6 4 2 . 1 . Launcher 1 | . . . . . 6 6 4 . . . . Impact Weapon 2 | . . . 11 3 4 . . . . 2 5 Peak Build Rating 57 | 6 8 16 13 26 40 39 47 37 37 57 57 Average Rating 21 | 2 6 13 13 21 36 39 40 16 34 43 50 On Entrance 22 | . 6 7 13 13 25 39 39 1 37 28 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 12 | . . . . . . . 5 7 . . . Heaviest Build 44 | 12 28 41 39 44 43 31 31 10 7 32 26 Greatest Support 60 | 40 40 40 40 49 60 36 36 26 26 35 35 Greatest Overweight (x) 3 | . 2 2 . 1 1 . 2 3 . 1 . Average Overweight (x) . | . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 5 5 5 5 Average Capacity 12 | 5 14 15 15 15 10 10 9 5 5 5 5 Most Carried 15 | 5 9 15 13 15 13 10 10 5 4 5 5 Average Carried 8 | 3 5 11 13 11 7 10 8 4 4 3 5 Final Capacity 15 | 8 15 15 15 15 10 10 5 5 5 5 5 Final Carried 13 | 2 7 13 13 12 10 10 5 4 4 5 5 Class Distribution -------------------- 65% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Matter Collected 1725 | 243 153 452 . 382 69 . 12 . . 414 . Remotely . | . . . . . . . . . . . . Salvage Created 2419 | . 354 981 . 485 65 . 8 . . 526 . Parts 113 | . 26 49 . 23 3 . 2 . . 10 . Haulers Intercepted 5 | . . 3 . . . . . . . 2 . Recyclers Shooed 6 | . 2 2 . . . . . . . 2 . Parts Field Recycled 10 | . . . . . 10 . . . . . . Retrieved Matter 198 | . . . . . 198 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Combat Hostiles Destroyed 52 | . 10 20 . 16 1 . 1 . . 4 . Melee 4 | . . 3 . 1 . . . . . . . Guns 28 | . 10 14 . 4 . . . . . . . Cannons 12 | . . . . 10 . . . . . 2 . AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 14 | . 3 4 . 2 1 . 1 . . 3 . Worker 1 | . . . . . . . . . . 1 . Builder 3 | . 2 1 . . . . . . . . . Hauler 5 | . . 3 . . . . . . . 2 . Recycler 2 | . . 1 . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . 2 . Watcher 3 | . . . . 1 1 . . . . 1 . Swarmer 14 | . 3 4 . 3 . . . . . 4 . Cutter 1 | . . . . . . . 1 . . . . Grunt 27 | . 7 11 . 9 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 6 | . . 4 . 2 . . . . . . . Hunter 2 | . . . . 2 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 6 | . 4 3 . 5 2 . 1 . . 6 . Combat Bots Only 5 | . 4 3 . 5 1 . 1 . . 4 . Max Kills in Single Turn 1 | . 1 1 . 1 1 . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee 1 | . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Hostile Shots Fired 431 | . 66 151 . 144 14 . 27 . 3 26 . Missed 107 | . 13 31 . 37 9 . 8 . 1 8 . Hits 324 | . 53 120 . 107 5 . 19 . 2 18 . Melee 16 | . . . . . . . 14 . 2 . . Projectile 308 | . 53 120 . 107 5 . 5 . . 18 . AOE 7 | . 2 . . . . . 5 . . . . Critical Strikes 10 | . . . . 3 1 . 5 . 1 . . Damage Taken 4932 | . 754 1324 . 1490 214 . 477 . 106 269 298 Core 986 | . 151 304 . 120 38 . 206 . 106 61 . Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 146 | . 38 64 . 44 . . . . . . . Regen/Repaired (Parts) 127 | . . 127 . . . . . . . . . Core Remaining (%) 68 | 100 39 . 24 78 94 . 75 . . . . Volleys Fired 203 | . 54 93 . 48 . . 2 . . 6 . Largest 2 | . 2 2 . 2 . . 1 . . 2 . Hottest 75 | . 40 43 . 74 . . 33 . . 75 . Shots Fired 356 | . 108 165 . 70 . . 2 . . 11 . Gun 310 | . 108 165 . 31 . . . . . 6 . Cannon 44 | . . . . 39 . . . . . 5 . Launcher 2 | . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 354 | . 108 165 . 70 . . . . . 11 . Thermal . | . . . . . . . . . . . . Explosive 2 | . . . . . . . 2 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 9 11 . 14 . . . . . 2 . Robot Miss Streak 10 | . 2 10 . 4 . . 4 . . 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 262 | . 78 102 . 60 4 . . . . 18 . Core Hits 119 | . 31 44 . 37 1 . 2 . . 4 . Critical Kills 3 | . . 1 . 1 1 . . . . . . Critical Parts Destroyed 9 | . 1 2 . 2 2 . . . . 2 . Critical Strikes 14 | . 1 3 . 4 3 . . . . 3 . Destroy 1 | . 1 . . . . . . . . . . Blast 2 | . . . . 1 . . . . . 1 . Smash 11 | . . 3 . 3 3 . . . . 2 . Melee Attacks 47 | . . 16 . 11 4 . . . . 13 3 Impact 47 | . . 16 . 11 4 . . . . 13 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4785 | . 650 1454 . 1285 169 . 183 . . 1044 . Guns 2000 | . 636 955 . 332 . . . . . 77 . Cannons 908 | . . . . 834 . . . . . 74 . Explosions 183 | . . . . . . . 183 . . . . Melee 1675 | . . 494 . 119 169 . . . . 893 . Ramming 19 | . 14 5 . . . . . . . . . Kinetic 2908 | . 636 955 . 1166 . . . . . 151 . Thermal . | . . . . . . . . . . . . Explosive 183 | . . . . . . . 183 . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1675 | . . 494 . 119 169 . . . . 893 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 1 . . 1 1 . 3 . 9 9 19 Average Corruption 4 | . 1 . . 1 1 . 1 . 9 9 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . 2 2 . . . 4 17 2 Message Errors 7 | . . . . . . . . . . 7 . Matter Fused 5 | . . . . 2 1 . . . 1 1 . Heat Flow Errors 5 | . . . . . . . . . 1 3 1 Energy Discharges 3 | . . . . . 1 . . . . 2 . Data Loss (minor) 4 | . . . . . . . . . 2 2 . Data Loss (major) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 822 | . . 79 . 69 95 . 16 . . 563 . Projectiles . | . . . . . . . . . . . . Explosions 16 | . . . . . . . 16 . . . . Melee 806 | . . 79 . 69 95 . . . . 563 . Knockbacks 26 | . . 4 . 20 1 . . . . 1 . Impact 5 | . . 3 . . 1 . . . . 1 . Kinetic 18 | . . . . 18 . . . . . . . Secondary 3 | . . 1 . 2 . . . . . . . Self-Inflicted Damage 22 | . 6 . . . . . 16 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed 2 | . 2 . . . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 391 | . 24 22 . 391 9 . . . 236 128 119 Average Temperature 63 | . 10 4 . 163 9 . . . 124 66 68 Received Heat Transfer 1629 | . 330 489 . 774 36 . . . . . . Effects 1 | . . . . 1 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 12 | . . 3 . 2 1 . . . . 6 . Combat Hostiles 7 | . . 3 . 1 1 . . . . 2 . Parts Fried 21 | . . 4 . 1 . . . . . 16 . Impact Corruptions 29 | . . 5 . 3 5 . . . . 16 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 155 | . 130 155 58 118 45 . 40 7 . 151 48 Initial 58 | . . 35 58 . 35 . 3 7 . . 48 Average 36 | . 67 36 29 43 5 . 11 . . 64 24 Influence Increases 1831 | . 344 545 . 513 81 5 77 . . 234 32 Destroy 0b10 Robot/C 1100 | . 200 400 . 380 20 . 20 . . 80 . Destroy 0b10 Robot/NC 90 | . 10 25 . 10 5 . . . . 40 . Destroy Leader 268 | . 50 96 . 94 12 . . . . 16 . Allied During Kill 8 | . . . . 8 . . . . . . . Successful Hack 79 | . 39 6 . . 29 5 . . . . . Disable Machine 45 | . . 15 . 15 . . . . . 15 . Destroy Structure 31 | . . 3 . 6 . . 12 . . 8 2 Partial Spotted 15 | . . . . . 15 . . . . . . Lose Combat Pursuer 195 | . 45 . . . . . 45 . . 75 30 Influence Decreases 1821 | . 258 479 152 436 158 . 67 15 . 135 121 Entered New Map 248 | . . 51 94 . 42 . 2 8 . . 51 Time Decay 1243 | . 218 381 58 318 96 . . 7 . 135 30 Lost Part 310 | . 40 47 . 98 20 . 65 . . . 40 Lost Ally 20 | . . . . 20 . . . . . . . Squads Dispatched 16 | . 3 1 . 6 3 . 2 . . 1 . Investigation 3 | . 1 . . 1 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 8 | . 2 1 . 2 . . 2 . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Distress Signals 3 | . 1 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 146 | . 23 51 . 35 8 . 11 . 6 10 2 Peak Tracking Total 8 | . 7 5 . 6 3 . 8 . 6 4 2 Tactical Retreats 19 | . 2 8 . 2 2 . 2 . . 2 1 ECM-based Alert Blocks 29 | . . 19 . 7 3 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Traps Triggered 5 | . 1 . . 1 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Machines Disabled 3 | . . 1 . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Machines Accessed 29 | . 5 11 . 3 5 1 . 1 . 3 . Terminals 24 | . 5 8 . 3 3 1 . 1 . 3 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 71 | . 13 25 . 12 11 1 . 1 . 8 . Successful 24 | . 7 6 . 4 5 1 . . . 1 . Failed 47 | . 6 19 . 8 6 . . 1 . 7 . Catastrophic 12 | . 3 4 . 1 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 12 14 . 12 1 . . 1 . 7 . Terminals 53 | . 13 14 . 12 4 1 . 1 . 8 . Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 6 | . . 6 . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . Scanalyzers 5 | . . 2 . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . 4 1 . 1 2 1 . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Open DSF 3 | . . . . . 2 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Repair Station Hacks 5 | . . 5 . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . 3 . . . . . . . Terminals 6 | . 3 . . 3 . . . . . . . Botnet 6 | . 3 . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 5 11 . 3 4 . . 1 . 2 . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 52 | . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . Highest-Rated Group 45 | . . . 45 45 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 26 | . . . . 26 . . . . . . . Total Damage 394 | . . . . 394 . . . . . . . Kills 4 | . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Active Infowar (turns) 3495 | . . 1673 132 488 517 2 15 79 82 473 34 Optics 188 | . . 188 . . . . . . . . . Terrain 483 | . . . . . . . . 79 82 322 . ECM 3028 | . . 1673 132 488 517 2 15 . . 167 34 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Turns Passed 5274 | 80 610 1873 132 917 771 2 84 144 82 489 90 Spaces Moved 3489 | 35 288 837 70 293 821 3 110 190 190 594 58 Core 75 | 4 . . . . . . 12 59 . . . Treads 994 | 31 143 401 70 293 56 . . . . . . Legs 395 | . . 395 . . . . . . . . . Wheels 186 | . 145 41 . . . . . . . . . Hover 773 | . . . . . 765 3 5 . . . . Flight 1066 | . . . . . . . 93 131 190 594 58 Fastest Speed 31 | 50 110 110 160 160 52 52 31 37 37 37 37 Average Speed 97 | 147 155 154 160 171 60 52 39 68 37 39 37 Slowest Speed 260 | 160 240 260 160 240 160 52 200 200 37 117 37 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 51 61 17 38 18 . 64 4 77 15 10 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 9 | . . . . 6 . . . . . . 3 Terrain Destroyed 25 | . . . . 7 . . 12 . . 3 3 Melee 9 | . . . . 6 . . . . . . 3 Projectile 4 | . . . . 1 . . . . . 3 . AOE 12 | . . . . . . . 12 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Ext Total 4967 | 63 362 1247 90 620 1095 2 147 203 201 816 121 Wait 990 | 16 3 240 21 217 230 . 21 . 12 170 60 Move 3475 | 34 287 836 69 292 820 2 105 190 189 593 58 Hop 2 | . . . . . . . 2 . . . . Pick Up 83 | 7 10 25 . 17 11 . 4 1 . 8 . Fast Attach 17 | 1 . 2 . . . . 4 5 . 5 . Attach 78 | 5 5 19 . 20 14 . 2 3 . 10 . Detach 24 | . . 4 . 7 7 . . 2 . 4 . Swap 4 | . . 1 . 2 1 . . . . . . Drop 38 | . 1 10 . 6 8 . 7 2 . 4 . Fire 203 | . 54 93 . 48 . . 2 . . 6 . Melee 47 | . . 16 . 11 4 . . . . 13 3 Ram 1 | . 1 . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 9) 422 | -10/Materials | Discovered new exit (range 7) 514 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Lost 3 parts (1p2n) 553 | -10/Materials | Identified exit to Materials 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Utility x2 788 | -9/Materials | Lost 3 parts (1n1u1w) 949 | -9/Materials | Discovered new exit (range 4) 1133 | -9/Materials | Lost 3 parts (1p2w) 1536 | -9/Materials | Core integrity fell below 50% 1914 | -9/Materials | Build established: Scavenger-Mutant 1958 | -9/Materials | Discovered new exit (range 14) 2241 | -9/Materials | Repaired Weapon Shielding 2269 | -9/Materials | Repaired Lgt. Treads 2564 | -9/Materials | Entered Mines 2596 | -9/Mines | Discovered new exit (range 9) 2696 | -9/Mines | Entered Materials 2696 | -8/Materials | Accompanied by 2 allies 2696 | -8/Materials | Evolved 2 slots: Utility x2 2714 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2994 | -8/Materials | Lost 4 parts (1p1n2u) 3176 | -8/Materials | Lost 3 parts (1p1n1u) 3375 | -8/Materials | Garrison activated, responded to threat 3592 | -8/Materials | Discovered new exit (range 14) 3613 | -8/Materials | Entered Factory 3613 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4027 | -7/Factory | Build established: Mutant 4058 | -7/Factory | Discovered new exit (range 6) 4376 | -7/Factory | Discovered new exit (range 11) 4384 | -7/Factory | Entered another Factory area 4384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4386 | -6/Factory | Identified exit to DSF 4386 | -6/Factory | Entered DSF 4424 | -6/DSF | Additional patrols routed to DSF 4461 | -6/DSF | Discovered new exit (range 15) 4465 | -6/DSF | Released all parts (6) 4470 | -6/DSF | Entered Factory 4470 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4495 | -5/Factory | Lost 7 parts (4n2u1w) 4614 | -5/Factory | Sucked down chute 4614 | -5/Factory | Entered Waste 4624 | -5/Waste | Spotted C-40 Crusher 4624 | -5/Waste | Spotted C-40 Crusher 4629 | -5/Waste | EMP discharged 4633 | -5/Waste | Spotted C-40 Crusher 4633 | -5/Waste | Spotted C-40 Crusher 4664 | -5/Waste | Spotted C-40 Crusher 4671 | -5/Waste | Crushed by Compactor (1 part destroyed) 4681 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4683 | -5/Waste | Spotted C-40 Crusher 4691 | -5/Waste | Discovered new exit (range 15) 4696 | -5/Waste | Entered Factory 5183 | -5/Factory | Discovered new exit (range 5) 5185 | -5/Factory | Entered Extension 5219 | -5/Extension | Crushed by falling debris 5219 | -5/Extension | System corruption reached 10% 5250 | -5/Extension | Lost 4 parts (2p2u) 5275 | -5/Extension | Self-destructed Last Messages --------------- 05172_ Acquired Imp. Kinecellerator. 05183_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 05183_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05210_ System corrupted: Heat flow error (+137). 05219_ The unstable cave ceiling collapses. 05219_ Crushed by falling debris. 05219_ Lgt. Nuclear Core destroyed. 05219_ System corrupted by crushing effect (+1). 05219_ System Shield destroyed. 05219_ System corrupted by crushing effect (+2). 05219_ Lgt. Nuclear Core destroyed. 05219_ System corrupted by crushing effect (+5). 05219_ ECM Suite destroyed. 05219_ System corrupted by crushing effect (+2). 05265_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????############???????????? | | ?????????????###" #???????????? | | ?????????????#@## #???????????? | | ???????????###### #???????????? | | ???????????# + #???????????? | | ???????????# ##############???????????? | | ???????????# #????????????????????????? | | ???????????# #????###?????????????????? | | ???????????# #?? * #?????????????????? | | ?????####### # =+?????????????????? | | ?????# + #?????????????????? | | ?????# # [ #?????????????????? | | ?????# ^ #?? = #?????????????????? | | ?????# +???? #?????????????????? | | ?????# #######??????#?????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 8% | -9/Materials Lgt. Treads | 42% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hammer Time Universal Adapter Window Shopping You Again Challenges ------------ None Game ------ Seed HardcellMomentumCalibrator Manual? 0 Play Time 02:16:49 Cumulative 24.0 hours Start 2025.11.05 @ 17:36:00 End 2025.12.01 @ 18:12:44 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45d1bf31-8513-4a3e-916e-b072a13ab3e6