Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.22 @ 21:33:42 Player: Cinder Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (697) 697 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4032 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 154/160 System Corruption 0% Temperature Cool (12) Movement Walking (195) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Beam Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Titanium Leg Wheel Wheel Medium Storage Unit Arc Projector Light Assault Rifle Improved Light Cannon Mini Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 36 | 8 . . 5 3 8 7 5 Power 5 | 2 . . . 1 . 1 1 Engine 4 | 2 . . . 1 . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 11 | 2 . . 1 1 3 3 1 Treads 1 | . . . . . . 1 . Leg 4 | . . . . . 2 1 1 Wheel 6 | 2 . . 1 1 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 . . 4 . 1 1 1 Device 2 | 1 . . . . . . 1 Storage 4 | 1 . . 2 . 1 . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 11 | 2 . . . 1 4 2 2 Energy Gun 3 | . . . . . 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . . . 1 . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . . 2 3 9 5 . Power 3 | . . . 1 . 2 . . Propulsion 8 | . . . 1 1 3 3 . Utility 2 | . . . . . 1 1 . Weapon 6 | . . . . 2 3 1 . Highest Loss Streak 7 | . . . 1 4 7 3 . To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 7 8 8 8 9 8 9 Power 1 | . 1 1 1 1 . . 2 Propulsion 2 | 2 5 5 4 3 3 . 1 Utility . | . . . . 1 1 1 . Weapon 3 | . 1 2 2 2 4 4 5 Tool/Special . | . . . . . . . . Unused Backups 14 | . . . 4 . . . 10 Power 2 | . . . . . . . 2 Propulsion 7 | . . . 4 . . . 3 Utility . | . . . . . . . . Weapon 5 | . . . . . . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 100 100 95 84 75 72 86 Engine 7 | . 14 14 10 3 7 6 3 Core 1 | . . . . . . . 5 Treads 3 | . . . . . . 7 9 Leg 5 | . . . . . 10 3 15 Wheel 12 | . 28 28 19 20 11 7 . Device 5 | . 14 14 11 11 2 . 4 Storage 11 | . 14 14 11 11 9 9 12 Processor 15 | . . . 19 22 18 18 18 Protection 1 | . . . . . . 4 . Energy Gun 3 | . . . . . 11 6 . Ballistic Gun 15 | . 28 28 22 16 . 10 18 Peak Build Rating 25 | 7 7 7 14 13 25 18 25 Average Rating 15 | 5 7 7 13 12 20 16 21 On Entrance 9 | . 7 7 7 13 13 12 16 Avg Prop Armor Cover (%) 8 | . . . . . 4 9 9 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 14 14 29 27 34 35 40 Greatest Support 32 | 26 26 26 26 26 32 20 32 Greatest Overweight (x) 3 | . . . 1 1 1 3 1 Average Overweight (x) . | . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 9 15 15 14 11 Most Carried 11 | 7 8 8 9 9 11 11 10 Average Carried 8 | 3 7 8 8 7 9 8 9 Final Capacity 15 | 8 8 8 15 15 15 10 15 Final Carried 10 | 7 8 8 9 7 8 10 10 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 716 | 251 . 49 101 55 89 105 66 Remotely . | . . . . . . . . Salvage Created 971 | 23 . 44 148 76 276 222 182 Parts 83 | 2 . 7 18 5 17 22 12 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 4 | . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 31 | . . 3 10 2 6 8 2 Guns 27 | . . 3 10 2 2 8 2 AOE 4 | . . . . . 4 . . Classes Destroyed 10 | 1 . 1 1 1 4 . 2 Worker 1 | . . . . . 1 . . Builder 1 | . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . . 1 . 1 Mechanic 1 | . . . . . . . 1 Swarmer 22 | . . 3 10 . 3 6 . Grunt 4 | . . . . 2 2 . . Sentry 3 | . . . . . 1 2 . Hunter 2 | . . . . . . . 2 Best Kill Streak 11 | 1 . 3 11 2 8 4 3 Combat Bots Only 10 | . . 3 10 2 4 4 2 Max Kills in Single Turn 3 | 1 . 1 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 280 | . 3 11 48 15 107 60 36 Missed 77 | . 2 5 12 3 35 14 6 Hits 203 | . 1 6 36 12 72 46 30 Projectile 203 | . 1 6 36 12 72 46 30 Critical Strikes 2 | . . . . 1 . 1 . Damage Taken 2516 | . 11 47 303 186 1029 475 465 Core 683 | . . 8 95 30 269 175 106 Absorbed by Shields 7 | . . . . . . 7 . Core Remaining (%) 88 | 100 . 96 . 68 . . . Volleys Fired 85 | 1 . 4 19 9 19 21 12 Largest 2 | 2 . 2 2 2 2 2 2 Hottest 155 | 40 . 40 40 40 155 75 43 Shots Fired 157 | 2 . 8 38 16 27 42 24 Gun 149 | 2 . 8 38 16 19 42 24 Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special 5 | . . . . . 5 . . Kinetic 113 | 2 . 8 38 16 . 25 24 Thermal 5 | . . . . . 5 . . Explosive 3 | . . . . . 3 . . Electromagnetic 36 | . . . . . 19 17 . Robot Hit Streak 23 | 1 . 6 6 7 13 13 23 Robot Miss Streak 4 | . . 1 2 2 1 4 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 2 2 . . 2 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 110 | 1 . 6 25 12 18 26 22 Core Hits 62 | 1 . 3 11 6 16 11 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1722 | 13 . 67 272 123 847 232 168 Guns 1041 | 13 . 67 271 123 167 232 168 Cannons . | . . . . . . . . Explosions 634 | . . . . . 634 . . Melee . | . . . . . . . . Ramming 47 | . . . 1 . 46 . . Kinetic 757 | 13 . 67 271 123 . 115 168 Thermal . | . . . . . . . . Explosive 634 | . . . . . 634 . . Electromagnetic 284 | . . . . . 167 117 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . 22 . . Projectiles . | . . . . . . . . Explosions 22 | . . . . . 22 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . . . . 121 . . Shots 3 | . . . . . 3 . . Rammed 3 | . . . 1 . 2 . . Targets Rammed 10 | . . . 1 . 9 . . Kicked 7 | . . . . . 7 . . Crushed . | . . . . . . . . Highest Temperature 114 | . . . . 19 114 108 . Average Temperature 42 | . . . . 5 48 39 . Received Heat Transfer 546 | . 6 . 30 123 234 108 45 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 81 | 100 100 100 44 100 100 60 100 Level 1 18 | . . . 55 . . 39 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 260 | 5 . 70 260 95 149 221 132 Initial 107 | . . . . 75 29 87 107 Average 88 | . . 22 157 81 38 149 79 Influence Increases 981 | 5 . 70 315 50 287 184 70 Destroy 0b10 Robot/C 620 | . . 60 200 40 120 160 40 Destroy 0b10 Robot/NC 40 | 5 . . 5 . 20 . 10 Destroy Leader 112 | . . 10 30 10 32 10 20 Successful Hack 43 | . . . 5 . 24 14 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 31 | . . . . . 31 . . Lose Combat Pursuer 120 | . . . 75 . 45 . . Influence Decreases 974 | 5 . 70 120 170 228 97 284 Entered New Map 327 | . . . . 120 46 47 114 Time Decay 475 | 5 . 70 100 20 110 . 170 Lost Part 172 | . . . 20 30 72 50 . Squads Dispatched 5 | . 1 . . . 1 . 3 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 5 | . 2 . 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 4 3 18 2 17 9 8 Peak Tracking Total 7 | . 5 3 5 2 7 4 4 Tactical Retreats 5 | . . . 3 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 6 | . . . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 8 | . . . 3 . 2 2 1 Terminals 7 | . . . 3 . 1 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . . . 5 . 4 3 3 Successful 5 | . . . 1 . 3 1 . Failed 10 | . . . 4 . 1 2 3 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 13 | . . . 5 . 2 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 3 | . . . 1 . 1 1 . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 . 1 2 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 42 | . . 42 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 845 | 9 54 235 257 46 79 . 165 Sensors 165 | . . . . . . . 165 Seismic 680 | 9 54 235 257 46 79 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 1685 | 67 54 235 257 46 275 411 340 Spaces Moved 1126 | 49 59 243 197 19 144 233 182 Core 1 | 1 . . . . . . . Treads 107 | . . . . . . 65 42 Legs 205 | . . . . . 61 4 140 Wheels 813 | 48 59 243 197 19 83 164 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 95 80 125 Average Speed 113 | 91 90 90 93 107 112 131 160 Slowest Speed 240 | 100 90 90 105 115 125 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 17 63 18 8 18 41 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 38 | . . . . . 38 . . Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 33 | . . . . . 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 1366 | 65 59 251 235 30 216 300 210 Wait 48 | . . 5 5 . 25 13 . Move 1121 | 48 58 242 197 18 144 232 182 Hop . | . . . . . . . . Pick Up 30 | 8 1 . 4 . 4 8 5 Fast Attach 18 | 6 . . 3 1 3 2 3 Attach 17 | 1 . . . 2 6 7 1 Detach 4 | . . . . . 3 1 . Swap 8 | 1 . . 2 . 3 . 2 Drop 10 | . . . 5 . . . 5 Fire 85 | 1 . 4 19 9 19 21 12 Melee . | . . . . . . . . Ram 2 | . . . . . 2 . . Kick 7 | . . . . . 7 . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 122 | -10/Materials | Entered Mines 123 | -10/Mines | Learned location of Storage (-7) 177 | -10/Mines | Learned Materials security intel 308 | -10/Mines | Build established: Mutant 354 | -10/Mines | Discovered new exit (range 3) 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Utility x2 502 | -9/Materials | Destroyed 10 combat bots 610 | -9/Materials | Discovered new exit (range 6) 614 | -9/Materials | Entered Mines 615 | -9/Mines | Met a Derelict bent on vengeance 639 | -9/Mines | Discovered new exit (range 16) 660 | -9/Mines | Entered Materials 660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -8/Materials | Lost 4 parts (1p1n2w) 935 | -8/Materials | Identified exit to Garrison 935 | -8/Materials | Entered Garrison 959 | -8/Garrison | Lost 7 parts (1p3n3w) 961 | -8/Garrison | Triggered checkpoint 980 | -8/Garrison | Core integrity fell below 50% 1127 | -8/Garrison | Triggered checkpoint 1241 | -8/Garrison | Triggered checkpoint 1249 | -8/Garrison | Core integrity fell below 20% 1278 | -8/Garrison | Lost 3 parts (1n1u1w) 1315 | -8/Garrison | Discovered new exit (range 11) 1331 | -8/Garrison | Installed Relay Interface Framework 1346 | -8/Garrison | Entered Materials 1686 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01471_ R-06 Scavenger collects Lgt. Assault Rifle. 01472_ Connecting with Terminal... 01472_ Current location identified: Materials 01476_ R-06 Scavenger collects Lrg. Storage Unit. 01481_ R-06 Scavenger destroyed. 01484_ Acquired 8 matter. 01488_ Dropped Lgt. Assault Rifle. 01488_ Acquired Com. Wheel. 01521_ Acquired Imp. Sensor Array. 01553_ Acquired Com. Wheel. 01567_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 01609_ K-01 Serf collects debris. 01624_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01634_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01654_ Connecting with Terminal... 01654_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 01662_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ########???? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #?#####????? | | ????????????????????????????????????# #?# ###### | | ????????????????????????????????????# #?# # " | | ??????????????????????##????????????# #?# # " | | ??????????????????????# ????#####??# #?# # " | | ??????????????????????# ????# T # ?# #?# # | | ??????????????????????#! "???# # ?# #?# + | | ??????????????????????# "???# # ## #?# # """ | | ??????????????????????# "???# [# ## #?# %!# """ | | ??????????????????????? ???# # ## ### [%#[ """ | | ???????????????????######+#### # ## ! *! # | | ???????????????????# ## # ## ! #####+ | | ???????????????????# ###+## ## ##### | | ???????????????????# ## !! | | ???????????????????# u ## [%! | | ???????????????????# ## ! | | ???????????????????# gk ## [ """ | | ???????????????????# ## " """ | | ???????????????????# g""" ## T """ | | ???????????????????# """ ## " | | ???????????????????# """ ## | | ???????????????????#!! % ## [ | | ???????????????????#!! ######+ | | ???????????????????# @ ##### #???? | | ???????????????????# w #???# #??? | | ???????????????????# u #???# #### | | ???????????????????# =! #???# + | | ???????????????????# !! "Y" o#?###+#### | | ???????????????????# ! """ #?# #? | | ???????????????????## ##########+###?# """ #??## | | ????????????????????# ???????????????# """ #???? | | ????????????????????# k ???????????????# """ #???? | | ????????????????????# ???????????????# #???? | | ????????????????????# ???????????????# "T" #???? | | ????????????????????# ???????????????# """ #???? | | ????????????????????# ???????????????##???##???? | | ???????????????????? ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????????????????H??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireSniperSuit Manual? 0 Play Time 00:22:57 Cumulative 84.7 hours Start 2026.05.22 @ 21:13:15 End 2026.05.22 @ 21:33:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a2257c2-39a2-4e96-bbc3-9a807ef38ce9