Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 08:24:20 Player: eb Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3892) 3892 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10587 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 242/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Coolant Injector Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Light Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Experimental Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Advanced Reaction Control System Graphene Brace Hardlight Generator Advanced Point Defense System > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Quantum Reactor Impulse Thruster Impulse Thruster Impulse Thruster [Rating: 126] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Compact Ion Cannon Energy Gun Wave Gun Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 3 | . . . . . . 1 . 1 . 1 Propulsion 4 | . . 2 . . . . 2 . . . Utility 7 | . . . 1 1 2 1 . 1 . 1 Weapon 2 | . . . 1 1 . . . . . . Parts Attached 128 | 7 11 4 6 16 11 43 15 2 7 6 Power 19 | 1 1 . . 2 1 7 5 . 1 1 Engine 9 | 1 1 . . 1 . 6 . . . . Core 6 | . . . . 1 1 1 3 . . . Reactor 4 | . . . . . . . 2 . 1 1 Propulsion 37 | 2 5 2 1 6 2 9 7 . . 3 Treads 9 | . 5 2 1 1 . . . . . . Leg 19 | 2 . . . 5 2 9 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . 6 . . 3 Utility 45 | 1 3 1 2 4 5 18 3 2 4 2 Device 21 | . . . . 1 1 10 2 2 4 1 Storage 6 | 1 2 . . . 1 1 1 . . . Processor 5 | . . . 1 1 . 3 . . . . Hackware 1 | . . . . . . . . . . 1 Protection 12 | . 1 1 1 2 3 4 . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 3 2 1 3 4 3 9 . . 2 . Energy Gun 8 | 2 . . . . 1 4 . . 1 . Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 6 | 1 . . 2 1 2 . . . . . Ballistic Cannon 4 | . 2 . 1 1 . . . . . . Launcher 3 | . . 1 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . 1 . Corrupted Parts 3 | . . . . . 1 2 . . . . System Corruption 15 | . . . . . 2 13 . . . . Parts Lost 50 | . . . . . 2 14 13 . 2 19 Power 8 | . . . . . . 4 1 . . 3 Propulsion 16 | . . . . . 1 1 5 . . 9 Utility 23 | . . . . . 1 8 5 . 2 7 Weapon 3 | . . . . . . 1 2 . . . Highest Loss Streak 19 | . . . . . 1 5 12 . 1 19 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 10 14 14 14 14 14 14 4 4 3 Power 2 | . 1 2 2 2 1 2 3 1 1 . Propulsion 4 | . 4 2 3 4 3 4 8 3 3 2 Utility 3 | . 3 5 4 5 5 3 2 . . . Weapon 2 | . 1 3 4 2 4 4 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 46 | . 1 7 2 9 5 13 6 . 3 . Power 8 | . . 2 . 3 1 1 . . 1 . Propulsion 3 | . . . . 1 . 1 . . 1 . Utility 20 | . 1 5 1 5 2 4 1 . 1 . Weapon 15 | . . . 1 . 2 7 5 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 99 99 95 96 95 72 82 57 Engine 5 | . 14 11 9 4 3 5 . . . . Core 2 | . . . . 2 2 4 4 14 8 5 Treads 9 | . 26 43 36 3 . . . . . . Leg 17 | . 1 . . 26 25 23 28 . . . Flight 1 | . . . . . . . . 28 28 18 Device 9 | . . . . 4 6 15 18 25 33 24 Storage 6 | . 15 11 9 7 6 5 5 4 2 . Processor 5 | . . . 8 7 6 6 4 . . . Protection 9 | . 8 11 9 9 14 8 5 . . . Energy Gun 2 | . 1 . . . 2 1 14 . 1 . Energy Cannon 4 | . . . . . . 13 4 . . . Ballistic Gun 5 | . 1 . . 15 16 3 . . . . Ballistic Cannon 6 | . 24 21 17 7 3 . . . . . Launcher 1 | . . . 9 2 . 2 . . . . Slashing Weapon 1 | . . . . 3 3 . . . 2 1 Peak Build Rating 126 | 6 13 18 23 45 57 91 101 104 124 126 Average Rating 56 | 5 11 17 22 41 54 77 94 101 116 87 On Entrance 49 | . 6 13 18 23 45 55 85 87 104 112 Avg Prop Armor Cover (%) 2 | . . . . . 2 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 11 51 34 42 53 72 83 86 42 49 55 Greatest Support 111 | 20 46 92 92 92 80 81 111 48 57 57 Greatest Overweight (x) 1 | . 1 . . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 20 15 5 5 5 Average Capacity 14 | 6 13 15 15 15 15 15 14 5 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 5 5 5 Average Carried 13 | 2 11 14 14 14 14 14 14 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 15 15 15 15 15 14 5 5 4 2 Class Distribution -------------------- 29% | Tank 21% | Gunner 17% | Scavenger-Gunner 16% | Mutant 8% | Scavenger-Tank 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Generator-Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Matter Collected 2987 | 244 404 302 431 180 479 603 257 63 . 24 Remotely 690 | . . . . 180 398 112 . . . . Salvage Created 3788 | . 349 219 372 162 528 1289 869 . . . Parts 173 | . 21 17 26 12 22 52 23 . . . Haulers Intercepted 4 | . . . 2 . 1 . 1 . . . Recyclers Shooed 6 | . . . 1 . 1 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 69 | . 6 13 11 5 7 18 9 . . . Melee 3 | . . . . . . 3 . . . . Guns 14 | . . . . 4 3 1 6 . . . Cannons 38 | . 6 9 8 . 3 10 2 . . . AOE 9 | . . 4 3 1 1 . . . . . Classes Destroyed 14 | . 4 2 2 1 3 1 1 . . . Worker 5 | . 1 1 . . 1 1 1 . . . Builder 4 | . . . . . 1 2 1 . . . Tunneler 2 | . . . . . 2 . . . . . Hauler 4 | . . . 2 . 1 . 1 . . . Recycler 4 | . 2 . 1 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 10 | . 1 2 3 . . 1 3 . . . Swarmer 10 | . . 4 4 2 . . . . . . Grunt 28 | . 6 5 5 2 . 6 4 . . . Brawler 3 | . . . . . . 3 . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 13 | . . 4 2 . 1 5 1 . . . Hunter 7 | . . . . . 5 1 1 . . . Programmer 7 | . . . . 1 1 3 2 . . . Best Kill Streak 8 | . 6 8 5 3 3 4 5 . . . Combat Bots Only 5 | . 2 4 5 2 2 4 4 . . . Max Kills in Single Turn 3 | . 2 1 2 2 3 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 1 1 . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Hostile Shots Fired 831 | . 24 63 42 52 126 182 149 . 44 149 Missed 300 | . 8 27 13 22 27 59 50 . 26 68 Hits 531 | . 16 36 29 30 99 123 99 . 18 81 Melee 30 | . . . . . . 4 . . . 26 Projectile 501 | . 16 36 29 30 99 119 99 . 18 55 AOE 4 | . . . . 1 . 2 . . . 1 Critical Strikes 19 | . . . . . . 4 2 . . 13 Actively Blocked 15 | . . . . . . . 2 . . 13 Part Disruptions 2 | . . . . . 1 . 1 . . . Damage Taken 10278 | . 232 411 364 612 1566 2855 1732 . 192 2314 Core 2080 | . 10 54 8 14 80 266 160 . 9 1479 Absorbed by Shields 186 | . . . . . . 90 . . 72 24 Regen/Repaired (Parts) 95 | . . 95 . . . . . . . . Core Remaining (%) 91 | 100 96 86 98 98 90 73 86 . 99 . Volleys Fired 279 | . 22 35 46 20 28 70 55 . 3 . Largest 4 | . 2 2 2 3 3 4 4 . 1 . Hottest 333 | . 66 66 70 90 90 330 333 . 65 . Shots Fired 619 | . 44 55 65 51 81 174 146 . 3 . Gun 243 | . . . . 40 66 10 124 . 3 . Cannon 365 | . 44 50 61 11 15 162 22 . . . Launcher 11 | . . 5 4 . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 295 | . 44 50 61 51 81 8 . . . . Thermal 308 | . . . . . . 162 146 . . . Explosive 9 | . . 5 4 . . . . . . . Electromagnetic 7 | . . . . . . 4 . . 3 . Robot Hit Streak 16 | . 5 7 9 5 9 8 16 . . . Robot Miss Streak 11 | . 2 4 6 6 11 5 6 . 3 . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 394 | . 24 33 40 26 60 110 101 . . . Core Hits 237 | . 10 29 48 16 57 39 38 . . . Critical Kills 3 | . . . . . 1 2 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 13 | . 1 3 1 1 1 3 3 . . . Burn 3 | . . . . . . . 3 . . . Meltdown 2 | . . . . . . 2 . . . . Destroy 2 | . . . . 1 1 . . . . . Blast 5 | . 1 3 1 . . . . . . . Impale 1 | . . . . . . 1 . . . . Melee Attacks 14 | . . . . . 2 12 . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . Piercing 12 | . . . . . . 12 . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10592 | . 566 1087 1227 686 1044 3357 2625 . . . Guns 3438 | . . . . 359 798 132 2149 . . . Cannons 5504 | . 566 655 817 132 203 2757 374 . . . Explosions 1157 | . . 419 365 195 43 135 . . . . Melee 322 | . . . . . . 322 . . . . Ramming 171 | . . 13 45 . . 11 102 . . . Kinetic 3662 | . 566 655 817 491 1001 132 . . . . Thermal 5342 | . . . . . . 2819 2523 . . . Explosive 979 | . . 419 365 195 . . . . . . Electromagnetic 116 | . . . . . 43 73 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 322 | . . . . . . 322 . . . . Highest Corruption 24 | . . . . 2 2 24 . . . 2 Average Corruption 10 | . . . . 1 2 16 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . 3 4 59 . . . 1 Message Errors 19 | . . . . . 2 17 . . . . Matter Fused 9 | . . . . . 2 7 . . . . Heat Flow Errors 11 | . . . . 1 . 10 . . . . Energy Discharges 13 | . . . . 2 . 11 . . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 . . . . Data Loss (major) 4 | . . . . . . 4 . . . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 74 | . . 4 23 19 . 28 . . . . Projectiles 28 | . . 4 . . . 24 . . . . Explosions 46 | . . . 23 19 . 4 . . . . Melee . | . . . . . . . . . . . Knockbacks 42 | . 8 5 19 1 9 . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 38 | . 7 3 18 1 9 . . . . . Secondary 3 | . 1 1 1 . . . . . . . Self-Inflicted Damage 184 | . 62 . . 100 5 17 . . . . Shots 4 | . 1 . . 1 1 1 . . . . Rammed 12 | . . 4 8 . . . . . . . Targets Rammed 23 | . . 5 8 . . 1 9 . . . Kicked 10 | . . . . . . 1 9 . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 786 | . 96 36 18 165 397 786 435 . 194 194 Average Temperature 113 | . 36 13 8 54 144 142 158 . 58 74 Received Heat Transfer 1478 | . 96 144 99 42 12 639 156 . 60 230 Effects 20 | . . . . . 2 15 3 . . . Shutdowns 9 | . . . . . 2 5 2 . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Matter Decay 2 | . . . . . . 1 1 . . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . 4 1 . . . Combat Hostiles 5 | . . . . . . 4 1 . . . Parts Melted 21 | . . . . . . 7 14 . . . Heat Transferred 7833 | . . . . . . 3837 3996 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Maximum Alert Level 1 | . . 1 1 . . 1 . . . . Low Security (%) 88 | 100 100 39 49 100 100 94 100 100 100 100 Level 1 11 | . . 60 50 . . 5 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 297 | . 119 274 284 114 82 297 137 26 59 105 Initial 137 | . . 39 102 87 . 6 137 26 3 21 Average 60 | . 44 174 182 36 22 34 53 17 5 12 Influence Increases 2701 | . 239 414 385 222 238 673 311 . 69 150 Destroy 0b10 Robot/C 1380 | . 120 260 220 100 140 360 180 . . . Destroy 0b10 Robot/NC 150 | . 20 15 35 5 25 20 30 . . . Destroy Leader 358 | . 22 64 60 30 52 82 48 . . . Successful Hack 64 | . . 14 5 12 4 5 . . 24 . Disable Machine 120 | . 60 . 30 15 15 . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . Destroy Structure 179 | . 17 46 20 30 2 56 8 . . . Partial Spotted 30 | . . . . . . . . . . 30 Lose Combat Pursuer 270 | . . 15 15 30 . . 45 . 45 120 Influence Decreases 2596 | . 144 265 436 415 224 405 543 44 36 84 Entered New Map 502 | . . 56 142 106 . 8 145 24 3 18 Time Decay 1777 | . 144 209 294 309 204 270 268 20 23 36 Lost Part 317 | . . . . . 20 127 130 . 10 30 Squads Dispatched 28 | . 3 1 2 3 2 10 3 . 2 2 Investigation 3 | . . . . 1 1 . . . . 1 Extermination 7 | . . . . 1 1 3 1 . 1 . Reinforcement 13 | . 3 1 2 1 . 2 2 . 1 1 Assault 2 | . . . . . . 2 . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Distress Signals 6 | . 1 1 2 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 14 17 21 10 8 24 21 . 14 20 Peak Tracking Total 17 | . 4 5 5 3 4 5 9 1 9 17 Tactical Retreats 8 | . . 1 1 1 . . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 2 | . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 9 | . 4 . 2 1 1 1 . . . . Max in Single Turn 2 | . 2 . 1 1 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 39 | . 1 5 3 10 4 5 4 2 3 2 Terminals 22 | . 1 3 3 5 2 2 2 1 2 1 Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 3 | . . 1 . . 2 . . . . . Recycling Units 7 | . . 1 . 3 . 2 1 . . . Scanalyzers 4 | . . . . 2 . . . 1 1 . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 90 | . 2 14 5 27 7 13 9 4 6 3 Successful 41 | . 1 9 2 11 1 9 4 1 2 1 Failed 48 | . 1 5 3 15 6 4 5 3 4 2 Catastrophic 10 | . . 1 1 2 1 . 2 1 1 1 Database Lockouts 1 | . . . . 1 . . . . . . Manual 20 | . 2 4 4 5 1 . 2 . 2 . Terminals 49 | . 2 9 5 13 5 6 3 1 4 1 Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 4 | . . 2 . . 2 . . . . . Recycling Units 25 | . . 3 . 11 . 6 5 . . . Scanalyzers 8 | . . . . 3 . . . 3 2 . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 16 | . 1 4 2 2 1 4 . . 1 1 Record 5 | . . . . 1 . 2 . . 1 1 Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . Locate Traps 4 | . 1 1 . 1 1 . . . . . Hauler Manifests 3 | . . 1 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 20 | . . 3 . 8 . 5 4 . . . Process 6 | . . 1 . 3 . 1 1 . . . Report Inventory 6 | . . 1 . 2 . 2 1 . . . Retrieve Matter 7 | . . 1 . 3 . 1 2 . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 3 | . . . . 1 . . . 1 1 . Retrieve Study 3 | . . . . 1 . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 1 4 3 10 4 3 2 2 2 2 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . 1 . . . 1 1 . Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 449 | . . 112 . 302 . 13 22 . . . Retrieved Matter 449 | . . 112 . 302 . 13 22 . . . Retrieved Components 9 | . . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Active Infowar (turns) 370 | . . . . . . . 12 51 210 97 Sensors 370 | . . . . . . . 12 51 210 97 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Turns Passed 6199 | 73 453 487 643 872 951 1617 710 51 210 132 Spaces Moved 4594 | 51 216 228 311 628 615 1016 432 177 551 369 Core 47 | 3 . . . . . . . . . 44 Treads 780 | . 201 228 311 40 . . . . . . Legs 2675 | 48 15 . . 588 615 1016 393 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1092 | . . . . . . . 39 177 551 325 Fastest Speed 25 | 50 120 160 160 115 115 115 25 25 25 25 Average Speed 103 | 115 157 160 160 118 121 120 110 25 25 29 Slowest Speed 240 | 120 240 160 160 160 185 188 188 25 25 114 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 18 | . . . . . . . 1 . . 17 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 37 27 29 18 17 24 11 4 53 11 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 181 | . 21 54 49 29 . 25 3 . . . Melee . | . . . . . . . . . . . Projectile 30 | . 1 4 . . . 22 3 . . . AOE 151 | . 20 50 49 29 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total 5522 | 61 286 295 385 724 761 1255 578 182 619 376 Wait 181 | . 5 2 2 8 80 17 17 . 41 9 Move 4552 | 50 215 227 310 627 614 1015 429 176 550 339 Hop 14 | . . . . . . . 1 . . 13 Pick Up 157 | 4 19 12 6 25 15 46 19 3 6 2 Fast Attach 28 | 6 3 . . 3 . 10 . . 4 2 Attach 46 | . 1 2 2 2 5 11 13 3 2 5 Detach 9 | . 2 . . . . 1 2 . 1 3 Swap 88 | 1 8 3 7 13 7 30 14 . 4 1 Drop 131 | . 11 9 4 26 10 42 19 . 8 2 Fire 279 | . 22 35 46 20 28 70 55 . 3 . Melee 14 | . . . . . 2 12 . . . . Ram . | . . . . . . . . . . . Kick 10 | . . . . . . 1 9 . . . Crush 13 | . . 5 8 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 9) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x2 601 | -9/Materials | Repaired Imp. Treads 647 | -9/Materials | Discovered new exit (range 13) 807 | -9/Materials | Identified exit to Materials 870 | -9/Materials | Discovered new exit (range 10) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1312 | -8/Materials | Build established: Gunner 1384 | -8/Materials | Discovered new exit (range 16) 1657 | -8/Materials | Entered Factory 1657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1761 | -7/Factory | Central database locked down 1940 | -7/Factory | Discovered new exit (range 16) 1966 | -7/Factory | Build established: Tank 2233 | -7/Factory | Discovered new exit (range 11) 2280 | -7/Factory | Build established: Gunner 2529 | -7/Factory | Entered another Factory area 2529 | -6/Factory | Evolved 2 slots: Utility x2 2833 | -6/Factory | Build established: Tank 3365 | -6/Factory | Discovered new exit (range 15) 3480 | -6/Factory | Entered another Factory area 3480 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3845 | -5/Factory | System corruption reached 10% 4186 | -5/Factory | Lost 5 parts (1p4u) 4478 | -5/Factory | Build established: Scavenger-Gunner 4710 | -5/Factory | Discovered new exit (range 8) 4768 | -5/Factory | Garrison activated, responded to threat 5034 | -5/Factory | Lost 3 parts (1p2u) 5097 | -5/Factory | Entered another Factory area 5097 | -4/Factory | Evolved 2 slots: Propulsion x2 5663 | -4/Factory | Discovered new exit (range 15) 5794 | -4/Factory | Discovered new exit (range 15) 5807 | -4/Factory | Entered Research 5807 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5811 | -3/Research | Lost 12 parts (1p5n4u2w) 5856 | -3/Research | Discovered new exit (range 7) 5858 | -3/Research | Entered Testing 6023 | -3/Testing | Discovered new exit (range 16) 6068 | -3/Testing | Entered Research 6068 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6179 | -2/Research | Core integrity fell below 50% 6179 | -2/Research | Spotted B-90 Cyclops 6188 | -2/Research | Core integrity fell below 20% 6200 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 06161_ Impulse Thruster+ destroyed. 06161_ Adv. Weight Redist. System destroyed. 06161_ U-05 Engineer lays Concrete. 06161_ Impulse Thruster+ destroyed. 06163_ System corrupted: Mic. Fission Core+ rejected. 06163_ U-05 Engineer lays Concrete. 06165_ U-05 Engineer destroyed. 06165_ Adv. Sensor Array destroyed. 06165_ Impulse Thruster+ destroyed. 06165_ U-05 Engineer lays Concrete. 06167_ U-05 Engineer builds a Wall. 06168_ Adv. Point Defense System destroyed. 06168_ Impulse Thruster+ destroyed. 06169_ P-80 Master resets C-57 Dissector, system corruption cleaned. 06170_ K-01 Serf cleans the Fabricator. 06178_ G-73 Enforcer suffers critical hit (Burn). 06178_ Impulse Thruster+ destroyed. 06187_ B-90 Cyclops activates siege mode. 06192_ Penetrated by Slug. 06196_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ???????# #??????????? ????????????????????????? | | ???????# #??????????? #???????????????????????? | | ???????# #??????????# +???????????????????????? | | ???????# #??????????# #???????????????????????? | | ??????# #??????????# #???????????????????????? | | /####### #??????????# #???????????????????????? | | !! #??????????# #???????????????????????? | | !! #??????????# #???????????????????????? | | = ^ #??????????# #???????????????????????? | | ############ #???????????????????????? | | # # #???????????????????????? | | =!! # ] # #???????????????????????? | | =!! # / #???????????????????????? | | =!! " # ########????????????????? | | " # #??????????????? | | ] ""##########+###### #??????????????? | | #??????# ! #????????????????????? | | ##" " ###??????# = #????????????????????? | | ### # #???????##= !!! #????????????????????? | | #?#### #???????# !!! #????????????????????? | | #????# #???????## !!! #????????????????????? | | #????# #?#####??# #????????????????????? | | #????# #* """ ?# #????????????????????? | | #????# # "R" ?# #????????????????????? | | ###????? # " " #c########## ###???????????????? | | ???????? # #c @c ????????? | | ???????? # + ????????? | | ???????? # # ????????? | | ???????? # ######################?????????? | | ???????? # ????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 240 Energy Generation 69 Energy Capacity 540 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Point Defense Rating 240 Evasion (%) 76 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 38% | -9/Materials Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Impulse Thruster | -3/Research | Hacked Mic. Fission Core | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Fancy Inventory I Laugh At Your Crits Resistances Are Futile Challenges ------------ None Game ------ Seed DerelictSystemWheel Manual? 0 Play Time 02:38:54 Cumulative 49.1 hours Start 2026.01.26 @ 05:34:11 End 2026.01.26 @ 08:24:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0a26f48-e28a-46f8-b5ef-8b5af0a5f9ff