Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 19:15:23 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (385) 1925 Value Destroyed (19166) 19166 Prototype IDs (48) 960 Alien Tech Used (4) 800 Bonus (9565) 9565 TOTAL SCORE: 42116 Bonus ------- High Alert Combat Kills 2570 Follower Combat Kills 395 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 406/1600 Matter 188/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Potential Cannon Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Railgun Hypervelocity Multirail > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads Advanced Power Amplifier Advanced Coolant Injector Advanced Energy Well Experimental Matter Compressor Experimental Sensor Array Experimental Sensor Array Precision Matter Filter Improved Weapon Cycler AEGIS Remote Shield Improved Dynamic Insulation System System Restoration Module Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Tachyon Dispersion Ray Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Cooled Nova Cannon Core Cannon Heavy Shock Bomb Launcher Mini Smartbomb Launcher Hellfire Missile Launcher Z-bomb Delivery System [Rating: 188] Favorites ----------- Power Light Particle Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Diametric Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Railgun Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Flak Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Utility 12 | . . 2 1 1 . . . . 1 . . . . 1 . . . . 1 . 2 . 2 . . 1 Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 568 | 6 21 24 37 14 . 1 3 . 9 5 12 3 17 19 1 3 7 7 27 21 17 72 60 43 133 6 Power 65 | 1 2 3 3 5 . . . . . . 1 . 2 2 . . 2 . 5 6 1 5 5 5 17 . Engine 13 | 1 2 3 1 3 . . . . . . 1 . 2 . . . . . . . . . . . . . Core 14 | . . . 2 2 . . . . . . . . . 2 . . 1 . 4 3 . . . . . . Reactor 38 | . . . . . . . . . . . . . . . . . 1 . 1 3 1 5 5 5 17 . Propulsion 84 | 2 8 5 9 2 . . . . 1 4 3 . 6 5 . . . . 6 2 . 6 3 6 15 1 Treads 51 | 1 4 3 4 . . . . . 1 3 2 . 3 3 . . . . 2 1 . 6 3 6 9 . Leg 9 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 6 . Wheel 23 | 1 4 2 5 2 . . . . . 1 1 . . 2 . . . . 4 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 222 | 1 5 6 10 3 . 1 3 . 2 1 3 . 3 9 1 1 4 1 12 3 11 38 29 20 53 2 Device 161 | . 3 1 6 2 . . 1 . . . 3 . 3 4 . 1 2 1 8 2 6 27 28 18 45 . Storage 25 | 1 1 1 1 . . . 2 . 1 1 . . . 1 1 . . . 1 . 3 6 . . 5 . Processor 15 | . 1 . 1 1 . 1 . . . . . . . 3 . . . . . . 1 3 . 1 1 2 Hackware 6 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . 1 . Protection 15 | . . 4 2 . . . . . . . . . . 1 . . 2 . 2 1 . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 197 | 2 6 10 15 4 . . . . 6 . 5 3 6 3 . 2 1 6 4 10 5 23 23 12 48 3 Energy Gun 65 | 1 . 1 . 1 . . . . 1 . . . 1 . . . 1 1 2 4 1 9 13 4 23 2 Energy Cannon 51 | . 2 6 12 . . . . . 1 . 3 2 2 . . . . . . . . 5 4 4 10 . Ballistic Gun 37 | 1 3 . . 3 . . . . . . 1 1 . . . . . 1 2 5 4 4 3 3 6 . Ballistic Cannon 11 | . . 1 . . . . . . . . . . 1 2 . . . 2 . . . . 1 . 4 . Launcher 21 | . 1 2 3 . . . . . 1 . 1 . 2 . . 1 . . . . . 2 2 1 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 3 . . . . 1 . 1 . 2 . 1 . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 27 | . . 1 . . . . . . . . . . . 2 . . 5 . . . 1 10 1 1 5 1 Parts Lost 128 | . 4 3 3 7 . . . . 1 2 3 . 12 1 . 1 . . 1 7 1 7 8 7 57 3 Power 17 | . 1 . . 3 . . . . . . . . 2 . . . . . 1 . . 1 . 1 8 . Propulsion 26 | . 1 . 2 2 . . . . . 2 1 . 5 . . . . . . . . 1 1 2 8 1 Utility 30 | . . 1 . 1 . . . . . . 1 . 1 . . 1 . . . 1 . 2 1 . 19 2 Weapon 55 | . 2 2 1 1 . . . . 1 . 1 . 4 1 . . . . . 6 1 3 6 4 22 . Highest Loss Streak 15 | . 3 3 2 2 . . . . 1 2 4 . 6 1 . 1 . . 1 2 1 4 3 2 15 3 Average Slot Usage (%) 94 | . 99 97 98 98 100 100 100 100 99 99 99 82 94 90 100 100 91 99 99 98 94 91 94 90 89 10 Engine 2 | . 14 11 2 3 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . . . . Core 1 | . . . 6 2 . . . . . . . . . 3 5 5 4 5 6 5 4 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 3 4 4 7 8 7 7 . Treads 9 | . 14 11 9 7 7 7 7 7 13 13 24 20 14 12 11 11 11 11 10 9 4 6 12 8 8 . Wheel 6 | . 13 11 16 14 15 15 15 15 13 12 1 6 2 6 11 11 11 11 10 10 9 6 . . . . Device 11 | . 12 10 14 14 15 15 11 7 6 6 12 13 11 10 11 11 11 11 10 5 9 8 12 12 14 . Storage 17 | . 14 22 17 15 15 15 18 23 20 20 20 20 20 17 17 17 17 17 15 21 19 18 17 17 18 . Processor 11 | . 1 . 3 10 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 14 13 13 13 11 4 Hackware 5 | . . . . . . . . . 6 6 . . . . . . . . 5 5 9 9 12 13 10 . Protection 1 | . . 9 9 4 . . . . . . . . . 4 5 5 4 5 4 4 . . . . . . Energy Gun 3 | . 2 3 . 3 7 7 7 7 2 . . . . 3 . . 2 4 5 6 3 2 5 4 3 1 Energy Cannon 4 | . 9 14 17 6 . . . . 1 6 12 1 10 1 . . . . . . . 2 3 4 5 . Ballistic Gun 6 | . 15 2 . 11 15 15 15 15 11 6 6 . 4 . . . . . 5 12 15 9 3 6 4 . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . 10 17 17 9 9 3 . . . 2 . 1 . Naked Turns 48 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 34 Heaviest Build 220 | 12 26 53 60 62 56 56 70 70 90 105 109 109 109 129 129 132 125 123 138 154 178 212 198 220 219 7 Greatest Support 160 | 20 20 16 32 26 26 26 26 26 26 68 80 16 68 68 32 32 32 32 32 58 70 140 140 150 160 8 Greatest Overweight (x) 10 | 1 1 3 5 5 2 2 2 2 3 10 6 6 6 7 4 4 3 3 4 4 5 6 1 1 7 . Average Overweight (x) 2 | . . 2 1 2 2 2 2 2 2 4 2 5 3 3 4 3 3 3 3 3 4 3 1 1 1 . Largest Inventory Capacity 36 | 6 10 16 16 16 16 16 22 22 24 26 26 26 26 26 26 26 26 26 32 32 34 36 36 36 36 4 Average Capacity 28 | 5 6 16 15 16 16 16 18 22 22 25 26 26 26 26 26 26 26 26 26 32 32 35 36 36 35 4 Most Carried 36 | 4 10 16 16 16 16 16 20 22 24 26 26 26 26 26 26 26 26 26 30 32 34 36 36 36 36 4 Average Carried 27 | 2 5 14 15 15 16 16 17 21 21 25 24 26 24 21 26 25 25 25 26 31 32 35 35 35 34 4 Final Capacity 36 | 6 10 16 16 16 16 16 22 22 24 26 26 26 26 26 26 26 26 26 32 32 34 36 36 36 4 4 Final Carried 36 | 4 10 16 16 16 16 16 20 22 24 25 26 26 18 26 26 25 26 26 30 32 34 36 36 36 4 4 Class Distribution -------------------- 27% | Hauler-Mutant 16% | Hacker-Mutant 12% | Hauler-Gunner 12% | Scavenger-Skirmisher 9% | Hacker-Gunner 9% | Mutant 5% | Scavenger-Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Gunner | -4/Extension Hauler-Gunner | -3/Research Hauler-Gunner | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Alien-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Matter Collected 11058 | 251 404 279 506 381 10 71 11 86 164 50 263 . 236 133 90 64 80 98 459 759 519 1275 1583 753 2533 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18400 | . 677 1111 1184 959 . . . 64 238 84 484 . 538 400 69 22 95 80 506 1175 876 1801 2084 1417 4536 . Parts 926 | . 50 59 78 41 . . . 4 24 4 12 . 9 21 . 5 1 3 34 37 48 83 98 65 250 . Haulers Intercepted 8 | . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 1 . . 2 . . . . 1 . . . . 4 . . . . . . 1 1 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 14 . . 7 . 6 . . 3 . 1 . . . . . . . . Prevented 11 | . . . . . . . . . . . 4 . 4 . 1 . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 292 | . 11 25 23 12 . . . 3 5 . 8 . 6 2 . 4 . 1 8 14 11 26 29 21 83 . Guns 107 | . 5 7 . 7 . . . 3 1 . 3 . . . . . . 1 5 14 11 17 9 11 13 . Cannons 110 | . 3 12 15 5 . . . . 1 . 5 . 2 2 . . . . 3 . . 5 13 3 41 . AOE 61 | . 3 6 8 . . . . . 3 . . . 2 . . 4 . . . . . 3 4 4 24 . Classes Destroyed 19 | . 8 2 . 3 . . . . . . 1 . 1 1 . . . . . 1 . . . . 2 . Worker 15 | . 1 1 3 1 . . . . . . . . . . . . . . . . . 6 . . 3 . Builder 10 | . 1 1 3 . . . . . 1 . . . . . . . . . . . 1 . . . 3 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . Recycler 18 | . 1 2 1 4 . . . . . . . . . 2 . . . . . 1 1 2 3 . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Operator 9 | . 2 . . . . . . . 1 . . . . 1 . . . . . . . . 1 2 2 . Watcher 25 | . 3 2 5 1 . . . . . . . . . 1 . . . . 1 . 2 2 2 3 3 . Swarmer 69 | . 3 6 12 . . . . 3 3 . . . . . . 4 . . . . 4 8 5 5 16 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 89 | . 8 12 5 7 . . . . . . 6 . 3 . . . . . 1 11 . 6 3 4 23 . Brawler 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Duelist 4 | . . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 26 | . . 5 5 1 . . . . . . . . 1 . . . . 1 1 2 2 . 2 . 6 . Demolisher 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 15 | . . . . 1 . . . . 1 . . . . . . . . . . . . . 5 2 6 . Programmer 80 | . . . . 3 . . . . 1 . . . . 2 . . . . 6 . 5 12 13 10 28 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 4 5 7 5 . . . 3 5 . 4 . 3 2 . 4 . 1 2 4 4 7 5 5 18 . Combat Bots Only 17 | . 3 4 5 4 . . . 3 4 . 4 . 3 2 . 4 . 1 2 3 4 5 5 5 17 . Max Kills in Single Turn 5 | . 3 2 3 1 . . . 1 2 1 1 . 2 1 . 4 . 1 1 2 2 2 4 2 5 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Exploded 4 | . 3 2 3 . . . . . 1 . . . 1 . . 4 . . . . . 1 4 2 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Damage Taken 33176 | . 492 883 1066 1072 35 34 . 156 501 201 830 . 1345 42 . 119 . 206 607 1662 1121 2682 3049 3059 12714 1300 Core 3763 | . 69 179 160 82 . . . 18 51 . 76 . 231 . . 12 . . 39 144 25 213 276 159 835 1194 Absorbed by Shields 254 | . . . . . . . . . . . . . . . . . . . . 63 . . . 191 . . Reduced by Siege Mode 1763 | . . . . . . . . . . . . . . . . . . . . . 81 183 204 343 952 . Core Remaining (%) 66 | 100 72 55 70 . . . . 85 . . . . 57 . . . . 98 . 84 . 81 . . 2 25 Volleys Fired 1001 | . 56 69 75 61 . . . 7 13 5 28 . 50 23 . 3 1 2 40 50 27 91 85 72 243 . Largest 4 | . 2 2 2 3 . . . 3 3 1 3 . 3 3 . 1 1 3 3 4 4 4 4 4 4 . Hottest 369 | . 80 136 143 161 . . . 133 128 75 168 . 196 181 . 36 250 181 188 235 191 272 338 318 369 . Shots Fired 2350 | . 111 135 143 156 . . . 21 22 5 66 . 72 28 . 3 1 6 98 161 106 206 240 184 586 . Gun 1375 | . 92 52 . 92 . . . 21 16 . 33 . 16 23 . . 1 2 83 161 106 149 147 136 245 . Cannon 915 | . 18 78 136 64 . . . . 1 5 30 . 45 5 . . . 4 15 . . 54 89 46 325 . Launcher 60 | . 1 5 7 . . . . . 5 . 3 . 11 . . 3 . . . . . 3 4 2 16 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 886 | . 74 41 . 77 . . . 14 16 . 33 . 3 4 . . . 4 55 101 90 88 74 68 144 . Thermal 1152 | . 36 89 136 79 . . . 7 . . 18 . 57 24 . . 1 2 43 60 16 89 95 91 309 . Explosive 41 | . 1 5 7 . . . . . . . . . . . . 3 . . . . . 3 4 2 16 . Electromagnetic 271 | . . . . . . . . . 6 5 15 . 12 . . . . . . . . 26 67 23 117 . Robot Hit Streak 47 | . 9 19 12 20 . . . 5 11 4 12 . 29 17 . 1 3 8 13 31 41 44 47 29 30 . Robot Miss Streak 10 | . 3 3 2 3 . . . 4 1 1 2 . 2 1 . 1 2 1 7 2 2 10 1 2 3 . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 1 1 1 . Secondary Targets 8 | . . . . . . . . . . . . . . . . . . . . 4 3 . . 1 . . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . Shots Hit Robots 1631 | . 65 92 89 106 . . . 14 13 4 52 . 58 25 2 1 1 4 63 121 80 139 188 128 386 . Core Hits 750 | . 34 45 51 38 . . . 5 13 3 23 . 34 16 1 7 2 4 29 44 34 74 72 54 167 . Critical Hits 106 | . 1 3 12 9 . . . . . . 3 . 7 . . . . . 3 7 1 9 13 28 10 . Critical Kills 26 | . . . 1 3 . . . . . . 2 . 1 . . . . . 1 2 . 3 3 8 2 . Critical Parts Destroyed 78 | . 1 3 10 6 . . . . . . 1 . 6 . . . . . 2 4 1 6 10 20 8 . Melee Attacks 42 | . . . . . . . . . 14 6 . . . 3 2 5 . 4 3 2 . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . 14 6 . . . 3 2 5 . 4 3 2 . 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54487 | . 927 1806 2646 2142 . . . 153 367 128 1232 . 1710 606 208 381 32 81 1598 3163 2238 5245 6419 4102 19303 . Guns 24392 | . 584 529 . 1229 . . . 153 208 . 522 . 312 490 . . 32 44 1274 3146 2238 3582 3124 2687 4238 . Cannons 19195 | . 226 922 1979 913 . . . . 31 128 540 . 814 116 . . . 37 324 . . 1285 2501 1003 8376 . Explosions 10675 | . 117 355 667 . . . . . 128 . 170 . 584 . . 381 . . . . . 378 794 412 6689 . Melee 208 | . . . . . . . . . . . . . . . 208 . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . . . . . . . 17 . . . . . . Kinetic 14269 | . 438 275 . 917 . . . 41 208 . 522 . 114 96 . . . 37 789 1847 1921 1231 1851 1147 2835 . Thermal 25012 | . 372 1176 1979 1225 . . . 112 . . 263 . 985 510 . . 32 44 809 1299 317 3085 2587 1994 8223 . Explosive 9462 | . 117 355 667 . . . . . . . . . . . . 381 . . . . . 378 794 412 6358 . Electromagnetic 5519 | . . . . . . . . . 159 128 447 . 611 . . . . . . . . 551 1187 549 1887 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 208 | . . . . . . . . . . . . . . . 208 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 3 . 1 4 4 4 4 . . . 2 2 2 1 1 1 1 1 4 4 3 7 5 6 20 . Average Corruption 3 | . 2 . 1 2 4 4 4 . . . 2 2 2 1 1 1 1 1 3 4 1 3 2 3 5 . Corruption Purged 50 | . . . . . . . . . . . . . . . . . . . . . 2 12 9 12 15 . Effects 364 | . 11 . 1 18 7 10 2 . . . 7 1 13 2 . 2 4 1 18 21 2 44 32 28 140 . Message Errors 74 | . 3 . . 3 4 3 . . . . 4 1 4 . . 2 2 . 3 2 1 14 8 4 16 . Matter Fused 57 | . 2 . . . 1 4 1 . . . . . . . . . . . 4 7 . 6 4 2 26 . Heat Flow Errors 33 | . 1 . . 4 . . . . . . 1 . 1 . . . . . 3 1 . 3 2 3 14 . Energy Discharges 39 | . 2 . . 4 1 2 . . . . . . 2 . . . 1 . 1 . 1 6 4 5 10 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . Data Loss (minor) 43 | . . . 1 1 1 1 1 . . . 2 . 2 1 . . 1 1 3 4 . 2 5 6 11 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Targeting Errors 73 | . 2 . . 4 . . . . . . . . 3 1 . . . . 3 5 . 7 8 3 37 . Weapon Failures 22 | . 1 . . 2 . . . . . . . . 1 . . . . . 1 1 . 2 1 2 11 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2224 | . . 17 56 26 . . . . . 25 . . 36 . 82 17 . . 7 . . 86 128 112 1632 . Projectiles 870 | . . 14 16 26 . . . . . 25 . . 12 . . . . . 7 . . 82 80 105 503 . Explosions 1272 | . . 3 40 . . . . . . . . . 24 . . 17 . . . . . 4 48 7 1129 . Melee 82 | . . . . . . . . . . . . . . . 82 . . . . . . . . . . . Knockbacks 44 | . . 3 . . . . . . . . . . . 3 . . . . 10 . . . 9 . 19 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . 3 . . . . . . . . . . . 3 . . . . 8 . . . 9 . 17 . Secondary 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Self-Inflicted Damage 465 | . . . 92 . . . . . . . . . . . . 51 . . . 8 . . . 85 229 . Shots 9 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . 1 5 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 129 234 154 281 . . . 303 36 28 194 . 198 60 . . 52 33 417 197 254 424 410 419 443 . Average Temperature 99 | . 15 59 36 96 . . . 148 19 13 91 . 80 31 . . 26 22 103 120 64 105 112 105 121 . Received Heat Transfer 3654 | . 285 351 360 255 12 18 . . . 54 360 . 117 . . . . 27 30 258 54 159 99 117 1098 . Effects 27 | . . . . . . . . . . . . . . . . . . . 2 . . 4 4 2 15 . Shutdowns 12 | . . . . . . . . . . . . . . . . . . . 2 . . 3 . 2 5 . Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 53 | . . . . . . . . . . . . . . . . . . . . . 5 9 11 6 22 . Total Turns 917 | . . . . . . . . . . . . . . . . . . . . . 62 192 187 90 386 . Longest Duration 54 | . . . . . . . . . . . . . . . . . . . . . 27 43 29 34 54 . Robots Corrupted 14 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 3 6 . Combat Hostiles 13 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 3 5 . Parts Fried 42 | . . . . . . . . . 1 . 1 . 3 . . . . . . . . 1 16 7 13 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 66 | . 1 2 10 3 . . . 1 . . 1 . . 4 . . . . 4 2 2 13 5 5 13 . Heat Transferred 30314 | . 806 2442 3293 2118 . . . 250 . . 481 . 1627 888 . . 50 74 1199 2013 444 3222 2253 1961 7193 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 2 . . . 3 . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Peak Influence 1802 | . 254 531 507 186 . . . . 236 . . . . 71 . . . . 133 256 544 462 440 294 1802 1026 Average Influence 219 | . 110 242 216 46 . . . . 61 . . . . 30 . . . . 43 138 234 204 222 70 474 1004 Maximum Alert Level 5 | . 1 2 2 . . . . . 1 . . . . . . . . . . 1 2 2 2 1 5 3 Low Security (%) 64 | 100 79 42 44 100 . . . . 82 . . . . 100 . . . . 100 81 72 46 50 98 37 . Level 1 19 | . 20 46 46 . . . . . 17 . . . . . . . . . . 18 2 48 45 1 10 . Level 2 8 | . . 10 8 . . . . . . . . . . . . . . . . . 24 4 3 . 23 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 100 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 2 1 2 5 . . . . 2 . . . . 3 . . . . 4 3 4 7 8 10 25 2 Investigation 6 | . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 Extermination 40 | . . . . 4 . . . . 1 . . . . 2 . . . . 2 . 2 6 5 6 12 . Reinforcement 22 | . 1 . 2 1 . . . . . . . . . 1 . . . . 1 3 1 1 2 3 5 1 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Garrison 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 2 . . . . . . . . . . . . . . . . 2 . . 1 . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Distress Signals 29 | . 1 . 2 . . . . . . . . . 17 . . . . . . 1 . 1 2 . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 461 | . 20 29 31 15 1 3 . 6 11 4 11 . 12 7 . 4 . 2 15 22 16 44 31 32 135 10 Peak Tracking Total 14 | . 4 4 6 4 1 3 . 4 4 6 4 . 4 2 . 4 . 1 4 7 4 5 4 5 14 8 Tactical Retreats 29 | . 2 2 . . 1 1 . . 1 . 3 . 2 . . . . 1 . 2 . 2 . 3 8 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Traps Triggered 24 | . 5 1 1 2 . . . . . . . . 1 . . . . . 1 2 1 . . 3 6 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Machines Disabled 50 | . 1 1 6 1 . . . . 2 . . . . . . . . . 3 1 . 9 1 14 10 1 Max in Single Turn 4 | . 1 1 1 1 . . . . 2 . . . . . . . . . 1 . . 1 1 4 2 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Machines Accessed 90 | . 4 4 8 1 . 2 . . 4 . . 3 . 5 . . 4 . 6 3 5 14 7 13 5 2 Terminals 58 | . 4 3 7 . . . . . 3 . . . . 3 . . . . 3 3 3 8 5 9 5 2 Fabricators 6 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 2 . . . Repair Stations 9 | . . 1 1 . . . . . . . . . . 2 . . . . 1 . 1 1 . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Total Hacks 272 | . 10 14 19 1 . 5 . . 12 . . 18 . 14 . . 17 . 14 9 15 39 29 33 17 6 Successful 159 | . 4 7 8 1 . 5 . . 9 . . 18 . 8 . . 17 . 2 1 9 25 16 20 8 1 Failed 113 | . 6 7 11 . . . . . 3 . . . . 6 . . . . 12 8 6 14 13 13 9 5 Catastrophic 28 | . . 1 3 . . . . . . . . . . 1 . . . . 6 3 1 5 3 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 7 10 13 . . . . . 5 . . . . 2 . . . . 4 6 3 7 8 14 6 . Terminals 168 | . 10 11 17 . . . . . 10 . . . . 7 . . . . 8 9 7 20 21 25 17 6 Fabricators 19 | . . . . 1 . . . . 2 . . . . . . . . . . . 5 3 8 . . . Repair Stations 31 | . . 3 2 . . . . . . . . . . 7 . . . . 3 . 3 7 . 6 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . 2 . . 6 . 2 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Terminal Hacks 103 | . 2 3 3 . . 5 . . 6 . . 18 . 2 . . 17 . 1 1 3 8 12 15 6 1 Record 21 | . . . . . . 4 . . . . . 11 . . . . 5 . . . . . . 1 . . Part Schematic 11 | . . . . . . . . . 1 . . 4 . . . . 4 . . . . . 2 . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . Prototype ID Bank 8 | . . . . . . . . . . . . 3 . . . . 4 . . . . . 1 . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . Branch Access Points 4 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . Terminal Index 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 10 | . . . 1 . . . . . 1 . . . . . . . . . . . . 3 2 1 1 1 Unreport Threat 16 | . . 2 2 . . . . . . . . . . . . . . . . . . 2 4 6 . . Locate Traps 4 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Recall Reinforcements 6 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 14 | . . . . 1 . . . . 2 . . . . . . . . . . . 4 3 4 . . . Load Schematic 6 | . . . . . . . . . 1 . . . . . . . . . . . 2 1 2 . . . Build 8 | . . . . 1 . . . . 1 . . . . . . . . . . . 2 2 2 . . . Repair Station Hacks 20 | . . 2 2 . . . . . . . . . . 6 . . . . 1 . 1 6 . 2 . . Scan Component 11 | . . 1 1 . . . . . . . . . . 3 . . . . 1 . 1 3 . 1 . . Repair 9 | . . 1 1 . . . . . . . . . . 3 . . . . . . . 3 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . Insert Component 7 | . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 32 | . 4 6 7 . . . . . 2 . . . . . . . . . . . 2 5 . 2 4 . Terminals 13 | . 2 2 3 . . . . . 1 . . . . . . . . . . . . 2 . 1 2 . Track 5 | . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . Botnet 8 | . 1 1 2 . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 69 | . 4 4 7 . . . . . 4 . . . . 5 . . . . 4 2 5 11 6 10 5 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 1 . . 4 . . . . 4 . . . . . 2 . . . Parts Built 9 | . . . . 2 . . . . 1 . . . . . . . . . . . 2 2 2 . . . Matter 1486 | . . . . 190 . . . . 102 . . . . . . . . . . . 420 204 570 . . . Time 494 | . . . . 47 . . . . 25 . . . . . . . . . . . 194 102 126 . . . Total Part Build Rating 30 | . . . . 10 . . . . 1 . . . . . . . . . . . 7 2 10 . . . Parts Repaired 9 | . . 1 1 . . . . . . . . . . 3 . . . . . . . 3 . 1 . . Time 356 | . . 38 26 . . . . . . . . . . 120 . . . . . . . 138 . 34 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Total Allies 28 | . . . . . . . 4 . . . . . 1 . . . . . . 9 . . . . 8 6 Largest Group 9 | . . . . . . . 4 4 . . . . 1 . . . . . . 9 . . . . 6 . Highest-Rated Group 426 | . . . . . . . 95 95 . . . . 94 . . . . . . 426 . . . . 83 . Highest-Rated Ally 156 | . . . . . . . 31 31 . . . . 94 . . . . . . 156 . . . . 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . . . 28 . . . . 16 . . . . . . 37 . . . . 15 9 Total Damage 2361 | . . . . . . . . 281 . . . . 333 . . . . . . 1182 . . . . 323 242 Kills 13 | . . . . . . . . 5 . . . . 1 . . . . . . 6 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . Derelict Logs Recovered 8 | . . . . . 1 . . 1 . 1 2 . 2 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Turns Passed 28128 | 43 898 829 1298 1564 278 486 694 431 909 376 850 153 882 1034 389 734 236 598 984 756 1198 2899 1981 2694 4765 169 Spaces Moved 14483 | 36 633 366 786 764 212 389 617 323 452 262 387 98 363 504 272 407 159 415 542 288 650 1234 789 1264 1825 446 Core 105 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 28 73 Treads 4801 | 1 47 . 13 . . . . . . 13 233 . 52 99 . . . . . 33 25 512 789 1264 1720 . Legs 222 | . . . . . . . . . . . . . 145 . . . . . . . . . . . 77 . Wheels 8982 | 31 586 366 773 764 212 389 617 323 452 249 154 98 166 405 272 407 159 415 542 255 625 722 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 373 | . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Fastest Speed 30 | 50 90 120 100 100 110 110 110 110 110 120 160 150 160 130 140 130 130 130 120 120 130 140 165 165 50 30 Average Speed 137 | 85 100 126 106 108 110 110 110 110 111 130 178 150 173 145 140 131 130 130 127 136 137 159 168 173 167 33 Slowest Speed 330 | 160 160 130 200 130 110 110 110 110 120 220 190 160 210 186 140 140 130 130 140 192 200 245 187 185 330 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 46 | 4 97 37 73 13 38 58 77 59 10 52 61 62 57 10 48 52 60 57 14 40 18 94 18 96 45 12 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . 1 . . . . 1 . . . . 3 1 . . . . . . . . Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 1 2 2 . 2 1 . 1 . 2 . . 3 . . . . . . . . Spaces Dug 90 | . . . 2 2 . . . . 14 6 . . . 3 . 5 . 4 2 2 . 4 7 7 32 . Terrain Destroyed 643 | . 3 34 44 5 . . . 1 34 6 . . . 3 . 29 . 4 10 27 4 62 87 53 237 . Melee 36 | . . . . . . . . . 14 6 . . . 3 . 5 . 4 2 2 . . . . . . Projectile 244 | . . . 11 5 . . . 1 . . . . . . . . . . 8 25 4 17 29 19 125 . AOE 363 | . 3 34 33 . . . . . 20 . . . . . . 24 . . . . . 45 58 34 112 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Total 20886 | 45 789 612 1114 1370 256 446 633 383 816 286 491 103 541 776 277 592 188 465 759 539 890 1963 1309 1665 3120 458 Wait 4198 | . 51 114 162 520 45 57 8 50 321 . 60 . 102 200 1 175 . 33 115 72 178 469 344 242 869 10 Move 14445 | 35 632 365 785 763 211 388 616 322 451 261 386 97 362 503 271 406 158 414 541 287 649 1233 788 1263 1824 434 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Pick Up 216 | 4 14 18 20 7 . . 3 3 6 4 3 . 2 14 1 . 9 1 12 11 9 37 11 18 9 . Fast Attach 181 | 6 8 6 12 5 . . 1 . . . 1 3 3 13 . . 5 1 4 10 2 31 7 9 48 6 Attach 115 | . 3 3 2 7 . . 2 . 3 1 4 . 9 3 . 1 1 4 2 4 3 14 7 9 33 . Detach 18 | . 1 . . . . . . . . . 1 . . 2 . . . . . . . 5 2 2 5 . Swap 280 | . 10 15 23 2 . 1 . . 6 4 7 . 5 3 1 2 2 2 21 7 12 27 46 26 58 . Drop 288 | . 14 22 35 5 . . 3 1 2 5 1 3 3 12 1 . 12 4 21 12 10 53 19 20 27 3 Fire 1001 | . 56 69 75 61 . . . 7 13 5 28 . 50 23 . 3 1 2 40 50 27 91 85 72 243 . Melee 42 | . . . . . . . . . 14 6 . . . 3 2 5 . 4 3 2 . 3 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . 5 . . . . . . 8 . . . 4 4 . Rewire 75 | . . . . . . . . . . . . . . . . . . . . 75 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Ext) -4/Extension -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Lost 3 parts (1p1n1w) 678 | -10/Materials | Discovered new exit (range 3) 702 | -10/Materials | Discovered new exit (range 5) 815 | -10/Materials | Discovered new exit (range 13) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x2 1194 | -9/Materials | Lost 3 parts (1u2w) 1412 | -9/Materials | Repaired Imp. Heat Sink 1757 | -9/Materials | Discovered new exit (range 9) 1771 | -9/Materials | Entered another Materials area 1771 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2103 | -8/Materials | Build established: Scavenger-Mutant 2525 | -8/Materials | Build established: Mutant 2892 | -8/Materials | Repaired Lrg. Storage Unit 3017 | -8/Materials | Discovered new exit (range 4) 3020 | -8/Materials | Identified exit to Factory 3069 | -8/Materials | Entered Factory 3069 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3856 | -7/Factory | Discovered new exit (range 8) 3874 | -7/Factory | Identified exit to Factory 4182 | -7/Factory | Build established: Scavenger-Skirmisher 4269 | -7/Factory | Fabricated Hvy. Flak Cannon (x2) 4606 | -7/Factory | Discovered new exit (range 12) 4617 | -7/Factory | Identified exit to Lower Caves 4633 | -7/Factory | Entered Lower Caves 4672 | -7/Lower Caves | Spotted B-75 Beast 4876 | -7/Lower Caves | Discovered new exit (range 14) 4884 | -7/Lower Caves | Encountered a Warlord checkpoint 4890 | -7/Lower Caves | Identified exit to Lower Caves 4901 | -7/Lower Caves | Learned Factory garrison access intel 4911 | -7/Lower Caves | Entered another Lower Caves area 4980 | -7/Lower Caves | Discovered exit to Factory (range 11) 5054 | -7/Lower Caves | Learned Factory security intel 5191 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5390 | -7/Lower Caves | Discovered new exit (range 6) 5396 | -7/Lower Caves | Identified exit to Zion 5397 | -7/Lower Caves | Entered Zion 5443 | -7/Zion | System corruption cleaned by Quarantine Array 5595 | -7/Zion | Given A8's code to call for help 5754 | -7/Zion | Found Prototype Energy Gun 5817 | -7/Zion | Gained Derelict followers 5845 | -7/Zion | Visited the Megawrench Repair Shop 5845 | -7/Zion | Megawrench repaired 10 parts 5894 | -7/Zion | Learned Factory fabricator intel 5978 | -7/Zion | Learned location of Extension (-4) 6054 | -7/Zion | Discovered new exit (range 15) 6084 | -7/Zion | Identified exit to Proximity Caves 6091 | -7/Zion | Entered Proximity Caves 6091 | -6/Proximity Caves | Accompanied by 4 allies 6195 | -6/Proximity Caves | Learned Factory terminal intel 6516 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6522 | -6/Proximity Caves | Entered Factory 6522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6524 | -6/Factory | Loaded intel: 20 terminal locations 6525 | -6/Factory | Loaded intel: 6 fabricator locations 6526 | -6/Factory | Loaded intel: 4 garrison access locations 6715 | -6/Factory | Identified exit to Lower Caves 7074 | -6/Factory | Garrison activated, responded to threat 7219 | -6/Factory | Fabricated Hcp. Storage Unit? 7431 | -6/Factory | Entered Lower Caves 7448 | -6/Lower Caves | Identified exit to Lower Caves 7807 | -6/Lower Caves | Entered another Lower Caves area 7848 | -6/Lower Caves | Lost 4 parts (3n1u) 8140 | -6/Lower Caves | Build established: Hauler-Mutant 8420 | -6/Lower Caves | Encountered a Warlord checkpoint 8633 | -6/Lower Caves | Discovered new exit (range 16) 8656 | -6/Lower Caves | Identified exit to Data Miner 8657 | -6/Lower Caves | Entered Data Miner 8659 | -6/Data Miner | Discovered new exit (range 6) 8687 | -6/Data Miner | Met Data Miner 8714 | -6/Data Miner | Learned location of Section 7 (-2) 8714 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8743 | -6/Data Miner | Received God Mode back door access code from Data Miner 8808 | -6/Data Miner | Identified exit to Proximity Caves 8810 | -6/Data Miner | Entered Proximity Caves 8926 | -5/Proximity Caves | Learned location of 1 exit from Factory 9040 | -5/Proximity Caves | Escorted by Enhanced Grunt 9417 | -5/Proximity Caves | Learned Factory terminal intel 9499 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 9562 | -5/Proximity Caves | Lost 6 parts (3n1u2w) 9599 | -5/Proximity Caves | Discovered new exit (range 15) 9690 | -5/Proximity Caves | Identified exit to Factory 9692 | -5/Proximity Caves | Entered Factory 9692 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9693 | -5/Factory | Identified exit to Upper Caves 9694 | -5/Factory | Identified exit to Factory 9695 | -5/Factory | Loaded intel: 20 terminal locations 9776 | -5/Factory | Repaired Arm. Treads 9816 | -5/Factory | Repaired Arm. Treads 9861 | -5/Factory | Repaired Med. Treads 10150 | -5/Factory | Found Prototype Processor 10150 | -5/Factory | Identified Exp. Signal Interpreter 10153 | -5/Factory | Found Exp. Signal Interpreter 10156 | -5/Factory | Found Exp. Signal Interpreter 10163 | -5/Factory | Found Exp. Signal Interpreter 10165 | -5/Factory | Found Exp. Signal Interpreter 10167 | -5/Factory | Found Exp. Signal Interpreter 10171 | -5/Factory | Found Exp. Signal Interpreter 10726 | -5/Factory | Entered Upper Caves 11095 | -5/Upper Caves | Discovered new exit (range 14) 11113 | -5/Upper Caves | Identified exit to Upper Caves 11115 | -5/Upper Caves | Entered another Upper Caves area 11292 | -5/Upper Caves | Spotted B-75 Beast 11841 | -5/Upper Caves | Discovered new exit (range 6) 11847 | -5/Upper Caves | Identified exit to Zhirov 11849 | -5/Upper Caves | Entered Zhirov 11849 | -5/Zhirov | Discovered new exit (range 3) 11873 | -5/Zhirov | Met Zhirov 11903 | -5/Zhirov | Learned location of Quarantine (-2) 11903 | -5/Zhirov | Learned location of Testing (-3) 11903 | -5/Zhirov | Learned location of Command (-1) 11912 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11932 | -5/Zhirov | Found Alien Artifact 11932 | -5/Zhirov | Identified Integrated Reactor 11932 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11950 | -5/Zhirov | Found Alien Artifact 11982 | -5/Zhirov | Identified Storm Laser 12084 | -5/Zhirov | Identified exit to Proximity Caves 12085 | -5/Zhirov | Entered Proximity Caves 12118 | -4/Proximity Caves | Spotted B-86 Titan 12269 | -4/Proximity Caves | Build established: Hauler-Skirmisher 12584 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12665 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12683 | -4/Proximity Caves | Entered Factory 12683 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12684 | -4/Factory | Identified exit to Extension 13269 | -4/Factory | Discovered new exit (range 4) 13272 | -4/Factory | Identified exit to Upper Caves 13650 | -4/Factory | Discovered exit to Upper Caves (range 16) 13667 | -4/Factory | Entered Extension 13794 | -4/Extension | Rescued A7 14062 | -4/Extension | Build established: Hauler-Gunner 14111 | -4/Extension | Rescued a captive Derelict 14119 | -4/Extension | Spotted B-86 Titan 14136 | -4/Extension | Spotted B-86 Titan 14155 | -4/Extension | Allies destroyed B-86 Titan 14267 | -4/Extension | Destroyed B-86 Titan 14353 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 14420 | -4/Extension | Discovered new exit (range 3) 14422 | -4/Extension | Identified exit to Research 14423 | -4/Extension | Entered Research 14423 | -3/Research | Evolved 2 slots: Utility x2 14476 | -3/Research | Incoming investigation squad redirected 15013 | -3/Research | Fabricated Mni. Smartbomb Launcher (x1) 15044 | -3/Research | Fabricated Hcp. Storage Unit (x1) 15203 | -3/Research | Identified exit to Armory 15203 | -3/Research | Identified exit to Testing 15324 | -3/Research | Local fabrication network quarantined 15621 | -3/Research | Entered Testing 15684 | -3/Testing | Fabricated Hcp. Storage Unit (x1) 15739 | -3/Testing | Fabricated Hcp. Storage Unit (x1) 15766 | -3/Testing | Found Prototype Processor 15766 | -3/Testing | Identified Exp. Targeting Computer 15879 | -3/Testing | Found Prototype Launcher 15931 | -3/Testing | Identified Tactical Quantum Warhead 15940 | -3/Testing | Found Prototype Launcher 15949 | -3/Testing | Identified Hellfire Missile Launcher 15957 | -3/Testing | Found Prototype Protection 15957 | -3/Testing | Identified Centrium Heavy Armor Plating 16061 | -3/Testing | Repaired Hvy. Treads 16088 | -3/Testing | Repaired Hcp. Storage Unit 16146 | -3/Testing | Repaired Adv. Cooling System 16448 | -3/Testing | Found Prototype Energy Gun 16491 | -3/Testing | Identified Transdimensional Reconstructor 16491 | -3/Testing | Identified Tachyon Dispersion Ray 16565 | -3/Testing | Found Prototype Hackware 16565 | -3/Testing | Identified Ghost Barrier 16641 | -3/Testing | Found Prototype Energy Cannon 16641 | -3/Testing | Identified Potential Cannon 17061 | -3/Testing | Build established: Hauler-Mutant 17097 | -3/Testing | Found Prototype Launcher 17097 | -3/Testing | Identified Z-bomb Delivery System 17212 | -3/Testing | Found Prototype Device 17353 | -3/Testing | Lost 4 parts (1p1u2w) 17539 | -3/Testing | Discovered new exit (range 5) 17809 | -3/Testing | Identified AEGIS Remote Shield 17950 | -3/Testing | Found Prototype Ballistic Gun 18123 | -3/Testing | Found Prototype Energy Cannon 18123 | -3/Testing | Identified Cld. Nova Cannon 18518 | -3/Testing | Identified exit to Research 18520 | -3/Testing | Entered Research 18520 | -2/Research | Evolved 2 slots: Utility x2 18694 | -2/Research | Identified exit to Quarantine 18718 | -2/Research | Identified Hyp. Multirail 18935 | -2/Research | Garrison activated, responded to threat 19106 | -2/Research | Build established: Hacker-Mutant 19215 | -2/Research | Fabricated Exp. Sensor Array (x1) 19497 | -2/Research | Build established: Hacker-Gunner 19772 | -2/Research | Fabricated Exp. Sensor Array (x1) 19907 | -2/Research | Build established: Hacker-Mutant 19978 | -2/Research | Lost 3 parts (1n2w) 20501 | -2/Research | Entered Quarantine 20668 | -2/Quarantine | Cryocooling Duct disabled 20683 | -2/Quarantine | Ambient heat levels rising (+20) 20683 | -2/Quarantine | Non-combat units ordered to evacuate 20756 | -2/Quarantine | Found Transdimensional Reconstructor 20759 | -2/Quarantine | Found Transdimensional Reconstructor 20782 | -2/Quarantine | Found Transdimensional Reconstructor 20837 | -2/Quarantine | Found Alien Artifact 21108 | -2/Quarantine | Found Alien Energy Cannon 21210 | -2/Quarantine | Discovered new exit (range 7) 21224 | -2/Quarantine | Identified exit to Access 21320 | -2/Quarantine | Identified Phase Redirector 21962 | -2/Quarantine | Found Exp. Targeting Computer 22078 | -2/Quarantine | Build established: Hacker-Gunner 22112 | -2/Quarantine | Found Alien Artifact 22169 | -2/Quarantine | Identified Subatomic Replicator 22413 | -2/Quarantine | Build established: Hacker-Mutant 22663 | -2/Quarantine | Repaired Arm. Heavy Treads 22860 | -2/Quarantine | Found Alien Artifact 22860 | -2/Quarantine | Identified Core Reset Matrix 22860 | -2/Quarantine | Identified Core Cannon 22860 | -2/Quarantine | Used Core Reset Matrix 22864 | -2/Quarantine | Detected hypermatrix surge 22864 | -2/Quarantine | Sensed 7 artifacts in vicinity 23074 | -2/Quarantine | Spotted Fortress 23188 | -2/Quarantine | Discovered new exit (range 5) 23193 | -2/Quarantine | Identified exit to Section 7 23195 | -2/Quarantine | Entered Section 7 23196 | -2/Section 7 | Sensed 22 artifacts in vicinity 23416 | -2/Section 7 | Found Integrated Reactor 23416 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 24142 | -2/Section 7 | Spotted B-90 Cyclops 24782 | -2/Section 7 | Build established: Hacker-Gunner 24918 | -2/Section 7 | Spotted S7 Guard 25102 | -2/Section 7 | Spotted B-90 Cyclops 25466 | -2/Section 7 | Destroyed S7 Guard 25955 | -2/Section 7 | Found Integrated Reactor 25955 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 26554 | -2/Section 7 | Lost 3 parts (1p1u1w) 26613 | -2/Section 7 | Core integrity fell below 50% 26682 | -2/Section 7 | Lost 7 parts (1p1n2u3w) 26695 | -2/Section 7 | First assault squad dispatched 26760 | -2/Section 7 | Warped through subspace 26767 | -2/Section 7 | Warped through subspace 26993 | -2/Section 7 | Spotted S7 Guard 27001 | -2/Section 7 | Crushed by falling debris 27001 | -2/Section 7 | Emitted hypermatrix ping 27001 | -2/Section 7 | System corruption reached 10% 27006 | -2/Section 7 | Assembled emerged from beneath the floor 27006 | -2/Section 7 | Warped through subspace 27026 | -2/Section 7 | Incoming assault squad redirected 27165 | -2/Section 7 | Lost 4 parts (2u2w) 27565 | -2/Section 7 | Destroyed S7 Guard 27571 | -2/Section 7 | Found Prototype Protection 27584 | -2/Section 7 | Found Core Membrane 27584 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27631 | -2/Section 7 | Core integrity fell below 20% 27704 | -2/Section 7 | Destroyed 17 combat bots 27711 | -2/Section 7 | Lost 10 parts (1p2n4u3w) 27723 | -2/Section 7 | Garrison activated, responded to threat 27792 | -2/Section 7 | Lost 6 parts (2p4w) 27946 | -2/Section 7 | Released all parts (12) 27955 | -2/Section 7 | Discovered exit to Access (range 10) 27960 | -2/Section 7 | Entered Access 27960 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 27977 | -1/Access | Lost 15 parts (2p3n8u2w) 28084 | -1/Access | Spotted B-99 Colossus 28087 | -1/Access | Incoming investigation squad redirected 28088 | -1/Access | Spotted B-99 Colossus 28108 | -1/Access | Core integrity fell below 50% 28121 | -1/Access | Emitted hypermatrix ping 28126 | -1/Access | Assembled emerged from beneath the floor 28128 | -1/Access | Discovered new exit (range 3) 28129 | *** | Heading to fleet! Last Messages --------------- 28106_ Slug penetrates B-99 Colossus. 28106_ B-99 Colossus suffers critical hit. 28106_ Slug penetrates Sealed Heavy Doors. 28107_ Penetrated by Slug. 28107_ Slug penetrates Sealed Heavy Doors. 28107_ Penetrated by Slug. 28107_ Slug penetrates Sealed Heavy Doors. 28111_ Penetrated by Slug. 28111_ Slug penetrates Sealed Barrier. 28120_ Knocked back. 28120_ Penetrated by Slug. 28120_ Core Membrane filtered system corruption (1). 28121_ Emitted hypermatrix ping. 28123_ Detected hypermatrix ping. 28126_ Assembled emerge from beneath the floor. 28126_ as-43092 sneak attacks. 28126_ P-80 Master system corrupted by crushing effect. 28127_ P-80 Master knocked back. 28128_ EXIT=FOUND [Achievement: Streaker] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"##########??#########???????? | | ????????????????????" "??" #???????? | | ????????????????????" "??" #???????? | | ????????????????????" """""" "??" ########? | | ????????????????????" " " "??" ## | | ????????????????????" " "" " "??" # | | ????????????????????" " @" " "??" # | | ????????????????????" " " "??" #" | | ????????????????????" a """"" """" """ #" | | ????????????????????" aa ### #" | | ????????????????????" p """" #?# # | | ????????????????????"##########??#########?# + | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????#[ # | | ???????????????????????????????????????????#/ # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ?????????????????????????????????#########?# # | | ?????????????????????????????????# = ?# # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# / # | | ?????????????????????????????????# % # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# ?# # | | ?????????????????????????????????# ] ?# # | | ?????????????????????????????????########??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 84 Energy Capacity 1190 Matter Stores 494 Matter Capacity 800 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 EM Shielding 3 Armor Coverage 1200 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 30 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -3/Research Hcp. Storage Unit | x1 | -3/Research Hcp. Storage Unit | x1 | -3/Testing Hcp. Storage Unit | x1 | -3/Testing Exp. Sensor Array | x1 | -2/Research Exp. Sensor Array | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Core Membrane Achievements -------------- Streaker Challenges ------------ None Game ------ Seed GuidanceUtilityUnit Manual? 0 Play Time 03:51:26 Cumulative 588.3 hours Start 2019.12.20 @ 15:09:43 End 2019.12.20 @ 19:15:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 517 Rogue 477 Adventurer 40 Explorer 0 Win Type 2 Total 38 Types 24/0/12/2/0/0/0 Lore% 84 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f28aee-d4e0-403f-99e4-78e40adab271