Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.01 @ 22:50:41 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1360) 1360 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4605 Bonus ------- None Cogmind --------- Core Integrity 792/850 Matter 275/300 Energy 27/150 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Micro Nuclear Core Propulsion (4) Improved Aluminum Leg Utility (8) Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Transmission Jammer Phase Shifter Improved Medium Armor Plating Hacking Suite Weapon (2) Cooled Pulse Rifle Improved EM Pulse Cannon Inventory (14) Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Medium Battery (200) High-capacity Matter Pod (200) Enhanced Optical Array Hacking Suite System Backup Module Heavy Laser Plasma Cannon Gauss Rifle Shock Bomb Launcher Peak State ------------ Power Cooled Ion Engine Propulsion Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Gravmag System Utility Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Transmission Jammer Hardened Medium Armor Plating Hacking Suite Weapon Heavy Laser Cooled Pulse Rifle Inventory Micro Nuclear Core Micro Nuclear Core Advanced Heat Sink Medium Battery High-capacity Matter Pod Improved Medium Armor Plating Hacking Suite System Backup Module EM Pulse Gun EM Pulse Gun Improved EM Pulse Cannon Plasma Cannon Gauss Rifle Shock Bomb Launcher [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 63 | 6 3 10 20 10 14 Power 7 | 1 . 4 1 . 1 Engine 6 | 1 . 4 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 . 4 11 2 1 Treads 2 | . . 2 . . . Leg 17 | 2 . 2 11 2 . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 17 | 1 1 1 5 4 5 Device 4 | . . . . 1 3 Storage 3 | 1 1 1 . . . Processor 3 | . . . 1 1 1 Hackware 1 | . . . . 1 . Protection 6 | . . . 4 1 1 Artifact . | . . . . . . Weapon 19 | 2 2 1 3 4 7 Energy Gun 11 | . 2 . 3 4 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 10 | . . 1 3 . 6 Power 1 | . . . . . 1 Propulsion 5 | . . . 1 . 4 Utility 2 | . . . 1 . 1 Weapon 2 | . . 1 1 . . Highest Loss Streak 4 | . . 1 1 . 4 Average Slot Usage (%) 95 | . 85 93 98 100 90 Engine 8 | . 14 11 9 7 5 Treads 1 | . . 6 . . . Leg 30 | . 28 31 35 30 20 Device 4 | . . . . 7 15 Storage 16 | . 14 22 18 15 13 Processor 5 | . . . 9 8 5 Hackware 2 | . . . . 5 6 Protection 5 | . . . 8 7 5 Energy Gun 15 | . 9 19 17 15 9 Ballistic Gun 2 | . 18 2 . . . Naked Turns . | . . . . . . Heaviest Build 56 | 11 19 37 43 45 56 Greatest Support 56 | 20 20 40 53 56 56 Greatest Overweight (x) 4 | 1 . 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 10 14 14 14 14 Average Capacity 12 | 5 6 11 14 14 14 Most Carried 14 | 6 7 14 14 14 14 Average Carried 12 | 3 5 11 13 13 13 Final Capacity 14 | 6 10 14 14 14 14 Final Carried 14 | 6 7 14 14 14 12 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1128 | 213 86 216 406 67 140 Remotely . | . . . . . . Salvage Created 1552 | . 24 520 723 67 218 Parts 87 | . 3 30 39 4 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . . 8 14 1 7 Guns 22 | . . 8 10 1 3 AOE 7 | . . . 3 . 4 Classes Destroyed 9 | . 1 5 1 . 2 Hauler 1 | . . 1 . . . Recycler 2 | . . 2 . . . Operator 1 | . . . . . 1 Watcher 3 | . 1 1 1 . . Swarmer 11 | . . 4 3 . 4 Grunt 7 | . . 1 6 . . Sentry 7 | . . 3 3 1 . Hunter 4 | . . . 2 . 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 1 5 3 1 4 Combat Bots Only 4 | . . 3 3 1 4 Max Kills in Single Turn 4 | . 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . 1 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2193 | . . 216 903 186 888 Core 159 | . . 12 85 4 58 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 100 97 84 99 . Volleys Fired 94 | . 1 26 47 4 16 Largest 2 | . 2 2 2 2 2 Hottest 129 | . 40 80 80 80 129 Shots Fired 181 | . 2 52 91 8 28 Gun 177 | . 2 52 91 8 24 Cannon 2 | . . . . . 2 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 13 | . 2 6 2 . 3 Thermal 17 | . . . . . 17 Explosive . | . . . . . . Electromagnetic 151 | . . 46 89 8 8 Robot Hit Streak 23 | . 1 17 23 7 14 Robot Miss Streak 2 | . . 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | . 1 40 76 7 16 Core Hits 63 | . 1 17 32 2 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3242 | . 13 607 1185 105 1332 Guns 2068 | . 13 559 928 66 502 Cannons . | . . . . . . Explosions 1174 | . . 48 257 39 830 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 98 | . 13 61 24 . . Thermal 828 | . . 48 257 39 484 Explosive 778 | . . . . . 778 Electromagnetic 1538 | . . 498 904 66 70 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . . Average Corruption 4 | . . 4 . . . Corruption Purged . | . . . . . . Effects 3 | . . 3 . . . Message Errors 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots 9 | . . . . . 9 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Overflow Damage 156 | . . . 39 . 117 Projectiles . | . . . . . . Explosions 156 | . . . 39 . 117 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 240 | . . 24 155 44 17 Shots 6 | . . 1 3 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . . 244 188 42 . Average Temperature 47 | . . 49 48 32 . Received Heat Transfer 420 | . . 27 351 30 12 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 11 | . . 3 8 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1046 | . . 50 250 50 696 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 1 5 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 300 | . 26 203 288 68 300 Average Influence 72 | . 10 89 82 40 128 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 89 | . . . . . . Level 1 10 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 1 16 16 2 13 Peak Tracking Total 5 | . 1 5 3 1 5 Tactical Retreats 6 | . . 3 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 15 | . . . 4 . 11 Max in Single Turn 4 | . . . 2 . 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 17 | . 5 3 7 1 1 Terminals 10 | . 3 2 4 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 4 | . 2 1 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 58 | . 12 10 32 1 3 Successful 43 | . 10 6 26 . 1 Failed 15 | . 2 4 6 1 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 16 | . 4 5 6 1 . Terminals 30 | . 8 6 15 1 . Fabricators . | . . . . . . Repair Stations 11 | . . . 8 . 3 Recycling Units 10 | . 4 4 2 . . Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 2 7 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . . 1 2 . . Unreport Threat 2 | . . 1 1 . . Locate Traps 3 | . 2 . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 8 . 1 Scan Component 5 | . . . 4 . 1 Repair 4 | . . . 4 . . Recycling Unit Hacks 7 | . 4 2 1 . . Process 1 | . 1 . . . . Report Inventory 2 | . . 1 1 . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 7 | . . . 7 . . Insert Component 2 | . . . 2 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 2 5 6 . . Terminals 5 | . 1 2 2 . . Track 5 | . 1 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 14 | . 3 3 6 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 116 | . . . 116 . . Parts Recycled . | . . . . . . Recycled Matter 111 | . 111 . . . . Retrieved Matter 111 | . 111 . . . . Retrieved Components 3 | . 2 1 . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3340 | 81 336 577 1092 743 511 Spaces Moved 1755 | 56 205 303 503 431 257 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1750 | 51 205 303 503 431 257 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 114 120 120 121 120 139 Slowest Speed 240 | 120 120 150 150 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 45 23 37 11 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . 5 51 3 34 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 92 | . . 5 51 3 33 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2766 | 73 295 468 901 651 378 Wait 723 | . 72 88 297 184 82 Move 1750 | 55 204 302 502 430 257 Hop . | . . . . . . Pick Up 76 | 12 8 24 16 12 4 Fast Attach 14 | . 1 3 6 . 4 Attach 19 | 6 . 2 5 3 3 Detach . | . . . . . . Swap 30 | . 2 5 9 7 7 Drop 60 | . 7 18 19 11 5 Fire 94 | . 1 26 47 4 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x2 989 | -9/Materials | Discovered new exit (range 4) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1477 | -8/Materials | Identified exit to Storage 1560 | -8/Materials | Repaired Med. Armor Plating 1594 | -8/Materials | Repaired Imp. Aluminum Leg 1622 | -8/Materials | Repaired EM Pulse Gun 1649 | -8/Materials | Repaired Aluminum Leg 2026 | -8/Materials | Discovered new exit (range 13) 2087 | -8/Materials | Entered Factory 2087 | -7/Factory | Evolved 2 slots: Utility x2 2363 | -7/Factory | Build established: Scavenger-Mutant 2729 | -7/Factory | Discovered new exit (range 16) 2830 | -7/Factory | Entered another Factory area 2830 | -6/Factory | Evolved 2 slots: Utility x2 2913 | -6/Factory | Build established: Mutant 2975 | -6/Factory | Spotted B-75 Beast 3284 | -6/Factory | Lost 4 parts (3n1u) 3341 | -6/Factory | Self-destructed Last Messages --------------- 03252_ Penetrated by Slug. 03252_ Gravmag System destroyed. 03252_ Melted Gauss Rifle. 03252_ Overload: Short circuit. 03252_ Imp. Targeting Computer permanently disabled. 03252_ H-66 Slayer destroyed. 03253_ Slug penetrates Wall. 03253_ Hrd. Medium Armor Plating destroyed. 03253_ Slug penetrates Wall. 03259_ Acquired 55 matter. 03259_ Penetrated by Slug. 03263_ Slug penetrates Subcomponent Replicator. 03264_ Targeting Computer melted. 03264_ H-66 Slayer destroyed. 03269_ Acquired 11 matter. 03273_ Acquired Phase Shifter. 03274_ Acquired 10 matter. 03297_ Discarded Imp. Targeting Computer. 03338_ Cld. Ion Engine destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ##????##### ##### [[] # | | ###???# # [[] # | | # ##### # # | | # # | | " # # | | "T "[ """ # | | #[[""" # | | #% """ # | | #####+######### # "" # | | ! #?# # "" # | | """" #?########### # | | ""R" #???????????# # | | """ "" " #???????????# # | | """ #???????????# # | | """ * #???????????#+##+##### | | ! #???????????# #???? | | [ """ """ #???????????# #???? | | """ """ #???????????# #???? | | """ """ #???????????# #???? | | #???????????# #???? | | ! [ #???????????# #???? | | #############???????????# #???? | | ????????????????????????# ####???? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????#@#??????? | | ????????????????????????#s#??????? | | ??????????????????????? ?????? | | ????????????????????? s #????? | | ??????????????????? s #????? | | ????????????????? ;#+#+#????? | | ???????????????# #?????????? | | ???????????????### ##??????????? | | ?????????????????# ????????????? | | ?????????????????# ?????????????? | | ?????????????????# ??????????????? | | ?????????????????#???????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever root@ Challenges ------------ None Game ------ Seed MobileSalvageBoosters Manual? 0 Play Time 01:24:29 Cumulative 28.5 hours Start 2019.11.01 @ 19:23:28 End 2019.11.01 @ 22:50:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue -9 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d50c53d-7c40-4834-a21a-c9ac63998c3e