Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 22:01:11 Player: visilii Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1485) 1485 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 5877 Bonus ------- Follower Combat Kills 325 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 35/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Deuterium Engine Medium Matter Pod (100) Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Minigun Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Matter Pod Launcher Guidance Computer Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Improved Proton Missile Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 71 | 6 8 20 . 12 9 16 Power 10 | 1 2 4 . . 2 1 Engine 10 | 1 2 4 . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 8 . 2 . 1 Treads . | . . . . . . . Leg 12 | 2 . 8 . 1 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 1 2 1 . 6 3 9 Device 15 | . 2 1 . 6 1 5 Storage 1 | 1 . . . . . . Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 26 | 2 4 7 . 4 4 5 Energy Gun 7 | 1 . 1 . . 3 2 Energy Cannon 5 | . . 4 . 1 . . Ballistic Gun 5 | 1 2 . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 1 . . . 1 1 Special Weapon 4 | . . 2 . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 18 | . . 2 . . 3 13 Power 2 | . . . . . 1 1 Propulsion 6 | . . 1 . . 2 3 Utility 5 | . . . . . . 5 Weapon 5 | . . 1 . . . 4 Highest Loss Streak 9 | . . 2 . . 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 99 90 100 99 80 64 Engine 9 | . 14 10 11 11 11 5 Leg 27 | . 28 38 44 44 25 9 Device 9 | . 13 11 11 11 1 12 Storage 9 | . 14 11 11 11 11 5 Processor 1 | . . . . . . 6 Protection 3 | . . . . . 9 5 Energy Gun 4 | . 2 2 . . 9 5 Energy Cannon 5 | . . 9 22 15 2 . Ballistic Gun 5 | . 22 3 . 6 1 3 Launcher 3 | . 2 2 . . 8 2 Naked Turns . | . . . . . . . Heaviest Build 37 | 11 16 21 21 24 32 37 Greatest Support 46 | 20 20 46 46 46 46 28 Greatest Overweight (x) 3 | . . . . . 2 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 4 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1550 | 227 242 452 10 82 243 294 Remotely 47 | . . . . 47 . . Salvage Created 1918 | . 231 759 . . 306 622 Parts 110 | . 26 48 . . 11 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented 12 | . . . . . 12 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 8 18 . . 6 9 Melee 1 | . . . . . . 1 Guns 22 | . 8 5 . . 4 5 Cannons 10 | . . 8 . . 1 1 AOE 7 | . . 5 . . 1 1 Classes Destroyed 9 | . 3 3 . . 1 2 Worker 2 | . 1 1 . . . . Recycler 3 | . 1 1 . . . 1 Drone 1 | . . . . . 1 . Watcher 2 | . . 2 . . . . Swarmer 13 | . 8 4 . . 1 . Grunt 18 | . . 10 . . 2 6 Sentry 6 | . . 4 . . 2 . Programmer 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 6 5 . . 1 4 Combat Bots Only 5 | . 5 4 . . 1 3 Max Kills in Single Turn 2 | . 2 2 . . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 355 | . 70 69 . . 63 153 Missed 111 | . 24 25 . . 18 44 Damage Taken 3623 | . 254 534 . . 853 1982 Core 1061 | . 45 78 . . 79 859 Absorbed by Shields 205 | . 108 27 . . . 70 Regen/Repaired (Parts) 55 | . . 55 . . . . Core Remaining (%) 80 | 100 82 . . . 60 . Volleys Fired 139 | . 28 50 . . 19 42 Largest 3 | . 2 2 . . 2 3 Hottest 144 | . 43 133 . . 144 125 Shots Fired 239 | . 56 68 . . 36 79 Gun 157 | . 56 33 . . 19 49 Cannon 68 | . . 28 . . 14 26 Launcher 14 | . . 7 . . 3 4 Special . | . . . . . . . Kinetic 139 | . 56 28 . . 6 49 Thermal 64 | . . 33 . . 22 9 Explosive . | . . . . . . . Electromagnetic 36 | . . 7 . . 8 21 Robot Hit Streak 10 | . 2 10 . . 6 7 Robot Miss Streak 6 | . 6 4 . . 5 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 128 | . 15 48 . . 20 45 Core Hits 96 | . 10 35 . . 15 36 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks 1 | . 1 . . . . . Impact . | . . . . . . . Slashing 1 | . 1 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3247 | . 279 993 . . 495 1480 Guns 1318 | . 279 295 . . 206 538 Cannons 1098 | . . 380 . . 175 543 Explosions 738 | . . 289 . . 114 335 Melee . | . . . . . . . Ramming 93 | . . 29 . . . 64 Kinetic 1411 | . 279 238 . . 86 808 Thermal 887 | . . 437 . . 232 218 Explosive 20 | . . . . . . 20 Electromagnetic 836 | . . 289 . . 177 370 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 7 7 . 1 Average Corruption 4 | . . 3 7 7 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . 14 5 1 . 1 Message Errors 5 | . . 3 2 . . . Matter Fused 7 | . . 4 1 1 . 1 Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 1 | . . . 1 . . . Parts Rejected 2 | . . 2 . . . . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 34 . . 2 43 Projectiles 38 | . . . . . . 38 Explosions 41 | . . 34 . . 2 5 Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact 1 | . . . . . . 1 Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 95 | . . 55 . . 12 28 Shots 4 | . . 3 . . 1 . Rammed 21 | . . . . . . 21 Targets Rammed 33 | . 1 11 . . . 21 Kicked 12 | . 1 11 . . . . Crushed . | . . . . . . . Highest Temperature 592 | . 4 215 226 . 592 136 Average Temperature 89 | . 1 55 113 . 188 37 Received Heat Transfer 1334 | . . 153 . . 282 899 Effects 7 | . . . . . 7 . Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . 2 . . 1 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . . 3 2 Heat Transferred 1613 | . . 847 . . 370 396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 358 | . 141 358 101 . . 142 Initial 101 | . . 31 101 . . 13 Average 93 | . 49 215 101 . . 41 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 85 | 100 100 46 100 . . 100 Level 1 14 | . . 53 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 4 . . . 6 Investigation 3 | . . 2 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . 2 . . . 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 13 23 . . 17 14 Peak Tracking Total 7 | . 7 5 . . 7 6 Tactical Retreats 4 | . 1 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 2 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . . . . 2 5 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 3 4 . 1 1 1 Terminals 5 | . 2 2 . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 9 15 . 3 3 3 Successful 26 | . 8 10 . 3 3 2 Failed 7 | . 1 5 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 7 7 . . 3 . Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . 5 . . . . Recycling Units 5 | . 2 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 4 . 3 3 . Record 6 | . 1 2 . . 3 . Part Schematic 3 | . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 4 | . 2 2 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 4 . . 1 1 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 58 | . . 58 . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 38 | . 38 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 1 Highest-Rated Group 154 | . . . . 154 154 33 Highest-Rated Ally 40 | . . . . 40 40 33 Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 49 | . . . . . 49 . Total Damage 1144 | . . . . . 1144 . Kills 13 | . . . . . 13 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6730 | 54 686 1096 198 1402 1383 1911 Spaces Moved 3649 | 37 471 651 160 1078 600 652 Core 15 | 8 . . . . . 7 Treads . | . . . . . . . Legs 3634 | 29 471 651 160 1078 600 645 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 156 | 104 120 120 120 120 213 239 Slowest Speed 260 | 120 120 120 120 120 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 2 62 29 60 88 78 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 2 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 53 | . 1 . . . . 52 Melee 1 | . 1 . . . . . Projectile 11 | . . . . . . 11 AOE 41 | . . . . . . 41 Terrain Rammed 1 | . . 1 . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4445 | 52 537 896 167 1188 666 939 Wait 430 | . 14 129 4 76 20 187 Move 3643 | 36 470 650 159 1077 599 652 Hop . | . . . . . . . Pick Up 73 | 9 11 22 2 11 10 8 Fast Attach . | . . . . . . . Attach 31 | 6 1 9 . 4 1 10 Detach 2 | . . . . 1 . 1 Swap 40 | . 7 11 . 8 8 6 Drop 42 | 1 4 13 2 11 9 2 Fire 139 | . 28 50 . . 19 42 Melee 1 | . 1 . . . . . Ram 22 | . . 1 . . . 21 Kick 12 | . 1 11 . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 4) 645 | -10/Materials | Discovered new exit (range 13) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x2 749 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Repaired Lgt. Ion Engine 1212 | -9/Materials | Repaired Shield Generator? 1823 | -9/Materials | Discovered new exit (range 6) 1837 | -9/Materials | Entered Mines 1847 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2024 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2035 | -9/Mines | Entered Zion 2090 | -7/Zion | System corruption cleaned by Quarantine Array 2172 | -7/Zion | Found Prototype Device 2173 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2371 | -7/Zion | Learned location of Armory (-4) 2472 | -7/Zion | Imprinted 2474 | -7/Zion | Declared Zion's savior 2635 | -7/Zion | Given A8's code to call for help 2736 | -7/Zion | Given the Hacking Drone Bay 2736 | -7/Zion | Found Prototype Device 2737 | -7/Zion | Identified Hacking Drone Bay 3399 | -7/Zion | Discovered new exit (range 11) 3437 | -7/Zion | Entered Proximity Caves 3437 | -6/Proximity Caves | Accompanied by 4 allies 3682 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3776 | -6/Proximity Caves | Learned 8 Research zone layouts 4334 | -6/Proximity Caves | Learned Factory terminal intel 4668 | -6/Proximity Caves | Discovered new exit (range 5) 4716 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4820 | -6/Proximity Caves | Entered Factory 4820 | -6/Factory | Accompanied by 1 ally 4820 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4821 | -6/Factory | Identified exit to Lower Caves 4821 | -6/Factory | Identified exit to Extension 4822 | -6/Factory | Loaded intel: 28 terminal locations 5133 | -6/Factory | Build established: Scavenger-Mutant 5745 | -6/Factory | P-60 Hacker assimilated allied 78-1YU(M) 5792 | -6/Factory | Noticed a derelict Sapper rigging charges 5994 | -6/Factory | Build established: Scavenger-Skirmisher 6409 | -6/Factory | Terminal network hard line cut 6694 | -6/Factory | Core integrity fell below 50% 6704 | -6/Factory | Core integrity fell below 20% 6719 | -6/Factory | Lost 9 parts (1p1n3u4w) 6731 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg melted. G-50 Soldier destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Adv. Heat Sink. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. 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Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! One Hack Too Far Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ExplosiveDerelictRigger Manual? 0 Play Time 01:42:28 Cumulative 5.5 hours Start 2024.07.06 @ 01:19:54 End 2024.07.06 @ 22:01:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 713e47df-2043-424d-acad-f85b0e1e2683