Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 19:13:02 Player: eseft Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1625) 1625 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 7587 Bonus ------- Follower Combat Kills 342 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 36/100 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Improved Arc Projector > --- INVENTORY (5) ---- Advanced ECM Suite Makeshift Spear Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Advanced ECM Suite Flak Gun Magnetic Acceleration Cannon Powered Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Treads Medium Treads Leg Armored Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . 1 . . Utility 6 | . . 2 1 1 . . . . 1 1 . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 7 6 8 19 2 7 5 . . 10 4 6 Power 6 | 1 . 1 2 1 . . . . . 1 . Engine 4 | 1 . 1 2 . . . . . . . . Core 2 | . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 3 . 8 . 4 . . . . 1 3 Treads 2 | . . . . . . . . . . . 2 Leg 1 | . . . . . . . . . . . 1 Wheel 10 | 2 3 . 5 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . 3 . 4 . . . . 1 . Utility 22 | 2 2 3 3 1 1 3 . . 7 . . Device 12 | 1 1 1 3 . . 2 . . 4 . . Storage 4 | 1 1 . . . 1 1 . . . . . Processor 4 | . . 2 . 1 . . . . 1 . . Hackware 2 | . . . . . . . . . 2 . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 4 6 . 2 2 . . 3 2 3 Energy Gun 5 | 1 . 2 1 . . . . . . . 1 Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 6 | 1 1 1 . . 1 . . . . 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 3 | . . 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . 2 1 . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . 1 1 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 39 | . 3 4 11 1 5 6 . . 2 2 5 Power 4 | . . . 2 . . 1 . . . . 1 Propulsion 18 | . 3 1 5 . 3 3 . . . 1 2 Utility 11 | . . 1 3 1 2 2 . . 1 1 . Weapon 6 | . . 2 1 . . . . . 1 . 2 Highest Loss Streak 6 | . 2 2 6 1 5 4 . . 1 2 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 4 7 7 6 4 4 5 5 5 4 3 1 Power . | . 1 1 . . . . . . . . . Propulsion . | 2 2 1 2 . . . . . . . . Utility 1 | . 2 1 . 1 2 2 2 1 1 1 1 Weapon 2 | . 1 3 2 1 1 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | 3 3 3 2 . . . . . 3 . 1 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | 3 1 . . . . . . . . . . Utility 5 | . 2 . 1 . . . . . 2 . . Weapon 5 | . . 3 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 59 | . 98 96 88 52 65 55 30 30 37 42 10 Engine 4 | . 14 11 7 . . . . . . . . Wheel 8 | . 26 21 17 . . . . . . . . Flight 7 | . . . 7 23 27 23 7 7 6 4 . Device 9 | . 13 17 17 17 5 4 . . 4 9 . Storage 5 | . 14 12 9 . 2 5 7 7 . . . Processor 7 | . . 11 15 7 7 7 7 7 7 10 . Hackware 2 | . . . . . . . . . 8 10 . Energy Gun 1 | . 3 1 6 2 1 . . . . . . Ballistic Gun 5 | . 24 20 . . . 4 . . . . . Impact Weapon 1 | . . . . . . . . . 5 4 . Piercing Weapon 1 | . . . . . 4 4 7 7 . . . Peak Build Rating 30 | 8 8 12 26 26 28 26 13 13 30 30 13 Average Rating 15 | 5 7 9 19 19 25 19 13 13 19 27 8 On Entrance 13 | . 8 7 11 18 23 24 13 13 13 30 4 Avg Prop Armor Cover (%) 5 | . . . 5 4 . . . . . . 14 Naked Turns 11 | . . . . . . . . . . 11 . Heaviest Build 24 | 14 17 21 24 11 13 15 5 5 6 6 9 Greatest Support 56 | 26 26 20 36 14 19 17 5 5 5 5 56 Greatest Overweight (x) 3 | . 1 2 3 . 2 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 5 5 5 4 2 Average Carried 5 | 4 7 7 6 4 4 4 5 4 4 3 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 7 3 5 5 5 5 5 4 1 2 Class Distribution -------------------- 59% | Mutant 17% | Hacker-Mutant 16% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Matter Collected 1598 | 180 264 403 224 56 167 30 . 30 39 . 205 Remotely . | . . . . . . . . . . . . Salvage Created 1998 | 36 517 553 682 . 100 41 . . 30 19 20 Parts 111 | 8 30 33 28 . 6 . . . 1 5 . Haulers Intercepted 5 | . 2 1 2 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 2 . . 10 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 40 | . 7 11 11 . 4 2 . . 1 3 1 Melee 5 | . . . . . 4 1 . . . . . Guns 19 | . 7 9 3 . . . . . . . . Cannons 4 | . . . 3 . . . . . 1 . . AOE 8 | . . 2 2 . . . . . . 3 1 Classes Destroyed 11 | 1 5 2 2 . . . . . . 1 . Worker 5 | . 1 1 3 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 5 | . 2 1 2 . . . . . . . . Recycler 3 | . 1 1 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 9 | . . 3 . . 4 2 . . . . . Cutter 3 | . . . . . . . . . . 3 . Grunt 18 | . 7 3 7 . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . Sentry 8 | . . 5 2 . . . . . 1 . . Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 6 | 2 5 4 6 . 4 2 . . 1 3 1 Combat Bots Only 4 | . 3 4 4 . 4 2 . . 1 3 1 Max Kills in Single Turn 3 | 1 1 2 2 . 1 1 . . 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 1 . . . . . . 3 1 Melee 1 | . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Hostile Shots Fired 455 | . 46 55 51 37 31 62 . 10 81 35 47 Missed 167 | . 10 15 14 20 8 28 . 9 35 11 17 Hits 288 | . 36 40 37 17 23 34 . 1 46 24 30 Melee 18 | . . . 2 . . . . . . 15 1 Projectile 270 | . 36 40 35 17 23 34 . 1 46 9 29 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 28 | . . 2 4 . 1 2 . . . 14 5 Damage Taken 4905 | . 483 510 808 247 329 515 . 5 420 920 668 Core 2370 | . 131 167 162 158 147 327 . 5 254 801 218 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 59 | 100 47 58 70 . . . . 9 70 . . Volleys Fired 128 | 3 34 30 38 4 . . . . 5 . 14 Largest 2 | 2 2 2 2 1 . . . . 1 . 1 Hottest 121 | 60 60 79 121 61 . . . . 44 . 65 Shots Fired 226 | 6 68 60 69 4 . . . . 5 . 14 Gun 181 | 6 68 58 36 4 . . . . . . 9 Cannon 33 | . . . 28 . . . . . 5 . . Launcher 12 | . . 2 5 . . . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 129 | 3 58 56 . . . . . . 5 . 7 Thermal 83 | 3 10 2 64 4 . . . . . . . Explosive 12 | . . 2 5 . . . . . . . 5 Electromagnetic 2 | . . . . . . . . . . . 2 Robot Hit Streak 23 | 3 15 13 23 2 . . . . 7 . 9 Robot Miss Streak 3 | 1 2 2 3 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 176 | 3 50 44 51 3 7 2 . . 8 . 8 Core Hits 92 | 2 23 24 26 1 4 1 . . 2 3 6 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . . Critical Strikes 9 | . 1 . 7 . . 1 . . . . . Burn 6 | . . . 6 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . Melee Attacks 80 | . . . 5 . 8 3 . 2 42 20 . Impact 64 | . . . . . . 3 . . 41 20 . Slashing 4 | . . . 4 . . . . . . . . Piercing 8 | . . . . . 6 . . 2 . . . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4532 | 32 643 750 1405 60 145 87 . . 263 610 537 Guns 1810 | 32 643 590 393 60 . . . . . . 92 Cannons 650 | . . . 506 . . . . . 144 . . Explosions 1721 | . . 160 506 . . . . . . 610 445 Melee 351 | . . . . . 145 87 . . 119 . . Ramming . | . . . . . . . . . . . . Kinetic 1356 | 10 564 556 . . . . . . 144 . 82 Thermal 1704 | 22 79 34 899 60 . . . . . 610 . Explosive 1111 | . . 160 506 . . . . . . . 445 Electromagnetic 10 | . . . . . . . . . . . 10 Impact 206 | . . . . . . 87 . . 119 . . Slashing . | . . . . . . . . . . . . Piercing 145 | . . . . . 145 . . . . . . Highest Corruption 15 | . . . 15 2 2 2 2 2 1 . . Average Corruption 2 | . . . 13 2 2 2 2 2 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . 7 1 2 1 2 5 2 . . Message Errors 6 | . . . 3 1 . . . 2 . . . Matter Fused 5 | . . . 2 . . 1 1 1 . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 4 | . . . . . 1 . 1 1 1 . . Misdirections 1 | . . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 223 | . . . 51 . 9 55 . . . 101 7 Projectiles . | . . . . . . . . . . . . Explosions 159 | . . . 51 . . . . . . 101 7 Melee 64 | . . . . . 9 55 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 597 | . . 36 197 . . . . . . 298 66 Shots 13 | . . 2 5 . . . . . . 4 2 Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 241 | . 124 27 241 66 . 3 . . 86 8 6 Average Temperature 81 | . 48 12 115 36 . 2 . . 31 8 6 Received Heat Transfer 1404 | . 276 174 279 42 9 108 . . 129 54 333 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 3 | . . . 3 . . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . Parts Melted 9 | . . . 9 . . . . . . . . Heat Transferred 2980 | 50 175 74 2220 111 . . . . . 350 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Maximum Alert Level 2 | . . . . . . . . . 2 1 . Low Security (%) 75 | 100 100 100 100 100 . . . . . 94 . Level 1 17 | . . . . . . . . . 71 5 . Level 2 6 | . . . . . . . . . 28 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 491 | 5 81 116 150 125 . . . . 491 282 . Initial 323 | . 3 23 45 42 . . . . 323 164 . Average 139 | 2 48 30 97 59 . . . . 369 128 . Influence Increases 2637 | 10 256 336 388 182 90 140 . 124 743 288 80 Destroy 0b10 Robot/C 980 | . 140 220 220 . 80 40 . 80 120 60 20 Destroy 0b10 Robot/NC 95 | 10 25 15 30 . . . . 10 5 . . Destroy Leader 232 | . 36 62 64 . 10 10 . 10 30 10 . Allied During Kill 54 | . . . . . . . . 24 30 . . Successful Hack 102 | . 10 23 5 32 . . . . 4 28 . Disable Machine 90 | . . . 15 . . . . . . 75 . Destroy Structure 199 | . . 16 39 . . . . . 44 100 . Advance Influence 300 | . . . . . . . . . 300 . . Partial Spotted 90 | . . . . 15 . . . . 75 . . Lose Combat Pursuer 495 | . 45 . 15 135 . 90 . . 135 15 60 Influence Decreases 2616 | 5 205 284 403 211 124 110 60 87 444 352 331 Entered New Map 527 | . 2 33 63 51 25 6 60 . 14 172 101 Time Decay 1609 | 5 173 211 230 150 59 44 . 87 310 160 180 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . Lost Part 380 | . 30 40 110 10 40 60 . . 20 20 50 Squads Dispatched 15 | . 1 2 3 3 . . . . 3 3 . Investigation 8 | . . 2 2 1 . . . . 2 1 . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 6 | . 1 . 1 2 . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Distress Signals 13 | . 2 . 3 2 . . . . 5 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 10 20 21 19 10 13 . 7 16 6 7 Peak Tracking Total 8 | . 4 4 6 8 4 7 . 3 8 6 3 Tactical Retreats 22 | . 1 3 1 4 1 1 . . 6 1 4 ECM-based Alert Blocks 18 | . . 5 . 3 6 . . . 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 4 | . . 1 . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 4 | . . . . . . . . . . 4 . Exploded 2 | . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 6 | . . . 1 . . . . . . 5 . Max in Single Turn 5 | . . . 1 . . . . . . 5 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 34 | . 3 7 3 7 1 . 4 . 5 4 . Terminals 20 | . 3 4 2 4 . . . . 4 3 . Fabricators 3 | . . . . 2 . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . . 1 1 1 . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 98 | . 5 19 7 11 1 . 30 . 18 7 . Successful 69 | . 4 12 4 4 1 . 30 . 8 6 . Failed 29 | . 1 7 3 7 . . . . 10 1 . Catastrophic 5 | . . . 1 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 5 9 3 9 . . . . 12 4 . Terminals 45 | . 5 10 5 6 . . . . 14 5 . Fabricators 5 | . . . . 3 . . . . . 2 . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 8 | . . 4 2 2 . . . . . . . Scanalyzers 7 | . . 3 . . . . . . 4 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 40 | . 2 2 1 . 1 . 30 . 3 1 . Record 13 | . 1 . . . . . 11 . 1 . . Part Schematic 11 | . . . . . . . 11 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . . Open Door 1 | . . . . . 1 . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . Alert Level 3 | . . . . . . . . . 2 1 . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . . 1 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . . 2 2 2 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 3 | . . 1 1 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Scanalyzer 7 | . . 3 . . . . . . 4 . . Insert Component 3 | . . 1 . . . . . . 2 . . Analyze 1 | . . . . . . . . . 1 . . Retrieve Study 3 | . . 2 . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 4 1 2 . . . . 1 3 . Terminals 11 | . 2 3 1 1 . . . . 1 3 . Botnet 10 | . 2 3 1 1 . . . . 1 2 . Detonate 1 | . . . . . . . . . . 1 . Fabricators 1 | . . . . 1 . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 5 2 5 . . . . 5 3 . Full Trace Events 7 | . . 1 2 1 . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 11 . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . Recycled Matter 14 | . . . . 14 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . . . . . 1 . . Non-combat 1 | . . . . . . . . . 1 . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . . . . 1 . . parse_system 2 | . . . 1 . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total Allies 2 | . . . . . . 1 . 1 . . . Largest Group 1 | . . . . . . 1 . 1 1 . . Highest-Rated Group 180 | . . . . . . 180 . 96 96 . . Highest-Rated Ally 180 | . . . . . . 180 . 96 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 15 15 . . Total Damage 1082 | . . . . . . . . 324 758 . . Kills 12 | . . . . . . . . 6 6 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Active Infowar (turns) 2426 | 25 363 551 429 127 145 79 . . 406 301 . Sensors 845 | . . . 429 55 . . . . 60 301 . Seismic 1218 | 25 363 415 . . . 79 . . 336 . . Cloaking 1 | . . . . . . . . . 1 . . ECM 826 | . . 547 9 111 145 . . . 14 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . . . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Turns Passed 3797 | 75 371 587 480 315 175 108 32 268 684 339 363 Spaces Moved 4416 | 50 249 363 433 550 502 302 92 243 896 476 260 Core 78 | 3 . . 1 . . . . . . 43 31 Treads 46 | . . . . . . . . . . . 46 Legs 183 | . . . . . . . . . . . 183 Wheels 857 | 47 249 363 198 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3252 | . . . 234 550 502 302 92 243 896 433 . Fastest Speed 26 | 50 80 70 29 29 26 26 35 35 35 30 100 Average Speed 48 | 86 82 75 55 31 27 28 35 35 39 37 124 Slowest Speed 200 | 90 95 100 200 32 175 35 35 35 105 100 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 15 | . . . 3 7 . 1 . . 2 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 39 37 43 17 69 49 72 51 31 14 42 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . Scrap Searched 11 | . . . . . 3 4 . . . . 4 Spaces Dug 68 | . . . 12 . . . . . 37 19 . Terrain Destroyed 241 | . . 14 60 . . . . . 37 69 61 Melee 59 | . . . 3 . . . . . 37 19 . Projectile . | . . . . . . . . . . . . AOE 182 | . . 14 57 . . . . . . 50 61 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total 5684 | 73 347 614 589 681 530 318 91 423 1144 592 282 Wait 882 | . 44 195 74 113 10 5 . 177 169 94 1 Move 4375 | 49 248 362 426 535 501 299 91 242 891 471 260 Hop 15 | . . . 3 7 . 1 . . 2 2 . Pick Up 48 | 11 8 9 6 2 2 2 . 1 6 . 1 Fast Attach 46 | 7 . 1 14 2 4 3 . . 7 2 6 Attach 28 | . 4 5 5 1 2 1 . . 7 3 . Detach 14 | . 1 1 3 2 . . . . 7 . . Swap 16 | . 3 6 3 . 3 1 . . . . . Drop 36 | 3 5 5 11 . . 3 . 1 8 . . Fire 128 | 3 34 30 38 4 . . . . 5 . 14 Melee 80 | . . . 5 . 8 3 . 2 42 20 . Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Discovered new exit (range 7) 348 | -10/Materials | Build established: Mutant 363 | -10/Materials | Core integrity fell below 50% 414 | -10/Materials | Identified exit to Materials 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Utility x2 605 | -9/Materials | Discovered new exit (range 12) 1020 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -8/Materials | System corruption reached 10% 1400 | -8/Materials | Lost 6 parts (1p3n2u) 1508 | -8/Materials | Discovered new exit (range 16) 1514 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -7/Factory | Discovered new exit (range 11) 1816 | -7/Factory | Build established: Sprinter 1829 | -7/Factory | Identified exit to Lower Caves 1829 | -7/Factory | Entered Lower Caves 1876 | -7/Lower Caves | Encountered a Warlord checkpoint 1880 | -7/Lower Caves | Learned Factory garrison access intel 1997 | -7/Lower Caves | Discovered new exit (range 8) 1999 | -7/Lower Caves | Identified exit to Lower Caves 2004 | -7/Lower Caves | Entered another Lower Caves area 2005 | -7/Lower Caves | Lost 5 parts (3n2u) 2023 | -7/Lower Caves | Learned location of Zion (-6) 2066 | -7/Lower Caves | Core integrity fell below 50% 2075 | -7/Lower Caves | Learned Factory trap positions 2090 | -7/Lower Caves | Spotted B-75 Beast 2102 | -7/Lower Caves | Core integrity fell below 20% 2104 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2108 | -7/Lower Caves | Discovered new exit (range 12) 2112 | -7/Lower Caves | Identified exit to Data Miner 2112 | -7/Lower Caves | Entered Data Miner 2112 | -7/Data Miner | Discovered new exit (range 6) 2114 | -7/Data Miner | Identified exit to Proximity Caves 2120 | -7/Data Miner | Met Data Miner 2128 | -7/Data Miner | Learned location of Section 7 (-2) 2128 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2137 | -7/Data Miner | Received God Mode back door access code from Data Miner 2144 | -7/Data Miner | Entered Proximity Caves 2146 | -6/Proximity Caves | Spotter reported a threat 2147 | -6/Proximity Caves | Spotter reported a threat 2154 | -6/Proximity Caves | Escorted by Enhanced Grunt 2395 | -6/Proximity Caves | Discovered new exit (range 11) 2400 | -6/Proximity Caves | Identified exit to Factory 2412 | -6/Proximity Caves | Entered Factory 2412 | -6/Factory | Accompanied by 1 ally 2412 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -6/Factory | Build established: Mutant 2413 | -6/Factory | Loaded intel: 102 trap records 2414 | -6/Factory | Loaded intel: 4 garrison access locations 2762 | -6/Factory | Search patrols dispatched 3075 | -6/Factory | Build established: Hacker-Mutant 3095 | -6/Factory | Discovered new exit (range 4) 3096 | -6/Factory | Identified exit to Factory 3096 | -6/Factory | Entered another Factory area 3096 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3371 | -5/Factory | Incoming investigation squad redirected 3417 | -5/Factory | Discovered new exit (range 13) 3418 | -5/Factory | Core integrity fell below 50% 3431 | -5/Factory | Core integrity fell below 20% 3435 | -5/Factory | Entered Upper Caves 3666 | -5/Upper Caves | Learned Factory emergency access door positions 3700 | -5/Upper Caves | Build established: Mutant 3724 | -5/Upper Caves | Learned 4 Factory zone layouts 3798 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03748_ Found Adv. Recoil Stabilizer. 03748_ Found Hvy. Missile Launcher. 03748_ Found 56 Matter. 03749_ Acquired 56 matter. 03750_ Acquired Hvy. Missile Launcher. 03755_ Acquired Mak. Spear. 03760_ The unstable cave ceiling collapses. 03760_ Med. Treads destroyed. 03764_ Critical hit (Burn: +37). 03765_ The unstable cave ceiling collapses. 03777_ Hvy. Missile Launcher destroyed. 03777_ Destroyed Hvy. Missile Launcher. 03777_ G-50 Soldier destroyed. 03790_ The unstable cave ceiling collapses. 03790_ Searching scrap... 03790_ Found Imp. Arc Projector. 03790_ Found 48 Matter. 03791_ Acquired 48 matter. 03792_ Acquired Imp. Arc Projector. 03798_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ?####??????????## ???????????????????????????? | | ? ####### ##?????????????????????????? | | ????? ## ######????????????????????? | | ????????????# #????????????????????? | | ???????????## % #????????????????????? | | ???????????# " #????????????????????? | | ??????????# "" " #????????????????????? | | ??????????# " " " #????????????????????? | | ??????????# #????????????????????? | | ??????????# """""""g #????????????????????? | | ?????????# """""" #????????????????????? | | ?????????# " " " #????????????????????? | | ######### b#????????????????????? | | @ #????????????????????? | | ####????????????????????? | | # #### ## #???????????????????????? | | " """ # ### #??????????????????????? | | """ # ### #??????????????????????? | | T """ # ?##?# ???????????????????????? | | """# ????# #?????????????????????????? | | # #??? ??????????????????????????? | | "# #?# ???????????????????????????? | | "# ###?## ????????????????????????????? | | #????# ????????????????????????????? | | # #????#?????????????????????????????? | | #+##### ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ### ##### ???????????????????????????????????? | | ##?#?####### ????????????????????????????????????? | | ##??## ##??????????????????????????????????????? | | #### #??????##??????????????????????????????? | | #????? ##?????????????????????????????? | | ## ##??? ### ??????????????????????????? | | ?### ### ??????????????????????????? | | ???### #????????????????????????????????? | | ?????## #???????????????????#####????????? | | ??????### # #???##?????????##???# ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 350 Matter Stores 432 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Stasis Canceller | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Imp. Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Spy Look Less Dangerous Next Time Suspicious The Oracle Challenges ------------ None Game ------ Seed PlexusNeutronTreads Manual? 0 Play Time 02:13:25 Cumulative 23.4 hours Start 2026.04.26 @ 08:55:57 End 2026.04.26 @ 19:13:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 985e78dd-ae93-41a0-8f27-52b5fb27194a