Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 17:20:07

Player: amhumam

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (297)     1485
Value Destroyed (14197)    14197
Prototype IDs (56)         1120
Alien Tech Used (2)        400
Bonus (6917)               6917
              TOTAL SCORE: 33419

 Bonus
-------
High Alert Combat Kills    2556
Follower Combat Kills      2935
Network Hubs Disabled      200
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -274

 Cogmind 
---------
Core Integrity             0/1600
Matter                     269/300
Energy                     94/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Centrium Leg
>              --- UTILITY (13) -----
               Machine Analyzer
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Improved Targeting Computer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Matter Compressor (0)
     Makeshift Sensor Array
               Gamma Rifle
      Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Biometal Leg
          Heavy Armored Exoskeleton
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
      Makeshift Sensor Array
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Force Field
                Hacking Suite
       Advanced System Restoration Module
                Z-Drone Bay
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Nova Cannon
                Neutron Missile Launcher
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Leg
                Biometal Leg
                Centrium Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Energy Well
       Improved Matter Compressor
       Advanced Sensor Array
       Advanced Hacking Suite
   Experimental Hacking Suite
                Phasing AFG
                Gamma Rifle
                Linear Accelerator
                Linear Accelerator
       Enhanced Hardcell Cannon
       Enhanced Hardcell Cannon
       Enhanced Hardcell Cannon
[Rating: 174]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Makeshift Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Neutron Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   2   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             257  | 6   4   6   7   4   4   33  5   14  2   2   26  17  2   3   1   19  10  3   .   2   3   31  9   44  
  Power                    26   | 1   .   2   .   .   .   4   1   1   .   1   1   1   .   .   .   2   1   .   .   1   1   2   2   5   
    Engine                 7    | 1   .   1   .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   2   2   5   
  Propulsion               61   | 2   .   .   2   1   1   11  2   4   .   .   8   4   .   1   .   6   1   .   .   .   .   3   5   10  
    Treads                 26   | 2   .   .   2   .   1   4   .   .   .   .   4   3   .   1   .   2   1   .   .   .   .   3   3   .   
    Leg                    17   | .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   10  
    Wheel                  18   | .   .   .   .   1   .   7   2   .   .   .   3   1   .   .   .   4   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | 1   2   2   2   2   1   7   1   5   2   1   8   9   1   2   .   9   6   .   .   1   2   18  1   18  
    Device                 53   | .   1   .   .   .   .   3   1   1   1   .   6   5   .   2   .   4   3   .   .   .   2   13  .   11  
    Storage                12   | 1   .   1   1   1   1   .   .   3   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   
    Processor              16   | .   1   .   1   .   .   1   .   1   .   .   .   1   .   .   .   2   2   .   .   .   .   2   1   4   
    Hackware               7    | .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             13   | .   .   1   .   .   .   1   .   .   1   1   2   .   1   .   .   3   .   .   .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   2   2   3   1   2   11  1   4   .   .   9   3   1   .   1   2   2   3   .   .   .   8   1   11  
    Energy Gun             21   | 1   .   1   1   .   2   4   .   1   .   .   3   2   .   .   .   1   .   .   .   .   .   1   .   4   
    Energy Cannon          14   | .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   1   .   1   2   .   .   .   2   1   2   
    Ballistic Gun          6    | 1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       13   | .   .   1   .   .   .   1   .   2   .   .   1   1   .   .   .   .   .   1   .   .   .   3   .   3   
    Launcher               11   | .   1   .   .   1   .   2   .   1   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   2   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   2   .   .   3   1   .   1   .   1   .   .   .   .   2   4   .   .   3   .   6   .   1   
Parts Lost                 140  | .   .   .   1   1   1   19  .   14  .   1   21  9   .   1   1   1   4   .   .   .   .   21  .   45  
  Power                    15   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   4   .   5   
  Propulsion               42   | .   .   .   1   1   1   9   .   4   .   .   6   3   .   1   .   .   .   .   .   .   .   5   .   11  
  Utility                  45   | .   .   .   .   .   .   2   .   3   .   1   6   4   .   .   .   1   .   .   .   .   .   7   .   21  
  Weapon                   38   | .   .   .   .   .   .   4   .   7   .   .   8   2   .   .   1   .   3   .   .   .   .   5   .   8   
  Highest Loss Streak      16   | .   .   .   1   1   1   6   .   14  .   1   4   4   .   1   1   1   2   .   .   .   .   10  .   16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Backups            18   | .   7   8   9   9   14  18  19  13  19  18  17  18  19  20  20  18  22  23  24  24  24  22  18  17  
  Power                    1    | .   1   .   .   .   1   1   1   2   2   2   2   3   3   3   2   1   1   2   2   2   3   2   1   1   
  Propulsion               2    | .   2   .   .   .   1   2   1   1   4   4   3   2   2   2   2   1   1   3   4   4   3   .   .   1   
  Utility                  7    | .   1   2   3   2   3   4   5   4   7   6   6   8   10  11  10  9   11  12  12  12  12  12  9   7   
  Weapon                   5    | .   2   4   5   5   6   9   10  4   4   5   4   3   4   4   5   6   8   6   6   5   5   5   8   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             75   | .   6   3   7   2   1   4   .   1   1   .   2   2   .   .   2   7   3   1   2   .   5   5   .   21  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   1   .   3   
  Propulsion               20   | .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   .   .   7   
  Utility                  19   | .   .   1   2   1   .   .   .   1   .   .   1   1   .   .   1   3   .   1   2   .   .   1   .   4   
  Weapon                   24   | .   .   2   4   1   .   3   .   .   1   .   1   .   .   .   .   1   2   .   .   .   .   3   .   6   
  Tool/Special             3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   99  100 91  99  93  91  85  88  96  99  83  89  93  92  88  89  77  77  78  78  78  79  67  74  
  Engine                   1    | .   14  11  .   .   .   4   7   3   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   2   11  11  11  2   .   3   7   7   4   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   7   9   10  10  10  10  8   3   6   
  Treads                   11   | .   28  28  29  29  21  14  .   .   .   .   5   9   6   5   6   6   15  15  15  15  15  13  7   3   
  Leg                      4    | .   .   .   .   .   .   .   .   13  30  30  10  .   .   .   .   .   .   .   .   .   .   .   1   7   
  Wheel                    3    | .   .   .   .   3   11  9   16  9   .   .   4   7   13  13  13  12  .   .   .   .   .   .   .   .   
  Device                   10   | .   3   7   .   .   .   4   7   6   1   5   9   17  13  13  13  13  11  10  10  6   9   17  20  18  
  Storage                  6    | .   14  14  11  11  11  7   7   6   7   7   6   6   6   6   6   5   5   5   5   8   5   4   4   3   
  Processor                9    | .   9   .   6   .   .   6   7   12  15  14  6   6   6   6   6   8   10  10  10  10  10  13  16  16  
  Hackware                 3    | .   .   .   .   10  11  13  15  9   7   .   .   3   6   6   6   2   .   .   .   .   .   .   .   3   
  Protection               3    | .   .   6   4   .   .   2   .   .   2   7   8   3   5   6   6   3   3   5   5   5   5   4   4   1   
  Energy Gun               6    | .   1   6   5   .   7   11  7   5   7   7   8   15  14  20  14  16  8   .   .   .   .   .   .   4   
  Energy Cannon            4    | .   .   .   6   10  .   2   6   2   .   .   5   .   .   .   4   5   8   12  10  10  10  7   5   4   
  Ballistic Gun            2    | .   20  14  5   11  11  1   .   .   .   .   1   4   6   6   2   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   6   10  7   3   4   .   9   15  15  5   1   .   .   .   .   .   4   5   5   5   5   1   2   
  Launcher                 1    | .   6   .   .   3   5   .   .   .   .   .   .   .   5   .   .   .   2   2   5   5   5   .   .   1   
Peak Build Rating          174  | 6   9   17  21  20  21  45  39  50  59  51  62  69  68  69  71  101 122 121 121 127 128 158 157 174 
  Average Rating           81   | 4   8   11  18  19  19  39  36  38  50  50  53  61  67  68  68  80  115 119 120 124 125 142 116 146 
  On Entrance              62   | .   6   8   17  20  17  21  30  39  46  51  48  61  65  67  69  67  97  107 121 121 127 128 80  157 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             209  | 10  13  28  32  33  57  67  65  65  83  73  84  78  84  77  84  119 161 165 165 173 177 192 170 209 
  Greatest Support         210  | 40  40  40  60  60  16  71  40  73  73  73  73  46  40  40  40  140 210 210 210 210 210 210 190 190 
  Greatest Overweight (x)  15   | .   .   .   .   2   3   4   3   15  1   .   2   2   2   1   2   4   .   .   .   .   .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   2   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  
  Average Capacity         19   | 6   8   8   10  11  15  20  20  16  20  20  20  20  20  20  20  20  24  25  25  25  25  25  25  20  
  Most Carried             25   | 2   8   10  10  12  18  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  23  25  
  Average Carried          19   | .   7   8   9   9   14  18  19  13  19  19  17  18  19  19  19  19  23  24  24  24  24  24  20  18  
  Final Capacity           25   | 8   8   10  10  15  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   8   10  10  12  18  19  20  20  20  20  13  20  20  20  20  20  25  25  25  25  25  20  23  4   

 Class Distribution 
--------------------
 20% | Skirmisher
 14% | Mutant
 13% | Derelict-Skirmisher
  7% | Derelict-Gunner
  6% | Scavenger-Skirmisher
  5% | Hacker-Mutant
  5% | Tank
  3% | Scavenger-Tank
  3% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Storage
               Gunner | -9/Recycling
    Hacker-Skirmisher | -7/Factory
        Hacker-Mutant | -7/Lower Caves
  Derelict-Skirmisher | -7/Lower Caves
      Derelict-Gunner | -7/Zion
  Derelict-Skirmisher | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
             Assassin | -6/Extension
       Scavenger-Tank | -6/Cetus
       Scavenger-Tank | -6/Archives
       Commander-Tank | -6/Hub_04(d)
 Scavenger-Skirmisher | -5/Factory
           Skirmisher | -4/Factory
           Skirmisher | -4/Upper Caves
           Skirmisher | -4/Upper Caves
                 Tank | -4/Zhirov
           Skirmisher | -3/Proximity Caves
  Derelict-Skirmisher | -3/Research
               Mutant | -2/Research
 Scavenger-Skirmisher | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           9258  | 239  83   174  249  40   320  662  204  652  26   165  506  697  23   240  3    255  232  102  .    .    151  2007 108  2120 
  Remotely                 962   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    499  .    463  
Salvage Created            11483 | .    316  88   146  162  295  1379 .    92   .    190  792  688  84   166  98   373  606  53   .    .    267  2869 83   2736 
  Parts                    505   | .    27   6    6    10   12   72   .    1    .    13   36   22   .    7    1    7    23   3    .    .    7    130  .    122  
Haulers Intercepted        6     | .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35    | .    .    .    .    .    .    .    .    1    2    19   .    .    .    .    .    .    .    8    .    .    5    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  239  | .   15  3   1   6   7   31  .   4   .   5   16  11  1   1   1   5   9   4   .   .   5   51  1   62  
  Guns                     54   | .   5   1   .   .   6   4   .   1   .   .   8   7   .   1   1   1   2   .   .   .   .   4   .   13  
  Cannons                  108  | .   .   2   1   3   1   14  .   2   .   5   5   3   .   .   .   2   3   1   .   .   2   39  1   24  
  AOE                      61   | .   10  .   .   3   .   13  .   1   .   .   1   .   .   .   .   .   .   3   .   .   3   2   .   25  
Classes Destroyed          20   | .   3   .   2   2   3   4   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
  Worker                   14   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   6   
  Builder                  23   | .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   9   .   4   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler                   6    | .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  58   | .   6   .   .   3   .   6   .   .   .   .   3   .   .   .   .   .   3   4   .   .   .   10  .   23  
  Grunt                    86   | .   9   3   .   2   .   11  .   3   .   .   6   9   .   .   1   4   1   .   .   .   5   13  .   19  
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   22   | .   .   .   1   .   3   3   .   .   .   1   3   2   .   1   .   1   2   .   .   .   .   2   1   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   1   3   .   1   .   .   2   .   .   .   .   .   3   .   .   .   .   9   .   4   
  Programmer               37   | .   .   .   .   .   1   5   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   15  .   13  
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   4   2   1   4   5   13  .   3   .   2   8   2   2   2   1   2   4   4   .   .   4   12  1   18  
  Combat Bots Only         14   | .   4   2   1   3   5   9   .   3   .   2   3   2   1   1   1   1   3   4   .   .   4   7   1   14  
Max Kills in Single Turn   7    | .   3   1   1   4   1   7   .   2   .   1   2   1   1   1   1   1   3   3   .   .   2   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   .   3   .   4   .   1   .   .   1   .   .   .   .   .   .   3   .   .   2   1   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Hostile Shots Fired        2562  | .     46    19    11    20    24    334   .     63    .     48    279   94    23    4     5     13    121   5     .     .     12    625   14    802   
  Missed                   750   | .     16    5     1     8     5     107   .     8     .     22    90    25    10    1     .     5     45    1     .     .     3     144   3     251   
  Hits                     1812  | .     30    14    10    12    19    227   .     55    .     26    189   69    13    3     5     8     76    4     .     .     9     481   11    551   
    Melee                  3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Projectile             1809  | .     30    14    10    11    19    227   .     55    .     26    189   69    13    3     5     8     76    4     .     .     9     480   11    550   
    AOE                    13    | .     .     .     .     .     .     .     .     .     .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Critical Strikes         72    | .     .     .     1     .     2     9     .     3     .     .     7     5     1     1     .     1     .     .     .     .     1     23    .     18    
  Part Disruptions         5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Damage Taken               29920 | .     328   157   160   144   273   2926  .     964   .     430   2314  1138  286   76    187   252   1516  55    .     .     184   6569  148   11813 
  Core                     3269  | .     61    25    53    22    56    431   .     82    .     66    140   128   42    .     .     28    71    .     .     .     .     443   14    1607  
  Absorbed by Shields      4714  | .     .     .     .     .     .     .     .     .     .     .     .     54    85    .     .     .     .     .     .     .     .     2897  150   1528  
  Reduced by Siege Mode    817   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     635   .     148   
  Ignored by Resistances   67    | .     .     25    12    .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         73    | 100   .     65    .     .     67    .     .     .     .     17    .     .     .     .     63    97    .     .     .     .     93    58    99    .     
Volleys Fired              653   | .     26    8     13    7     13    70    .     21    .     21    46    41    4     13    4     26    29    14    1     .     5     133   16    142   
  Largest                  4     | .     2     2     3     3     3     3     .     3     .     3     4     4     4     4     3     4     4     2     2     .     4     4     3     4     
  Hottest                  309   | .     50    87    128   128   149   206   .     174   .     135   274   278   187   241   240   300   309   188   188   .     284   296   204   308   
Shots Fired                1638  | .     52    16    27    17    39    166   2     46    .     63    145   106   16    44    8     70    80    18    2     .     15    344   24    338   
  Gun                      666   | .     44    8     13    5     35    86    2     9     .     21    61    94    8     44    4     44    27    .     .     .     .     27    .     134   
  Cannon                   901   | .     .     8     14    11    4     65    .     33    .     42    81    12    .     .     4     26    52    17    2     .     13    315   24    178   
  Launcher                 71    | .     8     .     .     1     .     15    .     4     .     .     3     .     8     .     .     .     1     1     .     .     2     2     .     26    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  508   | .     44    8     14    9     17    46    .     22    .     42    48    40    4     13    .     .     .     .     .     .     3     138   4     56    
  Thermal                  965   | .     .     .     2     7     22    104   2     15    .     .     76    66    4     31    8     55    74    17    2     .     10    204   16    250   
  Explosive                61    | .     8     .     .     1     .     12    .     4     .     .     .     .     4     .     .     .     1     1     .     .     2     2     .     26    
  Electromagnetic          104   | .     .     8     11    .     .     4     .     5     .     21    21    .     4     .     .     15    5     .     .     .     .     .     4     6     
  Robot Hit Streak         48    | .     8     15    10    3     23    12    .     9     .     8     8     10    5     8     3     6     11    2     .     .     8     19    15    48    
  Robot Miss Streak        9     | .     4     5     4     3     3     9     .     4     .     4     9     6     4     3     1     3     4     3     .     .     1     4     1     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     
  Secondary Targets        6     | .     .     .     .     .     1     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           970   | .     33    10    19    7     28    106   .     21    .     36    82    67    14    29    4     32    40    4     .     .     7     216   11    204   
  Core Hits                644   | .     25    15    15    10    12    116   .     13    .     17    52    43    19    27    3     9     17    3     .     .     9     102   3     134   
  Critical Kills           15    | .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     1     1     .     .     .     .     8     .     .     
  Critical Parts Destroyed 7     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     4     .     .     
  Critical Strikes         59    | .     .     .     .     .     .     4     .     3     .     4     6     8     1     1     .     2     3     .     .     .     1     20    .     6     
    Burn                   7     | .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     .     1     1     .     .     .     .     .     .     .     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     1     .     .     .     .     3     .     .     
    Destroy                16    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     10    .     .     
    Blast                  27    | .     .     .     .     .     .     4     .     3     .     4     2     .     .     .     .     .     .     .     .     .     1     7     .     6     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              13    | .     .     .     .     .     .     6     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6     | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           43278 | .     976   255   384   340   493   4260  .     710   .     877   2335  1730  904   676   200   819   1191  438   .     .     577   11040 386   14687 
  Guns                     10378 | .     263   56    112   19    441   1093  .     111   .     78    890   1533  186   676   62    497   347   .     .     .     .     832   .     3182  
  Cannons                  19496 | .     .     199   272   107   52    971   .     347   .     799   1211  197   .     .     32    322   761   131   .     .     204   9494  386   4011  
  Explosions               13387 | .     713   .     .     214   .     2196  .     252   .     .     234   .     718   .     106   .     83    307   .     .     373   714   .     7477  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
  Kinetic                  11529 | .     263   199   305   58    215   730   .     202   .     799   621   552   93    230   .     .     .     .     .     .     74    5379  164   1645  
  Thermal                  17693 | .     .     .     .     68    278   1404  .     236   .     .     1394  1178  93    446   94    673   1078  131   .     .     130   4947  104   5439  
  Explosive                11913 | .     713   .     .     214   .     1501  .     252   .     .     .     .     334   .     .     .     28    307   .     .     373   714   .     7477  
  Electromagnetic          2126  | .     .     56    79    .     .     625   .     20    .     78    320   .     384   .     106   146   85    .     .     .     .     .     118   109   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     .     13    13    13    10    1     2     3     3     3     3     2     .     .     .     .     .     16    .     14    
  Average Corruption       7     | .     .     .     .     .     .     7     13    12    10    1     1     2     3     3     3     2     .     .     .     .     .     11    .     9     
  Corruption Purged        23    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     10    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  277   | .     .     .     .     .     .     43    21    30    5     4     3     14    8     3     3     12    .     .     .     .     .     78    .     53    
    Message Errors         66    | .     .     .     .     .     .     12    4     8     .     1     1     2     3     2     1     2     .     .     .     .     .     18    .     12    
    Matter Fused           68    | .     .     .     .     .     .     9     3     9     1     2     1     6     1     1     1     4     .     .     .     .     .     18    .     12    
    Heat Flow Errors       39    | .     .     .     .     .     .     6     2     5     1     1     .     2     2     .     .     2     .     .     .     .     .     9     .     9     
    Energy Discharges      25    | .     .     .     .     .     .     3     1     1     2     .     .     1     1     .     1     1     .     .     .     .     .     9     .     5     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Parts Fused            2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     4     4     2     .     .     .     1     .     .     .     1     .     .     .     .     .     10    .     4     
    Data Loss (major)      10    | .     .     .     .     .     .     2     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     
    Misfires               17    | .     .     .     .     .     .     2     2     4     .     .     1     .     1     .     .     2     .     .     .     .     .     1     .     4     
    Alerts                 6     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Misdirections          3     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Weapon Failures        13    | .     .     .     .     .     .     3     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     7     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1841  | .     39    .     .     .     .     127   .     21    .     26    35    .     22    .     .     11    10    81    .     .     .     939   .     530   
  Projectiles              1290  | .     .     .     .     .     .     .     .     .     .     26    35    .     .     .     .     11    10    9     .     .     .     893   .     306   
  Explosions               551   | .     39    .     .     .     .     127   .     21    .     .     .     .     22    .     .     .     .     72    .     .     .     46    .     224   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 82    | .     .     3     .     2     .     9     .     .     .     5     8     1     .     .     .     .     .     .     .     .     .     38    .     16    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  72    | .     .     2     .     2     .     9     .     .     .     5     7     1     .     .     .     .     .     .     .     .     .     32    .     14    
  Secondary                10    | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     6     .     2     
Self-Inflicted Damage      238   | .     5     .     .     .     .     19    .     62    .     .     2     .     .     .     93    .     .     .     .     .     .     .     .     57    
  Shots                    6     | .     1     .     .     .     .     1     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     1     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        632   | .     20    164   135   126   345   465   179   521   233   354   543   407   220   63    228   335   510   362   87    .     404   632   264   531   
  Average Temperature      142   | .     8     77    55    42    156   106   61    194   118   101   176   138   43    32    115   113   153   148   45    .     157   179   129   168   
  Received Heat Transfer   3851  | .     132   105   81    24    99    540   .     234   .     45    645   435   35    .     27    81    105   .     .     .     39    341   24    859   
  Effects                  107   | .     .     .     .     .     1     2     .     13    .     1     18    3     .     .     .     4     1     1     .     .     .     38    .     25    
    Shutdowns              17    | .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     10    .     2     
    Energy Bleed           9     | .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     2     .     3     
    Interference           38    | .     .     .     .     .     1     .     .     1     .     1     7     2     .     .     .     4     .     .     .     .     .     13    .     9     
    Matter Decay           3     | .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Damage (minor)         10    | .     .     .     .     .     .     .     .     2     .     .     3     .     .     .     .     .     .     1     .     .     .     4     .     .     
    Damage (major)         25    | .     .     .     .     .     .     .     .     7     .     .     2     .     .     .     .     .     .     .     .     .     .     8     .     8     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     10    1     3     
  Total Turns              581   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     503   12    37    
  Longest Duration         175   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     175   12    18    
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           6     | .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Combat Hostiles          5     | .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     
  Parts Fried              10    | .     .     .     .     .     .     4     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     2     .     1     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
Robots Melted              15    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     2     5     .     .     .     .     5     .     .     
  Combat Hostiles          14    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     2     4     .     .     .     .     5     .     .     
  Parts Melted             89    | .     .     .     .     1     .     5     .     .     .     .     10    5     .     3     .     2     19    .     .     .     .     32    .     12    
  Heat Transferred         25257 | .     .     .     .     111   592   2226  .     354   .     .     2243  2534  222   888   161   1203  1979  200   .     .     200   6868  111   5365  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     

 Alert                           | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Maximum Alert Level        5     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    1    5    3    .    .    .    .    3    2    5    
  Low Security (%)         46    | 100  67   100  100  100  100  32   .    .    .    .    100  100  100  100  91   6    .    .    .    .    .    11   .    21   
  Level 1                  16    | .    32   .    .    .    .    62   .    .    .    .    .    .    .    .    8    17   .    .    .    .    .    20   63   2    
  Level 2                  15    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    9    8    .    .    .    .    53   36   19   
  Level 3                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   91   .    .    .    .    14   .    39   
  Level 4                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    8    
  Level 5                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    8    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2082  | .    312  92   104  181  147  425  .    .    .    .    157  127  190  177  245  1692 1040 .    .    .    .    877  480  2082 
  Initial                  828   | .    .    39   11   40   56   346  .    .    .    .    41   76   48   27   27   109  828  .    .    .    .    .    480  180  
  Average                  381   | .    157  17   33   78   102  217  .    .    .    .    39   46   125  128  64   899  859  .    .    .    .    429  382  787  
Influence Increases        13188 | .    501  116  257  416  303  1375 .    145  .    360  488  620  170  221  305  2259 664  197  .    .    110  1628 51   3002 
  Destroy 0b10 Robot/C     6120  | .    300  80   100  220  140  640  .    80   .    180  320  360  80   80   60   700  280  140  .    .    100  1020 20   1220 
  Destroy 0b10 Robot/NC    445   | .    5    .    20   10   10   60   .    .    .    15   15   10   5    15   10   100  25   .    .    .    .    90   .    55   
  Destroy Leader           1138  | .    52   20   48   40   .    154  .    20   .    30   80   52   .    .    12   150  70   20   .    .    10   190  10   180  
  Allied During Kill       1607  | .    .    16   50   34   2    2    .    .    .    90   .    143  42   95   82   908  96   37   .    .    .    10   .    .    
  Successful Hack          124   | .    12   .    9    15   .    34   .    .    .    .    .    14   8    .    .    32   .    .    .    .    .    .    .    .    
  Select Force Hacks       290   | .    30   .    30   30   150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Disable Machine          585   | .    15   .    .    45   .    90   .    .    .    .    15   .    .    30   30   135  45   .    .    .    .    45   .    135  
  Anti-Garrison Action     150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Destroy Structure        1529  | .    57   .    .    7    1    65   .    .    .    .    28   11   35   1    111  234  88   .    .    .    .    198  21   672  
  Advance Influence        300   | .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      900   | .    30   .    .    15   .    30   .    45   .    45   30   30   .    .    .    .    60   .    .    .    .    75   .    540  
Influence Decreases        11128 | .    398  189  191  367  337  1102 384  145  .    294  397  690  189  211  159  791  1370 719  439  25   110  774  604  1243 
  Entered New Map          2626  | .    .    64   19   56   89   65   143  .    .    .    25   81   39   41   51   115  864  365  89   25   .    .    374  121  
  Time Decay               6021  | .    248  125  152  201  238  570  241  95   .    171  231  339  150  140  88   486  356  334  350  .    110  534  230  632  
  Lost Part                1201  | .    .    .    .    10   10   180  .    50   .    10   131  90   .    10   .    10   40   .    .    .    .    210  .    450  
  Lost Ally                883   | .    .    .    20   100  .    40   .    .    .    113  10   180  .    20   20   180  110  20   .    .    .    30   .    40   
  Purge Threat             397   | .    150  .    .    .    .    247  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77    | .    2    1    1    3    .    10   .    .    .    .    5    2    .    .    2    13   8    .    .    .    .    13   1    16   
  Investigation            11    | .    2    1    1    2    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    2    
  Extermination            23    | .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    1    3    2    .    .    .    .    4    1    6    
  Reinforcement            26    | .    .    .    .    1    .    5    .    .    .    .    4    1    .    .    1    5    1    .    .    .    .    6    .    2    
  Assault                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    2    .    5    
  Garrison                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    1    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    4    .    1    
Haulers Reinforced         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           39   | .   1   .   1   .   1   .   .   .   .   6   3   1   1   .   3   4   2   .   .   .   .   8   1   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              444  | .   21  4   6   11  8   41  .   6   .   20  26  23  5   8   7   26  26  6   .   .   5   69  4   122 
  Peak Tracking Total      20   | .   5   2   3   4   6   5   .   4   .   5   7   6   5   2   3   4   6   5   .   .   4   9   3   20  
  Tactical Retreats        26   | .   1   .   .   1   .   2   .   1   .   2   2   2   .   .   .   .   3   .   .   .   .   4   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            19   | .   2   .   .   1   .   3   .   .   .   .   .   4   .   .   .   2   2   .   .   .   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          40   | .   1   .   .   3   .   6   .   .   .   .   1   .   .   2   2   9   3   .   .   .   .   3   .   10  
  Max in Single Turn       2    | .   1   .   .   1   .   2   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          51   | .   5   1   3   8   7   7   1   .   .   .   1   4   1   .   .   1   2   1   1   5   .   1   .   2   
  Terminals                23   | .   4   .   2   5   1   5   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   1   2   6   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                113  | .   12  1   8   19  10  18  1   .   .   .   2   6   1   .   .   5   4   1   1   17  .   2   .   5   
  Successful               70   | .   7   1   5   12  6   8   1   .   .   .   .   4   1   .   .   3   2   1   1   17  .   .   .   1   
  Failed                   43   | .   5   .   3   7   4   10  .   .   .   .   2   2   .   .   .   2   2   .   .   .   .   2   .   4   
    Catastrophic           6    | .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   159  | .   11  .   6   13  9   9   .   .   .   .   11  10  1   .   8   15  16  .   .   .   .   26  4   20  
  Terminals                55   | .   11  .   7   12  2   15  1   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   1   .   1   4   8   2   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Terminal Hacks             46   | .   5   1   2   7   1   5   1   .   .   .   .   4   1   .   .   .   .   1   1   17  .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           8    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                10   | .   .   1   .   2   .   .   .   .   .   .   .   4   1   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   2   .   3   4   5   3   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   1   
  Terminals                6    | .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   1   2   5   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Tunnel                 8    | .   1   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   2   5   2   7   .   .   .   .   1   2   1   .   .   1   1   .   .   .   .   1   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   1   .   .   .   .   .   .   8   .   .   .   11  .   .   .   .   4   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               63    | .    .    6    .    2    2    .    .    .    6    1    1    16   5    .    5    4    5    3    .    .    .    4    1    2    
  Largest Group            13    | .    .    6    6    4    2    2    .    .    6    7    1    6    10   9    13   12   4    3    .    .    .    1    1    2    
  Highest-Rated Group      772   | .    .    112  112  65   20   20   .    .    218  242  28   299  752  721  708  772  300  138  .    .    .    78   31   61   
  Highest-Rated Ally       159   | .    .    31   31   31   15   15   .    .    51   51   28   159  159  159  96   96   96   46   .    .    .    78   31   33   
Zionite Dispatches         16    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    2    2    2    .    .    .    .    2    1    3    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Infowar Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Hacking Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               50    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    5    9    .    .    .    .    2    3    26   
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
  DROP                     4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    .    1    1    14   
  RETURN                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    10   
Ally Attacks               502   | .    .    4    24   39   9    11   .    .    .    58   .    75   21   16   13   156  57   14   .    .    .    5    .    .    
  Total Damage             14805 | .    .    52   332  466  113  210  .    .    .    1517 .    1546 536  523  394  6957 953  377  .    .    .    829  .    .    
  Kills                    105   | .    .    1    5    6    2    2    .    .    .    9    .    7    3    3    3    51   6    3    .    .    .    4    .    .    
Allies Corrupted           5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Active Infowar (turns)     14089 | .    426  .    .    .    .    925  533  605  .    506  786  696  .    .    234  1193 715  748  797  299  536  2445 499  2146 
  Optics                   426   | .    426  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensors                  12598 | .    .    .    .    .    .    925  533  605  .    506  752  465  .    .    .    1022 711  748  797  299  526  2258 499  1952 
  Terrain                  7152  | .    .    .    .    .    .    .    .    .    .    .    135  696  .    .    234  315  696  746  797  80   529  1899 499  526  
  Decoding                 1649  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1649 .    .    
  Machine Analysis         993   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    993  
  Cloaking                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robot Analysis Total       8     | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Derelict Logs Recovered    8     | .    .    1    .    .    .    .    1    1    1    2    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Drone Launches             31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    2    2    18   
  Drone Recoveries         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    2    2    15   
Decoded 0b10 Intel         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  Garrisons                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Patrols                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Reinforcements           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Guards                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
Zionite Intel Received     11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    2    .    .    .    .    3    .    1    
  Branch Access            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Emergency Access         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Guard Positions          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Prototype Schematics     3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Unaware Schematics       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unaware Analyses         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               20382 | 60   600  889  417  439  513  1799 533  749  1394 592  1032 850  312  282  234  1268 816  750  797  299  536  2519 499  2203 
Spaces Moved               11317 | 35   312  527  222  276  355  1034 433  452  971  366  574  425  103  167  189  856  317  436  490  181  300  866  191  1239 
  Core                     305   | 5    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    299  
  Treads                   4562  | 30   312  527  222  177  .    125  .    .    .    .    .    40   .    .    .    105  317  436  490  181  300  866  174  260  
  Legs                     2486  | .    .    .    .    .    .    .    .    242  971  366  210  .    .    .    .    .    .    .    .    .    .    .    17   680  
  Wheels                   3964  | .    .    .    .    99   355  909  433  209  .    .    364  385  103  167  189  751  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  115  115  101  95   95   130  130  105  105  110  110  110  110  160  160  160  160  160  160  173  50   
  Average Speed            141   | 144  160  160  160  147  121  131  119  125  139  130  133  133  123  110  113  127  160  160  160  160  160  165  226  123  
  Slowest Speed            800   | 160  160  160  160  160  145  163  125  800  200  130  203  240  125  110  125  160  160  160  160  160  160  250  260  465  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       14    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    2    .    4    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       51    | 3    55   99   25   56   72   33   76   61   88   53   20   62   68   88   25   41   16   64   63   62   49   32   8    62   
  Regions Visited          24
    Branch Regions         15
  Pre-discovered Areas     15    | .    1    1    1    1    5    .    .    .    2    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Known Exits Taken        21    | .    1    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    .    .    .    4    7    3    1    .    .    .    .    .    .    .    2    4    .    2    .    .    .    
Spaces Dug                 122   | .    .    .    .    .    .    7    .    .    .    .    3    18   .    .    .    10   6    6    2    .    4    22   12   32   
Terrain Destroyed          1000  | .    64   .    .    8    .    63   .    46   .    5    27   23   63   .    164  14   46   48   2    .    44   93   13   277  
  Melee                    13    | .    .    .    .    .    .    6    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               250   | .    .    .    .    .    .    4    .    9    .    5    19   19   .    .    .    14   21   12   2    .    7    66   13   59   
  AOE                      737   | .    64   .    .    8    .    53   .    37   .    .    5    .    63   .    164  .    25   36   .    .    37   27   .    218  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      14453 | 42   367  559  260  294  406  1319 445  592  1008 433  723  615  275  236  202  988  564  469  503  191  347  1693 246  1676 
  Wait                     1533  | .    1    4    .    .    16   124  .    67   31   41   46   20   163  48   3    37   174  9    7    .    30   568  13   131  
  Move                     11293 | 34   311  526  221  275  354  1033 432  451  970  365  573  424  102  166  188  855  316  435  489  180  299  865  190  1239 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  276   | 2    14   6    7    5    8    24   5    26   2    1    14   18   1    2    2    15   19   3    3    3    3    38   10   45   
  Fast Attach              107   | 6    2    3    6    1    1    13   1    3    1    .    8    4    .    2    1    16   .    1    .    3    .    8    6    21   
  Attach                   128   | .    .    .    .    .    1    15   3    12   1    .    18   6    .    .    .    5    5    2    .    .    .    24   5    31   
  Detach                   15    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    11   
  Swap                     140   | .    4    3    2    3    3    20   2    6    .    4    8    9    5    1    1    5    13   3    .    1    4    25   1    17   
  Drop                     201   | .    9    9    11   3    1    14   2    6    2    1    5    7    .    4    3    29   8    2    3    4    6    30   5    37   
  Fire                     653   | .    26   8    13   7    13   70   .    21   .    21   46   41   4    13   4    26   29   14   1    .    5    133  16   142  
  Melee                    13    | .    .    .    .    .    .    6    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   67    | .    .    .    .    .    9    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub])
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Low x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-4/Factory (discovered 4 exits: Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   232 | -10/Materials      | Discovered new exit (range 16)
   232 | -10/Materials      | Identified exit to Mines
   300 | -10/Materials      | Build established: Mutant
   661 | -10/Materials      | Entered Mines
   705 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   722 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   722 | -10/Mines          | Discovered new exit (range 5)
   929 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1021 | -10/Mines          | Discovered new exit (range 10)
  1049 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
  1102 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1248 | -10/Mines          | Discovered new exit (range 12)
  1404 | -10/Mines          | Discovered new exit (range 5)
  1464 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1550 | -10/Mines          | Entered Materials
  1550 | -9/Materials       | Accompanied by 6 allies
  1550 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1555 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1730 | -9/Materials       | Discovered new exit (range 5)
  1737 | -9/Materials       | Identified exit to Mines
  1925 | -9/Materials       | Discovered new exit (range 15)
  1957 | -9/Materials       | Identified exit to Storage
  1967 | -9/Materials       | Entered Storage
  1967 | -9/Storage         | Accompanied by 4 allies
  2097 | -9/Storage         | Identified exit to Recycling
  2251 | -9/Storage         | Build established: Scavenger-Gunner
  2403 | -9/Storage         | Used back door to open Recycling access
  2406 | -9/Storage         | Entered Recycling
  2858 | -9/Recycling       | Discovered new exit (range 9)
  2871 | -9/Recycling       | Scanned before Scraplab entrance
  2919 | -9/Recycling       | Entered Factory
  2919 | -7/Factory         | Accompanied by 2 allies
  2919 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  2940 | -7/Factory         | Build established: Gunner
  3078 | -7/Factory         | Identified exit to Lower Caves
  3501 | -7/Factory         | Discovered new exit (range 6)
  3529 | -7/Factory         | Identified exit to Factory
  3751 | -7/Factory         | Lost 4 parts (1p1n2u)
  3818 | -7/Factory         | Cargo convoy interrupted
  4182 | -7/Factory         | Build established: Hacker-Tank
  4183 | -7/Factory         | System corruption reached 10%
  4515 | -7/Factory         | Destroyed 9 combat bots
  4584 | -7/Factory         | Core integrity fell below 50%
  4633 | -7/Factory         | Lost 6 parts (2p3n1w)
  4718 | -7/Factory         | Entered Lower Caves
  4747 | -7/Lower Caves     | Lost 3 parts (2n1w)
  4964 | -7/Lower Caves     | Build established: Hacker-Mutant
  5018 | -7/Lower Caves     | Learned Factory terminal intel
  5167 | -7/Lower Caves     | Discovered new exit (range 8)
  5250 | -7/Lower Caves     | Identified exit to Lower Caves
  5251 | -7/Lower Caves     | Entered another Lower Caves area
  5266 | -7/Lower Caves     | Found DCF Scrap (14 items)
  5311 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  5429 | -7/Lower Caves     | Identified exit to Zion
  5533 | -7/Lower Caves     | Lost 14 parts (4n3u7w)
  6000 | -7/Lower Caves     | Entered Zion
  6137 | -7/Zion            | Discovered new exit (range 12)
  6151 | -7/Zion            | Identified exit to Proximity Caves
  6182 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6208 | -7/Zion            | System corruption cleaned by Quarantine Array
  6227 | -7/Zion            | Build established: Derelict-Gunner
  6290 | -7/Zion            | Found Prototype Device
  6290 | -7/Zion            | Identified Phasing AFG
  6624 | -7/Zion            | Learned location of Quarantine (-2)
  6778 | -7/Zion            | Gained Derelict followers
  7050 | -7/Zion            | Met Imprinter
  7081 | -7/Zion            | Imprinted
  7084 | -7/Zion            | Declared Zion's savior
  7394 | -7/Zion            | Entered Proximity Caves
  7394 | -6/Proximity Caves | Accompanied by 6 allies
  7693 | -6/Proximity Caves | Build established: Derelict-Skirmisher
  7879 | -6/Proximity Caves | Core integrity fell below 20%
  7956 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  7986 | -6/Proximity Caves | Entered Factory
  7986 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7987 | -6/Factory         | Identified exit to Lower Caves
  7987 | -6/Factory         | Identified exit to Extension
  7988 | -6/Factory         | Loaded intel: 28 terminal locations
  8000 | -6/Factory         | Lost 4 allies
  8216 | -6/Factory         | Build established: Derelict-Tank
  8252 | -6/Factory         | Discovered exit to Lower Caves (range 16)
  8326 | -6/Factory         | Lost 3 parts (3w)
  8378 | -6/Factory         | Lost 4 parts (2n1u1w)
  8472 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  8620 | -6/Factory         | Build established: Derelict-Skirmisher
  8633 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  8652 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  8653 | -6/Factory         | Zion Infowar Resupply teleported in
  8686 | -6/Factory         | Lost 4 parts (3u1w)
  8875 | -6/Factory         | Lost 4 parts (1p1n1u1w)
  9018 | -6/Factory         | Entered Extension
  9098 | -6/Extension       | Rescued a captive Derelict
  9099 | -6/Extension       | Rescued a captive Derelict
  9257 | -6/Extension       | Build established: Assassin
  9275 | -6/Extension       | Rescued a captive Derelict
  9276 | -6/Extension       | Rescued a captive Derelict
  9323 | -6/Extension       | Zion Recon squad teleported in
  9380 | -6/Extension       | Rescued a captive Derelict
  9382 | -6/Extension       | Spotted B-75 Beast
  9470 | -6/Extension       | Zion Fire squad teleported in
  9517 | -6/Extension       | Lost 4 parts (1n3u)
  9607 | -6/Extension       | Zion Hacking Resupply teleported in
  9720 | -6/Extension       | Rescued A7
  9828 | -6/Extension       | Discovered new exit (range 10)
  9829 | -6/Extension       | Discovered new exit (range 6)
  9852 | -6/Extension       | Identified exit to Cetus
  9854 | -6/Extension       | Identified exit to Factory
  9868 | -6/Extension       | Entered Cetus
  9868 | -6/Cetus           | Accompanied by 5 allies (A7)
  9873 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9887 | -6/Cetus           | Spotted Cetus Guard
  9888 | -6/Cetus           | Spotted Cetus Guard
  9890 | -6/Cetus           | Spotted Cetus Guard
  9891 | -6/Cetus           | Spotted Cetus Guard
  9898 | -6/Cetus           | Allies destroyed Cetus Guard
  9902 | -6/Cetus           | Allies destroyed Cetus Guard
  9903 | -6/Cetus           | Destroyed Cetus Guard
  9914 | -6/Cetus           | Allies destroyed Cetus Guard
  9961 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  9978 | -6/Cetus           | Started Cetus Manufacturing Module
  9993 | -6/Cetus           | Discovered new exit (range 15)
 10003 | -6/Cetus           | Manufactured an Enhanced Grunt
 10011 | -6/Cetus           | Identified exit to Archives
 10028 | -6/Cetus           | Manufactured an Enhanced Grunt
 10053 | -6/Cetus           | Manufactured an Enhanced Grunt
 10078 | -6/Cetus           | Manufactured an Enhanced Grunt
 10103 | -6/Cetus           | Manufactured an Enhanced Grunt
 10180 | -6/Cetus           | Entered Archives
 10180 | -6/Archives        | Accompanied by 10 allies (A7)
 10185 | -6/Archives        | Received a hacking code to weaken MAIN.C
 10231 | -6/Archives        | Discovered exit to Factory (range 15)
 10272 | -6/Archives        | Discovered new exit (range 15)
 10322 | -6/Archives        | Discovered new exit (range 13)
 10334 | -6/Archives        | Identified exit to Hub_04(d)
 10462 | -6/Archives        | Entered Hub_04(d)
 10462 | -6/Hub_04(d)       | Accompanied by 8 allies
 10585 | -6/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10586 | -6/Hub_04(d)       | Zion Fire squad teleported in
 10628 | -6/Hub_04(d)       | Discovered exit to Factory (range 5)
 10651 | -6/Hub_04(d)       | Network Hub disabled
 10681 | -6/Hub_04(d)       | Zion Demo squad teleported in
 10696 | -6/Hub_04(d)       | Entered Factory
 10696 | -5/Factory         | Accompanied by 12 allies
 10696 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10961 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 10962 | -5/Factory         | Zion Heavy Resupply teleported in
 11192 | -5/Factory         | Zion Light squad teleported in
 11297 | -5/Factory         | Build established: Scavenger-Skirmisher
 11596 | -5/Factory         | First assault squad dispatched
 11866 | -5/Factory         | Discovered new exit (range 5)
 11872 | -5/Factory         | Identified exit to Factory
 11910 | -5/Factory         | Garrison activated, responded to threat
 11946 | -5/Factory         | Lost 3 allies
 11964 | -5/Factory         | Entered another Factory area
 11964 | -4/Factory         | Accompanied by 4 allies
 11964 | -4/Factory         | Evolved 2 slots: Propulsion x2
 12099 | -4/Factory         | Build established: Skirmisher
 12139 | -4/Factory         | Retrieved Zion intel report: Branch Access
 12139 | -4/Factory         | Identified exit to Upper Caves
 12139 | -4/Factory         | Identified exit to Armory
 12220 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 12221 | -4/Factory         | Zion Infowar Resupply teleported in
 12224 | -4/Factory         | Found Prototype Processor
 12393 | -4/Factory         | Garrison activated, responded to threat
 12476 | -4/Factory         | Identified Exp. Signal Interpreter
 12526 | -4/Factory         | Discovered new exit (range 13)
 12540 | -4/Factory         | Zion Fire squad teleported in
 12714 | -4/Factory         | First assault squad dispatched
 12772 | -4/Factory         | P-70 Sage assimilated allied 2P-P7Z(i)
 12780 | -4/Factory         | Entered Upper Caves
 12811 | -4/Upper Caves     | Lost 3 allies
 12841 | -4/Upper Caves     | Entered an active Warlord outpost
 12861 | -4/Upper Caves     | A Commander dispatched an escort
 13084 | -4/Upper Caves     | Learned Research emergency access door positions
 13317 | -4/Upper Caves     | Discovered new exit (range 6)
 13325 | -4/Upper Caves     | Identified exit to Upper Caves
 13530 | -4/Upper Caves     | Entered another Upper Caves area
 13530 | -4/Upper Caves     | Accompanied by 2 allies
 13531 | -4/Upper Caves     | Commander's escort returned to base
 13531 | -4/Upper Caves     | Commander's escort returned to base
 13547 | -4/Upper Caves     | Discovered new exit (range 14)
 13680 | -4/Upper Caves     | Learned location of Testing (-3)
 14181 | -4/Upper Caves     | Discovered new exit (range 20)
 14230 | -4/Upper Caves     | Identified exit to Zhirov
 14327 | -4/Upper Caves     | Entered Zhirov
 14327 | -4/Zhirov          | Discovered new exit (range 3)
 14356 | -4/Zhirov          | Met Zhirov
 14454 | -4/Zhirov          | Found Alien Artifact
 14454 | -4/Zhirov          | Identified Integrated Reactor
 14454 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14524 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14568 | -4/Zhirov          | Found Alien Artifact
 14625 | -4/Zhirov          | Identified exit to Proximity Caves
 14626 | -4/Zhirov          | Entered Proximity Caves
 14967 | -3/Proximity Caves | Found DCF Scrap (16 items)
 15151 | -3/Proximity Caves | Discovered new exit (range 8)
 15160 | -3/Proximity Caves | Identified exit to Research
 15162 | -3/Proximity Caves | Entered Research
 15162 | -3/Research        | Evolved 2 slots: Utility x2
 15428 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 15429 | -3/Research        | Zion Hacker squad teleported in
 15429 | -3/Research        | Garrison activated, responded to threat
 15469 | -3/Research        | Lost 3 allies
 15500 | -3/Research        | Destroyed 7 combat bots
 15625 | -3/Research        | System corruption reached 10%
 15669 | -3/Research        | Lost 3 parts (1n1u1w)
 15838 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 15894 | -3/Research        | Retrieved Zion intel report: Emergency Access
 16044 | -3/Research        | Build established: Derelict-Skirmisher
 16127 | -3/Research        | Zion Hacking Resupply teleported in
 16162 | -3/Research        | First assault squad dispatched
 16277 | -3/Research        | Found Prototype Hackware
 16439 | -3/Research        | Terminal network hard line cut
 17150 | -3/Research        | Build established: Tank
 17425 | -3/Research        | Discovered new exit (range 19)
 17518 | -3/Research        | Spotted B-86 Titan
 17531 | -3/Research        | Identified Transdimensional Reconstructor
 17531 | -3/Research        | Warped through subspace
 17572 | -3/Research        | Lost 10 parts (3p2n4u1w)
 17679 | -3/Research        | Identified exit to Research
 17681 | -3/Research        | Entered another Research area
 17681 | -2/Research        | Evolved 2 slots: Utility x2
 17940 | -2/Research        | Discovered new exit (range 13)
 17955 | -2/Research        | Build established: Mutant
 18007 | -2/Research        | Identified exit to Access
 18105 | -2/Research        | Zion Heavy Resupply teleported in
 18180 | -2/Research        | Entered Access
 18180 | -1/Access          | Evolved 2 slots: Utility x2
 18269 | -1/Access          | Build established: Skirmisher
 18348 | -1/Access          | Zion Hover Resupply teleported in
 18803 | -1/Access          | Destroyed 14 combat bots
 18804 | -1/Access          | Lost 9 parts (1p1n6u1w)
 18841 | -1/Access          | System corruption reached 10%
 18880 | -1/Access          | Lost 6 parts (1p1n2u2w)
 18998 | -1/Access          | Spotted B-99 Colossus
 19233 | -1/Access          | Destroyed 8 combat bots
 19277 | -1/Access          | Retrieved Zion intel report: Emergency Access
 19278 | -1/Access          | Zion Recon squad teleported in
 19340 | -1/Access          | Zion Infowar Resupply teleported in
 19381 | -1/Access          | Build established: Scavenger-Gunner
 19430 | -1/Access          | First assault squad dispatched
 19575 | -1/Access          | Terminal network hard line cut
 19758 | -1/Access          | Build established: Scavenger-Skirmisher
 19917 | -1/Access          | Core integrity fell below 50%
 19953 | -1/Access          | Lost 4 parts (1p3u)
 20168 | -1/Access          | Core integrity fell below 20%
 20197 | -1/Access          | Lost 16 parts (2p5n6u3w)
 20249 | -1/Access          | Found Prototype Launcher
 20249 | -1/Access          | Identified Ragnarok Missile Launcher
 20383 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
20365_ >> Machine Analyzer network decryption
  results:
20365_   Recycling Unit x2
20367_ Acquired Centrium Leg.
20370_ Myomer Leg destroyed.
20376_ Dropped Imp. Matter Compressor.
20377_ Extracted 296 matter.
20377_ S-43 Plague destroyed. <x2>
20377_ Destroyed Imp. Ion Engine.
20378_ Extracted 4 matter.
20379_ K-01 Serf collects debris.
20379_ Acquired Imp. Matter Compressor.
20382_ The unstable cave ceiling collapses.
20382_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
20382_ Knocked back. <x2>
20382_ C-57 Dissector destroyed.
20382_ C-57 Dissector knocked back. <x3>
20383_ Ragnarok Missile Launcher destroyed.
20383_ Centrium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????##         %%   |
| ????????????????????????????????????#              |
| ????????????????????????????????????#       %      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Energy Generation          55
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           19
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    12
Armor Coverage             1200
Resistance: TH             10
Resistance: EM             25
Weapon Cycling             25
Evasion (%)                65
Targeting Accuracy         16
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          31
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Terrain Scan Processor | -9/Storage   | Hacked
            Imp. Heavy Laser | -6/Factory   | Z-intel
       Prc. Grenade Launcher | -6/Factory   | Z-intel
            Cld. VTOL Module | -6/Factory   | Z-intel
           Cld. Aerolev Unit | -6/Factory   | Z-intel
           Antimatter Cannon | -6/Factory   | Z-intel
      Imp. Heavy Machine Gun | -6/Factory   | Z-intel
     Multireflex Exoskeleton | -6/Factory   | Z-intel
    Cld. Cesium-ion Thruster | -6/Factory   | Z-intel
          Imp. Lightning Gun | -6/Hub_04(d) | Z-intel
                 Imp. Airjet | -6/Hub_04(d) | Z-intel
           Imp. Spread Laser | -6/Hub_04(d) | Z-intel
         Cold Fusion Reactor | -6/Hub_04(d) | Z-intel
       Thermal Defense Suite | -6/Hub_04(d) | Z-intel
             Prc. Beam Rifle | -6/Hub_04(d) | Z-intel
         Gravity Neutralizer | -6/Hub_04(d) | Z-intel
            Gui. EMP Blaster | -6/Hub_04(d) | Z-intel
        Cld. Particle Cannon | -6/Hub_04(d) | Z-intel
         Mni. Assault Cannon | -6/Hub_04(d) | Z-intel
             Com. Ion Cannon | -6/Hub_04(d) | Z-intel
           Assault Drone Bay | -4/Zhirov    | Free
              Exp. Heat Sink | -4/Zhirov    | Free
          Exp. Optical Array | -4/Zhirov    | Free
            Imp. Arc Thrower | -4/Zhirov    | Free
       Exp. Coolant Injector | -3/Research  | Z-intel
            Imp. Energy Well | -3/Research  | Z-intel
          Prc. Matter Filter | -3/Research  | Z-intel
          Hvy. Proton Cannon | -3/Research  | Z-intel
              Adv. EM Shield | -3/Research  | Z-intel
            Adv. Energy Well | -3/Research  | Z-intel
          Hvy. Gatling Laser | -3/Research  | Z-intel
         Hds. Centrium Wheel | -3/Research  | Z-intel

 Robot Schematics 
------------------
 R-10 Processor | -6/Factory | Z-intel
 R-06 Scavenger | -6/Factory | Z-intel
     S-27 Virus | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Can't Touch This
Friend Of Zion
Ooh, Shiny!
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedGaussAmplifier
  Manual?         0
Play Time         08:00:08
  Cumulative      243.0 hours
  Start           2025.06.08 @ 21:49:51
  End             2025.06.11 @ 17:20:07
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          219
  Rogue           219
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8363043e-cf80-4a4a-8bfe-28669e12ca14