Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 09:02:20

Player: Sada

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (254)      254
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1244

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             324/400
Matter                     280/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
        Reactive Plating
        Hacking Suite
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (5) ----
        Sensor Array
        Reactive Plating
        Shield Generator
        Spread Laser
        Datajack

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Visual Processing Unit
        Hacking Suite
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
  Small Laser
  Light Assault Rifle
        Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | 4   3   3   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     72   | .   77  63  
  Engine                   9    | .   8   11  
  Leg                      22   | .   28  14  
  Processor                7    | .   5   10  
  Hackware                 7    | .   5   11  
  Ballistic Gun            23   | .   28  16  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 4   9   16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          2    | 1   2   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 2   2   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           507  | 264 145 98  
  Remotely                 .    | .   .   .   
Salvage Created            384  | 65  237 82  
  Parts                    39   | 5   26  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | 1   6   4   
  Guns                     11   | 1   6   4   
Classes Destroyed          7    | 2   5   .   
  Worker                   1    | 1   .   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   1   1   
  Watcher                  2    | .   1   1   
  Swarmer                  8    | .   4   4   
  Grunt                    3    | 1   2   .   
Best Kill Streak           7    | 1   7   3   
  Combat Bots Only         4    | 1   4   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               576  | 21  202 353 
  Core                     139  | 11  52  76  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         84   | 95  74  .   
Volleys Fired              49   | 4   23  22  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                86   | 8   46  32  
  Gun                      86   | 8   46  32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  86   | 8   46  32  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 3   8   5   
  Robot Miss Streak        4    | 1   3   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           46   | 5   30  11  
  Core Hits                26   | 3   14  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | 1   1   .   
  Critical Strikes         2    | 1   1   .   
    Destroy                2    | 1   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           603  | 58  403 142 
  Guns                     599  | 54  403 142 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  4    | 4   .   .   
  Kinetic                  599  | 54  403 142 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             3    | 3   .   .   
  Kicked                   3    | 3   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   42   | 12  30  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             276  | 25  265 276 
  Initial                  111  | .   16  111 
  Average                  165  | 10  200 217 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         46   | 100 33  28  
  Level 1                  53   | .   66  71  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | 1   14  9   
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   .   2   
  Successful               2    | .   .   2   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Record                   1    | .   .   1   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               802  | 170 393 239 
Spaces Moved               493  | 130 242 121 
  Core                     24   | 15  .   9   
  Treads                   .    | .   .   .   
  Legs                     469  | 115 242 112 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            118  | 111 120 123 
  Slowest Speed            300  | 120 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 8   37  18  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      626  | 146 299 181 
  Wait                     53   | .   27  26  
  Move                     491  | 129 241 121 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 6   4   6   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 4   3   3   
  Detach                   2    | .   .   2   
  Swap                     .    | .   .   .   
  Drop                     2    | .   1   1   
  Fire                     49   | 4   23  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | 3   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   93 | -11/Scrapyard | Discovered new exit (range 8)
  171 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 15)
  564 | -10/Materials | Entered another Materials area
  564 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  712 | -9/Materials  | Lost 3 parts (1n2w)
  782 | -9/Materials  | Discovered new exit (range 6)
  803 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00681_ Acquired 16 matter.
00684_ U-05 Engineer builds a Door.
00687_ R-06 Scavenger collects Lgt. Ion Engine.
00687_ R-06 Scavenger collects Lgt. Assault Rifle.
00699_ S-10 Pest destroyed.
00701_ Acquired 18 matter.
00704_ R-06 Scavenger collects Flight Unit. <x2>
00742_ Acquired 14 matter.
00744_ Acquired 10 matter.
00771_ K-01 Serf cleans the Terminal.
00780_ Triggered EMP Trap.
00780_ A bubble of electromagnetic force engulfs the area.
00780_ Aluminum Leg destroyed.
00780_ Door malfunctions.
00782_ EXIT=FOUND
00787_ Acquired Reactive Plating.
00788_ Discarded Visual Processing Unit.
00792_ Dropped Spread Laser.
00792_ Acquired Spread Laser.
00796_ Acquired Reactive Plating.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              DamperNetworkShockpuncher
  Manual?         0
Play Time         00:18:16
  Cumulative      1.6 hours
  Start           2022.06.27 @ 08:43:27
  End             2022.06.27 @ 09:02:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 91c3d870-ca45-4459-b1eb-c63c1492e863