Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 09:02:20 Player: Sada Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (254) 254 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1244 Bonus ------- None Cogmind --------- Core Integrity 324/400 Matter 280/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Reactive Plating Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Sensor Array Reactive Plating Shield Generator Spread Laser Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Small Laser Light Assault Rifle Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 10 | 4 3 3 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device . | . . . Storage . | . . . Processor 1 | . 1 . Hackware 1 | . 1 . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 72 | . 77 63 Engine 9 | . 8 11 Leg 22 | . 28 14 Processor 7 | . 5 10 Hackware 7 | . 5 11 Ballistic Gun 23 | . 28 16 Naked Turns . | . . . Heaviest Build 16 | 4 9 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 5 | . . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 2 | 1 2 3 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 2 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 507 | 264 145 98 Remotely . | . . . Salvage Created 384 | 65 237 82 Parts 39 | 5 26 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | 1 6 4 Guns 11 | 1 6 4 Classes Destroyed 7 | 2 5 . Worker 1 | 1 . . Builder 1 | . 1 . Hauler 1 | . 1 . Operator 2 | . 1 1 Watcher 2 | . 1 1 Swarmer 8 | . 4 4 Grunt 3 | 1 2 . Best Kill Streak 7 | 1 7 3 Combat Bots Only 4 | 1 4 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 576 | 21 202 353 Core 139 | 11 52 76 Absorbed by Shields . | . . . Core Remaining (%) 84 | 95 74 . Volleys Fired 49 | 4 23 22 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 86 | 8 46 32 Gun 86 | 8 46 32 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 86 | 8 46 32 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 3 8 5 Robot Miss Streak 4 | 1 3 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 46 | 5 30 11 Core Hits 26 | 3 14 9 Critical Kills . | . . . Critical Parts Destroyed 2 | 1 1 . Critical Strikes 2 | 1 1 . Destroy 2 | 1 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 603 | 58 403 142 Guns 599 | 54 403 142 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 4 | 4 . . Kinetic 599 | 54 403 142 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | 3 . . Kicked 3 | 3 . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 42 | 12 30 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 276 | 25 265 276 Initial 111 | . 16 111 Average 165 | 10 200 217 Maximum Alert Level 1 | . 1 1 Low Security (%) 46 | 100 33 28 Level 1 53 | . 66 71 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | 1 14 9 Peak Tracking Total 4 | 1 4 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . . 1 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . . 2 Successful 2 | . . 2 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . . 1 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Record 1 | . . 1 Dispatch Records 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 802 | 170 393 239 Spaces Moved 493 | 130 242 121 Core 24 | 15 . 9 Treads . | . . . Legs 469 | 115 242 112 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 118 | 111 120 123 Slowest Speed 300 | 120 120 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 8 37 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 626 | 146 299 181 Wait 53 | . 27 26 Move 491 | 129 241 121 Hop . | . . . Pick Up 16 | 6 4 6 Fast Attach . | . . . Attach 10 | 4 3 3 Detach 2 | . . 2 Swap . | . . . Drop 2 | . 1 1 Fire 49 | 4 23 22 Melee . | . . . Ram . | . . . Kick 3 | 3 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 712 | -9/Materials | Lost 3 parts (1n2w) 782 | -9/Materials | Discovered new exit (range 6) 803 | -9/Materials | Self-destructed Last Messages --------------- 00681_ Acquired 16 matter. 00684_ U-05 Engineer builds a Door. 00687_ R-06 Scavenger collects Lgt. Ion Engine. 00687_ R-06 Scavenger collects Lgt. Assault Rifle. 00699_ S-10 Pest destroyed. 00701_ Acquired 18 matter. 00704_ R-06 Scavenger collects Flight Unit. 00742_ Acquired 14 matter. 00744_ Acquired 10 matter. 00771_ K-01 Serf cleans the Terminal. 00780_ Triggered EMP Trap. 00780_ A bubble of electromagnetic force engulfs the area. 00780_ Aluminum Leg destroyed. 00780_ Door malfunctions. 00782_ EXIT=FOUND 00787_ Acquired Reactive Plating. 00788_ Discarded Visual Processing Unit. 00792_ Dropped Spread Laser. 00792_ Acquired Spread Laser. 00796_ Acquired Reactive Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ##?###???????????????????????????????????????????? | | ^ ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | "???????????????????????????????????????????? | | ??? 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""" ??????????????????????????? | | ??# """ #??# """ ??????????????????????????? | | ??# """ #??# """ ??????????????????????????? | | ??# """ #??# ??? ??????????????????????????? | | ??# #??# ??? #?????????????????????????? | | ??##########??####?????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Challenges ------------ None Game ------ Seed DamperNetworkShockpuncher Manual? 0 Play Time 00:18:16 Cumulative 1.6 hours Start 2022.06.27 @ 08:43:27 End 2022.06.27 @ 09:02:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91c3d870-ca45-4459-b1eb-c63c1492e863