Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 17:14:26 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4759) 4759 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1068) 1068 TOTAL SCORE: 10967 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 243 Registered with UFD 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (3) ------- Hypervelocity Coil Gun > --- INVENTORY (5) ---- Fusion Reactor Improved Heavy Laser Phase Cannon Precision Grenade Launcher Shock Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Particle Charger Improved Utility Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Wave Gun Shock Maul > --- INVENTORY -------- Point Defense System Improved Heavy Laser Phase Cannon Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Plasma Cutter Vortex Trap Vortex Trap [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Surge Thruster Utility Hacking Suite Device Particle Charger Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . . 2 . Utility 5 | . . . 2 . . . 2 1 Weapon 1 | . . 1 . . . . . . Parts Attached 151 | . 7 9 12 65 8 9 23 18 Power 19 | . 1 1 2 12 . . 2 1 Engine 17 | . 1 1 2 11 . . 2 . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 28 | . 3 1 1 10 1 4 2 6 Treads 13 | . . . . 10 . 2 1 . Leg . | . . . . . . . . . Wheel 9 | . 3 1 1 . 1 2 1 . Hover 4 | . . . . . . . . 4 Flight 2 | . . . . . . . . 2 Utility 28 | . 1 1 6 10 3 3 3 1 Device 6 | . 1 . 2 . . . 2 1 Storage 1 | . . . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware 8 | . . . 2 . 3 3 . . Protection 12 | . . 1 . 10 . . 1 . Artifact . | . . . . . . . . . Weapon 76 | . 2 6 3 33 4 2 16 10 Energy Gun 33 | . 2 2 . 14 4 . 9 2 Energy Cannon 9 | . . 1 3 4 . . 1 . Ballistic Gun 12 | . . 1 . 9 . . 1 1 Ballistic Cannon 3 | . . . . 3 . . . . Launcher 13 | . . 1 . 2 . 2 3 5 Special Weapon 2 | . . 1 . 1 . . . . Impact Weapon 4 | . . . . . . . 2 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . . 8 . . 4 1 Corrupted Parts 2 | . . . 1 1 . . . . System Corruption 7 | . . . 3 4 . . . . Parts Lost 42 | . 1 4 6 7 1 . 8 15 Power 5 | . . . . 3 . . 1 1 Propulsion 14 | . 1 . 2 1 . . 4 6 Utility 8 | . . 1 2 1 . . . 4 Weapon 15 | . . 3 2 2 1 . 3 4 Highest Loss Streak 11 | . 1 3 3 4 1 . 2 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 86 78 92 90 99 100 87 41 Engine 7 | . 14 11 9 6 9 9 5 1 Treads 12 | . . . . 21 25 9 10 . Wheel 9 | . 11 22 21 . 2 17 12 1 Device 1 | . . . 4 . . . 5 4 Storage 8 | . 14 11 9 9 9 9 6 3 Processor 2 | . . . 4 8 . . . . Hackware 14 | . . . 13 6 16 27 20 11 Protection 5 | . 3 7 3 10 10 . 6 2 Energy Gun 14 | . 19 12 1 13 17 18 14 5 Energy Cannon 2 | . . 5 21 2 . . . . Ballistic Gun 2 | . 8 5 . 4 . . . 1 Launcher 4 | . . 2 1 2 9 9 . . Peak Build Rating 67 | . 9 14 28 31 32 30 60 67 Average Rating 27 | . 7 9 23 24 28 28 48 33 On Entrance 21 | 6 6 9 14 17 28 29 29 52 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 12 16 24 41 37 34 28 44 45 Greatest Support 69 | 20 32 36 36 69 69 36 44 40 Greatest Overweight (x) 12 | . 1 . 3 12 1 1 2 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 10 Average Capacity 9 | . 8 8 9 10 10 10 10 8 Most Carried 10 | . 8 8 10 10 10 10 10 10 Average Carried 9 | . 7 7 8 9 9 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 10 9 5 Class Distribution -------------------- 32% | Hacker-Gunner 18% | Mutant 12% | Tank 12% | Scavenger-Gunner 6% | Hacker-Mutant 6% | Hacker-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -8/Scraptown Hacker-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Matter Collected 2522 | 200 99 204 101 1136 109 113 335 225 Remotely . | . . . . . . . . . Salvage Created 5387 | . 424 278 391 2460 194 . 1282 358 Parts 248 | . 27 16 14 106 5 . 54 26 Haulers Intercepted 8 | . . . . 6 . . 2 . Recyclers Shooed 8 | . . . . 5 1 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 93 | . 12 4 5 34 . . 24 14 Melee 2 | . . . . . . . . 2 Guns 44 | . 11 1 . 18 . . 11 3 Cannons 12 | . . 2 1 9 . . . . AOE 24 | . . . 1 5 . . 10 8 Classes Destroyed 16 | . 3 5 2 2 . . 2 2 Worker 6 | . . 1 . 3 . . 1 1 Builder 4 | . . 1 . . . . 1 2 Tunneler 1 | . . . . . . . 1 . Hauler 8 | . . . . 6 . . 2 . Recycler 9 | . . . 1 5 3 . . . Operator 6 | . 2 1 1 1 . . 1 . Watcher 4 | . . 1 . 1 . . 1 1 Swarmer 13 | . 4 . . . . . 4 5 Cutter 3 | . . . . . . . . 3 Grunt 49 | . 8 1 2 22 . . 13 3 Duelist 1 | . . 1 . . . . . . Sentry 20 | . . 2 2 11 . . 3 2 Demolisher 1 | . . . . 1 . . . . Hunter 5 | . . . 1 1 . . 3 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . . 1 Best Kill Streak 12 | . 4 2 1 8 3 . 5 12 Combat Bots Only 8 | . 3 2 1 6 . . 4 8 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 3 3 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . 1 1 . . 3 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 518 | . 79 30 35 133 . . 153 88 Missed 143 | . 21 6 8 35 . . 51 22 Damage Taken 7186 | . 605 338 442 1738 123 . 1657 2283 Core 1902 | . 169 61 87 313 . . 267 1005 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 116 | . . . . . . . 45 71 Regen/Repaired (Parts) 546 | . . . . 247 . 299 . . Core Remaining (%) 62 | 100 32 84 . . . 27 68 . Volleys Fired 284 | . 54 26 10 118 7 . 55 14 Largest 3 | . 2 3 3 3 2 . 3 3 Hottest 207 | . 115 157 207 163 100 . 190 198 Shots Fired 586 | . 100 58 25 253 15 . 114 21 Gun 482 | . 100 50 2 201 15 . 99 15 Cannon 75 | . . 7 22 46 . . . . Launcher 29 | . . 1 1 6 . . 15 6 Special . | . . . . . . . . . Kinetic 154 | . 43 17 . 81 . . 9 4 Thermal 202 | . 57 40 4 94 . . . 7 Explosive 29 | . . 1 1 6 . . 15 6 Electromagnetic 201 | . . . 20 72 15 . 90 4 Robot Hit Streak 19 | . 6 6 11 19 5 . 9 4 Robot Miss Streak 5 | . 5 2 2 4 1 . 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 2 . . 2 . . 3 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 1 Shots Hit Robots 374 | . 57 35 19 166 10 . 72 15 Core Hits 214 | . 25 12 6 87 3 . 53 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . 1 1 Critical Strikes 19 | . 3 3 . 10 . . 2 1 Burn 14 | . 3 2 . 9 . . . . Destroy 2 | . . 1 . . . . . 1 Corrupt 2 | . . . . 1 . . 1 . Smash 1 | . . . . . . . 1 . Melee Attacks 9 | . . . . . . . 5 4 Impact 9 | . . . . . . . 5 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12063 | . 690 465 667 4278 297 . 3452 2214 Guns 5416 | . 685 384 15 2373 188 . 1594 177 Cannons 1637 | . . 81 555 1001 . . . . Explosions 4672 | . . . 97 848 109 . 1738 1880 Melee 271 | . . . . . . . 120 151 Ramming 67 | . 5 . . 56 . . . 6 Kinetic 1280 | . 229 78 . 848 . . 96 29 Thermal 2890 | . 456 387 114 1397 51 . 337 148 Explosive 3201 | . . . 39 618 58 . 1401 1085 Electromagnetic 3559 | . . . 514 1359 188 . 1498 . Impact 271 | . . . . . . . 120 151 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Entropic 795 | . . . . . . . . 795 Highest Corruption 7 | . 2 . 3 7 7 . . . Average Corruption 4 | . 2 . 3 4 7 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . 2 . . 44 22 . . . Message Errors 9 | . . . . 8 1 . . . Matter Fused 17 | . . . . 11 6 . . . Heat Flow Errors 10 | . . . . 5 5 . . . Energy Discharges 8 | . . . . 7 1 . . . Parts Rejected 1 | . . . . 1 . . . . Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 8 | . 1 . . 5 2 . . . Data Loss (major) 6 | . . . . 3 3 . . . Misfires 3 | . . . . 2 1 . . . Alerts 4 | . 1 . . 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 346 | . . . 28 22 4 . 135 157 Projectiles 43 | . . . 28 15 . . . . Explosions 231 | . . . . 7 4 . 75 145 Melee 72 | . . . . . . . 60 12 Knockbacks 3 | . . . . 2 . . 1 . Impact 2 | . . . . 1 . . 1 . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 817 | . 2 . 49 62 123 . 99 482 Shots 15 | . . . 1 2 3 . 2 7 Rammed 14 | . 1 . . 12 . . . 1 Targets Rammed 15 | . 1 . . 13 . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 402 | . 398 402 207 394 200 . 315 144 Average Temperature 115 | . 131 154 68 121 69 . 89 63 Received Heat Transfer 1854 | . 222 141 198 702 . . 384 207 Effects 17 | . 9 . . 8 . . . . Shutdowns 3 | . 1 . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . 5 . . . . . . . Matter Decay 3 | . 2 . . 1 . . . . Short Circuit 3 | . 1 . . 2 . . . . Damage (minor) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 10 | . . . 3 2 . . 4 1 Combat Hostiles 9 | . . . 3 2 . . 3 1 Parts Fried 19 | . . . 1 8 . . 10 . Impact Corruptions 3 | . . . . . . . 1 2 Robots Melted 2 | . 1 1 . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . Parts Melted 11 | . 5 4 . 2 . . . . Heat Transferred 6509 | . 1480 1073 161 3223 100 . 250 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . 1 5 2 . 3 . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Peak Influence 1024 | . 357 359 299 1024 416 . 657 855 Initial 386 | . . 150 151 126 386 . . 321 Average 439 | . 175 230 228 590 369 . 313 645 Maximum Alert Level 3 | . 1 1 1 3 2 . 2 3 Low Security (%) 18 | . 68 35 42 4 . . 32 . Level 1 36 | . 31 64 57 34 32 . 36 22 Level 2 26 | . . . . 25 67 . 31 24 Level 3 18 | . . . . 35 . . . 53 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 2 . 1 9 . . 11 10 Investigation 12 | . . . . 6 . . 4 2 Extermination . | . . . . . . . . . Reinforcement 12 | . 2 . 1 2 . . 3 4 Assault 3 | . . . . . . . 1 2 Garrison 6 | . . . . 1 . . 3 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Distress Signals 6 | . 3 . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 22 7 5 51 . . 31 20 Peak Tracking Total 7 | . 7 2 2 6 . . 5 7 Tactical Retreats 4 | . 2 . . . . . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Traps Triggered 10 | . . . . 7 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . . 1 2 Triggered 1 | . . . . . . . 1 . Most Traps Carried 3 | . . . . . . 3 3 2 Objects Rigged 1 | . . . . . . . 1 . Exploded 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Disabled 23 | . . 2 . 10 1 . 7 3 Max in Single Turn 3 | . . 2 . 2 1 . 3 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Accessed 30 | . 1 3 . 10 2 5 7 2 Terminals 15 | . . 3 . 6 1 . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . 1 . . 2 . . . 1 Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 99 | . 1 8 . 37 5 12 31 5 Successful 56 | . 1 6 . 14 3 12 20 . Failed 43 | . . 2 . 23 2 . 11 5 Catastrophic 8 | . . . . 4 1 . 2 1 Database Lockouts . | . . . . . . . . . Manual 28 | . . 6 . 8 2 . 12 . Terminals 54 | . . 8 . 21 3 . 22 . Fabricators 9 | . . . . . . . 9 . Repair Stations 13 | . 1 . . 10 . . . 2 Recycling Units 7 | . . . . 5 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 3 Terminal Hacks 28 | . . 3 . 4 . 12 9 . Record 12 | . . 1 . . . 11 . . Part Schematic 4 | . . . . 1 . . 3 . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . Alert Level 4 | . . . . 1 . . 3 . Locate Traps 1 | . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . 4 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . 1 . . 6 . . . . Scan Component 3 | . . . . 3 . . . . Repair 3 | . . . . 3 . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . Report Inventory 2 | . . . . 1 1 . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 13 | . . 3 . 1 2 . 7 . Terminals 9 | . . 3 . 1 1 . 4 . Botnet 6 | . . 3 . 1 . . 2 . Detonate 1 | . . . . . . . 1 . Disrupt 1 | . . . . . . . 1 . Sabotage 1 | . . . . . 1 . . . Fabricators 3 | . . . . . . . 3 . Prioritize 2 | . . . . . . . 2 . Fabnet 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Tunnel 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 22 | . . 3 . 9 1 . 7 2 Full Trace Events 16 | . . 1 . 9 . . 4 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . 3 . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 26 | . . . . . . . 26 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired 3 | . . . . 3 . . . . Time 136 | . . . . 136 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 1 1 . . Highest-Rated Group 173 | . . . . 173 13 13 . . Highest-Rated Ally 29 | . . . . 29 13 13 . . Total Orders . | . . . . . . . . . Ally Attacks 76 | . . . . 76 . . . . Total Damage 1018 | . . . . 1018 . . . . Kills 7 | . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Turns Passed 5810 | . 362 281 279 1859 546 1390 766 327 Spaces Moved 3265 | 1 159 198 181 788 334 892 506 206 Core 93 | . . . . 5 . . . 88 Treads 1312 | . . . . 715 250 347 . . Legs 83 | 1 82 . . . . . . . Wheels 1727 | . 77 198 181 68 84 545 506 68 Hover 44 | . . . . . . . . 44 Flight 6 | . . . . . . . . 6 Fastest Speed 48 | 120 90 86 86 110 115 86 100 48 Average Speed 136 | 120 125 89 95 159 148 152 108 115 Slowest Speed 650 | 120 190 90 125 650 160 240 130 300 Overloaded Moves 3 | . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 36 26 11 94 47 62 19 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 1 2 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . 10 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 283 | . . 23 15 66 18 . 92 69 Melee . | . . . . . . . . . Projectile 3 | . . . . 3 . . . . AOE 280 | . . 23 15 63 18 . 92 69 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total 4087 | . 229 255 266 1157 369 924 619 268 Wait 247 | . 3 13 52 136 12 7 15 9 Move 3257 | . 158 197 180 787 333 891 505 206 Hop . | . . . . . . . . . Pick Up 45 | . 2 6 7 11 3 7 7 2 Fast Attach 61 | . 2 5 4 28 3 3 5 11 Attach 22 | . 1 2 3 7 . . 4 5 Detach 14 | . 1 . 1 5 . . 1 6 Swap 68 | . 4 2 5 30 5 6 14 2 Drop 54 | . 3 4 4 14 6 10 7 6 Fire 284 | . 54 26 10 118 7 . 55 14 Melee 9 | . . . . . . . 5 4 Ram 3 | . 1 . . 1 . . . 1 Kick . | . . . . . . . . . Crush 12 | . . . . 12 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . . . . 1 2 Miscellaneous 8 | . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 540 | -9/Materials | Lost 3 parts (3w) 562 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Discovered new exit (range 16) 644 | -9/Materials | Entered another Materials area 644 | -8/Materials | Evolved 2 slots: Utility x2 826 | -8/Materials | Lost 3 parts (1n2u) 879 | -8/Materials | Discovered new exit (range 4) 923 | -8/Materials | Entered Storage 934 | -8/Storage | Lost 3 parts (1n2w) 1097 | -8/Storage | Lost 4 parts (2p1n1w) 1453 | -8/Storage | Build established: Scavenger-Gunner 1519 | -8/Storage | Repaired Imp. EM Pulse Cannon 1551 | -8/Storage | Repaired Imp. Ion Engine 1613 | -8/Storage | Repaired Enh. Autogun 1920 | -8/Storage | Discovered new exit (range 16) 1954 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1963 | -8/Storage | Garrison activated, responded to threat 1991 | -8/Storage | Core integrity fell below 50% 2019 | -8/Storage | Lost 9 allies 2631 | -8/Storage | Build established: Tank 2772 | -8/Storage | Used back door to open Recycling access 2772 | -8/Storage | Discovered new exit (range 5) 2782 | -8/Storage | Entered Recycling 2782 | -8/Recycling | Accompanied by 1 ally 2972 | -8/Recycling | Discovered new exit (range 7) 3289 | -8/Recycling | Scanned before Scraplab entrance 3309 | -8/Recycling | Entered Scraplab 3318 | -8/Recycling | Discovered new exit (range 2) 3328 | -8/Recycling | Entered Scraptown 3328 | -8/Scraptown | Accompanied by 1 ally 3328 | -8/Scraptown | System corruption cleaned by C-Scrubber 3559 | -8/Scraptown | Build established: Hacker-Gunner 3617 | -8/Scraptown | Visited CR-KLE's Repair Center 3634 | -8/Scraptown | CR-KLE repaired 7 parts 3713 | -8/Scraptown | Visited Symbiants 3759 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3800 | -8/Scraptown | Visited Fellowship of the Rings 3898 | -8/Scraptown | Visited UFD Registry 3898 | -8/Scraptown | Registered with UFD as "Pipeninja" 3934 | -8/Scraptown | Visited Cyclists 3953 | -8/Scraptown | Entered Cyclist Reading Room 3961 | -8/Scraptown | Learned location of Zion (-6) 4042 | -8/Scraptown | Visited Assassins FH 4066 | -8/Scraptown | Visited Bundlers 4292 | -8/Scraptown | Visited Science Guys 4360 | -8/Scraptown | Visited Chapter 10 4369 | -8/Scraptown | Visited Research Penetration Think Tank 4390 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4398 | -8/Scraptown | Found DCF Scrap (28 items) 4479 | -8/Scraptown | Visited Junk Repository 4713 | -8/Scraptown | Discovered new exit (range 3) 4718 | -8/Scraptown | Entered Factory 4718 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5256 | -6/Factory | Fabricated Tesla Rifle (x2) 5310 | -6/Factory | Identified exit to Factory 5418 | -6/Factory | First assault squad dispatched 5484 | -6/Factory | Entered another Factory area 5484 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5666 | -5/Factory | Destroyed 8 combat bots 5670 | -5/Factory | Lost 11 parts (1p4n3u3w) 5681 | -5/Factory | Core integrity fell below 50% 5690 | -5/Factory | Core integrity fell below 20% 5705 | -5/Factory | Lost 3 parts (2n1u) 5784 | -5/Factory | First assault squad dispatched 5811 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05689_ Construction Platform disabled. 05690_ H-71 Marshal destroyed. 05694_ Acquired Shock Maul. 05696_ Acquired 60 matter. 05706_ U-05 Engineer lays Concrete. 05711_ Acquired Unknown Ballistic Gun. 05711_ Identified Hyp. Coil Gun. 05717_ Acquired Prototype Reactor. 05717_ Identified Fusion Reactor. 05731_ Connecting with Repair Station... 05731_ ALERT: Suspicious activity at Repair Station F005. Dispatching Investigation squad. 05784_ ALERT: Significant disruption in Zone 2A, assault force dispatched. 05788_ Dropped Point Defense System. 05795_ HV Slug penetrates Wall. 05806_ HV Slug penetrates R-10 Processor. 05806_ HV Slug penetrates T-07 Excavator. 05808_ HV Slug penetrates S-27 Virus. 05810_ S-27 Virus suffers critical hit (Destroy). 05810_ Destroyed Autogun. Map ----- +----------------------------------------------------+ | ??????????????###########???? ??###""" """ | | ??????????????# ! #?????? ?????##" | | ??????????????# """" #########+########"" %! [ | | ??????????????# ""R"" # | | ??????????????# "" "" # ^ | | ??????????????# # | | ??????????????# + | | ??????????????# ] # ^^ | | ??????????????#*] # #############" | | ??????????????########### #???????????## | | ????????????????????????# #????????????####### | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #???#######????????? | | ????????????????????????# #?? ?????????? | | ????????????????????????#! #?? ! ! ??????????? | | ?????????????????"??????# #? ???????????? | | ?????????????????"""????# #? """ "??????????? | | ?????????????????"""" ??# # """ "??????????? | | ???????????????"""""" # # """ """????????? | | ???????????# + + #?????? | | ???????????# # # """ """????????? | | ?????????????############ # """ "??????????? | | ?????????? ######T # #? """ "??????????? | | ?????????? #? ???????????? | | ?????????? ! @ #?? ??????????? | | ??????????s R #??######??????????? | | ?????????? #??????????????????? | | ???????????s s #??????????????????? | | ??????????? ###############??????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Pulse Cannon | -8/Storage | Hacked Tesla Rifle | -6/Factory | Hacked KE Penetrator | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostSuperquantumMount Manual? 0 Play Time 00:40:44 Cumulative 873.3 hours Start 2024.08.18 @ 16:35:16 End 2024.08.18 @ 17:14:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1052 Rogue 773 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 76 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda4b0a0-8c1f-45d2-8d91-61ee06b3c96d