Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 16:37:08 Player: mewcatx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2099) 2099 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7574 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 34/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Structural Scanner 0b10 Alert Chip Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Signal Interpreter Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Grenade Launcher Ripper > --- INVENTORY -------- Light Deuterium Engine Hacking Suite Mini Assault Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 2 . . . . Utility 2 | . . . 1 . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 119 | 6 13 2 31 3 . . 19 13 9 3 10 10 Power 8 | 1 1 . 2 1 . . . 1 . . 1 1 Engine 6 | 1 1 . 1 1 . . . . . . 1 1 Core 2 | . . . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 5 . 8 . . . 5 5 1 . 1 1 Treads 18 | 2 5 . 7 . . . 4 . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . . . 1 5 1 . 1 1 Flight 1 | . . . 1 . . . . . . . . . Utility 33 | 1 2 . 3 1 . . 5 3 5 1 7 5 Device 17 | . 1 . 2 . . . 2 2 3 1 6 . Storage 3 | 1 1 . . . . . . . . . 1 . Processor 2 | . . . . . . . . 1 1 . . . Hackware 6 | . . . 1 . . . 1 . . . . 4 Protection 5 | . . . . 1 . . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 5 2 18 1 . . 9 4 3 2 1 3 Energy Gun 3 | 1 . . . . . . 2 . . . . . Energy Cannon 9 | . 1 . 5 . . . 2 1 . . . . Ballistic Gun 15 | 1 3 1 7 . . . 2 1 . . . . Ballistic Cannon 8 | . 1 . 2 . . . . 2 1 . . 2 Launcher 6 | . . 1 2 1 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . 2 . . . 3 . 1 . . . Slashing Weapon 3 | . . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 2 2 . . 1 . Parts Lost 20 | . . . 2 . . . 1 . 1 . . 16 Power 2 | . . . . . . . . . . . . 2 Propulsion 8 | . . . 1 . . . . . . . . 7 Utility 6 | . . . . . . . 1 . 1 . . 4 Weapon 4 | . . . 1 . . . . . . . . 3 Highest Loss Streak 9 | . . . 1 . . . 1 . 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 100 100 99 100 99 100 99 70 Engine 8 | . 14 14 6 11 11 11 9 . . . 5 5 Core 2 | . . . 4 . . . . 6 7 7 1 . Treads 24 | . 27 28 31 33 33 33 35 . . . . . Hover 9 | . . . . . . . . 46 46 46 46 22 Device 10 | . 13 14 16 . . . 7 7 5 1 6 . Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 7 Hackware 6 | . . . 5 11 11 11 11 15 8 7 7 6 Protection 3 | . . . . 11 11 11 7 . 7 5 . 4 Energy Cannon 5 | . 2 . 8 11 11 11 8 . . . . . Ballistic Gun 8 | . 16 23 9 4 . . 4 2 7 . . . Ballistic Cannon 2 | . 5 . 1 . . . . 4 . . . 6 Launcher 2 | . . 4 . 6 11 11 . . . 6 7 2 Impact Weapon 1 | . . . 1 . . . 4 7 5 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 11 29 31 35 42 42 42 43 40 43 40 33 40 Greatest Support 91 | 40 40 40 66 66 66 66 91 48 48 48 48 40 Greatest Overweight (x) 11 | . . . . . . . . . 1 . . 11 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 14 14 Most Carried 15 | 4 12 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 12 14 15 14 15 14 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 14 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2291 | 220 640 51 531 60 . . 207 55 295 60 96 76 Remotely . | . . . . . . . . . . . . . Salvage Created 2157 | . 429 60 879 129 . . 323 55 111 . . 171 Parts 160 | . 37 17 71 7 . . 16 3 4 . . 5 Haulers Intercepted 2 | . 2 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 3 . . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 12 3 24 5 . . 6 . 3 . . 7 Melee 2 | . . . 1 . . . . . . . . 1 Guns 10 | . 3 . 4 . . . 2 . 1 . . . Cannons 36 | . 9 . 14 3 . . 4 . 2 . . 4 AOE 12 | . . 3 5 2 . . . . . . . 2 Classes Destroyed 9 | . 7 . 1 1 . . . . . . . . Worker 3 | . 1 1 1 . . . . . . . . . Builder 7 | . 4 2 . . . . . 1 . . . . Hauler 2 | . 2 . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . Watcher 4 | . 2 . 1 . . . . 1 . . . . Swarmer 23 | . 6 3 7 3 . . . . 1 . . 3 Grunt 25 | . 6 . 11 1 . . 3 . 1 . . 3 Brawler 1 | . . . . 1 . . . . . . . . Sentry 11 | . . . 6 . . . 3 . 1 . . 1 Best Kill Streak 6 | . 4 5 6 5 . . 3 1 3 . . 2 Combat Bots Only 5 | . 3 3 5 5 . . 3 . 3 . . 2 Max Kills in Single Turn 3 | . 1 3 2 2 . . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 2 1 . . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 387 | . 53 2 81 12 . . 31 . 56 9 . 143 Missed 103 | . 14 . 19 3 . . 10 . 19 5 . 33 Damage Taken 4259 | . 477 18 813 88 . . 322 . 354 28 . 2159 Core 953 | . 79 . 135 . . . 30 . 36 . . 673 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 116 | . 116 . . . . . . . . . . . Core Remaining (%) 82 | 100 . 68 . . . 66 94 . . . . . Volleys Fired 202 | . 64 7 54 8 . . 19 2 11 2 . 35 Largest 2 | . 2 2 2 2 . . 2 1 2 1 . 2 Hottest 96 | . 95 50 95 90 . . 83 23 71 30 . 96 Shots Fired 363 | . 126 14 99 15 . . 38 2 22 2 . 45 Gun 150 | . 57 12 44 5 . . 19 2 11 . . . Cannon 197 | . 69 . 49 8 . . 19 . 11 . . 41 Launcher 16 | . . 2 6 2 . . . . . 2 . 4 Special . | . . . . . . . . . . . . . Kinetic 230 | . 78 12 51 5 . . 19 2 22 . . 41 Thermal 117 | . 48 . 42 8 . . 19 . . . . . Explosive 16 | . . 2 6 2 . . . . . 2 . 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | . 12 9 18 6 . . 9 4 6 . . 9 Robot Miss Streak 3 | . 3 3 3 2 . . 2 . 3 . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 230 | . 83 6 61 7 . . 28 3 12 . . 30 Core Hits 115 | . 31 6 38 6 . . 13 2 6 . . 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 8 | . 6 . . . . . . . 1 . . 1 Burn 2 | . 2 . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 Blast 5 | . 4 . . . . . . . 1 . . . Melee Attacks 58 | . . . 11 . . . 22 20 2 1 . 2 Impact 54 | . . . 11 . . . 22 20 1 . . . Slashing 4 | . . . . . . . . . 1 1 . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5087 | . 1289 233 1442 196 . . 545 125 259 . . 998 Guns 1282 | . 448 60 413 43 . . 199 30 89 . . . Cannons 2916 | . 838 . 660 96 . . 346 . 170 . . 806 Explosions 626 | . . 173 280 57 . . . . . . . 116 Melee 260 | . . . 89 . . . . 95 . . . 76 Ramming 3 | . 3 . . . . . . . . . . . Kinetic 2751 | . 868 60 486 43 . . 199 30 259 . . 806 Thermal 1447 | . 418 . 587 96 . . 346 . . . . . Explosive 626 | . . 173 280 57 . . . . . . . 116 Electromagnetic . | . . . . . . . . . . . . . Impact 184 | . . . 89 . . . . 95 . . . . Slashing 76 | . . . . . . . . . . . . 76 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 4 4 . . . . . . . . . 6 Average Corruption 4 | . 3 4 . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . 23 4 . . . . . . . . . . Message Errors 10 | . 6 4 . . . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . . . . Heat Flow Errors 3 | . 3 . . . . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . Parts Rejected 2 | . 2 . . . . . . . . . . . Data Loss (minor) 7 | . 7 . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 121 | . . . 14 . . . . 75 . . . 32 Projectiles 40 | . . . 14 . . . . . . . . 26 Explosions 6 | . . . . . . . . . . . . 6 Melee 75 | . . . . . . . . 75 . . . . Knockbacks 12 | . 7 . . . . . . . 1 . . 4 Impact . | . . . . . . . . . . . . . Kinetic 11 | . 6 . . . . . . . 1 . . 4 Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 99 | . . . 28 . . . . . . . . 71 Shots 3 | . . . 1 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 326 | . 261 . 72 135 . . 306 . 300 78 . 326 Average Temperature 62 | . 30 . 26 74 . . 141 . 56 41 . 119 Received Heat Transfer 1359 | . 165 . 300 30 . . 144 . 126 6 . 588 Effects 6 | . . . . . . . 1 . 2 . . 3 Energy Bleed 3 | . . . . . . . 1 . 1 . . 1 Interference 3 | . . . . . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 3034 | . 1258 . 1073 148 . . 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 235 | . 200 128 235 214 . . 185 72 . . . . Initial 81 | . . 25 49 81 . . . . . . . . Average 61 | . 46 103 100 168 . . 39 26 . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . . . . . Low Security (%) 93 | 100 99 100 85 41 . 100 100 100 . . . . Level 1 6 | . . . 14 58 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 2 1 . . . 1 Investigation 3 | . . . . . . . 2 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 3 . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 34 3 42 5 . . 7 4 6 1 . 16 Peak Tracking Total 9 | . 5 3 7 3 . . 5 2 4 1 . 9 Tactical Retreats 9 | . 2 . 2 . . . . . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 5 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 8 | . 4 . 4 . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 30 | . 9 . 8 . 3 . 4 5 1 . . . Terminals 18 | . 6 . 6 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 90 | . 28 . 21 . 13 . 14 13 1 . . . Successful 55 | . 15 . 12 . 13 . 9 5 1 . . . Failed 35 | . 13 . 9 . . . 5 8 . . . . Catastrophic 6 | . 3 . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . 14 . 12 . 1 . 12 11 . . 1 . Terminals 57 | . 18 . 17 . . . 13 9 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . . . . . Recycling Units 10 | . 4 . 2 . . . 1 3 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 37 | . 7 . 7 . 13 . 8 1 1 . . . Record 13 | . . . . . 12 . . 1 . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . Robot Analysis 4 | . 3 . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . Unreport Threat 4 | . . . 2 . . . 2 . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 4 . 2 . . . 1 3 . . . . Terminals 5 | . 2 . 1 . . . . 2 . . . . Assimilate 2 | . . . 1 . . . . 1 . . . . Botnet 3 | . 2 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . Mask 5 | . 2 . 1 . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 7 . 6 . . . 3 4 . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 2 | . . . 1 . . . . 1 . . . . Largest Group 1 | . . . 1 . . . . 1 1 . . . Highest-Rated Group 26 | . . . 10 . . . . 26 26 . . . Highest-Rated Ally 26 | . . . 10 . . . . 26 26 . . . Total Orders 8 | . . . 6 . . . . 2 . . . . STAY 4 | . . . 3 . . . . 1 . . . . FOLLOW 4 | . . . 3 . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 3 . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9264 | 86 2348 131 2267 163 442 472 1280 452 574 183 594 272 Spaces Moved 7678 | 48 1231 66 1187 85 275 296 519 703 1195 485 1337 251 Core 10 | 2 . . . . . . . . . . . 8 Treads 3705 | 46 1231 66 1187 85 275 296 519 . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 3963 | . . . . . . . . 703 1195 485 1337 243 Flight . | . . . . . . . . . . . . . Fastest Speed 35 | 50 160 160 160 160 160 160 156 35 35 35 35 40 Average Speed 96 | 155 160 160 160 160 160 160 157 39 36 35 36 64 Slowest Speed 600 | 160 160 160 160 160 160 160 160 40 100 35 40 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 98 15 66 22 62 62 34 11 92 71 88 30 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . 1 2 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . . . . . 4 2 5 . Spaces Dug 63 | . . 10 5 . . . 17 16 2 13 . . Terrain Destroyed 167 | . . 18 49 20 . . 18 16 5 13 . 28 Melee 41 | . . . 5 . . . 17 16 2 1 . . Projectile 11 | . . . . 3 . . 1 . 3 . . 4 AOE 115 | . . 18 44 17 . . . . . 12 . 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 9038 | 57 1485 78 1440 96 278 295 904 845 1307 493 1448 312 Wait 816 | . 162 2 106 . . . 298 80 82 . 76 10 Move 7664 | 47 1230 65 1186 84 274 295 518 702 1194 484 1334 251 Hop 1 | . . . . . . . . . . . 1 . Pick Up 84 | 4 9 2 24 . 2 . 11 13 4 1 14 . Fast Attach 45 | 6 7 . 9 1 . . 9 4 2 1 6 . Attach 26 | . . . 6 . . . 2 6 1 . 4 7 Detach 2 | . . . . . . . . . . . 2 . Swap 48 | . 6 2 16 2 . . 8 3 6 2 . 3 Drop 91 | . 6 . 28 1 2 . 17 15 5 2 11 4 Fire 202 | . 64 7 54 8 . . 19 2 11 2 . 35 Melee 58 | . . . 11 . . . 22 20 2 1 . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Discovered new exit (range 14) 1450 | -10/Materials | Discovered new exit (range 16) 1833 | -10/Materials | Repaired Lgt. Treads 1860 | -10/Materials | Repaired Lgt. Treads 2018 | -10/Materials | Discovered new exit (range 7) 2435 | -10/Materials | Entered Mines 2461 | -10/Mines | Discovered new exit (range 14) 2566 | -10/Mines | Received a Mining Laser from a helpful Derelict 2566 | -10/Mines | Entered Materials 2566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3438 | -9/Materials | Discovered new exit (range 7) 3555 | -9/Materials | Discovered new exit (range 10) 3655 | -9/Materials | Build established: Scavenger-Mutant 3792 | -9/Materials | Identified exit to Mines 3792 | -9/Materials | Identified exit to Storage 4572 | -9/Materials | Discovered new exit (range 5) 4833 | -9/Materials | Entered Mines 4846 | -9/Mines | Found a hidden stash of uninstalled traps 4989 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4989 | -9/Mines | Discovered new exit (range 5) 4996 | -9/Mines | Entered Exiles 5033 | -9/Exiles | Met 8R-AWN 5062 | -9/Exiles | Met EX-HEX 5110 | -9/Exiles | Met EX-BIN 5128 | -9/Exiles | Aligned with FarCom system 5129 | -9/Exiles | Given EX-Vault access code 5212 | -9/Exiles | Opened EX-Vault 5226 | -9/Exiles | Found 0b10 Alert Chip 5259 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5305 | -9/Exiles | Met EX-DEC 5318 | -9/Exiles | Learned location of Zion (-7) 5419 | -9/Exiles | Discovered new exit (range 14) 5438 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5438 | -9/Exiles | Entered Mines 5890 | -8/Mines | Discovered new exit (range 14) 5910 | -8/Mines | Entered Materials 5910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7156 | -8/Materials | Discovered new exit (range 15) 7190 | -8/Materials | Entered Factory 7190 | -7/Factory | Evolved 2 slots: Propulsion x2 7234 | -7/Factory | Discovered new exit (range 15) 7285 | -7/Factory | Identified exit to Lower Caves 7518 | -7/Factory | Build established: Hacker-Mutant 7642 | -7/Factory | Entered Lower Caves 7642 | -7/Lower Caves | Accompanied by 1 ally 7735 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8039 | -7/Lower Caves | Build established: Mutant 8203 | -7/Lower Caves | Discovered new exit (range 9) 8215 | -7/Lower Caves | Identified exit to Lower Caves 8216 | -7/Lower Caves | Entered another Lower Caves area 8236 | -7/Lower Caves | Discovered new exit (range 13) 8242 | -7/Lower Caves | Identified exit to Factory 8251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8374 | -7/Lower Caves | Identified exit to Zion 8387 | -7/Lower Caves | Encountered a Warlord checkpoint 8399 | -7/Lower Caves | Entered Zion 8405 | -7/Zion | Given the Hacking Drone Bay 8488 | -7/Zion | Found CR-A16's Pointy Stick 8668 | -7/Zion | Learned Factory terminal intel 8685 | -7/Zion | Found Prototype Device 8695 | -7/Zion | Identified Bomb Factory No. 2 8726 | -7/Zion | Received a visual enhancement algorithm 8841 | -7/Zion | Rebuked by Imprinter 8946 | -7/Zion | Discovered new exit (range 15) 8993 | -7/Zion | Identified exit to Proximity Caves 8993 | -7/Zion | Entered Proximity Caves 9027 | -6/Proximity Caves | Spotted B-75 Beast 9083 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9192 | -6/Proximity Caves | Lost 9 parts (1p7n1u) 9229 | -6/Proximity Caves | Core integrity fell below 50% 9250 | -6/Proximity Caves | Core integrity fell below 20% 9265 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09238_ Carbon-fiber Leg fries itself beyond repair. 09244_ Destroyed Adv. Heat Sink. 09248_ G-67 Veteran destroyed. 09256_ M-28 Smith repairs G-50 Soldier. 09258_ Mni. Assault Cannon destroyed. 09258_ M-28 Smith repairs Lgt. Angular Momentum Engine. 09258_ Discarded Imp. Signal Interpreter. 09259_ Hacking Suite destroyed. 09259_ System corrupted by crushing effect (+3). 09259_ System corrupted by crushing effect (+2). 09259_ Knocked back. 09260_ Acquired 7 matter. 09263_ Dropped Bomb Factory No. 2. 09263_ Dropped Adv. ECM Suite. 09264_ Hacking Suite destroyed. 09264_ System corrupted by crushing effect (+1). 09264_ Dropped Lrg. Storage Unit. 09264_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####?????########??????? | | ??##???????????????###???###################?##### | | ?## ####???????????# ###?### ###### ######### | | ## ##???????#### #### ##### ## | | # ##??????# ### # | | ##????## ####?### ### # | | #???## #???### ### # | | # #??## ## ##??## ## ## | | # #??## ## #??## ### ###### ### | | ?# ##?# #???## ??## ####### #### | | ## ### #####% ##???## #######??## #### | | # ## # "#g;;##### ####????## ##?# | | # # # + "#mb% #??????###### ##?# | | ### #### "#%g!@ #?????## ## ##?# | | ??# #??? "#b#!###########??# # #### | | ??## #???? #% ## ## #### # | | ???## #???? #% ## | | ##??### ####+### #### % #### | | # ##### #?## ##??? | | # #?# ##??? | | # % ### ##???? | | ## ###?# ## ##???? | | ###### ##???# ### #????? | | ## ### #; ##????## ######? ????? | | # # #??????####?????? #???? | | ## # % ##?????????????? #???? | | ?# # ###???????????? ???? | | ?## # #" ##??????????? ???? | | ??# # # % "" #?????????? ???? | | ??# #### ## #" ###???????? ???? | | ??##???# ##?### ## ##??????? ???? | | ???????##?????# ### ###???? ??? | | ??????????????###### ### ##???? ??? | | ??????????????????# #?# #???? ??? | | ?????????????????# ## ## #### ? | | ????????????????# ## ### ####???? | | ????????????????## ## ##?## #??????? | | ?????????????????## ##???# ### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 58 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingCoilAmplifier Manual? 0 Play Time 01:27:03 Cumulative 26.9 hours Start 2024.05.12 @ 15:07:24 End 2024.05.12 @ 16:37:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bc5479d6-b81a-4b80-9f8b-a39e76f5509a