Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 12:36:47 Player: TheTravelingGuy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2311) 2311 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5756 Bonus ------- None Cogmind --------- Core Integrity 730/850 Matter 288/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (5) ------- Scythe Scythe Scythe > --- INVENTORY (20) --- VTOL Module Compact Matter Pod (150) Authchip [R/NC] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Storage] Authchip [Weapon] Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Axe Axe Greatsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Medium Matter Pod Compact Matter Pod Melee Analysis Suite Light Armor Plating Hacking Suite Scythe Scythe Scythe Scythe Axe Axe Greatsword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Axe Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 2 | . . 1 . 1 . Weapon 3 | . . . 1 1 1 Parts Attached 91 | 6 4 32 15 31 3 Power 8 | 1 1 1 1 4 . Engine 3 | 1 . 1 . 1 . Core 5 | . 1 . 1 3 . Reactor . | . . . . . . Propulsion 37 | 2 1 12 11 9 2 Treads 12 | 1 1 6 4 . . Leg 21 | 1 . 6 3 9 2 Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 5 . 11 1 Device 5 | . . 2 . 2 1 Storage 4 | 1 1 . . 2 . Processor 6 | . . 2 . 4 . Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 27 | 2 1 14 3 7 . Energy Gun 2 | . . 2 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 9 | 2 . 7 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 12 | . . 2 3 7 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 35 | . 1 4 3 20 7 Power 7 | . 1 . 1 4 1 Propulsion 11 | . . 2 2 4 3 Utility 10 | . . 1 . 7 2 Weapon 7 | . . 1 . 5 1 Highest Loss Streak 7 | . 1 2 3 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 85 92 97 93 80 Engine 4 | . 12 6 5 . 5 Core 4 | . 1 4 3 6 . Treads 10 | . 28 18 6 4 . Leg 18 | . . 14 20 25 27 Wheel 1 | . . . 7 . . Device 2 | . . 8 . 1 7 Storage 9 | . 14 11 9 7 6 Processor 10 | . . 6 18 12 6 Protection 2 | . . 1 . 5 . Ballistic Gun 5 | . 26 7 . . . Slashing Weapon 18 | . . 7 25 26 24 Peak Build Rating 51 | 6 9 23 42 51 47 Average Rating 31 | 4 6 17 31 46 41 On Entrance 20 | . 5 9 23 42 42 Naked Turns . | . . . . . . Heaviest Build 64 | 13 50 56 57 64 61 Greatest Support 112 | 3 40 66 112 112 100 Greatest Overweight (x) 20 | 4 1 1 2 20 1 Average Overweight (x) . | 3 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 5 17 20 20 20 9 Average Carried 15 | 3 7 17 18 16 7 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 17 20 20 9 9 Class Distribution -------------------- 52% | Gladiator 42% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1720 | 260 124 677 376 283 . Remotely . | . . . . . . Salvage Created 2941 | . 376 846 447 1251 21 Parts 175 | . 18 50 30 75 2 Haulers Intercepted 5 | . 1 1 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 5 16 8 23 1 Melee 32 | . . . 8 23 1 Guns 15 | . 3 12 . . . AOE 6 | . 2 4 . . . Classes Destroyed 13 | . 4 5 3 1 . Worker 2 | . . 1 . 1 . Builder 4 | . 1 . . 3 . Tunneler 2 | . . 2 . . . Hauler 5 | . 1 1 1 2 . Recycler 2 | . 2 . . . . Operator 1 | . . . 1 . . Watcher 4 | . . 2 . 2 . Swarmer 13 | . . . 1 11 1 Grunt 21 | . 5 11 4 1 . Duelist 3 | . . 2 . 1 . Sentry 10 | . . 3 1 6 . Hunter 3 | . . . 2 1 . Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 5 4 2 3 1 Combat Bots Only 3 | . 3 3 2 3 1 Max Kills in Single Turn 4 | . 4 3 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 2 . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 760 | . 38 95 55 503 69 Missed 271 | . 14 20 9 204 24 Damage Taken 6514 | . 334 1276 1011 3197 696 Core 1144 | . 74 207 160 583 120 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 70 48 70 16 . Volleys Fired 75 | . 21 54 . . . Largest 2 | . 2 2 . . . Hottest 90 | . 40 90 . . . Shots Fired 121 | . 33 88 . . . Gun 114 | . 31 83 . . . Cannon . | . . . . . . Launcher 7 | . 2 5 . . . Special . | . . . . . . Kinetic 88 | . 31 57 . . . Thermal . | . . . . . . Explosive 7 | . 2 5 . . . Electromagnetic 26 | . . 26 . . . Robot Hit Streak 12 | . 6 12 . . . Robot Miss Streak 3 | . 3 3 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 206 | . 22 66 17 96 5 Core Hits 99 | . 17 37 10 34 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 21 | . . . 3 17 1 Sever 21 | . . . 3 17 1 Melee Attacks 221 | . . 4 31 177 9 Impact . | . . . . . . Slashing 221 | . . 4 31 177 9 Piercing . | . . . . . . Sneak Attacks 11 | . . 2 2 7 . Combat Hostiles . | . . . . . . Follow-up Attacks 34 | . . . 2 29 3 Damage Inflicted 6720 | . 386 1343 811 4026 154 Guns 1058 | . 221 837 . . . Cannons . | . . . . . . Explosions 530 | . 165 365 . . . Melee 5132 | . . 141 811 4026 154 Ramming . | . . . . . . Kinetic 767 | . 221 546 . . . Thermal 112 | . . 112 . . . Explosive 418 | . 165 253 . . . Electromagnetic 291 | . . 291 . . . Impact . | . . . . . . Slashing 5132 | . . 141 811 4026 154 Piercing . | . . . . . . Highest Corruption 14 | . . . 14 11 . Average Corruption 9 | . . . 14 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 11 11 . Message Errors 6 | . . . 4 2 . Matter Fused 8 | . . . 3 5 . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Misdirections 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 248 | . . 71 . 170 7 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 248 | . . 71 . 170 7 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . 41 54 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 249 | . 18 . 249 242 . Average Temperature 86 | . 8 . 114 116 . Received Heat Transfer 999 | . 162 387 153 297 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 100 | . . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 368 | . 104 368 200 349 147 Initial 147 | . . 43 94 68 147 Average 157 | . 40 200 119 190 130 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 64 | 100 100 36 98 53 100 Level 1 35 | . . 63 1 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 2 10 . Investigation 4 | . 2 . 1 1 . Extermination 3 | . . . . 3 . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 7 18 10 44 3 Peak Tracking Total 5 | . 3 4 3 5 3 Tactical Retreats 7 | . . . . 7 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 5 5 4 . Terminals 10 | . 2 3 3 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . 2 1 1 . Garrison Access . | . . . . . . Total Hacks 50 | . 8 19 11 12 . Successful 31 | . 6 12 5 8 . Failed 19 | . 2 7 6 4 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 25 | . 7 9 5 4 . Terminals 24 | . 8 8 5 3 . Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers 20 | . . 11 3 6 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 1 1 1 . Open DSF 1 | . . . . 1 . Level Access Points 2 | . 1 . 1 . . Maintenance Status 2 | . 1 1 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 15 | . . 8 2 5 . Insert Component 7 | . . 4 1 2 . Analyze 8 | . . 4 1 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 3 . . . Terminals 5 | . 2 3 . . . Botnet 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 3 3 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 4 1 2 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 42 | . . . . 42 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed 7 | . . 4 1 2 . Part Schematics Acquired 7 | . . 4 1 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4640 | 119 544 1134 724 1957 162 Spaces Moved 2276 | 46 212 475 380 1058 105 Core 47 | 46 . . . 1 . Treads 686 | . 212 254 64 156 . Legs 1424 | . . 221 197 901 105 Wheels 119 | . . . 119 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 105 130 130 Average Speed 157 | 228 222 174 159 136 135 Slowest Speed 1050 | 250 240 240 260 1050 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . 1 2 . Exploration Rate (%) 22 | 5 32 38 29 29 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 55 | . . . 7 47 1 Terrain Destroyed 146 | . 11 80 7 47 1 Melee 55 | . . . 7 47 1 Projectile . | . . . . . . AOE 91 | . 11 80 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2936 | 62 254 703 465 1336 116 Wait 144 | . 2 60 2 80 . Move 2271 | 45 211 474 379 1057 105 Hop . | . . . . . . Pick Up 121 | 10 15 45 21 27 3 Fast Attach 3 | . . . 3 . . Attach 71 | 6 2 23 8 29 3 Detach 3 | 1 . 2 . . . Swap 17 | . 2 9 4 2 . Drop 72 | . 1 33 22 16 . Fire 75 | . 21 54 . . . Melee 159 | . . 3 26 125 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Discovered new exit (range 13) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -9/Materials | Discovered new exit (range 13) 1362 | -9/Materials | Core integrity fell below 50% 1597 | -9/Materials | Discovered new exit (range 5) 1714 | -9/Materials | Build established: Gladiator 1798 | -9/Materials | Entered another Materials area 1798 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2208 | -8/Materials | Crushed by falling debris 2208 | -8/Materials | System corruption reached 10% 2239 | -8/Materials | Lost 3 parts (1p2n) 2448 | -8/Materials | Identified exit to Factory 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -7/Factory | Identified exit to DSF 2911 | -7/Factory | Fabricated Imp. Titanium Leg? 3638 | -7/Factory | Lost 3 parts (1p1n1u) 4064 | -7/Factory | Crushed by falling debris 4084 | -7/Factory | Crushed by falling debris 4084 | -7/Factory | Core integrity fell below 50% 4084 | -7/Factory | System corruption reached 10% 4115 | -7/Factory | Lost 4 parts (1p3u) 4260 | -7/Factory | Garrison activated, responded to threat 4292 | -7/Factory | Lost 4 parts (1n1u2w) 4366 | -7/Factory | Build established: Mutant 4424 | -7/Factory | Core integrity fell below 20% 4459 | -7/Factory | Discovered new exit (range 16) 4479 | -7/Factory | Entered another Factory area 4479 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4641 | -6/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 04498_ K-01 Serf pushes H-66 Slayer. 04510_ Acquired Seismic Detector. 04564_ K-01 Serf collects debris. 04574_ ALERT: All DSF locations entering lockdown mode. 04579_ Imp. Titanium Leg destroyed. 04593_ Imp. Heat Sink destroyed. 04593_ Imp. Titanium Leg destroyed. 04598_ Seismic Detector destroyed. 04614_ Axe destroyed. 04617_ U-05 Engineer builds a Wall. 04626_ Scythe follow-up attack on S-27 Virus. 04628_ S-27 Virus destroyed. 04631_ Scythe follow-up attack on S-27 Virus. 04631_ Destroyed VTOL Module. 04631_ Imp. Deuterium Engine destroyed. 04634_ Acquired VTOL Module. 04636_ S-27 Virus Autogun severed. 04636_ Scythe follow-up attack on S-27 Virus. 04640_ Acquired Autogun. 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Matter Pod | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed MediumHelicalBoomstick Manual? 0 Play Time 00:42:28 Cumulative 14.3 hours Start 2024.11.24 @ 11:40:15 End 2024.11.24 @ 12:36:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e930d4b-8efe-4eb6-833f-8e8ee3b08ad9