Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 18:28:03 Player: Brananarchy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1827) 1827 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4208 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 32/300 Energy 98/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Carbon-fiber Leg Heat Sink Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Heat Sink Heat Sink ECM Suite Light Armor Plating Heavy Assault Rifle Improved Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 61 | 6 14 3 12 7 19 Power 5 | 1 2 . . . 2 Engine 4 | 1 1 . . . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 3 3 3 6 Treads 9 | . . . 2 3 4 Leg 11 | 2 3 3 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 5 . 2 3 7 Device 8 | 1 3 . . 1 3 Storage 1 | . 1 . . . . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 5 | . 1 . 1 1 2 Artifact . | . . . . . . Weapon 18 | 2 4 . 7 1 4 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 4 . 5 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 3 . 3 . 14 Power 3 | . . . 1 . 2 Propulsion 2 | . . . 1 . 1 Utility 6 | . 1 . . . 5 Weapon 9 | . 2 . 1 . 6 Highest Loss Streak 5 | . 2 . 3 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 99 85 87 88 Engine 5 | . 13 . . . 6 Core 1 | . . 14 2 . . Treads 9 | . . . 11 21 16 Leg 12 | . 28 27 7 . . Device 6 | . 10 . . 3 10 Storage 11 | . 13 14 11 11 8 Processor 7 | . . . 11 11 14 Protection 6 | . 1 14 11 7 6 Ballistic Gun 25 | . 27 28 27 33 19 Launcher 1 | . . . 2 . 4 Naked Turns 15 | . . . . . 15 Heaviest Build 41 | 7 29 28 32 32 41 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 2 | . 1 2 2 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 14 Most Carried 15 | 5 15 13 14 13 10 Average Carried 9 | 2 11 11 10 11 7 Final Capacity 15 | 5 15 15 15 15 5 Final Carried 12 | 5 12 11 12 10 5 Class Distribution -------------------- 43% | Mutant 29% | Gunner 12% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1501 | 276 114 103 275 147 586 Remotely . | . . . . . . Salvage Created 2025 | 33 358 42 456 348 788 Parts 141 | 4 26 4 36 21 50 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 48 | 1 11 1 11 7 17 Guns 41 | 1 11 1 8 7 13 AOE 7 | . . . 3 . 4 Classes Destroyed 8 | 1 2 . 2 . 3 Worker 1 | . . . . . 1 Builder 4 | . . . 1 . 3 Recycler 2 | . . . . . 2 Watcher 8 | . 3 . 1 1 3 Swarmer 12 | . 6 . . . 6 Grunt 25 | 1 5 1 7 4 7 Brawler 1 | . . . . . 1 Sentry 10 | . . . 4 3 3 Best Kill Streak 7 | 1 3 1 6 3 7 Combat Bots Only 4 | 1 3 1 4 3 3 Max Kills in Single Turn 4 | 1 1 1 4 1 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 386 | 4 113 8 55 46 160 Missed 103 | 1 33 4 13 15 37 Damage Taken 3872 | 32 863 61 587 381 1948 Core 946 | . 201 40 99 52 554 Absorbed by Shields . | . . . . . . Redirected to Shielding 45 | . 17 8 20 . . Regen/Repaired (Parts) 48 | . 48 . . . . Core Remaining (%) 55 | 100 . 3 . 62 . Volleys Fired 172 | 4 65 6 26 17 54 Largest 3 | 2 2 2 3 3 3 Hottest 82 | 40 40 40 80 69 82 Shots Fired 389 | 8 114 11 74 51 131 Gun 369 | 8 114 11 68 51 117 Cannon . | . . . . . . Launcher 20 | . . . 6 . 14 Special . | . . . . . . Kinetic 360 | 8 114 11 59 51 117 Thermal . | . . . . . . Explosive 20 | . . . 6 . 14 Electromagnetic 9 | . . . 9 . . Robot Hit Streak 14 | 2 8 2 9 14 9 Robot Miss Streak 5 | 2 4 2 2 2 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 . 3 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 243 | 4 62 6 54 38 79 Core Hits 129 | 2 31 4 29 15 48 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 Critical Strikes 3 | . 1 . 1 . 1 Destroy 3 | . 1 . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4284 | 43 558 52 886 610 2135 Guns 2910 | 43 558 52 535 610 1112 Cannons . | . . . . . . Explosions 1374 | . . . 351 . 1023 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2825 | 43 558 52 450 610 1112 Thermal 56 | . . . 56 . . Explosive 1318 | . . . 295 . 1023 Electromagnetic 85 | . . . 85 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 5 . . 4 Average Corruption 4 | . 4 5 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 22 11 . . 6 Message Errors 9 | . 7 1 . . 1 Matter Fused 9 | . 4 4 . . 1 Heat Flow Errors 5 | . 3 1 . . 1 Energy Discharges 7 | . 4 1 . . 2 Data Loss (minor) 4 | . 1 2 . . 1 Data Loss (major) 1 | . . 1 . . . Misfires 1 | . 1 . . . . Weapon Failures 3 | . 2 1 . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . . . 27 Projectiles . | . . . . . . Explosions 27 | . . . . . 27 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 265 | . . . 58 . 207 Shots 9 | . . . 3 . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | 6 231 178 52 27 192 Average Temperature 40 | 6 65 52 17 12 38 Received Heat Transfer 1611 | 18 315 36 231 111 900 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 491 | 20 139 49 356 302 491 Initial 127 | . 13 19 18 89 127 Average 158 | 4 59 25 176 194 298 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 63 | 100 100 100 55 51 17 Level 1 31 | . . . 44 48 64 Level 2 4 | . . . . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 1 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 7 | . . . 3 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | 1 16 1 12 13 30 Peak Tracking Total 6 | 1 3 1 4 4 6 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 5 | . 3 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 4 | . 2 . 2 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 15 | . 4 . 11 . . Successful 13 | . 4 . 9 . . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 1 . 6 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 4 . . Record 3 | . . . 3 . . Alert Level 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 3513 | 107 1093 272 694 373 974 Spaces Moved 1586 | 77 491 131 325 186 376 Core 18 | 18 . . . . . Treads 749 | . . . 199 186 364 Legs 819 | 59 491 131 126 . 12 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 160 120 Average Speed 180 | 103 183 190 182 160 198 Slowest Speed 260 | 120 190 260 260 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 7 63 36 23 38 42 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 175 | . . . 43 . 132 Melee . | . . . . . . Projectile . | . . . . . . AOE 175 | . . . 43 . 132 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1920 | 97 586 145 379 223 490 Wait 29 | . . . . 1 28 Move 1581 | 76 490 130 324 185 376 Hop . | . . . . . . Pick Up 49 | 11 13 2 10 5 8 Fast Attach 6 | . 1 1 2 1 1 Attach 26 | 6 4 . 5 . 11 Detach 4 | . . . . . 4 Swap 29 | . 9 2 5 6 7 Drop 24 | . 4 4 7 8 1 Fire 172 | 4 65 6 26 17 54 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired Aluminum Leg? 769 | -10/Materials | Discovered new exit (range 14) 809 | -10/Materials | Discovered new exit (range 14) 1111 | -10/Materials | Core integrity fell below 50% 1141 | -10/Materials | Core integrity fell below 20% 1201 | -10/Materials | Entered Mines 1286 | -10/Mines | Assembled infested the area 1466 | -10/Mines | Discovered new exit (range 3) 1473 | -10/Mines | Entered Materials 1473 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1668 | -9/Materials | Lost 3 parts (1p1n1w) 2151 | -9/Materials | Discovered new exit (range 9) 2167 | -9/Materials | Entered Storage 2356 | -9/Storage | Build established: Gunner 2512 | -9/Storage | Discovered new exit (range 15) 2540 | -9/Storage | Entered Materials 2540 | -8/Materials | Evolved 2 slots: Utility x2 3250 | -8/Materials | Lost 5 parts (1p2u2w) 3456 | -8/Materials | Lost 3 parts (1n2w) 3489 | -8/Materials | Core integrity fell below 50% 3507 | -8/Materials | Core integrity fell below 20% 3514 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hvy. Assault Rifle destroyed. Q67FVM/T EL# M=UWVR JP Lgt. Treads destroyed. Critical hit (Burn: +37). Acquired Imp. Carbon-fiber Leg. Acquired Adv. ECM Suite. Imp. Assault Rifle destroyed. Ion Engine destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-2). ECM Suite destroyed. Discarded Imp. Signal Interpreter. Dropped Lrg. Storage Unit. Critical hit (Burn: +37). K-01 Serf cleans the Material Processor. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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"""???????????????????#### # # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Let's See Who's Tougher One Hack Too Far Oops Part-time Mechanic Safety First Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed CorruptionSurgeSpecial Manual? 0 Play Time 00:53:43 Cumulative 0.8 hours Start 2024.06.29 @ 17:33:30 End 2024.06.29 @ 18:28:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: abea5956-43a6-4c82-a41e-afe132ecb46a