Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.05 @ 11:47:12 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (3140) 3140 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 6126 Bonus ------- High Alert Combat Kills 416 Cogmind --------- Core Integrity 468/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (183) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Shotgun Heavy Flail > --- INVENTORY (18) --- Improved Treads Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Shock Rifle Heavy Assault Rifle Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Improved Ion Engine Armored Treads Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 103 | 7 8 34 13 41 Power 10 | 1 3 2 . 4 Engine 10 | 1 3 2 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 1 10 . 7 Treads 20 | 2 1 10 . 7 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 1 9 3 8 Device 7 | . . 3 2 2 Storage 6 | 2 1 3 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 9 | . . 2 1 6 Artifact . | . . . . . Weapon 50 | 2 3 13 10 22 Energy Gun 7 | . . 4 . 3 Energy Cannon . | . . . . . Ballistic Gun 31 | 2 3 9 6 11 Ballistic Cannon . | . . . . . Launcher 10 | . . . 4 6 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 7 | . . 3 . 4 Power 3 | . . 1 . 2 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 3 | . . 1 . 2 Highest Loss Streak 3 | . . 3 . 1 Average Slot Usage (%) 99 | . 99 99 100 99 Engine 10 | . 14 10 11 9 Treads 24 | . 27 22 22 27 Device 5 | . . 5 2 9 Storage 21 | . 28 22 22 18 Protection 6 | . . 5 8 8 Energy Gun 2 | . . 2 . 4 Ballistic Gun 26 | . 27 30 30 21 Naked Turns . | . . . . . Heaviest Build 72 | 15 31 67 68 72 Greatest Support 69 | 40 40 46 46 69 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 18 | 8 12 18 18 18 Average Capacity 16 | 7 11 17 18 18 Most Carried 18 | 5 12 18 18 18 Average Carried 15 | 3 10 16 17 17 Final Capacity 18 | 8 12 18 18 18 Final Carried 18 | 5 12 18 18 18 Class Distribution -------------------- 31% | Scavenger-Tank 25% | Mutant 25% | Tank 9% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 3696 | 294 382 815 431 1774 Remotely . | . . . . . Salvage Created 3989 | 118 683 884 209 2095 Parts 280 | 8 40 61 23 148 Haulers Intercepted 8 | . 2 2 . 4 Recyclers Shooed 5 | . 3 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 90 | . 10 23 14 43 Guns 64 | . 10 23 4 27 AOE 26 | . . . 10 16 Classes Destroyed 15 | 2 5 1 2 5 Worker 7 | . 1 . . 6 Builder 5 | . . . . 5 Tunneler 4 | 3 . . 1 . Hauler 8 | . 2 2 . 4 Recycler 6 | 1 2 1 . 2 Mechanic 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 9 | . 3 1 . 5 Swarmer 34 | . 3 11 9 11 Grunt 32 | . 7 5 2 18 Brawler 4 | . . . 1 3 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 16 | . . 7 . 9 Assembled 2 | . . . 2 . Best Kill Streak 7 | 2 2 5 4 7 Combat Bots Only 7 | . 2 4 4 7 Max Kills in Single Turn 4 | 2 1 2 4 3 Gunslinging . | . . . . . Exploded 4 | . . . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3381 | . 382 1051 285 1663 Core 287 | . 74 95 36 82 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 70 . 67 . Volleys Fired 267 | 4 53 70 25 115 Largest 3 | 2 2 3 3 3 Hottest 109 | 40 40 105 66 109 Shots Fired 662 | 8 106 210 47 291 Gun 623 | 8 106 210 33 266 Cannon . | . . . . . Launcher 39 | . . . 14 25 Special . | . . . . . Kinetic 568 | 8 106 179 33 242 Thermal 41 | . . 28 . 13 Explosive 39 | . . . 14 25 Electromagnetic 14 | . . 3 . 11 Robot Hit Streak 21 | 7 10 21 4 21 Robot Miss Streak 5 | . 4 5 3 4 Penetration Max . | . . . . . Secondary Targets 9 | . 1 2 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 458 | 7 67 165 22 197 Core Hits 237 | 3 33 66 18 117 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8477 | 109 874 1628 800 5066 Guns 5521 | 100 856 1622 209 2734 Cannons . | . . . . . Explosions 2841 | . . . 584 2257 Melee . | . . . . . Ramming 115 | 9 18 6 7 75 Kinetic 4851 | 100 856 1300 209 2386 Thermal 483 | . . 282 . 201 Explosive 2841 | . . . 584 2257 Electromagnetic 187 | . . 40 . 147 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 66 | . . . 6 60 Projectiles . | . . . . . Explosions 66 | . . . 6 60 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 154 | . . . 91 63 Shots 5 | . . . 3 2 Rammed 14 | 2 6 2 . 4 Targets Rammed 19 | 4 6 2 1 6 Kicked . | . . . . . Crushed 5 | 2 . . 1 2 Highest Temperature 435 | . 2 118 112 435 Average Temperature 37 | . 2 36 37 46 Received Heat Transfer 1101 | . 180 294 60 567 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 799 | . . 355 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 1046 | 20 172 367 309 1046 Initial 126 | . 13 . 126 . Average 277 | 10 87 158 113 596 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 55 | 100 100 68 76 6 Level 1 18 | . . 31 23 17 Level 2 15 | . . . . 45 Level 3 10 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . . 10 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault 3 | . . . . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 20 34 12 68 Peak Tracking Total 8 | . 3 8 4 5 Tactical Retreats 7 | . . 3 1 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 11 | . . 1 1 9 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 26 | . 7 8 1 10 Terminals 20 | . 5 8 1 6 Fabricators . | . . . . . Repair Stations 3 | . 1 . . 2 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 73 | . 23 18 1 31 Successful 43 | . 17 9 1 16 Failed 30 | . 6 9 . 15 Catastrophic 6 | . . 1 . 5 Database Lockouts . | . . . . . Manual 40 | . 9 14 1 16 Terminals 55 | . 18 18 1 18 Fabricators . | . . . . . Repair Stations 12 | . 4 . . 8 Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 20 | . 9 6 1 4 Prototype ID Bank 3 | . 2 1 . . Branch Access Points 3 | . 1 1 . 1 Terminal Index 3 | . 1 1 . 1 Alert Level 2 | . 1 . . 1 Locate Traps 3 | . 2 1 . . Patrol Status 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 4 . . 7 Scan Component 6 | . 2 . . 4 Repair 5 | . 2 . . 3 Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 9 | . 3 3 . 3 Terminals 9 | . 3 3 . 3 Assimilate 1 | . . . . 1 Botnet 8 | . 3 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 7 6 1 9 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 2 . . 3 Time 160 | . 52 . . 108 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 1 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 7416 | 218 1205 1833 1702 2458 Spaces Moved 3350 | 117 581 829 779 1044 Core 2 | 2 . . . . Treads 3348 | 115 581 829 779 1044 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 160 Average Speed 175 | 158 160 180 180 178 Slowest Speed 183 | 160 160 180 180 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 5 87 61 97 73 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 10 | . . . 8 2 Terrain Destroyed 247 | . . . 114 133 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 245 | . . . 114 131 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 4380 | 136 753 1037 1039 1415 Wait 511 | . 85 59 215 152 Move 3346 | 116 580 828 778 1044 Hop . | . . . . . Pick Up 61 | 5 11 18 3 24 Fast Attach 13 | 7 2 . . 4 Attach 14 | . . 7 . 7 Detach . | . . . . . Swap 76 | . 6 27 13 30 Drop 71 | . 10 26 4 31 Fire 267 | 4 53 70 25 115 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 19 | 4 6 2 1 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Discovered new exit (range 6) 1034 | -10/Materials | Discovered new exit (range 5) 1167 | -10/Materials | Discovered new exit (range 10) 1246 | -10/Materials | Repaired Lgt. Treads 1273 | -10/Materials | Repaired Assault Rifle 1424 | -10/Materials | Entered another Materials area 1424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1723 | -9/Materials | Build established: Gunner 2077 | -9/Materials | Identified exit to Mines 2178 | -9/Materials | Lost 3 parts (1p1u1w) 2195 | -9/Materials | Discovered new exit (range 16) 2741 | -9/Materials | Build established: Scavenger-Tank 2981 | -9/Materials | Discovered new exit (range 10) 3257 | -9/Materials | Entered Mines 3284 | -9/Mines | Build established: Tank 3336 | -9/Mines | Discovered new exit (range 6) 3381 | -9/Mines | Excavation squad dispatched 3381 | -9/Mines | A large section of the Mines collapsed 3886 | -9/Mines | Build established: Mutant 4118 | -9/Mines | Learned Materials stockpile data 4159 | -9/Mines | Discovered new exit (range 12) 4278 | -9/Mines | Build established: Tank 4283 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4959 | -9/Mines | Entered Materials 4959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5134 | -8/Materials | Garrison activated, responded to threat 5477 | -8/Materials | Build established: Scavenger-Tank 6063 | -8/Materials | Discovered new exit (range 15) 6559 | -8/Materials | First assault squad dispatched 7098 | -8/Materials | Destroyed 7 combat bots 7158 | -8/Materials | Repaired Arm. Treads 7192 | -8/Materials | Repaired Imp. Treads 7231 | -8/Materials | Repaired Adv. Terrain Scanner 7346 | -8/Materials | Build established: Tank 7417 | -8/Materials | Self-destructed Last Messages --------------- Acquired Adv. Terrain Scanner. Connecting with Repair Station... Acquired 18 matter. Acquired 16 matter. Acquired 21 matter. Acquired Enh. Optical Array. Acquired 12 matter. Acquired 24 matter. Transport Network Coupler fried. A-02 Transporter destroyed. ALERT: Significant disruption in Zone 4K, assault force dispatched. Acquired 7 matter. R-06 Scavenger collects Hvy. Particle Cannon. R-06 Scavenger collects Hvy. Flail. R-06 Scavenger collects Hvy. Particle Cannon. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. B-36 Bruiser unfolds itself. I-25 Savior unfolds itself. 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