Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.24 @ 13:54:10 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (58) 290 Value Destroyed (1846) 1846 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 7106 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/800 Matter 400/400 Energy 214/270 System Corruption 1% Temperature Cool (9) Movement Flying (31) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (9) ------ Advanced Heat Sink Advanced Signal Interpreter Improved Melee Analysis Suite Improved Core Analyzer Advanced Transmission Jammer Maneuvering Thrusters Hacking Suite Makeshift System Shield > --- WEAPON (5) ------- Arc Projector Arc Projector Improved Remote Datajack Chainsword Spear > --- INVENTORY (4) ---- Heart of Steel Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Maneuvering Thrusters Hacking Suite Makeshift System Shield Heart of Steel > --- WEAPON ----------- Arc Projector Arc Projector Remote Datajack Chainsword Spear > --- INVENTORY -------- Advanced Heat Sink [Rating: 89] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Maneuvering Thrusters Storage Large Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 16 | 2 1 . 2 4 2 3 1 . . 1 Power 1 | . . . . 1 . . . . . . Propulsion 3 | 1 . . . 1 1 . . . . . Utility 8 | 1 . . 2 1 1 1 1 . . 1 Weapon 4 | . 1 . . 1 . 2 . . . . Parts Attached 81 | 4 14 . 10 19 16 8 5 . . 5 Power 15 | 1 2 . 1 3 3 4 1 . . . Engine 10 | 1 2 . 1 1 2 3 . . . . Core 5 | . . . . 2 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 2 . . 5 3 . . . . . Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 9 | . 2 . . 4 3 . . . . . Utility 28 | . 5 . 3 7 6 1 2 . . 4 Device 13 | . 1 . . 4 3 1 1 . . 3 Storage 4 | . 1 . 1 1 1 . . . . . Processor 8 | . 3 . 1 2 1 . . . . 1 Hackware 3 | . . . 1 . 1 . 1 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 1 5 . 6 4 4 3 2 . . 1 Energy Gun 11 | 1 2 . 4 . . 3 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . 2 . . 1 . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 3 | . . . . . 1 . 1 . . 1 Impact Weapon 2 | . 1 . . . 1 . . . . . Slashing Weapon 4 | . . . . 3 1 . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 1 . . . 1 Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 100 95 91 100 94 99 100 100 98 Engine 5 | . 15 14 11 7 7 5 . . . . Core 5 | . . . . . 4 4 10 10 10 10 Leg 1 | . 14 . . . . . . . . . Flight 21 | . 18 28 22 19 26 22 21 21 21 20 Device 14 | . 2 14 11 17 17 16 16 15 15 19 Storage 1 | . 2 . 10 . . . . . . . Processor 12 | . 12 14 11 12 13 11 10 10 10 13 Hackware 8 | . . . 6 7 8 11 11 15 15 10 Energy Gun 9 | . 4 28 18 2 . 10 14 10 10 10 Special Weapon 2 | . . . . . 5 . 1 5 5 5 Impact Weapon 1 | . 11 . . . 2 . . . . . Slashing Weapon 5 | . . . . 18 10 5 5 5 5 5 Piercing Weapon 2 | . . . . . . 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 7 14 14 18 26 35 35 35 34 34 36 Greatest Support 36 | 20 20 18 18 28 36 36 36 36 36 36 Greatest Overweight (x) 2 | 1 2 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 3 3 3 3 2 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 4 3 4 4 4 Class Distribution -------------------- 62% | Hacker-Sprinter 22% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1414 | 240 80 28 188 204 104 186 33 47 . 304 Remotely . | . . . . . . . . . . . Salvage Created 2261 | . 390 . 241 364 154 469 268 36 . 339 Parts 125 | . 16 . 14 24 10 18 22 3 . 18 Haulers Intercepted 12 | . 2 . 3 5 1 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 16 6 . 12 Prevented 9 | . . . . . . . . 1 . 8 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 40 | . 11 . 2 2 2 8 6 2 . 7 Melee 32 | . 8 . . 2 2 8 6 1 . 5 Guns 3 | . . . 1 . . . . 1 . 1 Cannons 1 | . . . 1 . . . . . . . Classes Destroyed 11 | . 4 . 2 1 . 1 1 . . 2 Hauler 12 | . 2 . 3 5 1 1 . . . . Operator 2 | . . . 1 . 1 . . . . . Watcher 4 | . 3 . . 1 . . . . . . Swarmer 11 | . 6 . . . . 4 . 1 . . Grunt 16 | . 5 . 1 . . 2 3 1 . 4 Brawler 1 | . . . . . . . . . . 1 Sentry 6 | . . . 1 1 2 1 . . . 1 Hunter 3 | . . . . 1 . . 2 . . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 6 . 2 3 2 7 3 1 . 3 Combat Bots Only 7 | . 6 . 1 2 1 7 3 1 . 3 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . 1 . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Damage Taken 2666 | . 428 . 47 79 116 606 250 108 . 1032 Core 2174 | . 358 . 41 71 93 490 192 88 . 841 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1636 | . 201 . 20 25 65 380 192 59 . 694 Core Remaining (%) 93 | 100 . 78 92 98 100 . . . . . Volleys Fired 58 | . 4 . 10 1 . . 4 11 . 28 Largest 2 | . 1 . 2 1 . . 1 2 . 2 Hottest 112 | . 40 . 112 28 . . 30 110 . 110 Shots Fired 101 | . 4 . 20 1 . . 4 18 . 54 Gun 87 | . 4 . 16 1 . . . 14 . 52 Cannon 4 | . . . 4 . . . . . . . Launcher . | . . . . . . . . . . . Special 10 | . . . . . . . 4 4 . 2 Kinetic 5 | . . . 4 1 . . . . . . Thermal 16 | . . . 16 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 70 | . 4 . . . . . . 14 . 52 Robot Hit Streak 22 | . 4 . 17 5 . . 9 13 . 22 Robot Miss Streak 4 | . . . 1 . . . . 4 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 244 | . 62 . 17 19 15 26 21 14 . 70 Core Hits 93 | . 15 . 7 8 5 13 11 7 . 27 Critical Hits 7 | . . . 1 . . 2 3 . . 1 Critical Kills 3 | . . . 1 . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 2 1 . . . Melee Attacks 181 | . 65 . . 21 16 30 20 1 . 28 Impact 66 | . 65 . . . 1 . . . . . Slashing 56 | . . . . 21 15 6 5 . . 9 Piercing 59 | . . . . . . 24 15 1 . 19 Sneak Attacks 9 | . 1 . . 6 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 16 | . . . . 3 1 3 3 . . 6 Damage Inflicted 6355 | . 1072 . 270 1132 741 1092 669 150 . 1229 Guns 810 | . 54 . 210 20 . . . 112 . 414 Cannons 60 | . . . 60 . . . . . . . Explosions . | . . . . . . . . . . . Melee 5485 | . 1018 . . 1112 741 1092 669 38 . 815 Ramming . | . . . . . . . . . . . Kinetic 80 | . . . 60 20 . . . . . . Thermal 210 | . . . 210 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 580 | . 54 . . . . . . 112 . 414 Impact 1054 | . 1018 . . . 36 . . . . . Slashing 2316 | . . . . 1112 705 128 132 . . 239 Piercing 2115 | . . . . . . 964 537 38 . 576 Highest Corruption 1 | . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . . . . 2 2 1 . Message Errors 2 | . . . . . . . . 1 1 . Energy Discharges 1 | . . . . . . . . 1 . . Targeting Errors 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 169 | . 26 . . 22 61 52 2 . . 6 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 169 | . 26 . . 22 61 52 2 . . 6 Knockbacks 3 | . 2 . . . 1 . . . . . Impact 3 | . 2 . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 849 | . 183 . 15 18 42 207 54 . . 330 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 9 | . 8 . . . . . . . . 1 Impact Corruptions 7 | . 6 . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 518 | . . . 518 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 519 | . 327 53 156 263 519 243 . . . . Initial 195 | . . 53 17 55 29 195 . . . . Average 160 | . 98 53 67 151 313 208 . . . . Maximum Alert Level 2 | . 1 . . 1 2 1 . . . . Low Security (%) 65 | 100 89 100 100 59 35 29 . . . . Level 1 26 | . 10 . . 40 24 70 . . . . Level 2 8 | . . . . . 39 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 3 . . 1 1 1 . . . . Investigation 3 | . 3 . . . . . . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 17 . 3 7 4 10 6 7 . 11 Peak Tracking Total 6 | . 5 . 1 4 2 6 2 4 . 4 Tactical Retreats 6 | . 2 . . 1 2 . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 3 . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 28 | . 5 . 5 4 7 1 . 1 4 1 Terminals 20 | . 5 . 5 3 5 1 . . . 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 86 | . 14 . 13 6 17 2 . 1 29 4 Successful 70 | . 10 . 6 6 12 2 . 1 29 4 Failed 16 | . 4 . 7 . 5 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 1 . 4 2 . . . . . 1 Terminals 53 | . 14 . 13 5 15 2 . . . 4 Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 67 | . 10 . 6 5 10 2 . 1 29 4 Record 15 | . . . . . . . . . 11 4 Part Schematic 10 | . . . . . 2 . . . 8 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 3 | . . . 1 . 1 1 . . . . Prototype ID Bank 9 | . 3 . . 2 1 . . . 3 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . . . . . Emergency Access Points 3 | . . . 2 . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . Disarm Traps 3 | . 2 . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 2 | . . . 1 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 15 | . 4 . 4 2 4 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 2 . . . 8 . Parts Built 3 | . . . . . 3 . . . . . Matter 402 | . . . . . 402 . . . . . Time 201 | . . . . . 201 . . . . . Total Part Build Rating 15 | . . . . . 15 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 3 2 . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 7 | . . . . . . . 3 2 . 2 Largest Group 5 | . . . . . . . 3 5 1 2 Highest-Rated Group 114 | . . . . . . . 60 92 20 114 Highest-Rated Ally 94 | . . . . . . . 20 20 20 94 Total Orders 2 | . . . . . . . . 2 . . ROAM 1 | . . . . . . . . 1 . . GUARD 1 | . . . . . . . . 1 . . Ally Attacks 26 | . . . . . . . . 9 . 17 Total Damage 918 | . . . . . . . . 137 . 781 Kills 3 | . . . . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 3 | . . . 1 . 1 1 . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 . . 3 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4587 | 60 557 289 364 430 566 522 556 476 37 730 Spaces Moved 5816 | 43 476 589 413 621 791 392 602 681 94 1114 Core 11 | 11 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 200 | 32 168 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 5604 | . 308 589 413 620 791 392 602 681 94 1114 Fastest Speed 31 | 50 37 37 37 34 31 31 31 31 31 31 Average Speed 36 | 110 67 37 37 35 31 31 31 31 31 31 Slowest Speed 210 | 120 210 37 37 50 34 31 31 31 31 31 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . 6 . 3 . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 74 97 42 46 17 8 70 66 72 73 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . 3 8 . 5 Spaces Dug 6 | . . . . . 1 1 . . . 4 Terrain Destroyed 6 | . . . . . 1 1 . . . 4 Melee 6 | . . . . . 1 1 . . . 4 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 7952 | 53 606 659 601 802 1087 753 944 928 101 1418 Wait 1667 | 4 21 71 149 107 236 309 293 227 8 242 Move 5778 | 42 463 588 406 620 780 391 601 680 93 1114 Hop 14 | . 6 . 3 . 5 . . . . . Pick Up 51 | 3 10 . 7 13 11 2 2 1 . 2 Fast Attach 33 | 4 5 . 5 7 4 5 1 . . 2 Attach 23 | . 5 . 2 6 3 2 3 . . 2 Detach 1 | . . . . . . . . . . 1 Swap 25 | . 4 . 3 6 9 1 1 . . 1 Drop 68 | . 11 . 10 18 17 5 2 2 . 3 Fire 58 | . 4 . 10 1 . . 4 11 . 28 Melee 156 | . 65 . . 17 15 24 15 1 . 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 78 | . 12 . 6 7 7 14 22 6 . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 332 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 447 | -10/Materials | Reached level 2 557 | -10/Materials | Discovered new exit (range 13) 574 | -10/Materials | Upgraded with Weapon slot (x1) 601 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered Mines 679 | -10/Mines | Discovered new exit (range 6) 681 | -10/Mines | Learned location of Zion (-7) 681 | -10/Mines | Identified exit to Materials 763 | -10/Mines | Discovered exit to Materials (range 8) 907 | -10/Mines | Entered Materials 909 | -9/Materials | Reached level 3 909 | -9/Materials | Reached level 4 911 | -9/Materials | Upgraded with Utility slot (x2) 1127 | -9/Materials | Discovered new exit (range 18) 1246 | -9/Materials | Discovered new exit (range 15) 1271 | -9/Materials | Identified exit to Materials 1271 | -9/Materials | Entered another Materials area 1273 | -8/Materials | Reached level 5 1273 | -8/Materials | Reached level 6 1273 | -8/Materials | Upgraded with Propulsion slot (x1) 1273 | -8/Materials | Upgraded with Utility slot (x1) 1273 | -8/Materials | Upgraded with Weapon slot (x1) 1365 | -8/Materials | Build established: Hacker-Mutant 1452 | -8/Materials | Discovered new exit (range 13) 1457 | -8/Materials | Identified exit to Factory 1495 | -8/Materials | Reached level 7 1496 | -8/Materials | Upgraded with Power slot (x1) 1609 | -8/Materials | Discovered exit to Factory (range 17) 1673 | -8/Materials | Identified exit to Storage 1701 | -8/Materials | Entered Factory 1703 | -7/Factory | Reached level 8 1703 | -7/Factory | Reached level 9 1703 | -7/Factory | Upgraded with Propulsion slot (x1) 1703 | -7/Factory | Upgraded with Utility slot (x1) 1770 | -7/Factory | Identified exit to Lower Caves 1856 | -7/Factory | Fabricated Gauss Rifle (x2) 1890 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 1904 | -7/Factory | Local fabrication network quarantined 2075 | -7/Factory | Build established: Hacker-Sprinter 2192 | -7/Factory | Discovered new exit (range 11) 2251 | -7/Factory | Identified exit to Factory 2267 | -7/Factory | Entered another Factory area 2269 | -6/Factory | Reached level 10 2269 | -6/Factory | Reached level 11 2269 | -6/Factory | Reached level 12 2269 | -6/Factory | Upgraded with Utility slot (x1) 2269 | -6/Factory | Upgraded with Weapon slot (x2) 2667 | -6/Factory | Reached level 13 2689 | -6/Factory | Core integrity fell below 50% 2729 | -6/Factory | Destroyed 7 combat bots 2783 | -6/Factory | Discovered new exit (range 11) 2788 | -6/Factory | Identified exit to Lower Caves 2789 | -6/Factory | Entered Lower Caves 2793 | -6/Lower Caves | Reached level 14 3175 | -6/Lower Caves | Learned 8 Factory zone layouts 3196 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3220 | -6/Lower Caves | Upgraded with Utility slot (x1) 3227 | -6/Lower Caves | Discovered new exit (range 11) 3228 | -6/Lower Caves | Encountered a Warlord checkpoint 3235 | -6/Lower Caves | Identified exit to Lower Caves 3345 | -6/Lower Caves | Entered another Lower Caves area 3345 | -6/Lower Caves | Accompanied by 3 allies 3454 | -6/Lower Caves | Found Prototype Device 3677 | -6/Lower Caves | Reached level 15 3739 | -6/Lower Caves | Discovered new exit (range 6) 3741 | -6/Lower Caves | Identified exit to Data Miner 3821 | -6/Lower Caves | Entered Data Miner 3821 | -6/Data Miner | Accompanied by 1 ally 3821 | -6/Data Miner | Discovered new exit (range 6) 3823 | -6/Data Miner | Identified exit to Proximity Caves 3827 | -6/Data Miner | Met Data Miner 3836 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3836 | -6/Data Miner | Learned location of Section 7 (-2) 3842 | -6/Data Miner | Received God Mode back door access code from Data Miner 3858 | -6/Data Miner | Entered Proximity Caves 3858 | -5/Proximity Caves | Accompanied by 1 ally 3860 | -5/Proximity Caves | Reached level 16 3860 | -5/Proximity Caves | Upgraded with Utility slot (x1) 3861 | -5/Proximity Caves | Identified Heart of Steel 4003 | -5/Proximity Caves | Escorted by Enhanced Grunt 4048 | -5/Proximity Caves | Learned Factory terminal intel 4060 | -5/Proximity Caves | Identified exit to Factory 4061 | -5/Proximity Caves | Learned Factory non-interactive machine intel 4344 | -5/Proximity Caves | Learned Research trap positions 4344 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 4367 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4384 | -5/Proximity Caves | Spotted B-75 Beast 4419 | -5/Proximity Caves | Rewired B-75 Beast 4497 | -5/Proximity Caves | Spotted B-75 Beast 4574 | -5/Proximity Caves | Core integrity fell below 20% 4575 | -5/Proximity Caves | Destroyed B-75 Beast 4588 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- floor. 04559_ Lrn. Sensor Array severed. 04561_ Adv. Heat Sink self-destruct mechanism malfunctions. 04561_ Imp. Treads self-destruct mechanism malfunctions. 04561_ B-75 Beast suffers critical hit. 04564_ Chainsword follow-up attack on B-75 Beast. 04564_ B-75 Beast Rnf. Deuterium Engine severed. 04567_ Imp. Treads self-destruct mechanism malfunctions. 04567_ Chainsword follow-up attack on B-75 Beast. 04570_ U-05 Engineer builds a Door. 04572_ KE Penetrator self-destruct mechanism malfunctions. 04572_ Chainsword follow-up attack on B-75 Beast. 04573_ Imp. Medium Armor Plating self-destruct mechanism malfunctions. 04574_ U-05 Engineer repairs door. 04575_ B-75 Beast destroyed. 04575_ U-05 Engineer lays Concrete. 04578_ G-50 Soldier destroyed. 04580_ Imp. Cooling System fries itself beyond repair. 04580_ R-10 Processor collects Imp. Treads. Map ----- +----------------------------------------------------+ | ""#???# ##?# #?????????????????????????????? | | ##""##???## ### ##????????????????????????????? | | ### #?????# ##???????????????????????????? | | ####????## ##??????????????????????????? | | #??????# ##?????????????????????????? | | #?????###### #?????????????????????????? | | # ##??????????# #?????????????????????????? | | ?##??????????## ##?????????????????????????? | | ???????????### ###??????????????????????????? | | ############ ##????????????????????????????? | | =] ##?????????????????????????????? | | [%! ##??????????????????????????????? | | ######++###### #???????????????????????????????? | | ]" ? # ?# ##??????????????????????????????? | | ]" ??# ###????????????????????????????? | | "" ??# ####???????????##????????????? | | " ??# #?????????? ?????????????? | | "" #???# ##?????????? ??????????????? | | " ##### ## #?????????? #??????????????? | | "" #!]## ##????###### #####??????????? | | " +%!= #?????# #??????????? | | ;!! ##????# ##?????????? | | ??#= ;###### #?????????? | | ####### # * + #??????????? | | # ; ==%=g +[= #??????????? | | " ; *[/%@!+%R ######?????? | | ""T """"??# !]g!% +!= ^ ????? | | ##"#++######## # =!= +!*% ????? | | # #######!! ##?????????? | | # #?????# #??????????? | | #### #### #?????# #??????????? | | #??## #?# ##?????##### #####??????????? | | ????## #?# ##???????????? #??????????????? | | ?????# #?#### #??????????????#??????????????? | | #???# #?###########??????????????????????????? | | ##??# #### #???## ##?????????????????????????? | | #### #### #???# ##????????????????????????? | | ######## # #???## #????????????????????????? | | #???## #????## #????????????????????????? | | # #??## ##???## #????????????????????????? | | ?####??# ##### ##???????????????????????? | | ???????# ## # ## #???????????????????????? | | ??????## # #???????????############? | | ??##### # # # #??????????## ?? | | ??# ## ### ##??????????? #?? | | ??# # # ##?## ##????????????# #?? | | #?# ## # #???# ###??#######?## #?? | | #?## #### #???## # #### #?# #?? | | ##?####??## ##??## ## # #?# #?? | | #####????###??## # # #??# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 765 Matter Stores 400 Matter Capacity 500 Sight Range 17 Robot Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 69 Melee Accuracy 6 Core Analysis 8 Offensive Hacking 25 Defensive Hacking 21 Item Schematics ----------------- Hvy. Machine Gun | -7/Factory | Hacked Imp. Thermal Converter | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Levels Raised 15 | . 1 . 2 3 2 4 1 1 . 1 XP Earned 27954 | 4000 1665 500 2968 4112 4144 5518 1100 1095 650 2202 XP Spent 26470 | 3970 1500 . 2940 4525 3025 4500 3010 . . 3000 Upgrades 48 | 10 5 . 9 9 3 3 6 . . 3 Power Slot 1 | . . . . 1 . . . . . . Propulsion Slot 3 | 1 . . . 1 1 . . . . . Utility Slot 8 | 1 . . 2 1 1 1 1 . . 1 Weapon Slot 4 | . 1 . . 1 . 2 . . . . Core Integrity 4 | . . . . . . . 4 . . . Heat Dissipation 8 | 2 . . 6 . . . . . . . Energy Generation 2 | 1 . . . . . . 1 . . . Energy Storage 1 | . . . 1 . . . . . . . Matter Storage 2 | . 1 . . . 1 . . . . . Mass Support 2 | . 2 . . . . . . . . . Inventory Capacity 4 | 4 . . . . . . . . . . Sight Range 1 | . 1 . . . . . . . . . Sensor Range 2 | . . . . 2 . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . Melee Accuracy 3 | . . . . 3 . . . . . . Hack Attack % 1 | . . . . . . . . . . 1 Hack Defense % 1 | . . . . . . . . . . 1 Protomatter Created 752 | . 144 . 41 52 58 63 168 51 . 175 Integrity Restored 1636 | . 244 . 123 134 127 324 491 112 . 81 Core 1368 | . 229 . 123 107 104 324 358 88 . 35 Parts 268 | . 15 . . 27 23 . 133 24 . 46 Protomatter Decayed 220 | . 61 . . 6 . 15 . 57 . 81 Game ------ Seed HoverWeightDatajack Manual? 0 Play Time 01:29:29 Cumulative 61.8 hours Start 2021.01.24 @ 12:19:44 End 2021.01.24 @ 13:54:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 65 Rogue 0 Adventurer 61 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd0ed2e8-17f6-4678-a3ac-855ef0c09301