Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.13 @ 09:17:11 Player: badmuff Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2398) 2398 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5798 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 140/140 System Corruption 12% Temperature Cool (184) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Gravmag System Gravmag System > --- UTILITY (5) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Target Analyzer Kinecellerator Shock Absorption System Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Flak Gun > --- INVENTORY -------- Improved Ion Engine Gravmag System Gravmag System [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cooled VTOL Module Utility High-capacity Battery Device Kinecellerator Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 2 . . . 2 2 Power 2 | . . 1 . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 3 | . 1 1 . . . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 80 | 8 5 1 4 3 3 21 35 Power 14 | 1 . 1 . . 2 3 7 Engine 10 | 1 . 1 . . 1 2 5 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . . 1 . . 2 10 Treads 1 | . . . . . . . 1 Leg 4 | 2 . . . . . 2 . Wheel . | . . . . . . . . Hover 9 | . . . 1 . . . 8 Flight 1 | . . . . . . . 1 Utility 27 | 2 2 . 2 2 . 8 11 Device 13 | . 1 . 1 . . 4 7 Storage 4 | 1 . . . 1 . . 2 Processor 3 | . 1 . . 1 . . 1 Hackware 2 | . . . . . . 2 . Protection 5 | 1 . . 1 . . 2 1 Artifact . | . . . . . . . . Weapon 24 | 3 3 . 1 1 1 8 7 Energy Gun 6 | 2 1 . . . . 1 2 Energy Cannon 5 | . . . . . . 3 2 Ballistic Gun 12 | 1 2 . . 1 1 4 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 3 Parts Lost 25 | . 1 . 2 . 2 2 18 Power 6 | . . . . . 1 2 3 Propulsion 3 | . . . . . . . 3 Utility 8 | . . . 2 . . . 6 Weapon 8 | . 1 . . . 1 . 6 Highest Loss Streak 13 | . 1 . 2 . 2 1 13 Average Slot Usage (%) 91 | . 95 88 89 87 96 95 86 Engine 13 | . 12 18 20 10 15 13 13 Core 3 | . . . . . 1 7 3 Leg 8 | . 25 20 13 10 10 7 2 Hover 9 | . . . 6 10 10 8 15 Device 9 | . 8 10 10 . . 5 18 Storage 6 | . 12 10 3 8 10 7 3 Processor 6 | . 6 10 10 19 20 2 4 Hackware 4 | . . . . . . 6 5 Protection 6 | . 5 . 6 10 10 11 . Energy Gun 2 | . 4 . . . . 2 2 Energy Cannon 7 | . . . . . . 10 9 Ballistic Gun 10 | . 19 20 17 9 16 10 6 Special Weapon 1 | . . . 1 10 3 . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 17 21 27 27 16 23 40 52 Greatest Support 44 | 20 20 20 22 22 22 22 44 Greatest Overweight (x) 16 | . 1 1 1 . 1 2 16 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 12 | 8 8 8 8 4 4 4 12 Average Capacity 4 | 5 8 8 5 4 4 4 5 Most Carried 6 | 3 5 5 6 4 4 4 4 Average Carried 2 | . 2 4 2 3 3 2 1 Final Capacity 12 | 8 8 8 4 4 4 4 12 Final Carried 4 | . 4 4 3 3 3 3 . Class Distribution -------------------- 44% | Hacker-Mutant 32% | Hacker-Gunner 15% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1844 | 120 322 . 174 . 195 497 536 Remotely . | . . . . . . . . Salvage Created 3118 | . 475 14 195 . 202 1245 987 Parts 158 | . 22 2 7 . 7 74 46 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 6 . 7 . 6 22 24 Guns 38 | . 6 . 7 . 6 8 11 Cannons 24 | . . . . . . 13 11 AOE 1 | . . . . . . 1 . Classes Destroyed 13 | . 3 . 2 . 2 5 1 Worker 1 | . . . . . . 1 . Builder 4 | . . . . . . 2 2 Hauler 1 | . . . . . . 1 . Recycler 2 | . 2 . . . . . . Mechanic 1 | . . . . . . 1 . Watcher 9 | . 3 1 . . . 4 1 Swarmer 9 | . . . . . 3 6 . Grunt 21 | . 6 . . . 2 5 8 Sentry 10 | . . . . . . 8 2 Demolisher 3 | . . . 2 . . . 1 Hunter 4 | . . . . . 1 3 . Programmer 4 | . . . . . . . 4 Assembled 14 | . . . 5 . . . 9 Best Kill Streak 10 | . 8 1 4 . 4 5 10 Combat Bots Only 9 | . 4 . 4 . 4 4 9 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 2 Gunslinging 1 | . . . 1 . 1 . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 3854 | . 161 . 469 . 155 565 2504 Core 815 | . 8 . 52 . 28 26 701 Absorbed by Shields 47 | . . . . . . . 47 Core Remaining (%) 92 | 100 96 . . . 80 95 . Volleys Fired 209 | 1 28 1 17 . 24 58 80 Largest 3 | 1 2 2 2 . 2 3 3 Hottest 188 | 20 60 46 46 . 43 160 188 Shots Fired 451 | 1 53 2 34 . 37 157 167 Gun 313 | 1 53 2 34 . 37 96 90 Cannon 138 | . . . . . . 61 77 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 269 | 1 34 2 34 . 37 91 70 Thermal 130 | . 19 . . . . 26 85 Explosive . | . . . . . . . . Electromagnetic 52 | . . . . . . 40 12 Robot Hit Streak 32 | . 15 17 27 . 19 32 22 Robot Miss Streak 3 | . 2 . 2 . 1 1 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . 1 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 330 | . 40 2 26 . 33 111 118 Core Hits 149 | . 25 1 16 . 12 44 51 Critical Hits 18 | . . . . . 1 7 10 Critical Kills 4 | . . . . . . 2 2 Critical Parts Destroyed 10 | . . . . . 1 2 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6027 | . 572 29 385 . 393 2490 2158 Guns 3257 | . 572 29 385 . 393 858 1020 Cannons 2487 | . . . . . . 1364 1123 Explosions 264 | . . . . . . 264 . Melee . | . . . . . . . . Ramming 19 | . . . . . . 4 15 Kinetic 2715 | . 395 29 385 . 393 765 748 Thermal 2134 | . 177 . . . . 687 1270 Explosive . | . . . . . . . . Electromagnetic 1159 | . . . . . . 1034 125 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 127 | . . . . . . 104 23 Projectiles 122 | . . . . . . 99 23 Explosions 5 | . . . . . . 5 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . 2 3 Shots . | . . . . . . . . Rammed 18 | . . . . . . 2 16 Targets Rammed 18 | . . . . . . 2 16 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 706 | . 57 . 12 . 17 555 706 Average Temperature 160 | . 24 . 9 . 6 144 215 Received Heat Transfer 863 | . 141 . . . 18 261 443 Effects 69 | . . . . . . 18 51 Shutdowns 28 | . . . . . . 6 22 Energy Bleed 5 | . . . . . . 3 2 Interference 10 | . . . . . . 6 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 6 | . . . . . . 2 4 Damage (major) 14 | . . . . . . . 14 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . 5 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . . . 2 5 Heat Transferred 3756 | . 400 . . . . 1077 2279 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 483 | . 229 13 53 . 150 483 164 Initial 41 | . . 6 3 . . 41 . Average 72 | . 89 9 36 . 89 97 51 Maximum Alert Level 2 | . 1 . . . . 2 . Low Security (%) 92 | 100 91 100 100 . 100 82 100 Level 1 6 | . 8 . . . . 15 . Level 2 . | . . . . . . 2 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . . . 2 8 Investigation . | . . . . . . . . Extermination 6 | . . . . . . . 6 Reinforcement 4 | . . . . . . 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 2 | . . . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 15 2 7 . 6 32 39 Peak Tracking Total 9 | . 4 1 4 . 3 3 9 Tactical Retreats 12 | . 2 . 1 . . 3 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 8 | . 3 . . . . 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . . . . 2 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . 2 2 Max in Single Turn 1 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 6 | . 1 . . . . 2 3 Terminals 4 | . 1 . . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 14 | . 1 . . . . 8 5 Successful 13 | . 1 . . . . 8 4 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 1 . . . . 1 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 6 | . 1 . . . . 1 4 Prototype ID Bank 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . . 1 . Dispatch Records 3 | . 1 . . . . . 2 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . . . . . . 7 . Recycle Component 1 | . . . . . . 1 . Process 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . . 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 339 | . . . . . . 339 . Retrieved Matter 574 | . . . . . . 574 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 6448 | 66 567 194 217 517 335 2235 2317 Spaces Moved 4164 | 48 392 131 129 561 279 1185 1439 Core 95 | 16 . . . . . . 79 Treads . | . . . . . . . . Legs 1236 | 32 392 131 35 . . 646 . Wheels . | . . . . . . . . Hover 2833 | . . . 94 561 279 539 1360 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 80 50 Average Speed 132 | 96 120 145 126 90 98 167 129 Slowest Speed 850 | 120 150 150 160 90 160 190 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 67 13 39 89 68 68 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . . . 9 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 6 | . . . . . . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 4655 | 68 439 133 157 575 308 1311 1664 Wait . | . . . . . . . . Move 4157 | 47 391 130 128 560 278 1184 1439 Hop . | . . . . . . . . Pick Up 84 | 9 9 1 3 7 3 19 33 Fast Attach 5 | . . . . . . 4 1 Attach 70 | 8 5 1 4 3 3 15 31 Detach 29 | 1 3 . 2 . . 10 13 Swap 5 | . . . . . . 2 3 Drop 50 | 2 3 . 3 5 . 17 20 Fire 209 | 1 28 1 17 . 24 58 80 Melee . | . . . . . . . . Ram 17 | . . . . . . 1 16 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . . 26 Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 69 | -10/Materials | Identified exit to Mines 69 | -10/Materials | Discovered exit to Mines (range 14) 240 | -10/Materials | Discovered exit to Mines (range 8) 322 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Discovered exit to Materials (range 7) 597 | -10/Materials | Discovered exit to Materials (range 5) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 799 | -9/Materials | Identified exit to Mines 799 | -9/Materials | Discovered exit to Mines (range 6) 828 | -9/Materials | Entered Mines 841 | -9/Mines | Assembled infested the area 1012 | -9/Mines | Received a Mining Laser from a helpful Derelict 1041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1041 | -9/Mines | Identified exit to Exiles 1041 | -9/Mines | Discovered exit to Exiles (range 5) 1045 | -9/Mines | Entered Exiles 1080 | -9/Exiles | Met 8R-AWN 1093 | -9/Exiles | Met EX-HEX 1127 | -9/Exiles | Met EX-DEC 1204 | -9/Exiles | Identified exit to Mines 1204 | -9/Exiles | Discovered exit to Mines (range 14) 1297 | -9/Exiles | Visited The Gauntlet 1432 | -9/Exiles | Met EX-BIN 1549 | -9/Exiles | Discovered exit to Mines (range 15) 1562 | -9/Exiles | Entered Mines 1868 | -8/Mines | Identified exit to Materials 1868 | -8/Mines | Discovered exit to Materials (range 12) 1897 | -8/Mines | Entered Materials 1897 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2160 | -8/Materials | Identified exit to Factory 2160 | -8/Materials | Discovered exit to Factory (range 5) 2667 | -8/Materials | Build established: Hacker-Tank 3922 | -8/Materials | Discovered exit to Factory (range 16) 4044 | -8/Materials | Build established: Hacker-Gunner 4132 | -8/Materials | Entered Factory 4132 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6016 | -7/Factory | Assembled infested ambush trap array 6066 | -7/Factory | Core integrity fell below 50% 6094 | -7/Factory | Destroyed 9 combat bots 6108 | -7/Factory | Lost 13 parts (3p3n3u4w) 6325 | -7/Factory | Build established: Hacker-Mutant 6339 | -7/Factory | Core integrity fell below 20% 6401 | -7/Factory | System corruption reached 10% 6449 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06357_ Slammed into P-60 Hacker. 06368_ Critical hit. 06369_ System corrupted: Matter fused (-6). 06374_ Slammed into P-60 Hacker. 06382_ ALERT: Rogue bot located, Programmers report to Factory Zone 1S. 06383_ Slammed into P-60 Hacker. 06395_ P-60 Hacker misfires. 06400_ Slammed into P-60 Hacker. 06400_ Destabilizing: System corrupted (+2). 06404_ Critical hit. 06408_ System corrupted: Heat flow error (+255). 06408_ Slammed into P-60 Hacker. 06413_ Recalibrator destroyed. 06416_ Lightning Gun destroyed. 06417_ Slammed into P-60 Hacker. 06424_ Destabilizing: Core damaged (-14). 06425_ &SI8Z I6AWSEHM#EMI|,|%DXSVR/ 8&WIUC7B 06432_ Slammed into P-60 Hacker. 06447_ System corrupted: Heat flow error (+230). 06447_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ????# + "" #######?????# | | ????# # "" #???????????# | | ????# # """ #???????????# "" | | ????# # """ #???????????# | | ????# # """ #???????????# "" | | ????# # #???????????# | | ????# #######???????????# | | ????# #?????????????????# | | ????# #?????????????????# | | ????# #?????????????????# | | ????# #?????????????????# | | ????# #?????????????????# | | ????# #?????????????????##### | | ????# #################?????? | | ????# # #?????? | | ????# # #?????? | | ????# # #?????? | | ????# # #?????? | | ????# # #?????? | | ????# # #?????? | | ????# # #?????? | | ????# + #?????? | | ????# # #?????? | | ????# # = #?????? | | ????# ##############/###????? | | ????# @p#???????????# #????? | | ????# #???????????# #????? | | ????# #???????????# #????? | | ???## ##???######## #????? | | ???# #???# ] # #????? | | ???# #???# #" #????? | | ???# #???# ] *!#T #????? | | ???# o #???# =/#" #????? | | ???# #???# !=[ # #????? | | ???### ###???# ###+###???? | | ?????# #?????###+#### #???? | | ?????# ######## ### #???? | | ?????# % #???? | | ?????########## ### [ #???? | | ??????????????## ##?# #???? | | ???????????????# #??### ###???? | | ???????????????#!#???? ????? | | ???????????????#%#??? ???? | | #############??#*#??####### ??? | | # ####%#?????????? ?? | | # + ==#???????????#? | | # # #????????????? | | # # ############## | | # # # "" | | # # # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Tourist Challenges ------------ None Game ------ Seed TiamatTacticalNanoactuators Manual? 0 Play Time 01:22:15 Cumulative 8.7 hours Start 2021.11.12 @ 21:45:55 End 2021.11.13 @ 09:17:11 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a069e19-e5ea-4106-a9c8-ca4e6c3fe49c