Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 13:49:28

Player: Aklangi

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (50)      250
Value Destroyed (1528)     1528
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 8978

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     210/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Weight Redist. System
    Force Field

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
     Light Fission Core
     Light Fission Core
>          --- PROPULSION -------
    Cooled VTOL Module
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Array
>          --- UTILITY ----------
           Coolant Injector
           Gravity Neutralizer
  Advanced ECM Suite
           Graphene Brace
           Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
  Advanced Datajack
>          --- INVENTORY --------
           Weight Redist. System
           Force Field
           Dispersion Rifle
[Rating: 92]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Improved System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Remote Datajack
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   1   .   .   .   1   .   .   .   .   .   1   1   1   
  Utility                  4    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             116  | 7   15  15  .   .   11  15  23  2   .   1   2   8   9   8   
  Power                    24   | 1   4   3   .   .   3   3   3   .   .   .   .   1   5   1   
    Engine                 9    | 1   4   3   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   3   2   3   .   .   .   .   1   5   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   4   5   .   .   2   4   9   .   .   .   .   6   .   1   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   4   5   .   .   2   3   5   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   4   .   .   .   .   6   .   1   
  Utility                  31   | 1   2   4   .   .   3   3   6   1   .   1   2   1   4   3   
    Device                 15   | .   .   .   .   .   1   2   5   1   .   1   .   .   3   2   
    Storage                4    | 1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
    Protection             7    | .   2   2   .   .   2   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 3   5   3   .   .   3   5   5   1   .   .   .   .   .   3   
    Energy Gun             12   | 1   3   1   .   .   1   2   3   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   2   2   .   .   1   2   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   
Parts Lost                 23   | .   .   2   .   .   6   4   3   .   .   .   1   2   .   5   
  Power                    6    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   3   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   2   .   .   2   1   2   .   .   .   1   .   .   1   
  Weapon                   5    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   1   .   .   2   2   3   .   .   .   1   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  91  88  88  88  92  82  87  89  84  85  84  81  49  
  Engine                   5    | .   14  11  11  11  3   .   5   .   .   .   .   .   .   .   
  Core                     7    | .   .   .   .   .   7   17  9   15  15  15  15  12  14  9   
  Leg                      21   | .   28  33  33  33  32  30  21  .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   6   30  30  30  30  32  29  18  
  Device                   7    | .   .   .   .   .   .   15  10  28  27  23  15  13  17  10  
  Storage                  7    | .   14  11  11  11  11  9   5   .   .   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   1   6   5   6   
  Protection               6    | .   12  14  11  11  11  .   4   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  5   .   .   .   9   5   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   14  16  22  22  15  5   8   .   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   .   .   6   .   1   12  15  15  15  13  7   .   
Peak Build Rating          92   | 6   10  14  14  14  20  27  34  35  35  36  35  57  72  92  
  Average Rating           25   | 4   8   12  14  14  14  24  26  32  33  31  32  47  65  53  
  On Entrance              25   | .   6   8   14  14  14  20  21  27  35  31  31  35  57  64  
Naked Turns                54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
Heaviest Build             46   | 11  22  30  28  28  28  40  46  22  22  21  20  22  31  29  
  Greatest Support         59   | 20  20  33  33  33  38  53  51  22  22  22  22  35  35  59  
  Greatest Overweight (x)  1    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  8   8   8   15  15  5   5   5   5   5   5   5   
  Average Capacity         8    | 6   8   9   8   8   8   11  12  5   5   5   5   5   5   5   
  Most Carried             15   | 2   8   9   7   7   8   12  15  4   3   3   3   5   5   4   
  Average Carried          6    | 1   6   7   7   7   7   8   9   3   3   2   3   3   4   2   
  Final Capacity           15   | 8   8   8   8   8   8   15  5   5   5   5   5   5   5   5   
  Final Carried            11   | 2   8   7   7   7   7   11  3   3   3   3   3   5   3   2   

 Class Distribution 
--------------------
 46% | Mutant
 19% | Scavenger-Mutant
 12% | Scavenger-Sprinter
  9% | Infiltrator-Sprinter
  4% | Hacker-Sprinter
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
           Skirmisher | -7/Factory
   Scavenger-Sprinter | -7/Lower Caves
   Scavenger-Sprinter | -7/Lower Caves
   Scavenger-Sprinter | -7/Data Miner
   Scavenger-Sprinter | -6/Proximity Caves
             Sprinter | -6/Factory
 Infiltrator-Sprinter | -5/Factory
      Hacker-Sprinter | -4/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Matter Collected           1835 | 252 273 243 26  .   288 206 273 47  .   .   45  .   130 52  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1573 | .   429 299 .   .   324 180 314 .   .   .   .   .   .   27  
  Parts                    99   | .   31  21  .   .   12  17  16  .   .   .   .   .   .   2   
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Combat Hostiles Destroyed  46   | .   14  9   .   .   9   6   7   .   .   .   .   .   .   1   
  Guns                     44   | .   14  9   .   .   7   6   7   .   .   .   .   .   .   1   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   3   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   4   .   .   .   3   2   .   .   .   .   .   .   1   
  Grunt                    22   | .   8   3   .   .   6   1   4   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   4   .   .   3   4   5   .   .   .   .   .   .   1   
  Combat Bots Only         4    | .   3   4   .   .   3   4   2   .   .   .   .   .   .   1   
Max Kills in Single Turn   2    | .   2   1   .   .   1   1   1   .   .   .   .   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Hostile Shots Fired        469  | .    73   51   .    .    58   32   56   .    1    .    12   29   9    148  
  Missed                   159  | .    23   11   .    .    12   10   12   .    .    .    5    18   3    65   
Damage Taken               5114 | .    489  482  .    .    788  362  815  .    20   .    127  149  298  1584 
  Core                     1565 | .    41   87   .    .    79   12   16   .    20   .    44   34   65   1167 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   86   | .    11   .    .    .    .    .    .    .    .    .    .    .    75   .    
Core Remaining (%)         87   | 100  83   .    .    .    58   97   .    .    .    .    88   96   93   .    
Volleys Fired              203  | .    43   23   .    .    41   29   32   .    .    .    4    16   6    9    
  Largest                  3    | .    2    2    .    .    2    2    3    .    .    .    1    1    1    1    
  Hottest                  133  | .    73   68   .    .    123  100  133  .    .    .    5    20   5    88   
Shots Fired                342  | .    86   40   .    1    71   37   72   .    .    .    4    16   6    9    
  Gun                      303  | .    86   40   .    1    63   32   72   .    .    .    .    .    .    9    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  39   | .    .    .    .    .    8    5    .    .    .    .    4    16   6    .    
  Kinetic                  193  | .    43   29   .    1    63   17   40   .    .    .    .    .    .    .    
  Thermal                  120  | .    43   .    .    .    8    20   32   .    .    .    .    8    .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    14   7    .    .    10   15   8    .    .    .    5    7    2    5    
  Robot Miss Streak        4    | .    4    4    .    .    3    2    4    .    .    .    .    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    2    .    .    1    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           218  | .    54   26   .    .    50   25   44   .    .    .    4    5    3    7    
  Core Hits                89   | .    23   15   .    .    20   10   19   .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Critical Strikes         8    | .    6    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Burn                   5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3424 | .    757  396  44   .    845  354  821  .    .    .    .    .    .    207  
  Guns                     3213 | .    757  396  .    .    739  354  778  .    .    .    .    .    .    189  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               43   | .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  72   | .    .    .    44   .    10   .    .    .    .    .    .    .    .    18   
  Kinetic                  1955 | .    419  292  .    .    739  137  368  .    .    .    .    .    .    .    
  Thermal                  1250 | .    338  .    .    .    96   217  410  .    .    .    .    .    .    189  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          147  | .    .    104  .    .    .    .    43   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    6    6    6    7    2    1    .    .    .    .    .    7    .    
  Average Corruption       5    | .    .    5    6    6    6    2    1    .    .    .    .    .    6    .    
  Corruption Purged        8    | .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    4    4    5    22   2    3    .    .    .    .    .    13   .    
    Message Errors         16   | .    .    .    1    1    7    .    1    .    .    .    .    .    6    .    
    Matter Fused           9    | .    .    1    2    .    4    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       8    | .    .    3    1    1    1    1    1    .    .    .    .    .    .    .    
    Energy Discharges      13   | .    .    .    .    2    6    1    1    .    .    .    .    .    3    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    14   .    2    .    .    .    .    .    .    .    
  Projectiles              14   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      173  | .    .    .    .    .    .    .    165  .    .    .    .    .    .    8    
  Shots                    5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             11   | .    .    .    3    .    2    .    .    .    .    .    .    .    .    6    
  Kicked                   5    | .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415  | .    204  302  251  191  342  109  252  2    10   2    3    278  415  182  
  Average Temperature      81   | .    71   137  130  96   102  20   75   1    1    1    1    68   122  71   
  Received Heat Transfer   1330 | .    156  144  .    .    405  135  189  .    9    .    .    24   9    259  
  Effects                  9    | .    .    1    1    .    .    .    .    .    .    .    .    2    5    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Interference           3    | .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         2975 | .    1369 .    .    .    200  444  703  .    .    .    .    .    .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Peak Influence             394  | .   301 394 153 .   161 266 229 .   .   .   .   195 233 286 
  Initial                  153  | .   .   126 153 .   .   14  120 .   .   .   .   56  95  14  
  Average                  109  | .   106 203 153 .   30  136 145 .   .   .   .   96  105 98  
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   .   .   .   .   .   1   1   
  Low Security (%)         88   | 100 89  62  100 .   100 63  93  .   .   .   .   100 96  84  
  Level 1                  11   | .   10  37  .   .   .   36  6   .   .   .   .   .   3   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   1   1   4   .   .   .   .   3   5   3   
  Investigation            11   | .   2   .   .   .   1   .   2   .   .   .   .   1   3   2   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Reinforcement            7    | .   1   .   .   .   .   1   1   .   .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   23  14  .   .   13  12  14  .   4   .   4   19  16  40  
  Peak Tracking Total      15   | .   4   6   .   .   3   6   3   .   3   .   6   10  6   15  
  Tactical Retreats        29   | .   4   .   .   .   2   2   2   .   1   .   2   3   4   9   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Traps Triggered            7    | .   1   1   .   .   .   .   1   .   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Disabled          6    | .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Accessed          42   | .   5   3   .   3   1   1   6   1   1   4   .   4   10  3   
  Terminals                23   | .   4   2   .   .   1   1   2   .   .   .   .   4   7   2   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                157  | .   16  10  .   25  3   5   13  1   6   26  .   10  34  8   
  Successful               115  | .   10  8   .   25  2   4   8   1   6   26  .   6   15  4   
  Failed                   42   | .   6   2   .   .   1   1   5   .   .   .   .   4   19  4   
    Catastrophic           7    | .   .   1   .   .   .   .   2   .   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   1   .   2   .   2   .   .   .   .   .   4   .   .   
  Terminals                72   | .   12  6   .   .   3   5   6   .   .   .   .   10  25  5   
  Fabricators              13   | .   .   .   .   .   .   .   4   .   .   .   .   .   6   3   
  Repair Stations          7    | .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             96   | .   8   4   .   25  2   4   2   1   6   26  .   4   12  2   
  Record                   57   | .   1   .   .   24  1   2   1   .   6   11  .   2   8   1   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Maintenance Status       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   2   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Build                    3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   3   .   .   1   .   6   .   .   .   .   3   8   2   
  Full Trace Events        10   | .   2   .   .   .   1   .   2   .   .   .   .   1   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   2   .   .   .   .   .   .   .   8   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   179 .   .   .   .   .   .   53  
  Total Part Build Rating  30   | .   .   .   .   .   .   .   18  .   .   .   .   .   .   12  
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     96   | .   26  .   .   .   .   .   .   .   .   .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   .   1   5   2   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      107  | .   .   .   .   .   .   .   .   .   .   .   .   .   107 .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Total Damage             103  | .   .   .   .   .   .   .   .   .   .   .   .   .   103 .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   3   12  .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Items                    9    | .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Turns Passed               5034 | 43   782  395  228  291  844  394  691  149  103  26   111  180  539  258  
Spaces Moved               5847 | 30   486  226  188  243  539  221  696  505  366  88   363  440  1083 373  
  Core                     116  | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    107  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2215 | 21   486  226  188  243  539  221  291  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3516 | .    .    .    .    .    .    .    405  505  366  88   363  440  1083 266  
  Fastest Speed            17   | 50   120  120  120  120  120  120  28   28   28   28   28   17   26   19   
  Average Speed            63   | 104  120  120  120  120  120  120  74   28   28   28   28   23   26   35   
  Slowest Speed            190  | 120  190  120  120  120  120  120  190  28   28   28   28   28   29   100  
  Overloaded Moves         172  | .    .    .    .    .    .    .    .    .    .    .    .    102  .    70   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    .    .    .    .    4    .    .    .    .    6    5    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    70   24   38   63   93   21   19   65   57   71   50   17   31   13   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    1    1    .    .    .    1    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             10   | .    .    .    2    .    1    .    .    3    2    .    2    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    .    1    5    5    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    
  AOE                      5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Total                      6749 | 38   595  312  190  242  648  298  799  512  366  89   368  485  1326 481  
  Wait                     480  | .    36   33   .    .    50   28   5    .    .    .    .    23   216  89   
  Move                     5793 | 29   485  225  187  242  538  220  687  504  365  87   362  427  1072 363  
  Hop                      19   | .    .    .    .    .    .    .    4    .    .    .    .    6    5    4    
  Pick Up                  43   | 2    8    5    .    .    3    4    11   4    .    .    .    2    3    1    
  Fast Attach              34   | 6    1    1    .    .    5    4    4    .    .    .    2    2    4    5    
  Attach                   23   | .    1    5    .    .    2    1    5    2    .    1    .    1    3    2    
  Detach                   6    | .    .    2    .    .    .    .    3    .    .    1    .    .    .    .    
  Swap                     59   | 1    13   9    .    .    4    10   14   .    .    .    .    5    2    1    
  Drop                     63   | .    8    9    .    .    3    2    27   2    1    .    .    2    8    1    
  Fire                     203  | .    43   23   .    .    41   29   32   .    .    .    4    16   6    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     5    | .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    7    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / Min x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
   44 | -11/Scrapyard      | Entered Materials
  248 | -10/Materials      | Discovered new exit (range 9)
  250 | -10/Materials      | Identified exit to Mines
  289 | -10/Materials      | Repaired Lgt. Ion Engine
  314 | -10/Materials      | Build established: Mutant
  709 | -10/Materials      | Discovered new exit (range 16)
  826 | -10/Materials      | Entered another Materials area
  826 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1208 | -9/Materials       | Discovered new exit (range 11)
 1221 | -9/Materials       | Entered Mines
 1236 | -9/Mines           | Learned location of Storage (-7)
 1262 | -9/Mines           | Met a Derelict bent on vengeance
 1443 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1443 | -9/Mines           | Discovered new exit (range 5)
 1449 | -9/Mines           | Entered Exiles
 1478 | -9/Exiles          | Met 8R-AWN
 1499 | -9/Exiles          | Met EX-HEX
 1541 | -9/Exiles          | Met EX-BIN
 1562 | -9/Exiles          | Aligned with FarCom system
 1563 | -9/Exiles          | Given EX-Vault access code
 1603 | -9/Exiles          | Opened EX-Vault
 1632 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1669 | -9/Exiles          | Met EX-DEC
 1694 | -9/Exiles          | Learned location of Zion (-6)
 1727 | -9/Exiles          | Discovered new exit (range 14)
 1740 | -9/Exiles          | Entered Mines
 2523 | -8/Mines           | Discovered new exit (range 7)
 2584 | -8/Mines           | Entered Materials
 2584 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 2859 | -8/Materials       | Build established: Scavenger-Mutant
 2960 | -8/Materials       | Discovered new exit (range 16)
 2978 | -8/Materials       | Entered Factory
 2978 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3139 | -7/Factory         | Fabricated Imp. Aluminum Leg?
 3398 | -7/Factory         | Fabricated Dispersion Rifle (x2)
 3507 | -7/Factory         | Lost 3 parts (2u1w)
 3657 | -7/Factory         | Discovered new exit (range 12)
 3669 | -7/Factory         | Entered Lower Caves
 3687 | -7/Lower Caves     | Learned location of Extension (-6)
 3800 | -7/Lower Caves     | Discovered new exit (range 5)
 3809 | -7/Lower Caves     | Build established: Scavenger-Sprinter
 3818 | -7/Lower Caves     | Entered another Lower Caves area
 3819 | -7/Lower Caves     | Learned Factory terminal intel
 3840 | -7/Lower Caves     | Learned Factory trap positions
 3840 | -7/Lower Caves     | Learned Research emergency access door positions
 3840 | -7/Lower Caves     | Learned Extension terminal intel
 3893 | -7/Lower Caves     | Discovered new exit (range 12)
 3898 | -7/Lower Caves     | Learned 12 Factory zone layouts
 3900 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3904 | -7/Lower Caves     | Learned Factory stockpile data
 3921 | -7/Lower Caves     | Entered Data Miner
 3921 | -7/Data Miner      | Discovered new exit (range 6)
 3927 | -7/Data Miner      | Met Data Miner
 3933 | -7/Data Miner      | Learned location of Section 7 (-2)
 3933 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3938 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3947 | -7/Data Miner      | Entered Proximity Caves
 4042 | -6/Proximity Caves | Spotted B-75 Beast
 4054 | -6/Proximity Caves | Discovered new exit (range 7)
 4058 | -6/Proximity Caves | Entered Factory
 4058 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4059 | -6/Factory         | Identified exit to Factory
 4060 | -6/Factory         | Loaded intel: 113 trap records
 4062 | -6/Factory         | Loaded intel: 27 terminal locations
 4076 | -6/Factory         | Discovered new exit (range 9)
 4174 | -6/Factory         | Incoming investigation squad redirected
 4234 | -6/Factory         | Discovered exit to Factory (range 15)
 4238 | -6/Factory         | Entered another Factory area
 4238 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4240 | -5/Factory         | Identified exit to DSF
 4266 | -5/Factory         | Identified exit to DSF
 4342 | -5/Factory         | Repaired Enh. Nuclear Core
 4525 | -5/Factory         | Build established: Infiltrator-Sprinter
 4608 | -5/Factory         | Spotted B-75 Beast
 4633 | -5/Factory         | Discovered new exit (range 15)
 4776 | -5/Factory         | Discovered new exit (range 3)
 4777 | -5/Factory         | Entered another Factory area
 4777 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4802 | -4/Factory         | Incoming investigation squad redirected
 4827 | -4/Factory         | Incoming investigation squad redirected
 4836 | -4/Factory         | Fabricated Adv. Cooling System?
 4938 | -4/Factory         | Released all parts (13)
 4990 | -4/Factory         | Lost 4 parts (3p1u)
 5030 | -4/Factory         | Core integrity fell below 50%
 5033 | -4/Factory         | Core integrity fell below 20%
 5035 | -4/Factory         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
04938_ Released Cld. Cesium-ion Thruster.
04938_ Released Imp. System Shield.
04938_ Released Cld. VTOL Module.
04938_ Released Adv. ECM Suite.
04938_ Released Nuclear Pulse Thruster.
04954_ Acquired Hacking Suite.
04959_ Hacking Suite destroyed.
04978_ M-36 Artificer repairs VTOL Module.
04989_ Critical hit (Burn: +50).
04999_ Destroyed VTOL Module.
05001_ S-27 Virus destroyed.
05017_ Critical hit (Burn: +37).
05023_ G-67 Veteran suffers critical hit (Destroy).
05023_ Destroyed Lgt. Antimatter Reactor.
05028_ Acquired 27 matter.
05029_ Dispersion Rifle destroyed.
05029_ Slammed into G-67 Veteran.
05030_ Slammed into G-73 Enforcer. <x2>
05031_ R-10 Processor collects Autogun.
05032_ Slammed into G-73 Enforcer. <x3>

 Map 
-----
+----------------------------------------------------+
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|                         g@g         + "??????????? |
|                       s gg          #  ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          65
Energy Generation          43
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    12
Armor Coverage             375
Evasion (%)                65
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
             Plasma Cutter | -9/Materials  | Scanalyzed
         Imp. Aluminum Leg | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
   P-60 Hacker | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
   Imp. Aluminum Leg | x2 | -7/Factory 
    Dispersion Rifle | x2 | -7/Factory | Preloaded
 Adv. Cooling System | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              GravityTitaniumMultirail
  Manual?         0
Play Time         01:43:04
  Cumulative      19.3 hours
  Start           2025.03.03 @ 13:32:01
  End             2025.03.04 @ 13:49:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          31
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a7cd17b-b7a6-4555-843b-c30e66a8b3fe