Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 01:18:27 Player: x'z Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2015) 2015 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6071 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Corruption Screen Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fusion Compressor > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Enhanced Optical Array Seismic Detector Particle Charger Improved Propulsion Shielding System Shield Tractor Beam > --- WEAPON ----------- Phase Cannon Phase Cannon Remote Datajack > --- INVENTORY -------- Advanced Weight Redist. System Corruption Screen Recalibrator Phase Cannon Improved Grenade Launcher [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Improved Airjet Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Phase Cannon Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 56 | 5 6 13 10 3 . 6 13 Power 9 | 1 1 2 1 . . 1 3 Engine 6 | 1 1 2 1 . . . 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 17 | 2 1 4 4 . . . 6 Treads . | . . . . . . . . Leg 2 | . . . . . . . 2 Wheel 3 | 2 1 . . . . . . Hover 7 | . . 2 4 . . . 1 Flight 5 | . . 2 . . . . 3 Utility 13 | 1 2 2 2 1 . 3 2 Device 6 | . 1 . 1 1 . 1 2 Storage 1 | 1 . . . . . . . Processor 4 | . 1 2 . . . 1 . Hackware 1 | . . . . . . 1 . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 17 | 1 2 5 3 2 . 2 2 Energy Gun 6 | 1 . 3 2 . . . . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 2 | . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 2 . 1 . . . Special Weapon 2 | . . . 1 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 33 | . 2 5 . . . 1 25 Power 5 | . . 1 . . . . 4 Propulsion 12 | . . 2 . . . . 10 Utility 8 | . 1 . . . . 1 6 Weapon 8 | . 1 2 . . . . 5 Highest Loss Streak 11 | . 1 4 . . . 1 11 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 6 4 4 4 5 4 3 Power . | . . . . . . . . Propulsion . | . 2 1 . . . . . Utility 1 | . . . 2 3 3 2 1 Weapon 1 | . 2 3 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 11 | 1 3 3 3 . . . 1 Power 1 | . 1 . . . . . . Propulsion 6 | 1 2 3 . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 88 80 90 100 100 91 73 Engine 8 | . 14 10 9 9 9 6 4 Core 2 | . . . . . . 2 5 Leg 1 | . . . . . . . 3 Wheel 5 | . 28 11 . . . . . Hover 14 | . . 7 24 36 36 26 11 Flight 1 | . . . 5 . . . 1 Device 11 | . 5 . 8 17 18 17 16 Storage 2 | . 14 6 . . . . . Processor 11 | . 3 26 18 10 9 6 6 Hackware 2 | . . . . . . 5 5 Protection 2 | . . . 8 9 9 6 . Energy Gun 6 | . 8 9 12 16 15 5 . Energy Cannon 4 | . . . . . . 8 11 Launcher 4 | . 8 9 . 1 1 . 3 Peak Build Rating 59 | 5 9 17 37 41 41 59 57 Average Rating 30 | 3 7 12 29 38 39 53 43 On Entrance 24 | . 5 9 9 37 40 39 56 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns 1 | . . . . . . . 1 Heaviest Build 41 | 12 15 18 13 19 19 36 41 Greatest Support 39 | 26 26 20 36 36 36 36 39 Greatest Overweight (x) 5 | . . 5 . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 Average Carried 4 | 2 6 4 4 4 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 6 | 6 6 3 5 5 5 5 2 Class Distribution -------------------- 59% | Mutant 26% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Matter Collected 1552 | 218 130 177 325 123 98 115 366 Remotely 115 | . . . . . . 115 . Salvage Created 2224 | . 343 475 393 240 157 145 471 Parts 146 | . 35 41 20 10 6 12 22 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 2 | . . . . . . . 2 Broken 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Combat Hostiles Destroyed 44 | . 8 14 5 4 1 . 12 Melee 3 | . . . . . . . 3 Guns 19 | . . 10 5 2 1 . 1 Cannons 5 | . . . . . . . 5 AOE 17 | . 8 4 . 2 . . 3 Classes Destroyed 12 | . 8 1 1 1 . . 1 Worker 7 | . 1 2 2 . . 2 . Builder 6 | . 3 3 . . . . . Tunneler 2 | . 1 1 . . . . . Hauler 2 | . 1 1 . . . . . Recycler 4 | . 1 . 1 . 1 1 . Mechanic 1 | . . . . 1 . . . Watcher 3 | . 2 1 . . . . . Swarmer 13 | . 3 7 . . . . 3 Grunt 20 | . 5 4 2 2 . . 7 Duelist 1 | . . . 1 . . . . Sentry 9 | . . 3 2 2 1 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 8 8 4 2 1 2 6 Combat Bots Only 8 | . 3 8 3 1 1 . 6 Max Kills in Single Turn 5 | . 5 3 1 2 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 3 1 . 1 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Hostile Shots Fired 335 | . 21 74 22 25 4 4 185 Missed 125 | . 5 30 12 11 4 . 63 Hits 210 | . 16 44 10 14 . 4 122 Projectile 210 | . 16 44 10 14 . 4 122 Critical Strikes 10 | . . 2 1 1 . 1 5 Actively Blocked 1 | . . . 1 . . . . Damage Taken 3622 | . 248 796 139 249 . 75 2115 Core 1375 | . 65 375 33 43 . 16 843 Absorbed by Shields 87 | . . . . . . . 87 Redirected to Shielding 102 | . . . 24 67 . . 11 Core Remaining (%) 66 | 100 74 6 . . 86 . . Volleys Fired 157 | . 29 35 25 18 11 4 35 Largest 3 | . 2 2 2 2 2 2 3 Hottest 255 | . 60 90 117 117 117 170 255 Shots Fired 243 | . 44 54 34 29 15 8 59 Gun 147 | . 30 38 34 23 8 . 14 Cannon 47 | . . . . . . 8 39 Launcher 42 | . 14 16 . 6 . . 6 Special 7 | . . . . . 7 . . Kinetic 29 | . 15 . . . . . 14 Thermal 112 | . . . 34 23 8 8 39 Explosive 42 | . 14 16 . 6 . . 6 Electromagnetic 53 | . 15 38 . . . . . Robot Hit Streak 20 | . 2 15 9 11 20 4 6 Robot Miss Streak 4 | . 4 4 3 1 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 136 | . 13 41 18 17 13 4 30 Core Hits 120 | . 21 34 13 10 3 4 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 3 2 1 . . Burn 6 | . . . 3 2 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4481 | . 1038 1255 297 425 113 121 1232 Guns 1389 | . 170 416 297 256 113 . 137 Cannons 705 | . . . . . . 121 584 Explosions 2339 | . 868 827 . 166 . . 478 Melee . | . . . . . . . . Ramming 48 | . . 12 . 3 . . 33 Kinetic 212 | . 75 . . . . . 137 Thermal 1666 | . 154 141 297 256 113 121 584 Explosive 2044 | . 714 686 . 166 . . 478 Electromagnetic 511 | . 95 416 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 2 . 4 Average Corruption 2 | . . . 2 2 2 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . 1 1 1 . 3 Message Errors 3 | . . . 1 . 1 . 1 Matter Fused 2 | . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 25 | . 9 9 . . . . 7 Projectiles 7 | . . . . . . . 7 Explosions 18 | . 9 9 . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 267 | . 57 148 . 46 . . 16 Shots 12 | . 3 8 . 1 . . . Rammed 14 | . . 2 . 1 . . 11 Targets Rammed 14 | . . 2 . 1 . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 898 | . 72 190 288 336 108 174 898 Average Temperature 161 | . 35 76 69 118 54 69 359 Received Heat Transfer 1049 | . 105 174 54 108 . 57 551 Effects 49 | . . . 2 . . . 47 Shutdowns 14 | . . . . . . . 14 Energy Bleed 4 | . . . . . . . 4 Interference 8 | . . . 2 . . . 6 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (minor) 4 | . . . . . . . 4 Damage (major) 12 | . . . . . . . 12 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 4 3 . . . Heat Transferred 3025 | . 100 150 888 703 333 148 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 3 . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Maximum Alert Level 2 | . 1 2 . . . . 1 Low Security (%) 77 | 100 53 67 100 100 100 100 71 Level 1 21 | . 46 26 . . . . 28 Level 2 1 | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 410 | . 271 410 195 170 66 21 303 Initial 169 | . . 105 169 65 66 21 7 Average 148 | . 133 221 155 103 54 6 164 Influence Increases 1846 | . 416 545 146 185 25 23 506 Destroy 0b10 Robot/C 880 | . 160 280 100 80 20 . 240 Destroy 0b10 Robot/NC 125 | . 45 40 15 5 5 15 . Destroy Leader 180 | . 36 64 30 20 . . 30 Successful Hack 11 | . 5 2 . . . 4 . Disable Machine 120 | . 60 30 . 30 . . . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 315 | . 110 99 1 50 . 4 51 Lose Combat Pursuer 165 | . . 30 . . . . 135 Influence Decreases 1583 | . 165 394 393 170 144 64 253 Entered New Map 606 | . . 146 233 90 104 30 3 Time Decay 657 | . 145 198 160 80 40 34 . Lost Part 320 | . 20 50 . . . . 250 Squads Dispatched 4 | . 1 3 . . . . . Investigation 2 | . . 2 . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 11 18 6 4 1 5 27 Peak Tracking Total 8 | . 4 7 2 2 1 5 8 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Traps Triggered 6 | . . 2 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Disabled 9 | . 4 2 . 2 . . 1 Max in Single Turn 1 | . 1 1 . 1 . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Accessed 10 | . 2 2 2 1 2 1 . Terminals 5 | . 2 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 21 | . 3 8 3 2 4 1 . Successful 16 | . 2 6 2 2 3 1 . Failed 5 | . 1 2 1 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 3 5 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 2 . 4 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 9 | . 2 4 1 2 . . . Record 6 | . . 4 1 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 3 . . Report Inventory 3 | . . . 1 . 2 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 2 . 1 . . . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Active Infowar (turns) 1991 | . 143 385 327 173 93 119 751 Optics 1832 | . . 385 311 173 93 119 751 Structural 143 | . 143 . . . . . . Seismic 1336 | . . . 322 173 93 119 629 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Turns Passed 2463 | 64 320 409 327 173 93 119 958 Spaces Moved 2219 | 56 278 349 543 179 144 201 469 Core 44 | 7 . 20 . . . . 17 Treads . | . . . . . . . . Legs 114 | . . . . . . . 114 Wheels 515 | 49 278 188 . . . . . Hover 1123 | . . 120 346 179 144 201 133 Flight 423 | . . 21 197 . . . 205 Fastest Speed 29 | 50 80 37 37 38 38 38 29 Average Speed 59 | 84 82 70 37 38 38 38 83 Slowest Speed 300 | 90 90 300 50 38 38 38 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . 2 . . . . 12 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 57 27 25 21 39 6 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 356 | . 119 132 . 48 . 4 53 Melee . | . . . . . . . . Projectile 5 | . . . . . . 4 1 AOE 351 | . 119 132 . 48 . . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total 3112 | 73 327 455 633 250 167 235 972 Wait 555 | . . 41 34 40 8 13 419 Move 2189 | 55 277 344 542 178 143 200 450 Hop 9 | . . 2 . . . . 7 Pick Up 59 | 12 9 9 9 1 . 6 13 Fast Attach 11 | . . 2 6 1 . 2 . Attach 43 | 5 5 8 4 . . 5 16 Detach 3 | . . 1 2 . . . . Swap 23 | . 1 3 1 9 5 1 3 Drop 35 | 1 6 8 10 2 . 4 4 Fire 157 | . 29 35 25 18 11 4 35 Melee . | . . . . . . . . Ram 14 | . . 2 . 1 . . 11 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 384 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Discovered new exit (range 17) 608 | -9/Materials | Identified exit to Materials 724 | -9/Materials | Destroyed 8 combat bots 759 | -9/Materials | Core integrity fell below 50% 768 | -9/Materials | Core integrity fell below 20% 785 | -9/Materials | First assault squad dispatched 786 | -9/Materials | Lost 4 parts (1p2n1w) 794 | -9/Materials | Entered another Materials area 794 | -8/Materials | Evolved 2 slots: Propulsion x2 794 | -8/Materials | Discovered new exit (range 8) 1015 | -8/Materials | Identified exit to Storage 1121 | -8/Materials | Entered Storage 1267 | -8/Storage | Met 01-MTF 1293 | -8/Storage | Discovered new exit (range 4) 1294 | -8/Storage | Entered Recycling 1294 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1295 | -8/Recycling | Met a Zionite searching for Scraptown 1378 | -8/Recycling | Discovered new exit (range 17) 1387 | -8/Recycling | Entered Factory 1387 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1506 | -6/Factory | Identified exit to Garrison 1506 | -6/Factory | Entered Garrison 1621 | -6/Garrison | Lost 3 parts (2n1u) 1935 | -6/Garrison | Build established: Skirmisher 2078 | -6/Garrison | Garrison Relay disabled 2256 | -6/Garrison | Triggered checkpoint 2256 | -6/Garrison | Triggered checkpoint 2290 | -6/Garrison | Core integrity fell below 50% 2303 | -6/Garrison | Lost 11 parts (2p4n1u4w) 2397 | -6/Garrison | Core integrity fell below 20% 2427 | -6/Garrison | Discovered new exit (range 13) 2428 | -6/Garrison | Lost 3 parts (1p1u1w) 2444 | -6/Garrison | Triggered checkpoint 2464 | -6/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Critical hit (Burn: +37). 3 =APGK =EYDHVNM%IIKQ G-50 Soldier destroyed. Autogun destroyed. Lgt. Nuclear Core destroyed. Dropped Broken Recalibrator. Adv. Weight Redist. System destroyed. Acquired 46 matter. Acquired 5 matter. Acquired Mic. Nuclear Core. System corrupted: Energy discharge (-19). EXIT=FOUND Beams of light sweep through the air. An alarm sounds. VTOL Module destroyed. System corrupted: Matter fused (-7). Dropped Mic. Nuclear Core. VTOL Module destroyed. Broken Enh. Optical Array destroyed. Garrison Door activated. Map ----- +----------------------------------------------------+ | ???????????????????????????????????### #?????????# | | ???????????????????????????????????# #?????????# | | ???????????????????????????????????# #?????????# | | ????######?????????????????????????# #?????????# | | ????# #?????????????????????????### #?????????# | | ###?# #???????????????????????????# #?????????# | | ""#?# #???????????????????????????# #????####?# | | T #?### #???????????????????????????# ###### ?# | | "^#???# #???????????????????????????# ## ?# | | # #?### #???????????????????????????##### ## ### | | # ### # ####????????????????????????????# ## # | | # # # #????????????????????????????# #? # | | # ###########??????????????????# #?# # | | # # ##[ ! #??????############# ### ### | | # # # ! [ #??????# | | # ## ####"##### #??????# | | # # # # # # ## #???# #??????# ######### ####### | | # # #### #???# #??????# #???????# #?????? | | # # # #?# #???# #??????# #???????# #?????? | | ### #####?# #???# #??????# #???????# #?????? | | [######?????# #???# ######## #???????# #?????? | | # #??????????# #???# ##C%CC## #???????# #?????? | | # ###????????# #??## ## ## ##??????# #?????? | | # #"#????????# #### ######## #?????? | | # ! #????????# ; [ * p #?????? | | #! %#????????###### ! ! @ #?????? | | # !"#?????????????# ## ## ###########?????? | | % #"#?????????????# ## ## #???????????????? | | #####???????????? ??????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????### ## ## ###?????????????? | | ??????????????????# ## ## #???????????????? | | ??????????????????# ??????????????? | | ??????????????????# ?????????????? | | ??????????????????# ####????????????? | | ??????????????????# ## ######???????????????? | | ??????????????????# ##gg g#????????????????????? | | ??????????????????# #######????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# T??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 64 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Made in Tau Ceti IV Serviceable Loadout Significant Disruption Spot Them First That Tickles Use The Force \\IAMDERELICT Challenges ------------ None Game ------ Seed ColdSigixDesublimator Manual? 0 Play Time 00:52:12 Cumulative 4.5 hours Start 2025.10.26 @ 00:20:51 End 2025.10.26 @ 01:18:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c490504-b496-448d-b942-2c7d85db19de