Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 14:16:29 Player: Visionary Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1001) 1001 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 3351 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 100/100 System Corruption 0% Temperature Hot (293) Movement Core (350) Ox6 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Humpback Terrain Scanner Terrain Scan Processor Salvage Targeting Computer Beam Rifle Improved Light Cannon Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Slug Cannon > --- INVENTORY -------- Aluminum Leg Terrain Scanner Terrain Scan Processor Salvage Targeting Computer Beam Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon Hammer [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 37 | 7 5 4 6 14 1 . Power 4 | 1 . 1 1 1 . . Engine 4 | 1 . 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 2 1 8 . . Treads . | . . . . . . . Leg 15 | 2 2 2 1 8 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . 2 1 1 . Device 1 | . . . 1 . . . Storage 4 | 1 1 . 1 . 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 3 1 1 2 4 . . Energy Gun 4 | 1 . 1 . 2 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 2 . . 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 . 2 . 9 Power 1 | . . . . . . 1 Propulsion 5 | . . . . 1 . 4 Utility 2 | . . 1 . . . 1 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 9 | . . 1 . 1 . 9 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 5 6 6 6 9 8 Power . | . 1 1 1 . . . Propulsion . | . . 2 . . 1 1 Utility 2 | . . 1 1 2 3 4 Weapon 3 | . 2 2 4 3 4 3 Tool/Special . | . . . . . . . Unused Backups 11 | . . 1 1 1 2 6 Power 2 | . . . 1 . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . . . . . 3 Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 91 99 99 100 79 Engine 11 | . 14 14 11 11 11 11 Leg 39 | . 28 28 43 43 44 26 Device 1 | . . . 10 2 . . Storage 11 | . 14 14 11 11 11 11 Processor 6 | . . . . 8 11 7 Protection 2 | . 13 5 . . . . Energy Gun 7 | . 2 7 1 7 11 9 Energy Cannon 1 | . . . 9 2 . . Ballistic Gun 7 | . 14 14 11 10 . 1 Ballistic Cannon 4 | . . . . . 11 11 Launcher 2 | . 11 7 . . . . Peak Build Rating 21 | 6 7 7 13 21 21 21 Average Rating 15 | 4 6 6 10 17 20 15 On Entrance 10 | . 6 7 7 13 21 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 14 16 16 25 27 37 37 Greatest Support 56 | 20 20 20 40 56 53 53 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 8 10 10 15 15 Average Capacity 11 | 7 8 8 9 10 14 15 Most Carried 11 | 5 7 8 9 9 11 10 Average Carried 7 | 2 5 6 6 7 10 9 Final Capacity 15 | 8 8 8 10 10 15 15 Final Carried 10 | 2 7 6 8 9 10 9 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 995 | 218 267 87 170 253 . . Remotely . | . . . . . . . Salvage Created 972 | . 261 134 102 472 . 3 Parts 68 | . 19 10 9 29 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 29 | . 10 5 1 12 . 1 Guns 14 | . 4 1 . 9 . . Cannons 5 | . . . 1 3 . 1 AOE 10 | . 6 4 . . . . Classes Destroyed 6 | . 5 . 1 . . . Worker 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 . 3 . . . Swarmer 10 | . 6 . . 3 . 1 Grunt 16 | . 4 5 . 7 . . Sentry 3 | . . . 1 2 . . Best Kill Streak 9 | . 9 2 2 3 . 1 Combat Bots Only 8 | . 8 2 1 3 . 1 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 280 | . 58 20 12 88 . 102 Missed 73 | . 23 8 3 22 . 17 Hits 207 | . 35 12 9 66 . 85 Projectile 207 | . 35 12 9 66 . 85 Critical Strikes 2 | . . . . 1 . 1 Damage Taken 2508 | . 367 214 122 843 . 962 Core 536 | . 47 87 14 167 . 221 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 42 8 . . . . Core Remaining (%) 73 | 100 . 46 . . . . Volleys Fired 111 | . 25 14 12 39 . 21 Largest 2 | . 2 2 2 2 . 2 Hottest 105 | . 60 85 88 91 . 105 Shots Fired 210 | . 46 28 24 78 . 34 Gun 148 | . 37 21 12 57 . 21 Cannon 46 | . . . 12 21 . 13 Launcher 16 | . 9 7 . . . . Special . | . . . . . . . Kinetic 113 | . 25 14 12 43 . 19 Thermal 62 | . . 5 12 30 . 15 Explosive 16 | . 9 7 . . . . Electromagnetic 19 | . 12 2 . 5 . . Robot Hit Streak 13 | . 9 3 5 13 . 4 Robot Miss Streak 4 | . 2 2 3 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 120 | . 26 15 12 49 . 18 Core Hits 57 | . 20 11 4 19 . 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2278 | . 673 452 183 681 . 289 Guns 1010 | . 194 76 38 494 . 208 Cannons 413 | . . . 145 187 . 81 Explosions 855 | . 479 376 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 691 | . 139 49 38 348 . 117 Thermal 646 | . 27 14 145 288 . 172 Explosive 828 | . 452 376 . . . . Electromagnetic 113 | . 55 13 . 45 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . 7 3 . . . . Projectiles . | . . . . . . . Explosions 10 | . 7 3 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 107 | . 48 59 . . . . Shots 5 | . 2 3 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 36 178 196 323 . 507 Average Temperature 129 | . 13 55 69 112 . 308 Received Heat Transfer 552 | . 78 87 45 342 . . Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1345 | . 50 37 259 592 . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 94 100 100 100 . 100 Level 1 1 | . 5 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 209 | . 209 88 35 164 . 37 Initial 63 | . . 63 6 . . . Average 65 | . 135 33 8 77 . 12 Influence Increases 1099 | . 339 153 96 444 . 67 Destroy 0b10 Robot/C 660 | . 200 100 20 320 . 20 Destroy 0b10 Robot/NC 35 | . 20 . 15 . . . Destroy Leader 120 | . 44 20 16 40 . . Allied During Kill 9 | . . . . 9 . . Successful Hack 15 | . . . 15 . . . Disable Machine 90 | . 45 . . 15 . 30 Destroy Structure 50 | . 30 18 . . . 2 Lose Combat Pursuer 120 | . . 15 30 60 . 15 Influence Decreases 1099 | . 176 299 113 440 4 67 Entered New Map 115 | . . 100 11 . 4 . Time Decay 867 | . 176 189 102 380 . 20 Lost Part 77 | . . 10 . 20 . 47 Lost Ally 40 | . . . . 40 . . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 15 6 6 20 . 5 Peak Tracking Total 8 | . 8 2 4 5 . 4 Tactical Retreats 5 | . . 1 1 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 7 | . 3 . . 2 . 2 Max in Single Turn 1 | . 1 . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 7 | . . . 3 . 4 . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . . . 4 . 49 . Successful 53 | . . . 4 . 49 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 53 | . . . 4 . 49 . Record 50 | . . . 1 . 49 . Prototype ID Bank 2 | . . . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 42 | . . . . 42 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 128 | . . . . 128 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 578 | . . . 347 231 . . Terrain 578 | . . . 347 231 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 3345 | 49 428 405 359 888 1158 58 Spaces Moved 2385 | 30 285 287 241 585 956 1 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 2376 | 21 285 287 241 585 956 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 113 120 120 120 120 120 120 Slowest Speed 190 | 190 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 62 64 30 66 93 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . 30 25 . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 55 | . 30 25 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2671 | 44 323 321 289 702 968 24 Wait 56 | . . . 17 35 4 . Move 2379 | 29 284 286 240 584 955 1 Hop . | . . . . . . . Pick Up 49 | 8 7 6 9 16 3 . Fast Attach . | . . . . . . . Attach 15 | 6 1 . 3 3 1 1 Detach 1 | . . . . . 1 . Swap 32 | 1 5 8 4 12 1 1 Drop 28 | . 1 7 4 13 3 . Fire 111 | . 25 14 12 39 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Destroyed 8 combat bots 304 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 14) 478 | -10/Materials | Entered Mines 742 | -10/Mines | Learned location of Recycling (-9) 847 | -10/Mines | Core integrity fell below 50% 865 | -10/Mines | Discovered new exit (range 9) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Evolved 2 slots: Propulsion x2 1153 | -9/Materials | Discovered new exit (range 16) 1180 | -9/Materials | Build established: Scavenger-Mutant 1242 | -9/Materials | Entered Mines 1691 | -9/Mines | Assembled infested the area 2099 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2125 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2125 | -9/Mines | Discovered new exit (range 5) 2130 | -9/Mines | Entered Exiles 2163 | -9/Exiles | Met 8R-AWN 2186 | -9/Exiles | Met EX-HEX 2265 | -9/Exiles | Met EX-DEC 2288 | -9/Exiles | Learned location of Zion (-7) 2370 | -9/Exiles | Discovered new exit (range 10) 2452 | -9/Exiles | Visited The Gauntlet 2647 | -9/Exiles | Met EX-BIN 2675 | -9/Exiles | Aligned with FarCom system 2677 | -9/Exiles | Given EX-Vault access code 2954 | -9/Exiles | Discovered new exit (range 14) 3288 | -9/Exiles | Entered Mines 3292 | -8/Mines | Core integrity fell below 50% 3338 | -8/Mines | Core integrity fell below 20% 3346 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Carbon-fiber Leg destroyed. H-55 Commando heat damages Lgt. Nuclear Core. Penetrated by Slug. Power failure, Imp. Ion Engine shutdown. Beam Rifle broken. Overheating: Short circuit. H-55 Commando heat damages Assault Rifle. H-55 Commando heat damages Gauss Rifle. H-55 Commando heat short circuits Assault Rifle. H-55 Commando heat damages Broken Assault Rifle. Penetrated by Slug. Imp. Ion Engine destroyed. Penetrated by Slug. Destroyed Flight Unit. H-55 Commando heat damages Broken Targeting Computer. Penetrated by Slug. Slug Cannon destroyed. Penetrated by Slug. Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????#########?? | | ???????????????????#% h #?? | | ?????????????????### s% @ #?? | | ???????????????# " #?? | | ???????????????### # s #?? | | ???????????????????# s #?? | | ???????????????????####;% ##?? | | ??????????????????????#####??? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Librarian Sixth Sense Tourist Well Done Challenges ------------ None Game ------ Seed AutogunOmegaMallet Manual? 0 Play Time 00:51:13 Cumulative 2.5 hours Start 2025.10.23 @ 00:23:01 End 2025.10.23 @ 14:16:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb4055b1-e0f3-4174-9331-95b58f5146db