Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.06 @ 20:15:39 // Halloween2020/ForbiddenLore Player: Majikthise Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (123) 615 Value Destroyed (4797) 4797 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 13441 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Friendly Fire -179 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (110) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (12) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Enhanced Optical Array Improved Terrain Scan Processor Improved Propulsion Shielding Improved Medium Armor Plating Advanced Force Field Advanced Force Field Experimental Reclamation Unit > --- WEAPON ----------- Quantum Rifle Heavy Proton Cannon Linear Accelerator Heavy Shock Bomb Launcher > --- INVENTORY -------- Biometal Leg Quantum Rifle Stasis Projector Force Lance [Rating: 160] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Matter Compressor Device Point Defense System Storage Matter Compressor Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Hardcell Cannon Energy Gun Quantum Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 2 2 . 2 2 2 . . 2 . . 2 2 2 Power 3 | . . . . . 1 . . . . 2 . . . . . Propulsion 4 | . . . 2 . 1 1 . . . . . . . . . Utility 10 | . 1 2 . . . 1 2 . . . . . . 2 2 Weapon 2 | . . . . . . . . . . . . . 2 . . Parts Attached 238 | 6 5 29 30 33 15 17 1 3 17 15 3 7 25 25 7 Power 31 | 1 . 2 2 4 5 2 . 1 2 4 1 . 4 3 . Engine 8 | 1 . 1 . 2 3 1 . . . . . . . . . Core 16 | . . 1 2 2 2 . . 1 2 4 . . 1 1 . Reactor 7 | . . . . . . 1 . . . . 1 . 3 2 . Propulsion 72 | 2 . 7 23 13 1 3 . . 4 6 . . 9 3 1 Treads . | . . . . . . . . . . . . . . . . Leg 43 | 2 . 4 15 5 . . . . . 6 . . 9 1 1 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . 2 1 . 1 . . . . . . . . . Flight 25 | . . 3 6 7 1 2 . . 4 . . . . 2 . Utility 62 | 1 3 10 2 6 3 5 1 1 4 2 . 2 4 16 2 Device 32 | . 2 3 . 5 1 1 1 1 3 . . 1 3 11 . Storage 12 | 1 . 5 . . . 1 . . 1 1 . . . 2 1 Processor 9 | . 1 2 1 . . 3 . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . 1 1 2 . . . . 1 . 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | 2 2 10 3 10 6 7 . 1 7 3 2 5 8 3 4 Energy Gun 15 | . . 2 . 5 2 . . . . 1 1 . 2 1 1 Energy Cannon 6 | . . 3 1 1 . . . . . . . . . 1 . Ballistic Gun 9 | 2 1 2 1 . . 3 . . . . . . . . . Ballistic Cannon 11 | . . 2 1 . . . . . 4 . 1 . 3 . . Launcher 14 | . . . . 3 2 2 . . 2 1 . . 2 . 2 Special Weapon 2 | . . . . . . . . . . . . . 1 . 1 Impact Weapon 1 | . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . 2 . 1 1 1 . 2 . 1 . Special Melee Weapon 7 | . . 1 . 1 2 . . . . . . 3 . . . Unidentified Prototypes 19 | . . 1 1 6 . 3 . . 1 1 . . 1 4 1 Parts Lost 60 | . . . 1 3 1 1 . 1 7 . 2 . 2 30 12 Power 7 | . . . . . . . . . 1 . . . . 5 1 Propulsion 14 | . . . . 1 . 1 . 1 3 . . . . 7 1 Utility 28 | . . . 1 1 1 . . . 2 . 2 . 2 12 7 Weapon 11 | . . . . 1 . . . . 1 . . . . 6 3 Highest Loss Streak 27 | . . . 1 2 1 1 . 1 6 . 2 . 1 27 8 Average Slot Usage (%) 90 | . 98 98 98 87 70 82 83 72 81 90 95 94 98 77 17 Engine 1 | . 12 1 . . 7 3 5 1 . . . . . . . Core 9 | . . 8 8 7 4 6 . . 8 18 15 15 9 5 . Reactor 2 | . . . . . . 1 5 5 1 . 4 5 8 6 . Leg 20 | . 25 18 30 18 . . . . . 24 30 30 26 19 . Flight 4 | . . . . 7 35 30 27 23 19 . . . . . . Device 13 | . 11 19 7 8 6 7 5 8 18 15 15 13 17 12 1 Storage 9 | . 12 18 8 6 . 2 5 5 5 9 10 5 4 4 6 Processor 12 | . 11 11 23 15 7 13 22 22 18 11 10 10 9 9 5 Protection 2 | . . . 1 6 . . . . . 3 5 8 3 4 . Energy Gun 2 | . . 3 7 5 2 2 . . . 1 . . 6 2 . Energy Cannon 1 | . . 3 . 1 . . . . . . . . . 1 . Ballistic Gun 2 | . 18 4 3 2 . 1 5 1 . . . . . . . Ballistic Cannon 2 | . . 4 3 . . . . . . 3 1 5 5 4 . Launcher 1 | . . . . 4 . 2 . . 2 1 3 . 1 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 144 | 15 19 33 36 38 22 34 32 36 39 66 69 87 126 144 52 Greatest Support 169 | 20 20 20 58 58 34 33 33 33 54 149 149 140 164 169 28 Greatest Overweight (x) 12 | 4 . 5 9 10 . 1 . 1 3 2 . . 1 1 12 Average Overweight (x) . | 1 . . . . . . . . . . . . . . 1 Largest Inventory Capacity 12 | 8 8 10 10 10 4 4 4 4 4 4 4 4 4 10 12 Average Capacity 6 | 7 8 8 10 8 4 4 4 4 4 4 4 4 4 5 9 Most Carried 10 | 4 8 10 10 10 4 4 3 4 3 3 4 4 4 7 1 Average Carried 4 | 2 5 7 8 6 2 3 2 1 1 1 3 3 2 3 . Final Capacity 10 | 8 8 10 10 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 4 8 10 8 4 4 3 3 1 2 3 2 4 3 1 . Class Distribution -------------------- 40% | Hacker-Mutant 26% | Generator-Mutant 13% | Generator-Tank 7% | Hacker-Scout 4% | Scavenger-Skirmisher 4% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Upper Caves Generator-Tank | -3/Research Generator-Tank | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Matter Collected 4613 | 253 150 727 378 341 85 331 . 136 756 130 428 58 359 481 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5101 | . . 308 535 874 . 338 . . 983 52 240 58 379 1267 67 Parts 277 | . . 13 34 47 . 12 . . 44 7 7 4 23 79 7 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . Recyclers Shooed 9 | . . . 1 2 . . . . 6 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 88 | . . 8 11 19 . 6 . . 7 2 8 3 6 13 5 Melee 7 | . . . . . . . . . . . . 2 . 5 . Guns 26 | . . 6 5 9 . 3 . . . . . . 3 . . Cannons 19 | . . 2 3 . . . . . 3 . 1 1 3 6 . AOE 34 | . . . 3 10 . 3 . . 2 2 7 . . 2 5 Classes Destroyed 14 | . . 4 5 3 . . . . . 1 . . . 1 . Worker 7 | . . . . 3 . 1 . . 1 . . . 1 1 . Builder 11 | . . . 2 2 . 1 . . 2 . . . . 4 . Tunneler 3 | . . . 1 . . 1 . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . 1 . Recycler 6 | . . . . 1 . 1 . . 4 . . . . . . Operator 3 | . . . . 1 . 1 . . . . . . . 1 . Watcher 4 | . . . 1 1 . . . . 2 . . . . . . Swarmer 24 | . . 2 3 3 . 4 . . 4 . . 3 . . 5 Grunt 28 | . . 3 4 8 . 1 . . 1 . 4 . 2 5 . Brawler 4 | . . 1 . 1 . . . . . . 2 . . . . Duelist 3 | . . . 1 . . 1 . . . . 1 . . . . Sentry 16 | . . 2 2 6 . . . . 2 . 1 . 1 2 . Hunter 6 | . . . 1 1 . . . . . . . . 2 2 . Programmer 7 | . . . . . . . . . . 2 . . 1 4 . Best Kill Streak 11 | . . 2 5 11 . 7 . . 7 2 8 3 2 7 5 Combat Bots Only 8 | . . 2 3 8 . 4 . . 2 2 8 3 2 5 5 Max Kills in Single Turn 7 | . . 1 2 7 . 2 . . 2 1 2 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 . . 1 1 2 . . 1 3 Melee 1 | . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Damage Taken 12129 | . . 365 234 833 39 389 12 22 814 96 960 153 648 4840 2724 Core 3828 | . . 75 6 92 19 65 . 22 126 . 116 18 274 1415 1600 Absorbed by Shields 1209 | . . . . . . . . . 45 . . 171 412 581 . Core Remaining (%) 80 | 100 100 81 . 82 97 92 . . 85 . . 88 78 2 . Volleys Fired 204 | . 4 26 20 35 2 20 . . 27 3 12 5 24 23 3 Largest 4 | . 2 2 2 2 1 2 . . 2 1 2 1 4 4 1 Hottest 287 | . 40 128 98 100 55 85 . . 103 46 145 65 271 287 52 Shots Fired 373 | . 7 52 39 63 2 31 . . 28 3 15 5 62 63 3 Gun 181 | . 7 37 29 44 2 21 . . . . 3 . 20 18 . Cannon 108 | . . 15 10 2 . . . . 12 . 3 5 26 35 . Launcher 77 | . . . . 17 . 10 . . 16 3 9 . 9 10 3 Special 7 | . . . . . . . . . . . . . 7 . . Kinetic 144 | . 7 22 20 11 . 15 . . 12 . 3 5 26 23 . Thermal 81 | . . 30 2 8 . . . . . . 3 . 20 18 . Explosive 42 | . . . . 17 . 10 . . . 3 9 . . . 3 Electromagnetic 99 | . . . 17 27 2 6 . . 16 . . . 9 22 . Robot Hit Streak 31 | . 4 26 13 28 20 31 . . 19 3 16 4 8 18 14 Robot Miss Streak 4 | . 2 1 2 2 . 1 . . 4 . 1 1 3 3 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 319 | . 6 52 32 50 4 28 . . 32 3 14 7 32 57 2 Core Hits 253 | . 1 14 24 50 . 24 . . 22 3 24 3 23 51 14 Critical Hits 3 | . . . . 1 . . . . . . . . . 2 . Critical Kills 2 | . . . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 35 | . 1 3 . . 2 2 . . 12 . . 3 . 12 . Impact 1 | . 1 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 29 | . . . . . . 2 . . 12 . . 3 . 12 . Sneak Attacks 14 | . . 3 . . 2 2 . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15795 | . 51 747 1131 2257 22 1325 . . 2187 278 1786 313 1292 3519 887 Guns 3004 | . 38 496 461 820 22 302 . . . . 48 . 405 412 . Cannons 2446 | . . 245 109 . . . . . 361 . 122 163 504 942 . Explosions 8499 | . . . 557 1436 . 849 . . 864 278 1600 . 356 1687 872 Melee 1654 | . 13 . . . . 174 . . 941 . . 150 . 376 . Ramming 192 | . . 6 4 1 . . . . 21 . 16 . 27 102 15 Kinetic 2744 | . 38 320 173 106 . 261 . . 361 . 122 163 504 696 . Thermal 3193 | . . 421 607 427 . . . . 6 . 48 . 461 1223 . Explosive 4728 | . . . . 1129 . 849 . . . 278 1600 . . . 872 Electromagnetic 3284 | . . . 347 594 22 41 . . 858 . . . 300 1122 . Impact 13 | . 13 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1641 | . . . . . . 174 . . 941 . . 150 . 376 . Highest Corruption 12 | . . . . . . . 1 5 12 . . . . 6 7 Average Corruption 5 | . . . . . . . 1 4 11 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . 2 23 . . . . 5 2 Message Errors 5 | . . . . . . . . . 3 . . . . 1 1 Matter Fused 6 | . . . . . . . . 1 3 . . . . 1 1 Heat Flow Errors 3 | . . . . . . . . . 2 . . . . 1 . Energy Discharges 4 | . . . . . . . . 1 3 . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . . . 1 . Data Loss (major) 2 | . . . . . . . . . 2 . . . . . . Misdirections 5 | . . . . . . . . . 5 . . . . . . Targeting Errors 5 | . . . . . . . . . 4 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 651 | . . . 97 14 . 86 . . 140 . 146 . 24 49 95 Projectiles 35 | . . . . . . . . . 12 . . . 23 . . Explosions 504 | . . . 97 14 . 86 . . 17 . 145 . 1 49 95 Melee 112 | . . . . . . . . . 111 . 1 . . . . Knockbacks 12 | . . . . . . . . . 4 . . 2 2 4 . Impact 2 | . . . . . . . . . . . . . 1 1 . Kinetic 10 | . . . . . . . . . 4 . . 2 1 3 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 853 | . . 2 . 292 . 52 . . 128 42 215 . 15 35 72 Shots 47 | . . . . 15 . 3 . . 11 3 9 . 2 2 2 Rammed 19 | . . 2 . . . . . . 1 . . . . 5 11 Targets Rammed 41 | . . 2 1 1 . . . . 1 . 3 . 4 16 13 Kicked 22 | . . . 1 1 . . . . . . 3 . 4 11 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 619 | . . 261 66 303 64 144 . . 262 258 484 160 619 262 9 Average Temperature 106 | . . 65 24 67 23 49 . . 71 110 131 86 204 109 9 Received Heat Transfer 2833 | . . 177 108 333 6 126 . . 114 9 276 4 58 785 837 Effects 30 | . . 1 . . . . . . . 4 7 . 17 1 . Shutdowns 16 | . . . . . . . . . . . 4 . 12 . . Energy Bleed 2 | . . . . . . . . . . 1 . . . 1 . Interference 10 | . . 1 . . . . . . . 3 2 . 4 . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . Parts Fried 13 | . . . 2 4 . . . . 4 . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . Heat Transferred 4305 | . . 999 474 672 . . . . 50 . 74 . 568 1468 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 3 4 . . . . 2 . . . 1 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Peak Influence 640 | . 36 200 258 640 178 370 184 79 405 268 . . 255 260 230 Initial 150 | . . 10 . 36 150 63 118 44 42 145 . . 36 107 74 Average 120 | . 18 47 88 288 159 198 146 69 213 152 . . 103 139 173 Maximum Alert Level 2 | . . 1 1 2 . 1 . . 2 1 . . 1 1 1 Low Security (%) 78 | 100 100 95 73 29 100 49 100 100 53 93 . . 95 76 65 Level 1 19 | . . 4 26 48 . 50 . . 45 6 . . 4 23 34 Level 2 2 | . . . . 22 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 3 2 3 . 7 . . 2 1 . . 4 5 1 Investigation 6 | . . 1 1 1 . 2 . . 1 . . . . . . Extermination 4 | . . . . . . 1 . . 1 1 . . . 1 . Reinforcement 18 | . . 2 1 2 . 4 . . . . . . 4 4 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . . . . . 2 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Distress Signals 4 | . . . . 1 . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 191 | . 3 8 14 27 3 26 2 6 17 3 13 4 15 40 10 Peak Tracking Total 13 | . 1 3 3 10 3 7 2 6 7 2 7 4 6 13 10 Tactical Retreats 11 | . . . . 1 . 2 . . 2 . 2 . 2 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Traps Triggered 12 | . . . . 1 . 2 1 . 5 . . . 3 . . Indirectly 3 | . . . . . . . . . 2 . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Machines Disabled 14 | . . . 2 6 . 2 . . 1 1 1 . . . 1 Max in Single Turn 2 | . . . 2 1 . 1 . . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Machines Accessed 33 | . 4 9 3 2 2 5 1 . 2 . 1 1 1 2 . Terminals 19 | . 4 6 2 2 1 2 . . 1 . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 5 | . . 1 . . . 2 . . 1 . . . . 1 . Recycling Units 5 | . . 2 1 . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 93 | . 12 29 13 4 6 14 2 . 5 . 1 1 1 5 . Successful 78 | . 9 27 12 3 6 10 2 . 4 . 1 1 1 2 . Failed 15 | . 3 2 1 1 . 4 . . 1 . . . . 3 . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 6 11 5 1 2 . . . . . . . . 2 . Terminals 68 | . 12 24 12 4 3 9 . . 2 . . . . 2 . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 11 | . . 2 . . . 3 . . 3 . . . . 3 . Recycling Units 9 | . . 3 1 . 3 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 37 | . 3 13 7 2 1 7 . . 2 . 1 1 . . . Record 8 | . 1 1 1 1 1 1 . . 2 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . 1 1 . . . Emergency Access Points 5 | . . 3 2 . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 4 | . . 1 . . . 3 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . 2 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . 3 . . 2 . . . . 1 . Scan Component 5 | . . 1 . . . 2 . . 1 . . . . 1 . Repair 3 | . . 1 . . . 1 . . 1 . . . . . . Recycling Unit Hacks 9 | . . 3 1 . 3 . 2 . . . . . . . . Recycle Component 2 | . . . . . 1 . 1 . . . . . . . . Process 2 | . . . . . 1 . 1 . . . . . . . . Report Inventory 2 | . . 2 . . . . . . . . . . . . . Retrieve Matter 2 | . . . 1 . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 23 | . 6 9 4 1 2 . . . . . . . . 1 . Terminals 23 | . 6 9 4 1 2 . . . . . . . . 1 . Track 11 | . 3 4 2 . 1 . . . . . . . . 1 . Botnet 12 | . 3 5 2 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 6 2 1 2 3 1 . 2 . . . . 2 . Full Trace Events 5 | . . 1 1 1 . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . . . . . Time 127 | . . 32 . . . 70 . . 25 . . . . . . Parts Recycled 2 | . . . . . 1 . 1 . . . . . . . . Recycled Matter 84 | . . . . . 30 . 54 . . . . . . . . Retrieved Matter 30 | . . . . . 30 . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . 1 . . 2 . . . . . . . 2 . . Non-combat 4 | . . 1 . . 2 . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . 1 . . Robot Hacks Applied 8 | . . 2 . . 2 . . . . . . . 4 . . parse_system 3 | . . 1 . . . . . . . . . . 2 . . no_distress 3 | . . 1 . . 1 . . . . . . . 1 . . find_fabricator 1 | . . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . Drone Launches 8 | . . . . 4 . . 2 . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Turns Passed 7484 | 60 375 1488 595 527 127 398 51 115 371 277 1112 505 618 742 123 Spaces Moved 6816 | 34 281 766 372 318 335 1114 179 309 535 204 890 388 428 599 64 Core 63 | 13 . . 1 2 . . . . 22 9 . . . 8 8 Treads . | . . . . . . . . . . . . . . . . Legs 3932 | 21 281 729 370 203 . . . . . 195 890 388 428 419 8 Wheels . | . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . Flight 2820 | . . 37 . 113 335 1114 179 309 513 . . . . 172 48 Fastest Speed 25 | 50 120 37 116 26 26 25 25 25 28 100 120 120 110 37 40 Average Speed 87 | 140 120 147 123 100 27 27 25 27 44 119 120 120 115 89 125 Slowest Speed 650 | 250 120 440 500 550 30 103 25 103 200 150 120 120 143 150 650 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 1 . . . . . . . 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 31 | 3 39 54 27 70 8 33 8 83 17 6 88 40 11 16 3 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . 3 . . . . Spaces Dug 2 | . . . . . . . . . . . . . 2 . . Terrain Destroyed 443 | . . . 33 153 . 72 . . 9 64 42 1 17 17 35 Melee . | . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . . . 1 1 12 5 . AOE 424 | . . . 33 153 . 72 . . 9 64 41 . 5 12 35 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Acc Total 7936 | 43 311 1072 476 469 367 1172 185 341 623 229 919 416 508 715 90 Wait 329 | . 13 195 12 31 1 2 2 26 1 . . . 9 34 3 Move 6793 | 33 280 765 371 317 334 1111 179 308 534 203 889 387 428 590 64 Hop 5 | . . . . . . 1 . . . . . . . 4 . Pick Up 84 | 4 6 19 11 14 2 6 2 1 3 2 2 6 4 2 . Fast Attach 129 | 6 1 12 9 17 9 10 . . 7 12 1 2 18 19 6 Attach 72 | . 2 6 10 13 6 4 1 3 8 2 2 4 4 6 1 Detach 35 | . 1 4 4 5 6 2 . 1 5 1 . . 3 3 . Swap 37 | . 2 11 11 3 . 3 . . 2 1 . 1 3 . . Drop 145 | . 1 29 27 33 5 11 1 2 5 5 4 3 12 6 1 Fire 204 | . 4 26 20 35 2 20 . . 27 3 12 5 24 23 3 Melee 35 | . 1 3 . . 2 2 . . 12 . . 3 . 12 . Ram 7 | . . 1 . . . . . . 1 . . . . 3 2 Kick 32 | . . 1 1 1 . . . . . . 3 . 3 13 10 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . . Rewire 11 | . . . . . . . . . . . 6 5 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 162 | -10/Materials | Identified exit to Mines 162 | -10/Materials | Discovered exit to Mines (range 11) 311 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Materials 425 | -10/Materials | Discovered exit to Materials (range 10) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Repaired Imp. Terrain Scanner 1280 | -9/Materials | Identified exit to Mines 1280 | -9/Materials | Discovered exit to Mines (range 15) 1665 | -9/Materials | Identified exit to Materials 1665 | -9/Materials | Discovered exit to Materials (range 3) 1734 | -9/Materials | Discovered exit to Mines (range 15) 1886 | -9/Materials | Discovered exit to Materials (range 3) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Propulsion x2 2334 | -8/Materials | Build established: Scavenger-Skirmisher 2374 | -8/Materials | Identified exit to Factory 2374 | -8/Materials | Discovered exit to Factory (range 18) 2450 | -8/Materials | Identified exit to Storage 2450 | -8/Materials | Discovered exit to Storage (range 15) 2519 | -8/Materials | Entered Storage 2697 | -8/Storage | Destroyed 8 combat bots 2718 | -8/Storage | Build established: Hacker-Mutant 2948 | -8/Storage | Found Prototype Launcher 2948 | -8/Storage | Identified Gui. Missile Launcher 2951 | -8/Storage | Found Gui. Missile Launcher 3040 | -8/Storage | Discovered exit to Factory (range 9) 3046 | -8/Storage | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3168 | -7/Factory | Identified exit to Factory 3168 | -7/Factory | Discovered exit to Factory (range 15) 3173 | -7/Factory | Entered another Factory area 3173 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3319 | -6/Factory | Identified exit to Lower Caves 3319 | -6/Factory | Discovered exit to Lower Caves (range 15) 3502 | -6/Factory | Spotted B-75 Beast 3571 | -6/Factory | Identified exit to Factory 3571 | -6/Factory | Discovered exit to Factory (range 4) 3571 | -6/Factory | Entered another Factory area 3571 | -5/Factory | Evolved 2 slots: Utility x2 3622 | -5/Factory | Sucked down chute 3622 | -5/Factory | Entered Waste 3625 | -5/Waste | Spotted C-40 Crusher 3629 | -5/Waste | Spotted C-40 Crusher 3629 | -5/Waste | Spotted C-40 Crusher 3629 | -5/Waste | Spotted C-40 Crusher 3637 | -5/Waste | EMP discharged 3655 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3694 | -5/Waste | Spotted C-40 Crusher 3702 | -5/Waste | Spotted C-40 Crusher 3733 | -5/Waste | Identified exit to Factory 3733 | -5/Waste | Discovered exit to Factory (range 12) 3737 | -5/Waste | EMP discharged 3737 | -5/Waste | System corruption reached 10% 3737 | -5/Waste | Entered Factory 3771 | -5/Factory | Build established: Hacker-Scout 3918 | -5/Factory | Repaired Nuclear Pulse Thruster? 4034 | -5/Factory | Spotted B-75 Beast 4093 | -5/Factory | Identified exit to Factory 4093 | -5/Factory | Discovered exit to Factory (range 11) 4108 | -5/Factory | Entered another Factory area 4108 | -4/Factory | Evolved 2 slots: Power x2 4125 | -4/Factory | Lost 6 parts (1p2n2u1w) 4363 | -4/Factory | Identified exit to Upper Caves 4363 | -4/Factory | Discovered exit to Upper Caves (range 11) 4384 | -4/Factory | Identified exit to Research 4384 | -4/Factory | Discovered exit to Research (range 7) 4385 | -4/Factory | Entered Upper Caves 4411 | -4/Upper Caves | Build established: Generator-Mutant 4418 | -4/Upper Caves | Learned Research stockpile data 4525 | -4/Upper Caves | Encountered a Warlord checkpoint 5024 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5192 | -4/Upper Caves | Destroyed 8 combat bots 5489 | -4/Upper Caves | Identified exit to Upper Caves 5489 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 5491 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5497 | -4/Upper Caves | Entered another Upper Caves area 5531 | -4/Upper Caves | Encountered a Warlord checkpoint 5902 | -4/Upper Caves | Spotted B-86 Titan 5996 | -4/Upper Caves | Discovered exit to Research (range 6) 6002 | -4/Upper Caves | Entered Research 6002 | -3/Research | Evolved 2 slots: Weapon x2 6596 | -3/Research | Identified exit to Research 6596 | -3/Research | Discovered exit to Research (range 10) 6620 | -3/Research | Entered another Research area 6620 | -2/Research | Evolved 2 slots: Utility x2 6702 | -2/Research | Build established: Generator-Tank 6745 | -2/Research | Spotted B-90 Cyclops 7250 | -2/Research | Core integrity fell below 50% 7272 | -2/Research | Core integrity fell below 20% 7298 | -2/Research | Lost 27 parts (5p6n10u6w) 7338 | -2/Research | Identified exit to Access 7338 | -2/Research | Discovered exit to Access (range 15) 7362 | -2/Research | Entered Access 7362 | -1/Access | Evolved 2 slots: Utility x2 7377 | -1/Access | Found Prototype Launcher 7377 | -1/Access | Identified Point Singularity Launcher 7384 | -1/Access | Found Fusion Bomb Launcher 7394 | -1/Access | Crushed by falling debris 7425 | -1/Access | Core integrity fell below 50% 7427 | -1/Access | Lost 8 parts (1p1n4u2w) 7448 | -1/Access | Core integrity fell below 20% 7455 | -1/Access | Build established: Hacker-Mutant 7485 | -1/Access | Core destroyed Last Messages --------------- 07448_ U-05 Engineer lays Concrete. 07449_ The unstable cave ceiling collapses. 07449_ U-05 Engineer lays Concrete. 07463_ The unstable cave ceiling collapses. 07463_ U-05 Engineer builds a Wall. 07466_ Slug penetrates Wall. 07473_ T:VIRPUVTK=X:5T1ODZIKAH 07474_ Slammed into G-73 Enforcer. 07474_ Hcp. Storage Unit destroyed. 07474_ System corrupted by crushing effect (+1). 07476_ Slammed into G-73 Enforcer. 07480_ Kicked G-73 Enforcer out of the way. 07482_ Slammed into G-73 Enforcer. 07484_ Exp. Matter Compressor destroyed. 07484_ System corrupted by crushing effect (+3). 07484_ Destabilizing: System interference. 07484_ Adv. Terrain Scan Processor temporarily disabled. 07485_ Slammed into G-73 Enforcer. 07485_ Destabilizing: Core damaged (-64). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ??????????????####### @ #?????????????????????? | | ????#+#+####### # Y g#?????????????????????? | | ????# #gg #?????????????????????? | | ??? + #?????????????????????? | | ????# #g #?????????????????????? | | ????????####### # #?????????????????????? | | ????????????# ### ##########?????????????????????? | | ????????????# ### #??????????????????????????????? | | ???????????## ## #??????????????????????????????? | | ???????????# # ###????????????????????????????? | | ??????????### # ##???????????????????????????? | | ?????????## # #??????????????????????????? | | ?????????# ###??????????????????????????? | | ?????????# #????????????????????????????? | | ?????? # ################+####??????????? | | ?? # #??????????? | | # %*# #??????????? | | ?#" [ = #??????????? | | ??#" #??????????? | | ! ???# = #??????????? | | ??? #T #!% #??????????? | | ####???###"" ] # ! #??????????? | | ?????????#"" # ##+######+### #??????????? | | ?????????#"" # # #??????????? | | ?????????# # # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 71 Energy Capacity 545 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 69 Core Analysis 6 Kinecelleration 30 Stasis Canceling 2 Offensive Hacking 20 Item Schematics ----------------- Hyp. Gauss Rifle | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Catch Me Close Call Denied? Maximum Efficiency Short-term Sacrifices Challenges ------------ None Game ------ Seed MakeshiftFlyingRefractor Manual? 0 Play Time 03:14:33 Cumulative 63.7 hours Start 2020.11.05 @ 20:00:00 End 2020.11.06 @ 20:15:39 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 20 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b72ab40-51dd-4278-9cc9-f1905066685f