Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 17:39:24 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (769) 769 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4079 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 510/550 Matter 255/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Small Storage Unit Weapon Cycler Hacking Suite > --- WEAPON (2) ------- Particle Gun Slug Cannon > --- INVENTORY (6) ---- Light Nuclear Core Advanced Signal Interpreter AWS/Autocannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Weapon Cycler Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Slug Cannon > --- INVENTORY -------- Light Nuclear Core AWS/Autocannon [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 29 | . 8 4 6 5 . 4 2 Power 6 | . 1 1 2 . . 1 1 Engine 4 | . 1 1 2 . . . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 7 | . 2 1 2 1 . 1 . Treads 4 | . . . 2 1 . 1 . Leg . | . . . . . . . . Wheel 3 | . 2 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . 1 . 1 3 . . 1 Device 2 | . 1 . . 1 . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware 2 | . . . 1 . . . 1 Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 10 | . 4 2 1 1 . 2 . Energy Gun 3 | . 2 . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . 2 2 1 1 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . 1 2 3 . . 5 2 Power 2 | . . . 1 . . 1 . Propulsion 5 | . . 1 2 . . 1 1 Utility 2 | . . . . . . 1 1 Weapon 4 | . 1 1 . . . 2 . Highest Loss Streak 2 | . 1 2 2 . . 2 1 Average Slot Usage (%) 87 | . 88 96 80 89 100 89 67 Engine 8 | . 13 14 10 11 11 6 . Core 2 | . . . . . . 3 9 Treads 14 | . . . 4 22 22 16 10 Wheel 3 | . 22 26 13 . . . . Device 10 | . 7 14 11 10 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Hackware 8 | . . . 7 11 11 7 8 Protection 6 | . . . . 1 11 11 3 Energy Gun 3 | . 12 . . . . 3 9 Ballistic Gun 14 | . 12 26 22 22 22 8 . Ballistic Cannon 3 | . . . . . . 9 9 Naked Turns . | . . . . . . . . Heaviest Build 34 | 12 14 13 15 34 19 24 24 Greatest Support 48 | 20 20 20 40 48 48 48 48 Greatest Overweight (x) 3 | . 3 1 2 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 6 | 6 6 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 5 Average Carried 5 | 6 5 5 5 4 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 4 5 6 4 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 945 | 200 111 84 95 . . 232 223 Remotely . | . . . . . . . . Salvage Created 784 | . 166 94 157 . . 300 67 Parts 54 | . 9 13 12 . . 15 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 4 6 5 . . 7 5 Guns 20 | . 4 6 5 . . 2 3 Cannons 7 | . . . . . . 5 2 Classes Destroyed 7 | . 1 1 2 . . 3 . Builder 1 | . . . . . . 1 . Operator 2 | . . . 2 . . . . Swarmer 13 | . . 6 3 . . . 4 Grunt 10 | . 4 . 1 . . 5 . Brawler 1 | . . . . . . 1 . Sentry 2 | . . . 1 . . . 1 Hunter 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 3 3 . . 3 4 Combat Bots Only 4 | . 2 3 3 . . 2 4 Max Kills in Single Turn 2 | . 1 1 2 . . 2 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1916 | . 158 232 250 18 . 1056 202 Core 376 | . 46 38 75 . . 177 40 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 66 . . . 37 . Volleys Fired 117 | . 12 16 20 . . 58 11 Largest 2 | . 2 2 2 . . 2 2 Hottest 113 | . 70 60 40 . . 68 113 Shots Fired 200 | . 19 27 40 . . 92 22 Gun 158 | . 19 27 40 . . 61 11 Cannon 42 | . . . . . . 31 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 177 | . 12 22 40 . . 92 11 Thermal 23 | . 7 5 . . . . 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 4 9 9 . . 14 5 Robot Miss Streak 5 | . 3 5 5 . . 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 105 | . 12 14 26 . . 43 10 Core Hits 51 | . 7 6 13 . . 20 5 Critical Hits 2 | . . . . . . 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1673 | . 157 158 277 . . 751 330 Guns 1037 | . 157 158 277 . . 297 148 Cannons 636 | . . . . . . 454 182 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1439 | . 95 134 277 . . 751 182 Thermal 234 | . 62 24 . . . . 148 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 1 1 6 . Average Corruption 1 | . . . . 1 1 2 . Corruption Purged . | . . . . . . . . Effects 20 | . . . . . 3 17 . Message Errors 6 | . . . . . 2 4 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 4 . Targeting Errors 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . . . . 25 34 Projectiles 59 | . . . . . . 25 34 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . 3 2 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 3 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 387 | . 111 . . . . 376 387 Average Temperature 126 | . 55 . . . . 119 175 Received Heat Transfer 522 | . 87 . 66 . . 351 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 568 | . 185 50 . . . . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 247 | . 117 180 247 96 . 115 104 Initial 96 | . . 45 70 96 . . . Average 62 | . 57 112 163 61 . 42 40 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 95 | 100 100 100 48 100 . 100 100 Level 1 4 | . . . 51 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 2 . . . 2 Investigation 3 | . 1 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 42 | . 5 6 10 . . 10 11 Peak Tracking Total 5 | . 3 3 3 . . 3 5 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 3 . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 5 | . 2 . 1 1 1 . . Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 5 . 1 1 1 . . Successful 5 | . 2 . 1 1 1 . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 8 | . 6 . 1 . 1 . . Terminals 6 | . 5 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 1 1 1 . . Robot Analysis 2 | . 2 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3825 | 2 239 246 240 624 818 974 682 Spaces Moved 2166 | 2 221 246 177 376 509 390 245 Core 7 | . 4 . 3 . . . . Treads 1555 | . . . 35 376 509 390 245 Legs 34 | 2 32 . . . . . . Wheels 570 | . 185 246 139 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 80 80 80 160 160 160 160 Average Speed 139 | 120 87 80 99 160 160 160 168 Slowest Speed 200 | 120 200 90 160 160 160 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 32 55 22 55 60 59 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . . . . 17 4 Melee . | . . . . . . . . Projectile 21 | . . . . . . 17 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2803 | 1 244 268 205 398 515 676 496 Wait 478 | . 3 . . 14 . 224 237 Move 2159 | 1 220 245 176 375 508 389 245 Hop . | . . . . . . . . Pick Up 9 | . 1 1 1 1 3 1 1 Fast Attach 12 | . 5 1 2 3 . 1 . Attach 9 | . 2 1 2 . . 3 1 Detach . | . . . . . . . . Swap 8 | . 1 2 2 2 . . 1 Drop 11 | . . 2 2 3 4 . . Fire 117 | . 12 16 20 . . 58 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Central database locked down 225 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 434 | -10/Mines | Identified exit to Materials 488 | -10/Mines | Entered Materials 488 | -9/Materials | Evolved 2 slots: Utility x2 629 | -9/Materials | Discovered new exit (range 12) 633 | -9/Materials | Identified exit to Mines 633 | -9/Materials | Identified exit to Storage 728 | -9/Materials | Entered Mines 794 | -9/Mines | Met a Derelict bent on vengeance 847 | -9/Mines | Discovered new exit (range 7) 979 | -9/Mines | Build established: Scavenger-Mutant 1156 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1222 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1341 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1343 | -9/Mines | Discovered new exit (range 5) 1352 | -9/Mines | Entered Exiles 1391 | -9/Exiles | Met 8R-AWN 1420 | -9/Exiles | Met EX-HEX 1466 | -9/Exiles | Met EX-BIN 1484 | -9/Exiles | Aligned with FarCom system 1487 | -9/Exiles | Given EX-Vault access code 1536 | -9/Exiles | Opened EX-Vault 1556 | -9/Exiles | Build established: Mutant 1581 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1636 | -9/Exiles | Met EX-DEC 1754 | -9/Exiles | Discovered new exit (range 12) 1915 | -9/Exiles | Found AWS/Autocannon 2170 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2170 | -9/Exiles | Entered Mines 2362 | -8/Mines | Core integrity fell below 50% 3116 | -8/Mines | Discovered new exit (range 10) 3144 | -8/Mines | Entered Materials 3144 | -8/Materials | Evolved 2 slots: Utility x2 3826 | -8/Materials | Self-destructed Last Messages --------------- 03262_ K-01 Serf collects debris. 03275_ R-06 Scavenger collects Lgt. Assault Rifle. 03288_ U-05 Engineer builds a Wall. 03367_ K-01 Serf collects debris. 03411_ Triggered Alarm Trap. 03411_ An alarm sounds. 03411_ ALERT: Alarm triggered, dispatching investigation squad. 03415_ U-05 Engineer lays Concrete. 03426_ K-01 Serf collects debris. 03437_ Lyr. Light Armor Plating destroyed. 03443_ Slug penetrates Y-45 Defender. 03443_ Imp. Ion Engine melted. 03443_ Y-45 Defender destroyed. 03443_ K-01 Serf collects debris. 03447_ U-05 Engineer builds a Wall. 03447_ Acquired 25 matter. 03449_ K-01 Serf collects debris. 03453_ U-05 Engineer builds a Wall. 03466_ Acquired 156 matter. 03477_ Acquired Adv. Signal Interpreter. 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"" # #?????????????????????? | | ????????" =!! Y" + #?????????????????????? | | ????Y???" "" # r#?????????????????????? | | ???????? # #?????????????????????? | | ????????########?# ########??????????????? | | ??????????######## # #??????????????? | | ??????????#! ] # # """ #??????????????? | | ??????????# [ # # """ #??????????????? | | ??????????# + + """ #??????????????? | | ??????????# # # #??????????????? | | ??????????# # # #??????????????? | | ??????????# # #####+##??????????????? | | ???????########### #???# #???????????????? | | ???????# # #???# #???????????????? | | ???????# """ * # #???# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellNeutrinoInitializer Manual? 0 Play Time 00:16:39 Cumulative 28.2 hours Start 2021.10.15 @ 17:23:14 End 2021.10.15 @ 17:39:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 8 Adventurer 18 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b6a7cab-6a0f-443a-a74d-0bfec758294e