Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 03:10:06

Player: Ms Vella

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (6)       30
Value Destroyed (199)      199
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 469

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     169/300
Energy                     194/250
System Corruption          1%
Temperature                Critical (718)
Movement                   Walking (190) Ox1
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (2) ------
    Small Storage Unit
          Terrain Scanner
>         --- WEAPON (2) -------
   Medium Laser
    Small Laser
>         --- INVENTORY (8) ----
          Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
          Wheel
  Compact Wheel
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
          Terrain Scanner
>         --- WEAPON -----------
          EM Pulse Gun
   Medium Laser
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Wheel
  Compact Wheel
    Small Laser
          Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             4    | .   4   
  Power                    1    | .   1   
    Engine                 1    | .   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | .   1   
    Device                 1    | .   1   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | .   2   
    Energy Gun             2    | .   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 1    | .   1   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   1    | .   1   
  Highest Loss Streak      1    | .   1   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     91   | .   91  
  Engine                   14   | .   14  
  Leg                      28   | .   28  
  Device                   6    | .   6   
  Storage                  14   | .   14  
  Energy Gun               28   | .   28  
Naked Turns                .    | .   .   
Heaviest Build             15   | 13  15  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   8   
  Average Capacity         8    | 8   8   
  Most Carried             8    | 6   8   
  Average Carried          7    | 6   7   
  Final Capacity           8    | 8   8   
  Final Carried            8    | 6   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           225  | 200 25  
  Remotely                 .    | .   .   
Salvage Created            246  | .   246 
  Parts                    12   | .   12  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  5    | .   5   
  Guns                     5    | .   5   
Classes Destroyed          2    | .   2   
  Watcher                  1    | .   1   
  Grunt                    5    | .   5   
Best Kill Streak           3    | .   3   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               553  | .    553  
  Core                     255  | .    255  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              22   | .    22   
  Largest                  2    | .    2    
  Hottest                  90   | .    90   
Shots Fired                43   | .    43   
  Gun                      43   | .    43   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  35   | .    35   
  Explosive                .    | .    .    
  Electromagnetic          8    | .    8    
  Robot Hit Streak         15   | .    15   
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        2    | .    2    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           31   | .    31   
  Core Hits                12   | .    12   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         2    | .    2    
    Burn                   2    | .    2    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           432  | .    432  
  Guns                     405  | .    405  
  Cannons                  .    | .    .    
  Explosions               27   | .    27   
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  337  | .    337  
  Explosive                .    | .    .    
  Electromagnetic          95   | .    95   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         1    | .    1    
  Average Corruption       1    | .    1    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  2    | .    2    
    Message Errors         1    | .    1    
    Heat Flow Errors       1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        718  | .    718  
  Average Temperature      251  | .    251  
  Received Heat Transfer   321  | .    321  
  Effects                  15   | .    15   
    Shutdowns              2    | .    2    
    Energy Bleed           1    | .    1    
    Matter Decay           3    | .    3    
    Short Circuit          1    | .    1    
    Damage (minor)         2    | .    2    
    Damage (major)         2    | .    2    
    Damage (core)          4    | .    4    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             2    | .    2    
  Heat Transferred         1040 | .    1040 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      1    | .    1    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             149  | .   149 
  Initial                  .    | .   .   
  Average                  39   | .   39  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              9    | .   9   
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                8    | .   8   
  Successful               4    | .   4   
  Failed                   4    | .   4   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   3    | .   3   
  Terminals                8    | .   8   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Prototype ID Bank        1    | .   1   
  Hauler Manifests         1    | .   1   
  Registered Components    1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                1    | .   1   
    Botnet                 1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               229  | 2   227 
Spaces Moved               125  | 2   123 
  Core                     .    | .   .   
  Treads                   .    | .   .   
  Legs                     125  | 2   123 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            120  | 120 120 
  Average Speed            120  | 120 120 
  Slowest Speed            120  | 120 120 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       21   | 2   40  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          3    | .   3   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      3    | .   3   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      161  | 1   160 
  Wait                     6    | .   6   
  Move                     124  | 1   123 
  Hop                      .    | .   .   
  Pick Up                  3    | .   3   
  Fast Attach              2    | .   2   
  Attach                   1    | .   1   
  Detach                   .    | .   .   
  Swap                     1    | .   1   
  Drop                     2    | .   2   
  Fire                     22   | .   22  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 11)
  222 | -10/Materials | Core integrity fell below 50%
  230 | -10/Materials | Core integrity fell below 20%
  231 | -10/Materials | Core destroyed

 Last Messages 
---------------
00215_ Critical hit (Burn: +37).
00216_ Overheating: Terrain Scanner damaged (-9).
00216_ W-16 Scout destroyed.
00217_ Overheating: Matter decay (-52).
00218_ Power failure, Ion Engine shutdown.
00218_ Overheating: Matter decay (-42).
00219_ Overheating: Core damaged (-50).
00220_ Overheating: Aluminum Leg damaged (-21).
00220_ Overheating: Sml. Laser damaged (-22).
00221_ Overheating: Energy bleed (-52).
00222_ Overheating: Core damaged (-35).
00226_ Overheating: Ion Engine damaged (-18).
00228_ Overheating: Core damaged (-27).
00228_ G-34 Mercenary destroyed.
00228_ Switching to secondary target: G-34 Mercenary.
00229_ Power failure, Ion Engine shutdown.
00229_ Overheating: Matter decay (-27).
00230_ Aluminum Leg broken.
00230_ Overheating: Short circuit.
00231_ Overheating: Core damaged (-45).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicDefenseBiocell
  Manual?         0
Play Time         00:05:31
  Cumulative      897.8 hours
  Start           2022.04.21 @ 02:58:30
  End             2022.04.21 @ 03:10:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          194
  Rogue           1
  Adventurer      193
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 27d20f87-d455-4125-8b38-f338378a4665