Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 23:10:36 Player: tatata Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2224) 2224 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5673 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/850 Matter 328/500 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Carbon-fiber Leg Signal Interpreter Improved Light Armor Plating Improved Medium Laser Gatling Laser Force Rifle Flak Cannon Flak Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . . . . 1 Parts Attached 76 | 6 5 15 14 16 20 Power 11 | 1 1 1 2 3 3 Engine 6 | 1 1 . 1 1 2 Core 5 | . . 1 1 2 1 Reactor . | . . . . . . Propulsion 22 | 2 . 6 4 6 4 Treads 3 | . . . . 1 2 Leg 19 | 2 . 6 4 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 . 3 4 5 Device 5 | . . . 2 1 2 Storage 5 | 1 2 . . 1 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 27 | 2 1 8 5 3 8 Energy Gun 13 | 1 1 2 3 . 6 Energy Cannon 5 | . . 2 1 2 . Ballistic Gun 6 | 1 . 4 1 . . Ballistic Cannon 3 | . . . . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 52 | . 2 4 7 12 27 Power 10 | . 1 1 1 3 4 Propulsion 16 | . . 1 2 5 8 Utility 7 | . . . 1 1 5 Weapon 19 | . 1 2 3 3 10 Highest Loss Streak 12 | . 1 3 5 8 12 Average Slot Usage (%) 88 | . 92 96 96 90 72 Engine 4 | . 11 2 2 5 3 Core 3 | . . 5 6 . 2 Leg 27 | . 28 43 35 22 14 Device 8 | . . . 14 15 9 Storage 12 | . 14 11 9 15 13 Processor 8 | . 10 11 9 7 6 Protection 2 | . . . 2 5 2 Energy Gun 7 | . 12 2 13 3 4 Energy Cannon 1 | . . . . 2 2 Ballistic Gun 6 | . 14 19 3 4 . Ballistic Cannon 1 | . . . . 3 4 Naked Turns . | . . . . . . Heaviest Build 78 | 12 42 43 47 70 78 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 19 | 1 2 1 1 5 19 Average Overweight (x) 1 | . 1 . . 1 1 Largest Inventory Capacity 18 | 6 12 12 12 18 18 Average Capacity 14 | 5 10 12 12 18 18 Most Carried 13 | 6 12 12 12 13 13 Average Carried 9 | 4 8 10 11 9 7 Final Capacity 18 | 6 12 12 12 18 18 Final Carried 13 | 6 11 12 12 13 . Class Distribution -------------------- 54% | Scavenger-Mutant 34% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1608 | 247 88 366 170 399 338 Remotely . | . . . . . . Salvage Created 2366 | . 266 610 600 568 322 Parts 131 | . 18 48 37 25 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 6 14 18 12 9 Guns 40 | . 6 12 15 4 3 Cannons 17 | . . 2 1 8 6 AOE 2 | . . . 2 . . Classes Destroyed 7 | . 1 4 . 2 . Builder 2 | . . 1 . 1 . Recycler 1 | . . 1 . . . Swarmer 15 | . . 4 11 . . Grunt 29 | . 6 6 5 7 5 Sentry 11 | . . 4 2 3 2 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 3 6 6 6 3 Combat Bots Only 6 | . 3 4 6 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6907 | . 251 881 929 1361 3485 Core 1296 | . 54 150 143 95 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 78 62 74 86 . Volleys Fired 215 | . 20 42 36 61 56 Largest 3 | . 2 2 2 2 3 Hottest 172 | . 60 88 113 114 172 Shots Fired 386 | . 31 84 64 113 94 Gun 277 | . 31 81 63 71 31 Cannon 109 | . . 3 1 42 63 Launcher . | . . . . . . Special . | . . . . . . Kinetic 236 | . 20 77 12 80 47 Thermal 115 | . 11 7 17 33 47 Explosive . | . . . . . . Electromagnetic 35 | . . . 35 . . Robot Hit Streak 14 | . 8 9 10 13 14 Robot Miss Streak 7 | . 2 7 6 3 6 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 2 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 278 | . 24 51 45 78 80 Core Hits 146 | . 14 27 27 29 49 Critical Hits 5 | . . 2 . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . 2 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4829 | . 269 789 776 1438 1557 Guns 2899 | . 269 729 605 784 512 Cannons 1767 | . . 60 21 654 1032 Explosions 150 | . . . 150 . . Melee . | . . . . . . Ramming 13 | . . . . . 13 Kinetic 2557 | . 182 684 29 897 765 Thermal 1851 | . 87 105 339 541 779 Explosive . | . . . . . . Electromagnetic 408 | . . . 408 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 3 . 2 Average Corruption 2 | . . 4 2 . 2 Corruption Purged . | . . . . . . Effects 3 | . . . 3 . . Matter Fused 2 | . . . 2 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 39 | . . . . 7 32 Impact . | . . . . . . Kinetic 36 | . . . . 6 30 Secondary 3 | . . . . 1 2 Self-Inflicted Damage 42 | . . . 38 . 4 Shots 1 | . . . 1 . . Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 45 90 2 1 63 Average Temperature 26 | . 21 32 2 1 27 Received Heat Transfer 2103 | . 138 282 279 456 948 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 1 5 Heat Transferred 3498 | . 200 222 570 999 1507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 425 | . 143 425 273 285 161 Initial 114 | . . . 33 114 90 Average 122 | . 59 183 138 164 85 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 89 | 100 100 66 83 89 100 Level 1 9 | . . 25 16 10 . Level 2 1 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 2 4 5 Investigation 3 | . . 1 1 . 1 Extermination 1 | . . . . 1 . Reinforcement 5 | . . . 1 3 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 9 19 22 16 13 Peak Tracking Total 6 | . 4 6 5 5 4 Tactical Retreats 5 | . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . 2 1 1 . 1 Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 11 | . 5 4 1 . 1 Successful 10 | . 4 4 1 . 1 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 5 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 9 | . 4 4 1 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 3 | . 2 1 . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2979 | 66 420 456 650 610 777 Spaces Moved 1332 | 49 222 188 319 246 308 Core 23 | 16 . . . . 7 Treads 20 | . . . . . 20 Legs 1289 | 33 222 188 319 246 281 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 Average Speed 156 | 106 153 145 149 164 173 Slowest Speed 1000 | 120 180 150 150 270 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 45 26 39 4 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1802 | 60 273 287 428 336 418 Wait 100 | . 8 24 44 2 22 Move 1327 | 48 221 187 318 245 308 Hop . | . . . . . . Pick Up 49 | 6 11 9 10 10 3 Fast Attach 31 | 6 3 7 4 7 4 Attach 40 | . 1 5 9 9 16 Detach 3 | . 1 1 1 . . Swap 5 | . 1 3 1 . . Drop 24 | . 7 9 5 2 1 Fire 215 | . 20 42 36 61 56 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 12) 190 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 5) 467 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x2 655 | -9/Materials | Lost 3 parts (1p1n1w) 908 | -9/Materials | Discovered new exit (range 16) 942 | -9/Materials | Identified exit to Materials 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Utility x2 965 | -8/Materials | Build established: Scavenger-Mutant 1157 | -8/Materials | Lost 5 parts (2n1u2w) 1550 | -8/Materials | Discovered new exit (range 15) 1590 | -8/Materials | Identified exit to Factory 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Utility x2 1969 | -7/Factory | Lost 8 parts (2p4n1u1w) 2143 | -7/Factory | Discovered new exit (range 9) 2155 | -7/Factory | Identified exit to Factory 2203 | -7/Factory | Entered another Factory area 2203 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2497 | -6/Factory | Build established: Scavenger-Tank 2497 | -6/Factory | Garrison activated, responded to threat 2609 | -6/Factory | Lost 12 parts (2p4n2u4w) 2707 | -6/Factory | Lost 7 parts (2p1n1u3w) 2877 | -6/Factory | Core integrity fell below 50% 2912 | -6/Factory | Lost 7 parts (3n1u3w) 2932 | -6/Factory | Build established: Mutant 2952 | -6/Factory | Core integrity fell below 20% 2980 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02876_ U-05 Engineer builds a Wall. 02879_ K-01 Serf collects debris. 02880_ U-05 Engineer builds a Wall. 02880_ U-05 Engineer lays Concrete. 02881_ Adv. Heat Sink destroyed. 02881_ Imp. Carbon-fiber Leg destroyed. 02881_ U-05 Engineer lays Concrete. 02882_ U-05 Engineer builds a Wall. 02882_ U-05 Engineer lays Concrete. 02883_ K-01 Serf collects debris. 02883_ U-05 Engineer builds a Wall. 02893_ U-05 Engineer lays Concrete. 02938_ Slammed into Y-54 Guardian. 02944_ Adv. Heat Sink destroyed. 02947_ Slammed into Y-54 Guardian. 02947_ Destabilizing: System corrupted (+2). 02956_ Slammed into Y-54 Guardian. 02965_ Destabilizing: System interference. 02965_ Signal Interpreter temporarily disabled. 02974_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????##+####### | | ????????????????????????????????????????# | | ??????????????????????????????????? ?# " | | ??????????????????????????????????? # "G" | | ??????????????????????????????????? # " " | | ??????????????????????????????????? # | | ??????????????????????????????????? ! # """"""" | | ??????????????????????????????????? ?# | | ??????????????????????????????????? ?# """"""" | | ??????????????????????????????????# #?# | | ??????????????????????????????????# #?# """"""" | | ??????????????????????????????????# #?# | | ???????????????????????????######## #?# | | ???????????????????????????# ## #?########## | | ?????????????????????####### #??????????? | | ?????????????????????# @Y #??????????? | | ?????????????????????# ##### ##?????????? | | ?????????????????????# #???# u##+## #####?????? | | ?????????????????????# #???## ## #?????? | | ?????????????????????# #????# # !* #?????? | | ?????????????????????# #????# # #????? | | ?????????????????????# #????# % #????? | | ?????????????????????# #????# ## #???? | | ?????????????????????# #????# # #???? | | ?????????????????????#^+????# # ##### | | ?????????????????????###????# ## | | ????????????????????????????# # ##### | | ????????????????????????????# ## ##???? | | ???????????????????????????? # """ ????? | | ??????????????????????????? ? 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"????????? | | ????????????????????????????????? ? ?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 328 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldGuidanceNanovents Manual? 0 Play Time 00:35:12 Cumulative 39.1 hours Start 2021.08.13 @ 22:37:13 End 2021.08.13 @ 23:10:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 42 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc810b23-b262-407f-b710-d5176a0d1726