Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 19:16:56 Player: pinbox Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (149) 745 Value Destroyed (6997) 6997 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1940) 1940 TOTAL SCORE: 17082 Bonus ------- Follower Combat Kills 140 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 335/340 System Corruption 83% Temperature Cool (0) Movement Walking (110) Location -3/Testing Parts ------- > --- POWER (2) -------- Particle Reactor (fused) > --- PROPULSION (6) --- Multireflex Exoskeleton Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Core Analyzer Heavy Regenerative Plating > --- WEAPON (6) ------- Molecular Scythe > --- INVENTORY (20) --- Light Antimatter Reactor Multireflex Exoskeleton Multireflex Exoskeleton Multireflex Exoskeleton Myomer Leg Advanced Heat Sink Matter Compressor (2) Makeshift Terrain Scanner Weapon Mount Improved Weapon Cycler AEGIS Remote Shield Cooled Phase Cannon Hypervelocity Mass Driver Molecular Scythe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Makeshift Salvage Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Transmission Jammer Advanced Dynamic Insulation System > --- WEAPON ----------- Heavy Quantum Rifle Coil Gun Coil Gun Coil Gun Molecular Scythe > --- INVENTORY -------- Advanced Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Matter Compressor Spectral Analyzer Makeshift Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Cycler Improved Weapon Cycler Cooled Phase Cannon Fusion Bomb Launcher Molecular Scythe [Rating: 145] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Spiked Treads Leg Armored Leg Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 1 . . . . . . . Utility 5 | . . . 2 1 . . . . 1 . . . . . . 1 . Weapon 4 | . . 1 . . . . . . . 1 1 . . . . 1 . Parts Attached 168 | 7 4 9 7 8 6 2 5 . 23 7 5 1 3 . . 36 45 Power 23 | 1 1 . 1 3 . . . . 3 . 2 . 1 . . 7 4 Engine 6 | 1 . . 1 2 . . . . . . 1 . . . . 1 . Core 6 | . 1 . . 1 . . . . 3 . 1 . . . . . . Reactor 11 | . . . . . . . . . . . . . 1 . . 6 4 Propulsion 45 | 2 . 2 1 3 2 . 1 . 9 1 . . . . . 9 15 Treads 20 | 2 . 2 1 3 2 . 1 . 3 . . . . . . 1 5 Leg 25 | . . . . . . . . . 6 1 . . . . . 8 10 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 46 | 2 . 1 4 1 2 2 3 . 4 2 1 1 . . . 10 13 Device 20 | 1 . . 1 . 1 . 1 . 2 1 1 . . . . 5 7 Storage 3 | 1 . 1 1 . . . . . . . . . . . . . . Processor 11 | . . . . . . . 2 . 1 1 . 1 . . . 3 3 Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . . . 2 1 1 2 . . 1 . . . . . . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 54 | 2 3 6 1 1 2 . 1 . 7 4 2 . 2 . . 10 13 Energy Gun 7 | 2 . 1 1 . . . . . . . . . . . . 2 1 Energy Cannon 5 | . . 1 . . . . . . 1 . 1 . . . . 1 1 Ballistic Gun 31 | . . 4 . . 1 . . . 5 4 1 . 2 . . 3 11 Ballistic Cannon 5 | . 3 . . . . . 1 . 1 . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 . Piercing Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 1 1 . 2 . 1 . . . . . . 2 11 Corrupted Parts 5 | . . . . . . . . . . . . . . . . 5 . System Corruption 29 | . . . . . . . . . . . . . . . . 29 . Parts Lost 95 | . . . 2 6 4 3 . 1 17 . . . 3 . . 33 26 Power 16 | . . . . 1 1 . . . 3 . . . 1 . . 6 4 Propulsion 28 | . . . 1 3 1 1 . . 6 . . . . . . 11 5 Utility 20 | . . . 1 1 2 2 . 1 3 . . . . . . 8 2 Weapon 31 | . . . . 1 . . . . 5 . . . 2 . . 8 15 Highest Loss Streak 21 | . . . 2 2 2 3 . 1 4 . . . 2 . . 21 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 15 | . 3 7 13 13 14 15 15 17 17 19 18 20 19 18 19 14 14 Power . | . 1 1 1 1 . . . . . 1 . 1 . 1 1 1 1 Propulsion 1 | . . . 2 . . 1 . . . 2 3 3 3 3 3 2 4 Utility 7 | . . 1 2 3 5 6 6 9 8 9 11 12 12 12 13 9 4 Weapon 5 | . 2 4 6 7 8 8 8 8 8 5 4 4 3 2 2 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 2 5 7 . . . . . 1 9 5 . . 1 . 2 9 Power 4 | . 1 . . . . . . . . . 2 . . . . . 1 Propulsion 6 | . . . . . . . . . . . . . . . . 1 5 Utility 13 | . . 2 . . . . . . 1 3 3 . . 1 . 1 2 Weapon 18 | . 1 3 7 . . . . . . 6 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 97 92 80 85 93 98 86 93 99 99 99 100 100 79 87 Engine 4 | . 2 . 8 6 6 7 7 7 3 . 5 5 5 5 5 . . Core 1 | . 11 11 . . . . . . 1 5 5 5 2 . . . . Reactor 1 | . . . . . . . . . . . . . 2 5 5 6 8 Treads 16 | . 28 32 27 27 20 24 27 30 23 . . . . . . 1 5 Leg 10 | . . . . . . . . . 1 34 31 31 31 31 31 22 17 Device 10 | . 14 11 17 15 14 8 9 7 10 8 10 10 10 10 10 11 8 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 Processor 8 | . . . . . . . 5 15 13 13 15 14 15 15 15 11 14 Protection 5 | . . . 7 10 7 13 12 5 3 . . . . . . . 2 Ballistic Gun 20 | . . 30 26 22 22 23 22 23 17 18 25 26 25 26 26 14 19 Ballistic Cannon 1 | . 21 1 . . . . . . . 3 . . . . . . . Peak Build Rating 145 | 7 10 18 29 36 42 46 56 56 74 93 104 103 108 108 108 121 145 Average Rating 65 | 5 8 17 26 32 33 38 45 55 62 87 100 102 102 107 108 103 127 On Entrance 60 | . 7 10 18 29 31 42 38 56 53 73 92 103 101 108 108 108 119 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 6 . . . . . . 10 10 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 15 17 35 64 66 69 75 75 62 73 69 82 77 86 86 86 98 118 Greatest Support 195 | 40 40 60 60 82 82 82 82 82 100 96 96 96 96 96 96 100 195 Greatest Overweight (x) 14 | . . . 1 1 1 1 1 . 3 . . . . . . 14 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 11 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 8 9 16 15 17 17 19 19 20 20 20 20 20 19 19 20 20 Average Carried 15 | . 3 7 13 13 14 15 15 18 18 19 18 20 19 18 19 14 15 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 8 9 14 14 17 15 18 19 20 20 20 20 18 19 19 7 17 Class Distribution -------------------- 24% | Tank 18% | Skirmisher 13% | Gunner 10% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Gunner 5% | Derelict-Skirmisher 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Executioner | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Matter Collected 7957 | 246 182 214 404 333 251 398 184 219 1119 250 437 109 517 . . 1378 1716 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7346 | 16 219 241 465 379 265 173 . . 1037 433 437 . 593 . . 1635 1453 Parts 430 | 6 6 15 24 14 9 13 . . 53 29 26 . 30 . . 91 114 Haulers Intercepted 8 | . 1 1 1 . 1 . . . 1 . 1 . . . . 1 1 Recyclers Shooed 3 | . . . 1 . . . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . 7 13 2 6 . . . . 29 . . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 122 | . 3 8 11 7 6 6 . . 21 5 6 . 9 . . 25 15 Melee 9 | . . . . . . . . . . . . . . . . 3 6 Guns 97 | . 2 8 11 7 3 6 . . 17 5 6 . 9 . . 14 9 Cannons 5 | . 1 . . . . . . . 3 . . . . . . 1 . AOE 11 | . . . . . 3 . . . 1 . . . . . . 7 . Classes Destroyed 18 | 1 4 2 2 2 1 . . . 3 . . . 1 . . 1 1 Worker 3 | . . . . . . . . . . . . . . . . 3 . Builder 5 | . . . . . . . . . 1 1 1 . . . . . 2 Tunneler 2 | 1 . . . . . . . . . 1 . . . . . . . Hauler 8 | . 1 1 1 . 1 . . . 1 . 1 . . . . 1 1 Recycler 5 | . 1 . 1 1 . . . . 1 . . . . . . . 1 Operator 3 | . . . 1 1 . . . . 1 . . . . . . . . Watcher 5 | . 1 . 1 . . . . . 1 . . . . . . 2 . Swarmer 25 | . . 3 4 1 . 3 . . 4 . 4 . 3 . . 3 . Grunt 34 | . 3 2 3 1 5 2 . . 3 2 . . 5 . . 8 . Brawler 1 | . . . . . . . . . . . . . 1 . . . . Duelist 3 | . . . . 1 . . . . . 1 . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . 3 2 2 . . . . 2 2 2 . . . . . 2 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . Hunter 17 | . . . 2 1 . . . . 1 . . . . . . 6 7 Programmer 18 | . . . . 1 . . . . 4 . . . . . . 7 6 Behemoth 3 | . . . . . 1 1 . . 1 . . . . . . . . Assembled 5 | . . . . . . . . . 5 . . . . . . . . Best Kill Streak 8 | 1 2 5 3 4 6 3 . . 5 5 4 . 3 . . 8 3 Combat Bots Only 8 | . 2 5 3 3 5 3 . . 5 3 4 . 3 . . 8 3 Max Kills in Single Turn 3 | 1 1 2 2 1 1 2 . . 2 2 1 . 3 . . 3 2 Gunslinging 2 | . . 1 1 . . 1 . . 1 . . . 2 . . . . Exploded 3 | . . . . . 1 . . . 1 . . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Hostile Shots Fired 1385 | . 19 32 50 82 27 52 . 12 238 27 11 . 56 . . 349 430 Missed 401 | . 3 7 16 28 8 18 . 5 87 7 3 . 12 . . 94 113 Deflected 2 | . . . . . . . . . . . . . . . . . 2 Hits 984 | . 16 25 34 54 19 34 . 7 151 20 8 . 44 . . 255 317 Melee 11 | . . . . 1 . . . . 1 1 . . 3 . . 5 . Projectile 973 | . 16 25 34 53 19 34 . 7 150 19 8 . 41 . . 250 317 AOE 2 | . . . . . . . . . 2 . . . . . . . . Critical Strikes 29 | . 1 . 1 . . 1 . . 2 1 1 . 1 . . 11 10 Part Disruptions 6 | . . . . . . . . . 2 . . . . . . 2 2 Damage Taken 18334 | . 244 275 471 663 457 728 . 93 2596 466 234 . 879 . . 5516 5712 Core 1756 | . 13 42 30 23 34 . . . 189 23 . . 101 . . 762 539 Absorbed by Shields 355 | . . . . . . . . . . . . . . . . . 355 Reduced by Siege Mode 36 | . . . . . . . . . . . . . . . . . 36 Redirected to Shielding 203 | . . . . 83 21 65 . 34 . . . . . . . . . Ignored by Resistances 18 | . . . . 18 . . . . . . . . . . . . . Regen/Repaired (Parts) 390 | . . . . . . . . . . . . . . 221 . . 169 Core Remaining (%) 91 | 100 94 89 94 . . . . 91 77 97 . . . . 91 . . Volleys Fired 441 | 1 21 22 31 17 15 15 46 . 57 20 20 1 21 . . 88 66 Largest 6 | 2 2 3 3 3 3 3 3 . 3 4 5 1 5 . . 5 6 Hottest 270 | 100 100 75 75 75 78 75 75 . 101 112 140 28 145 . . 150 270 Shots Fired 1274 | 2 42 67 93 50 33 45 48 . 161 56 78 1 86 . . 252 260 Gun 1135 | 2 12 67 93 50 27 45 3 . 146 48 75 1 86 . . 226 254 Cannon 122 | . 30 . . . . . 45 . 15 8 3 . . . . 20 1 Launcher 17 | . . . . . 6 . . . . . . . . . . 6 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1208 | . 30 67 93 50 27 45 48 . 157 56 75 1 86 . . 222 251 Thermal 38 | 2 12 . . . . . . . . . . . . . . 20 4 Explosive 17 | . . . . . 6 . . . . . . . . . . 6 5 Electromagnetic 11 | . . . . . . . . . 4 . 3 . . . . 4 . Robot Hit Streak 16 | 1 5 7 16 7 5 11 . . 8 12 9 . 13 . . 13 6 Robot Miss Streak 12 | . 5 12 6 2 3 3 . . 5 7 2 . 4 . . 8 9 Penetration Max 1 | . . . . . . . . . 1 1 . . 1 . . . 1 Secondary Targets 13 | . . 1 2 1 . 2 . . 2 . . . 2 . . 1 2 Max Gunslinging Chain 2 | . . 1 1 1 . 1 . . 1 . . . 2 . . 1 1 Shots Hit Robots 709 | 1 22 35 62 37 17 35 . . 99 27 46 . 50 . . 145 133 Core Hits 385 | 1 9 16 36 26 19 22 . . 56 19 16 . 21 . . 78 66 Critical Kills 5 | . . . . . . . . . 3 1 . . . . . . 1 Critical Parts Destroyed 13 | . . 1 . . . . . . 2 1 2 . 2 . . 3 2 Critical Strikes 21 | . 1 1 . . . . . . 5 2 2 . 2 . . 5 3 Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 18 | . . 1 . . . . . . 5 2 2 . 2 . . 3 3 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 102 | . . . . 1 . . . . 26 . 5 . . . . 26 44 Impact . | . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . . . . . . . . 1 44 Piercing 57 | . . . . 1 . . . . 26 . 5 . . . . 25 . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20655 | 13 356 646 1115 765 979 732 . . 2416 734 892 . 1117 . . 6146 4744 Guns 13842 | 13 75 646 1115 755 391 732 . . 1955 734 892 . 1117 . . 3238 2179 Cannons 1229 | . 281 . . . . . . . 338 . . . . . . 610 . Explosions 3382 | . . . . . 588 . . . 123 . . . . . . 1841 830 Melee 2188 | . . . . . . . . . . . . . . . . 457 1731 Ramming 14 | . . . . 10 . . . . . . . . . . . . 4 Kinetic 14155 | . 281 646 1115 755 391 732 . . 2244 734 892 . 1117 . . 3150 2098 Thermal 843 | 13 75 . . . . . . . 64 . . . . . . 610 81 Explosive 3259 | . . . . . 588 . . . . . . . . . . 1841 830 Electromagnetic 196 | . . . . . . . . . 108 . . . . . . 88 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1731 | . . . . . . . . . . . . . . . . . 1731 Piercing 457 | . . . . . . . . . . . . . . . . 457 . Highest Corruption 83 | . . 2 . 1 1 1 1 . 1 . . . 1 1 . 68 83 Average Corruption 19 | . . 2 . 1 1 1 1 . 1 . . . 1 1 . 33 71 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 189 | . . 6 . 1 8 4 1 . 7 . . . . . . 54 108 Message Errors 35 | . . 1 . 1 5 2 . . 2 . . . . . . 10 14 Matter Fused 36 | . . 1 . . 2 2 1 . 2 . . . . . . 14 14 Heat Flow Errors 16 | . . 1 . . . . . . 2 . . . . . . 6 7 Energy Discharges 15 | . . 1 . . . . . . . . . . . . . 5 9 Parts Rejected 6 | . . . . . . . . . 1 . . . . . . . 5 Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 19 | . . 1 . . 1 . . . . . . . . . . 6 11 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 3 Misfires 7 | . . 1 . . . . . . . . . . . . . 3 3 Alerts 5 | . . . . . . . . . . . . . . . . 4 1 Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 43 | . . . . . . . . . . . . . . . . 5 38 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 523 | . . . . . 12 . . . 10 . . . . . . 156 345 Projectiles 93 | . . . . . . . . . 2 . . . . . . 91 . Explosions 119 | . . . . . 12 . . . 8 . . . . . . 25 74 Melee 311 | . . . . . . . . . . . . . . . . 40 271 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 399 | . . . . . 53 . . . 43 . 73 . . . . 103 127 Shots 9 | . . . . . 1 . . . 2 . 1 . . . . 3 2 Rammed 2 | . . . . 2 . . . . . . . . . . . . . Targets Rammed 3 | . . . . 2 . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 418 | 39 276 228 72 66 12 145 9 . 296 51 173 . 349 . . 359 418 Average Temperature 96 | 20 61 39 20 19 9 63 6 . 70 23 67 . 127 . . 114 173 Received Heat Transfer 1834 | . 132 66 108 105 141 132 . 6 429 99 18 . 205 . . 129 264 Effects 17 | . . . . . . . . . 1 . . . 1 . . 1 14 Shutdowns 4 | . . . . . . . . . . . . . . . . . 4 Energy Bleed 7 | . . . . . . . . . 1 . . . 1 . . 1 4 Interference 6 | . . . . . . . . . . . . . . . . . 6 Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . . . . . 14 Martial Activations 2 | . . . . . . . . . . . . . . . . . 2 Total Turns 10 | . . . . . . . . . . . . . . . . . 10 Longest Duration 8 | . . . . . . . . . . . . . . . . . 8 Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . 3 . Heat Transferred 938 | 37 296 . . . . . . . 50 . . . . . . 481 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 . . . . 100 100 100 . . . . 90 100 Level 1 1 | . . . . . . . . . . . . . . . . 9 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 338 | 5 40 121 127 61 . . . . 166 136 80 . . . . 338 181 Initial 74 | . . . 20 50 . . . . 8 74 62 . . . . . 19 Average 35 | . 6 56 27 13 . . . . 30 23 41 . . . . 70 30 Influence Increases 4240 | 5 116 255 366 192 135 210 . 104 624 198 227 . 275 . . 828 705 Destroy 0b10 Robot/C 2460 | . 60 160 220 140 120 120 . 80 340 100 120 . 180 . . 500 320 Destroy 0b10 Robot/NC 155 | 5 15 5 20 10 5 . . . 25 10 10 . . . . 30 20 Destroy Leader 562 | . 24 52 64 40 10 30 . 10 104 30 30 . 20 . . 86 62 Allied During Kill 19 | . . . . . . . . 14 5 . . . . . . . . Successful Hack 106 | . . 36 16 . . . . . 5 12 18 . . . . 19 . Disable Machine 300 | . 15 . 30 . . . . . 90 15 15 . . . . 30 105 Destroy Structure 338 | . 2 2 1 2 . . . . 25 16 34 . . . . 148 108 Lose Combat Pursuer 300 | . . . 15 . . 60 . . 30 15 . . 75 . . 15 90 Influence Decreases 4063 | 5 116 206 304 303 135 210 . 90 484 224 298 57 174 101 . 793 563 Entered New Map 381 | . . . 29 61 . . . . 6 80 66 22 . 101 . . 16 Time Decay 2891 | 5 116 206 275 192 115 180 . 80 340 144 232 35 144 . . 483 344 Lost Part 780 | . . . . 50 20 30 . 10 127 . . . 30 . . 310 203 Lost Ally 11 | . . . . . . . . . 11 . . . . . . . . Squads Dispatched 31 | . 1 . 1 2 . . . . 8 3 1 . . . . 6 9 Investigation 1 | . . . . . . . . . . 1 . . . . . . . Extermination 14 | . . . . 1 . . . . 4 1 1 . . . . 4 3 Reinforcement 10 | . 1 . 1 1 . . . . 1 1 . . . . . 2 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 3 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Distress Signals 5 | . 1 . . . . . . . 1 . . . . . . 3 . Communications Jammed 63 | . . . 22 . . . . . 1 . . . . . . 40 . Distress Signals 62 | . . . 22 . . . . . 1 . . . . . . 39 . Times Spotted 194 | . 10 14 23 8 6 8 . 4 32 6 5 . 11 . . 42 25 Peak Tracking Total 9 | . 3 5 4 3 4 3 . 3 6 5 1 . 3 . . 9 6 Tactical Retreats 13 | . . . 1 . . 2 . . 2 1 . . 4 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Traps Triggered 7 | . 1 1 . 3 . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Machines Disabled 20 | . 1 . 2 . . . . . 6 1 1 . . . . 2 7 Max in Single Turn 4 | . 1 . 1 . . . . . 4 1 1 . . . . 2 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Machines Accessed 39 | . 1 5 5 1 1 . . . 6 4 4 . . 1 . 7 4 Terminals 19 | . 1 4 4 . . . . . 3 1 1 . . . . 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 Recycling Units 6 | . . . . . . . . . 2 2 1 . . . . 1 . Scanalyzers 7 | . . 1 1 . . . . . . 1 1 . . . . 2 1 Garrison Access 4 | . . . . 1 . . . . 1 . 1 . . . . 1 . Total Hacks 82 | . 3 15 18 2 1 . . . 9 6 8 . . 1 . 11 8 Successful 30 | . 2 6 9 . 1 . . . 2 3 3 . . 1 . 2 1 Failed 51 | . 1 9 8 2 . . . . 7 3 5 . . . . 9 7 Catastrophic 12 | . . 2 1 . . . . . 3 1 1 . . . . 3 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 44 | . 3 12 11 . . . 5 . 2 2 2 . . . . 6 1 Terminals 44 | . 3 11 15 . . . . . 3 1 2 . . . . 5 4 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 Recycling Units 9 | . . . . . . . . . 3 3 2 . . . . 1 . Scanalyzers 17 | . . 4 3 . . . . . . 2 2 . . . . 4 2 Garrison Access 8 | . . . . 2 . . . . 3 . 2 . . . . 1 . Terminal Hacks 14 | . 2 3 4 . 1 . . . 1 . 1 . . 1 . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 2 . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . 1 2 . . . . . . . Retrieve Components 3 | . . . . . . . . . 1 2 . . . . . . . Scanalyzer 5 | . . 2 1 . . . . . . 1 1 . . . . . . Retrieve Study 5 | . . 2 1 . . . . . . 1 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . . 1 4 . . . . . . . . . . . . 1 . Terminals 6 | . . 1 4 . . . . . . . . . . . . 1 . Botnet 5 | . . 1 3 . . . . . . . . . . . . 1 . Skim 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 34 | . 1 5 5 1 . . . . 4 3 4 . . . . 7 4 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 1 . . . . . . 1 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 8 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Total Allies 3 | . . . . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . . . . 3 2 2 . . . . . . . . Highest-Rated Group 101 | . . . . . . . 101 70 70 . . . . . . . . Highest-Rated Ally 39 | . . . . . . . 39 39 39 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 16 10 . . . . . . . . Total Damage 328 | . . . . . . . . 218 110 . . . . . . . . Kills 5 | . . . . . . . . 4 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Active Infowar (turns) 14857 | 37 624 627 785 971 913 917 2365 374 1757 617 593 741 544 430 296 1291 975 Optics 1 | . . . . . . . . . . . . . . . . . 1 Sensors 5028 | . . . . . . . . . 807 355 593 741 544 430 296 999 263 Terrain 1295 | . . . . . . . 629 . 323 . . . . . . . 343 Seismic 3679 | 37 624 627 785 971 635 . . . . . . . . . . . . Jamming 13181 | . . . 734 971 913 917 2365 374 1757 617 591 741 544 430 296 1237 694 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 1 1 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Turns Passed 15788 | 99 624 627 785 976 954 1083 2365 374 1861 617 593 741 544 430 296 1616 1203 Spaces Moved 7892 | 56 334 323 300 505 413 465 1189 213 768 350 263 615 313 354 229 676 526 Core 5 | 4 . . . . . . . . . . . . . . . 1 . Treads 4605 | 52 334 323 300 505 413 465 1189 213 725 . . . . . . 12 74 Legs 3282 | . . . . . . . . . 43 350 263 615 313 354 229 663 452 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 156 156 156 156 120 120 120 120 120 120 120 117 110 Average Speed 160 | 152 160 160 209 176 217 219 185 156 195 120 120 120 120 120 120 131 122 Slowest Speed 750 | 160 160 160 240 235 241 248 248 156 330 120 120 120 120 120 120 750 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 62 36 31 21 61 66 88 44 24 8 7 76 48 54 34 18 41 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 13 | . . . . . 1 4 1 2 . . . 2 . . 3 . . Spaces Dug 39 | . . . . 1 . . 11 . 14 6 4 . . . . 3 . Terrain Destroyed 288 | . . . . 1 41 . 16 . 21 11 25 . 4 . . 87 82 Melee 22 | . . . . 1 . . . . 14 . 4 . . . . 3 . Projectile 57 | . . . . . 2 . 16 . 3 11 3 . 4 . . 9 9 AOE 203 | . . . . . 39 . . . 4 . 17 . . . . 74 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Total 9966 | 64 385 388 393 551 442 492 1307 255 961 516 488 617 428 359 250 1184 886 Wait 1035 | . 9 14 27 8 1 10 56 42 46 105 176 . 91 3 22 331 94 Move 7875 | 55 333 322 299 504 412 464 1188 212 767 349 262 614 312 353 228 675 526 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 132 | 1 9 7 15 6 5 . 5 1 14 16 8 . 1 2 . 9 33 Fast Attach 92 | 7 3 4 3 1 3 1 2 . 12 6 2 1 . . . 21 26 Attach 94 | . 1 3 3 7 3 2 3 . 13 2 2 . 3 . . 18 34 Detach 58 | . 4 4 2 2 1 . 3 . 6 . 2 1 . . . 4 29 Swap 39 | . . 2 2 2 2 . 2 . 14 . 3 . . . . 4 8 Drop 95 | . 5 10 11 1 . . 2 . 6 18 8 . . 1 . 8 25 Fire 441 | 1 21 22 31 17 15 15 46 . 57 20 20 1 21 . . 88 66 Melee 102 | . . . . 1 . . . . 26 . 5 . . . . 26 44 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush 2 | . . . . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 187 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 708 | -10/Materials | Discovered new exit (range 13) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 884 | -9/Materials | Discovered new exit (range 13) 1037 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Build established: Scavenger-Gunner 1327 | -9/Materials | Discovered new exit (range 10) 1351 | -9/Materials | Entered another Materials area 1351 | -8/Materials | Evolved 2 slots: Utility x2 1552 | -8/Materials | Central database locked down 1662 | -8/Materials | Build established: Scavenger-Tank 2124 | -8/Materials | Discovered new exit (range 6) 2136 | -8/Materials | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2805 | -7/Factory | Discovered new exit (range 7) 3112 | -7/Factory | Entered Lower Caves 3113 | -7/Lower Caves | Build established: Tank 3343 | -7/Lower Caves | Spotted B-75 Beast 3470 | -7/Lower Caves | Destroyed B-75 Beast 3687 | -7/Lower Caves | Learned Factory machine intel 4053 | -7/Lower Caves | Discovered new exit (range 10) 4066 | -7/Lower Caves | Entered another Lower Caves area 4099 | -7/Lower Caves | Learned Factory stockpile data 4200 | -7/Lower Caves | Discovered new exit (range 10) 4290 | -7/Lower Caves | Spotted B-75 Beast 4331 | -7/Lower Caves | Destroyed B-75 Beast 4348 | -7/Lower Caves | Lost 3 parts (1n2u) 5043 | -7/Lower Caves | Discovered new exit (range 10) 5149 | -7/Lower Caves | Entered Zion 5261 | -7/Zion | System corruption cleaned by Quarantine Array 5355 | -7/Zion | Given A8's code to call for help 5462 | -7/Zion | Received a hallucinogenic algorithm 5462 | -7/Zion | Ran a hallucination algorithm 5492 | -7/Zion | Ran a hallucination algorithm 5497 | -7/Zion | Ran a hallucination algorithm 5497 | -7/Zion | Ran a hallucination algorithm 5497 | -7/Zion | Ran a hallucination algorithm 5884 | -7/Zion | Gained Derelict followers 5980 | -7/Zion | Found GAL Module 6473 | -7/Zion | Warned about damaging Zion machinery 6702 | -7/Zion | Found Prototype Processor 6702 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6709 | -7/Zion | Found Prototype Processor 6709 | -7/Zion | Identified Exp. Signal Interpreter 6998 | -7/Zion | Build established: Gunner 7056 | -7/Zion | Met Imprinter 7501 | -7/Zion | Discovered new exit (range 7) 7510 | -7/Zion | Identified exit to Proximity Caves 7514 | -7/Zion | Entered Proximity Caves 7514 | -6/Proximity Caves | Accompanied by 2 allies 7813 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7859 | -6/Proximity Caves | Discovered new exit (range 12) 7876 | -6/Proximity Caves | Identified exit to Factory 7888 | -6/Proximity Caves | Entered Factory 7888 | -6/Factory | Accompanied by 2 allies 7888 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7890 | -6/Factory | Loaded intel: 257 machine locations 8089 | -6/Factory | Lost 3 parts (1n2w) 8403 | -6/Factory | Build established: Derelict-Skirmisher 9005 | -6/Factory | Discovered new exit (range 13) 9091 | -6/Factory | Lost 4 parts (1p1n2u) 9340 | -6/Factory | Spotted B-75 Beast 9392 | -6/Factory | Destroyed B-75 Beast 9410 | -6/Factory | Assembled infested ambush trap array 9415 | -6/Factory | Lost 3 parts (1p1n1w) 9442 | -6/Factory | Garrison activated, responded to threat 9628 | -6/Factory | Discovered new exit (range 15) 9638 | -6/Factory | Lost 3 parts (1p2w) 9748 | -6/Factory | Identified exit to Factory 9749 | -6/Factory | Entered another Factory area 9749 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9942 | -5/Factory | Build established: Gunner 10336 | -5/Factory | Build established: Skirmisher 10351 | -5/Factory | Discovered new exit (range 10) 10365 | -5/Factory | Identified exit to Factory 10366 | -5/Factory | Entered another Factory area 10366 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10367 | -4/Factory | Identified exit to Extension 10940 | -4/Factory | Discovered new exit (range 9) 10958 | -4/Factory | Identified exit to Upper Caves 10959 | -4/Factory | Entered Upper Caves 11109 | -4/Upper Caves | Encountered a Warlord checkpoint 11685 | -4/Upper Caves | Discovered new exit (range 13) 11699 | -4/Upper Caves | Identified exit to Upper Caves 11700 | -4/Upper Caves | Entered another Upper Caves area 12214 | -4/Upper Caves | Discovered new exit (range 15) 12243 | -4/Upper Caves | Identified exit to Warlord 12244 | -4/Upper Caves | Entered Warlord 12285 | -4/Warlord | System corruption cleaned by Quarantine Array 12542 | -4/Warlord | Met Warlord 12567 | -4/Warlord | Warlord's base attacked by MAIN.C 12638 | -4/Warlord | Opened side exit 12665 | -4/Warlord | Discovered new exit (range 9) 12672 | -4/Warlord | Identified exit to Proximity Caves 12674 | -4/Warlord | Entered Proximity Caves 12960 | -3/Proximity Caves | Discovered new exit (range 7) 12969 | -3/Proximity Caves | Identified exit to Research 12970 | -3/Proximity Caves | Entered Research 12970 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12971 | -3/Research | Identified exit to Armory 12971 | -3/Research | Identified exit to Testing 13317 | -3/Research | Found Fusion Bomb Launcher 13593 | -3/Research | Cargo convoy interrupted 13884 | -3/Research | Destroyed 8 combat bots 13944 | -3/Research | System corruption reached 10% 13995 | -3/Research | System corruption reached 30% 14068 | -3/Research | Lost 21 parts (3p8n7u3w) 14188 | -3/Research | Core integrity fell below 50% 14212 | -3/Research | Lost 7 parts (2p2n1u2w) 14586 | -3/Research | Entered Testing 14648 | -3/Testing | Build established: Scavenger-Gunner 14738 | -3/Testing | Found Prototype Processor 14742 | -3/Testing | Identified Spectral Analyzer 14988 | -3/Testing | Lost 7 parts (2p1n4w) 15163 | -3/Testing | Found Prototype Device 15163 | -3/Testing | Identified AEGIS Remote Shield 15258 | -3/Testing | Scanned by Researcher 15277 | -3/Testing | Found Prototype Protection 15277 | -3/Testing | Identified Med. Regenerative Plating 15280 | -3/Testing | Found Prototype Protection 15331 | -3/Testing | Build established: Scavenger-Executioner 15344 | -3/Testing | Garrison activated, responded to threat 15384 | -3/Testing | Lost 6 parts (1n1u4w) 15393 | -3/Testing | Core integrity fell below 20% 15658 | -3/Testing | Lost 6 parts (2p1u3w) 15758 | -3/Testing | Identified Hvy. Regenerative Plating 15789 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15695_ System corrupted: Component data lost. 15728_ System corrupted: Matter fused (-5). 15732_ Penetrated by Slug. 15740_ Slug penetrates Wall. 15743_ J|JGK=1G6J09%VO4IVBE:KPE 15743_ Helical Railgun destroyed. 15745_ Activated martial mode. 15752_ Penetrated by Slug. 15752_ Y-72 Warden destroyed. 15754_ Acquired 28 matter. 15755_ Ended martial mode. 15758_ Identified Hvy. Regenerative Plating. 15769_ P-80 Master destroyed. 15772_ Sneak attack on P-80 Master. 15772_ Destroyed Adv. Heat Sink. 15775_ System corrupted: Heat flow error (+126). 15777_ P-80 Master destroyed. 15779_ Acquired 68 matter. 15789_ Destroyed Gamma Rifle. Map ----- +----------------------------------------------------+ | """ ?### # ##### ##?# #??????????????????????? | | ?"? ???# # # !=###=#??????????????????????? | | ?????# # " !! [*!#??????????????????????? | | """"?? ??? # # *###=#??????????????????????? | | """"""???? #! ## ##?#!#??????????????????????? | | """"""?#?? ###"#####+#### #??????????????????????? | | #?# #?# #?# !# #??????????????????????? | | """""" #?# #?# #?# # #??????????????????????? | | """""" #?# #?# #?# / # #??????????????????????? | | """""" #?# #?# ??# # #??????????????????????? | | ??# #?# ??# ! # #??????????????????????? | | ??#?# #?##??# # #??????????????????????? | | #+#####??# #?????####+### #??????????????????????? | | #### ######### ## #??????????????????????? | | ##"" #??????????????????????? | | ##"T ######### ! ## #??????????????????????? | | #### #???????###### #??????????????????????? | | ##+#####?# #????????????# #??????????????????????? | | #?# #????????????# #??????????????????????? | | "" #?# #????????????# #??????????????????????? | | R" #?# #????????????#=#??????????????????????? | | " """ #?# #????????????#!#??????????????????????? | | """ ### #????????????#!#??????????????????????? | | """ + #????????????#|#??????????????????????? | | ### #????????????#=#??????????????????????? | | #?# ##############@#??????????????????????? | | "" ""###?# [%!p[#??????????????????????? | | ""S""#???##################??????????????????????? | | """" #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 43 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Resistance: EM 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Matter Neutralizer | -3/Testing | Archive Enh. Multireflex Exoskeleton | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -9/Materials | Hacked Lgt. Nuclear Core | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Gauss Cannon | -5/Factory | Hacked Gauss Rifle | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ArchitectHypercooledFragment Manual? 0 Play Time 02:10:07 Cumulative 92.6 hours Start 2026.07.26 @ 13:10:18 End 2026.07.26 @ 19:16:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 59 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a2d1bca-4732-4d8d-b50d-907919187e2e