Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:27:20

Player: f_

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (10)      50
Value Destroyed (209)      209
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (970)                970
              TOTAL SCORE: 4469

 Bonus
-------
Pacifist                   470
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     95/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
  Advanced Treads
  Advanced Treads
           Seismic Detector
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           Cesium-ion Thruster
  Improved VTOL Module
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
  Advanced Treads
  Advanced Treads
           Seismic Detector
           Scythe
[Rating: 26]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Axe
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  6    | .   .   1   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             22   | .   .   5   10  1   .   6   
  Power                    2    | .   .   .   2   .   .   .   
    Engine                 2    | .   .   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | .   .   3   3   .   .   4   
    Treads                 3    | .   .   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   3   .   .   4   
  Utility                  6    | .   .   1   4   1   .   .   
    Device                 3    | .   .   1   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   1   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 8    | .   .   .   2   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   2   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     42   | .   .   31  62  53  .   30  
  Engine                   3    | .   .   .   6   7   .   3   
  Treads                   6    | .   .   17  9   .   .   .   
  Flight                   9    | .   .   .   15  15  .   7   
  Device                   7    | .   .   8   9   7   .   4   
  Processor                1    | .   .   .   4   .   .   .   
  Hackware                 7    | .   .   .   10  15  .   7   
  Slashing Weapon          6    | .   .   6   8   7   .   4   
Naked Turns                84   | .   50  25  .   .   .   9   
Heaviest Build             9    | .   .   3   9   9   9   9   
  Greatest Support         14   | 3   3   3   14  9   9   9   
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   5   5   5   5   
  Average Carried          3    | .   .   .   3   4   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   5   5   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 23% | Hacker-Mutant
 21% | Scavenger-Mutant
 14% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/DSF

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF 
Matter Collected           387  | 50  .   .   245 47  .   45  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            318  | .   .   .   278 .   .   40  
  Parts                    28   | .   .   .   21  .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF 
Combat Hostiles Destroyed  3    | .   .   .   1   .   .   2   
  Melee                    3    | .   .   .   1   .   .   2   
Classes Destroyed          6    | .   .   .   5   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   1   .   .   .   
Best Kill Streak           3    | .   .   .   3   .   .   2   
  Combat Bots Only         2    | .   .   .   1   .   .   2   
Max Kills in Single Turn   1    | .   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  
Hostile Shots Fired        87   | .    .    17   23   .    .    47   
  Missed                   32   | .    .    7    12   .    .    13   
Damage Taken               1315 | .    1    124  187  .    .    1003 
  Core                     943  | .    1    55   35   .    .    852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  99   86   93   100  .    .    
Volleys Fired              .    | .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           14   | .    .    .    10   .    .    4    
  Core Hits                9    | .    1    .    6    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              36   | .    .    2    20   1    .    13   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 36   | .    .    2    20   1    .    13   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           625  | .    4    .    475  .    .    146  
  Guns                     .    | .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    620  | .    .    .    474  .    .    146  
  Ramming                  5    | .    4    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 620  | .    .    .    474  .    .    146  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    77   .    .    2    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    79   | .    .    .    77   .    .    2    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    1    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   3    | .    2    .    1    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1    | .    .    .    1    .    .    .    
  Average Temperature      1    | .    .    .    1    .    .    .    
  Received Heat Transfer   105  | .    .    51   54   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF 
Peak Influence             253  | .   6   61  253 76  37  30  
  Initial                  45   | .   .   1   25  45  37  25  
  Average                  61   | .   4   23  125 47  37  20  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 100 74  100 100 100 
  Level 1                  9    | .   .   .   25  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   5   1   .   1   
  Investigation            4    | .   .   1   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF 
Distress Signals           2    | .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              32   | .   .   8   17  2   .   5   
  Peak Tracking Total      7    | .   .   7   7   2   .   5   
  Tactical Retreats        4    | .   .   .   3   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF 
Machines Accessed          10   | .   2   2   2   3   1   .   
  Terminals                9    | .   2   2   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                34   | .   6   6   14  7   1   .   
  Successful               22   | .   2   3   12  4   1   .   
  Failed                   11   | .   4   3   1   3   .   .   
    Catastrophic           3    | .   2   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   29   | .   6   6   14  3   .   .   
  Terminals                31   | .   6   6   14  4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   2   11  .   1   .   
  Robot Analysis           4    | .   .   .   4   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   1   1   1   .   .   
  Terminals                4    | .   1   1   1   1   .   .   
    Botnet                 4    | .   1   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   2   3   .   .   
  Full Trace Events        5    | .   1   1   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF 
Robot Analysis Total       4    | .   .   .   4   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac DSF 
Turns Passed               498  | 10  50  89  185 61  1   102 
Spaces Moved               858  | 20  95  150 277 166 3   147 
  Core                     355  | 20  95  150 83  .   .   7   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   503  | .   .   .   194 166 3   140 
  Fastest Speed            30   | 50  50  50  30  34  34  34  
  Average Speed            41   | 50  50  50  39  34  34  36  
  Slowest Speed            105  | 50  50  50  100 34  34  105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   3   6   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   22  22  46  7   .   59  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 8    | .   .   2   3   1   .   2   
Terrain Destroyed          8    | .   .   2   3   1   .   2   
  Melee                    8    | .   .   2   3   1   .   2   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF 
Total                      922  | 19  96  157 317 162 2   169 
  Wait                     4    | .   .   .   4   .   .   .   
  Move                     836  | 19  94  149 272 153 2   147 
  Hop                      8    | .   .   .   2   6   .   .   
  Pick Up                  4    | .   .   1   3   .   .   .   
  Fast Attach              19   | .   .   5   8   .   .   6   
  Attach                   3    | .   .   .   2   1   .   .   
  Detach                   4    | .   .   .   3   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   3   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    36   | .   .   2   20  1   .   13  
  Ram                      2    | .   2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/DSF

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   11 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Discovered new exit (range 5)
   61 | -10/Materials | Entered another Materials area
   61 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  131 | -9/Materials  | Identified exit to Materials
  150 | -9/Materials  | Entered another Materials area
  150 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  300 | -8/Materials  | Identified exit to Factory
  334 | -8/Materials  | Central database locked down
  335 | -8/Materials  | Entered Factory
  335 | -7/Factory    | Evolved 2 slots: Utility x2
  391 | -7/Factory    | Discovered new exit (range 13)
  396 | -7/Factory    | Discovered new exit (range 15)
  396 | -7/Factory    | Entered another Factory area
  396 | -6/Factory    | Evolved 2 slots: Utility x2
  397 | -6/Factory    | Identified exit to DSF
  397 | -6/Factory    | Entered DSF
  434 | -6/DSF        | Additional patrols routed to DSF
  470 | -6/DSF        | Core integrity fell below 50%
  477 | -6/DSF        | Core integrity fell below 20%
  499 | -6/DSF        | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
00474_ Penetrated by Slug.
00474_ Acquired Axe.
00475_ Axe severed.
00476_ Acquired 19 matter.
00476_ Knocked back.
00478_ Acquired Surge Thruster.
00478_ Knocked back.
00479_ Surge Thruster severed.
00480_ Acquired Surge Thruster.
00480_ Surge Thruster destroyed.
00480_ Knocked back.
00481_ Acquired Surge Thruster.
00483_ Acquired 26 matter.
00496_ Surge Thruster severed.
00496_ Attempting to rewire A-15 Conveyor.
00496_ A-15 Conveyor is unpowered.
00497_ Attempting to rewire A-15 Conveyor.
00497_ A-15 Conveyor is unpowered.
00498_ Attempting to rewire A-15 Conveyor.
00498_ A-15 Conveyor is unpowered.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ??????????????????###???????????????????????????   |
| ??????????????????#==   ????????????????????????   |
| ??????????????????#==   !???????????????????????   |
| ???????????????????==   !???????????????????????   |
| ????????????????????#   #?###############???????   |
| ???????????????????##   ###|||#!!!##    #???????   |
| ??????????????#!!!##A   A##|||#!!!##    #???????   |
| ??????????    A          @c           ==#???????   |
| ??????????                            ==#???????   |
| ??????????         A                  ==#???????   |
| ???????????   #***##   ^A##!!!#///##  !!#???????   |
| ??????????????#????##   #?#!!!#///##  !!#???????   |
| ??????????????????###   ############  ###???????   |
| ??????????????????#!    [[#??????#     #????????   |
| ??????????????????#!!   [[#??????#     #????????   |
| ??????????????????# !  H[[#??????#     #????????   |
| ??????????????????###   ###??????###  ##????????   |
| ??????????????????#**     #??????#!!   ##???????   |
| ??????????????????#**     #??????#!!   "#???????   |
| ??????????????????#**     ##########  ###???????   |
| ??????????????????###/  ###   #!!###  ###???????   |
| ??????????????????##"%= ###   #!!##   ""###?????   |
| ??????????????????# = =               """""#????   |
| ??????????????????#=/ %               ""##"#????   |
| ??????????????????#!! *   #   #!!##"""""#???????   |
| ??????????????????#!!/ %  #########"""""#???????   |
| ??????????????????#"#"%##"#???????##"####???????   |
| ??????????????????#########????????#"#??????????   |
| ???????????????????????????????????#""??????????   |
| ????????????????????????????????????##??????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                64
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 Scythe | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronReactiveLattice
  Manual?         0
Play Time         00:17:41
  Cumulative      177.1 hours
  Start           2024.04.10 @ 15:12:15
  End             2024.04.10 @ 15:27:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           162
  Adventurer      0
  Explorer        5
Win Type          -
  Total           5
  Types           2/0/1/2/0/0/0/0/0
Lore%             54
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Tamsyn
Map View          83x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1efef1b-87b3-4c2f-a782-d5df9a57fcdd