Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.18 @ 21:41:54 Player: Kotyk77 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2087) 2087 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 6827 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Backup Propulsion I Improved Airjet > --- UTILITY ---------- Improved Sensor Array Hardened Heavy Armor Plating Authchip [R/NC] > --- WEAPON ----------- Heavy Particle Cannon Greatsword > --- INVENTORY -------- Hardened Heavy Armor Plating Heavy Ion Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Slots Evolved 6 | . . 2 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 77 | 6 3 27 9 11 1 4 8 8 Power 8 | 1 . 3 . 2 . 2 . . Engine 7 | 1 . 3 . 1 . 2 . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 12 4 5 1 1 1 5 Treads 3 | . . 3 . . . . . . Leg 17 | . . 7 4 5 1 . . . Wheel 4 | 2 . 2 . . . . . . Hover 1 | . . . . . . . 1 . Flight 6 | . . . . . . 1 . 5 Utility 20 | 1 2 7 3 1 . . 6 . Device 4 | . . 2 1 . . . 1 . Storage 4 | 1 1 1 1 . . . . . Processor 4 | . 1 2 . . . . 1 . Hackware 4 | . . 1 . . . . 3 . Protection 4 | . . 1 1 1 . . 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 1 5 2 3 . 1 1 3 Energy Gun 6 | 2 1 2 . . . 1 . . Energy Cannon 5 | . . 1 . 1 . . . 3 Ballistic Gun 4 | . . 2 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . Parts Lost 44 | . 1 7 3 12 . 9 . 12 Power 6 | . . 2 . 1 . 1 . 2 Propulsion 20 | . . 4 2 6 . 4 . 4 Utility 5 | . . . . 2 . 1 . 2 Weapon 13 | . 1 1 1 3 . 3 . 4 Highest Loss Streak 9 | . 1 3 2 7 . 9 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 7 14 14 13 11 10 1 3 Power 2 | . 3 3 2 2 2 1 . . Propulsion 2 | . 3 3 4 3 . . . . Utility 3 | . . 3 2 5 7 7 1 2 Weapon 2 | . . 3 4 2 2 2 . 1 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 6 1 2 . 7 . 1 Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 9 | . . 1 1 1 . 5 . 1 Weapon 5 | . . 3 . . . 2 . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 89 | . 88 96 98 93 98 73 38 57 Engine 7 | . 14 10 9 1 6 5 4 8 Core 2 | . . . . 7 7 3 . . Treads 4 | . . 11 . . . . . . Leg 17 | . . 14 26 26 30 22 . . Wheel 4 | . 28 5 . . . . . . Device 3 | . . 6 4 . 6 5 6 . Storage 9 | . 14 11 9 9 7 5 . . Processor 8 | . 4 11 9 9 7 5 . 7 Hackware 5 | . . 3 9 9 7 6 13 5 Protection 2 | . . 1 4 4 . . . . Energy Gun 4 | . 26 6 . . . . . . Energy Cannon 3 | . . . . 7 7 4 6 13 Ballistic Gun 9 | . . 13 17 9 7 5 . . Launcher 1 | . . . . 3 7 4 . . Slashing Weapon 2 | . . . 8 5 . . . 3 Peak Build Rating 35 | 6 9 22 28 27 31 31 35 35 Average Rating 20 | 4 6 17 25 25 29 21 18 28 On Entrance 16 | . 6 8 21 25 25 31 1 32 Naked Turns 12 | . . . . . . 9 3 . Heaviest Build 40 | 14 19 34 34 39 40 40 14 25 Greatest Support 60 | 26 26 60 39 33 49 49 15 20 Greatest Overweight (x) 7 | . . 3 1 7 . 1 2 4 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 5 5 Average Capacity 13 | 7 9 14 15 15 15 11 5 5 Most Carried 15 | 4 10 15 15 15 14 14 5 5 Average Carried 12 | 2 7 14 14 13 11 10 2 5 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 Final Carried 15 | 4 10 15 15 13 14 5 5 5 Class Distribution -------------------- 46% | Scavenger-Mutant 33% | Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Matter Collected 1724 | 247 53 723 425 191 . . . 85 Remotely . | . . . . . . . . . Salvage Created 2388 | . 242 1286 565 235 . . . 60 Parts 154 | . 22 75 45 8 . . . 4 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Combat Hostiles Destroyed 61 | . 9 27 15 9 . . . 1 Melee 4 | . . . 2 1 . . . 1 Guns 46 | . 4 27 13 2 . . . . AOE 11 | . 5 . . 6 . . . . Classes Destroyed 12 | . 4 5 2 . . . . 1 Worker 1 | . . 1 . . . . . . Builder 2 | . 1 1 . . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . 3 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 2 3 1 . . . . . Swarmer 20 | . 6 3 8 3 . . . . Grunt 30 | . 3 16 5 6 . . . . Duelist 1 | . . 1 . . . . . . Sentry 9 | . . 7 2 . . . . . Specialist 1 | . . . . . . . . 1 Best Kill Streak 7 | . 4 5 7 6 . . . 1 Combat Bots Only 7 | . 3 4 7 6 . . . 1 Max Kills in Single Turn 3 | . 3 2 1 3 . . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 2 . . 3 . . . . Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Hostile Shots Fired 418 | . 23 128 82 105 . 10 . 70 Missed 113 | . 8 35 22 24 . 2 . 22 Hits 305 | . 15 93 60 81 . 8 . 48 Melee 9 | . . 1 . . . 8 . . Projectile 296 | . 15 92 60 81 . . . 48 Critical Strikes 14 | . . 4 . 2 . 5 . 3 Actively Blocked 2 | . . 2 . . . . . . Damage Taken 5116 | . 222 1199 700 1359 . 402 . 1234 Core 1497 | . 36 246 102 398 . 233 . 482 Absorbed by Shields 31 | . . . . . . . . 31 Redirected to Shielding 85 | . . 35 27 23 . . . . Core Remaining (%) 58 | 100 85 38 . 9 . . . . Volleys Fired 176 | . 19 79 41 27 . 4 . 6 Largest 3 | . 2 2 2 3 . 1 . 3 Hottest 235 | . 90 130 50 130 . 25 . 235 Shots Fired 310 | . 34 148 74 40 . 4 . 10 Gun 281 | . 34 148 74 21 . 4 . . Cannon 21 | . . . . 11 . . . 10 Launcher 8 | . . . . 8 . . . . Special . | . . . . . . . . . Kinetic 201 | . . 102 74 21 . 4 . . Thermal 83 | . 16 46 . 11 . . . 10 Explosive 8 | . . . . 8 . . . . Electromagnetic 18 | . 18 . . . . . . . Robot Hit Streak 15 | . 7 15 13 13 . 2 . 4 Robot Miss Streak 6 | . 2 6 4 3 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 4 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 212 | . 21 98 54 28 . 3 . 8 Core Hits 143 | . 15 88 24 14 . . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Critical Strikes 7 | . 1 . 4 2 . . . . Burn 1 | . 1 . . . . . . . Destroy 2 | . . . 1 1 . . . . Sever 4 | . . . 3 1 . . . . Melee Attacks 24 | . . . 7 13 . . . 4 Impact . | . . . . . . . . . Slashing 24 | . . . 7 13 . . . 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4654 | . 566 1654 1113 990 . 67 . 264 Guns 2980 | . 303 1627 855 141 . 54 . . Cannons 293 | . . . . 125 . . . 168 Explosions 712 | . 263 . . 449 . . . . Melee 623 | . . . 258 275 . . . 90 Ramming 46 | . . 27 . . . 13 . 6 Kinetic 2093 | . . 1043 855 141 . 54 . . Thermal 1241 | . 364 584 . 125 . . . 168 Explosive 449 | . . . . 449 . . . . Electromagnetic 202 | . 202 . . . . . . . Impact . | . . . . . . . . . Slashing 623 | . . . 258 275 . . . 90 Piercing . | . . . . . . . . . Highest Corruption 17 | . . 1 . . . 17 17 17 Average Corruption 5 | . . 1 . . . 10 17 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . 10 . . . 6 9 9 Message Errors 7 | . . 1 . . . 1 3 2 Matter Fused 17 | . . 6 . . . 2 5 4 Heat Flow Errors 3 | . . 1 . . . 2 . . Energy Discharges 2 | . . 1 . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . 1 . . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 50 | . 9 . 23 18 . . . . Projectiles . | . . . . . . . . . Explosions 10 | . 9 . . 1 . . . . Melee 40 | . . . 23 17 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . 72 . . 117 . 4 . 2 Shots 7 | . 2 . . 5 . . . . Rammed 10 | . 1 3 . . . 4 . 2 Targets Rammed 15 | . 1 6 . . . 6 . 2 Kicked 2 | . . . . . . 2 . . Crushed 3 | . . 3 . . . . . . Highest Temperature 563 | . 186 563 24 495 . 211 . 90 Average Temperature 130 | . 58 172 10 176 . 94 . 52 Received Heat Transfer 1863 | . 48 522 270 756 . . . 267 Effects 14 | . . 10 . 3 . 1 . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 1 | . . . . . . 1 . . Interference 7 | . . 4 . 3 . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1812 | . 670 735 . 185 . . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 67 | 100 100 51 58 56 100 100 100 100 Level 1 32 | . . 48 41 43 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 366 | . 157 366 294 320 162 32 5 45 Initial 179 | . . 52 12 179 162 32 . . Average 155 | . 84 182 161 234 130 8 . 16 Influence Increases 1919 | . 276 829 492 251 . . 5 66 Destroy 0b10 Robot/C 1220 | . 180 540 300 180 . . . 20 Destroy 0b10 Robot/NC 75 | . 15 45 15 . . . . . Destroy Leader 284 | . 44 156 74 10 . . . . Successful Hack 49 | . 9 13 10 12 . . 5 . Disable Machine 30 | . . 15 15 . . . . . Destroy Structure 66 | . 13 . 3 49 . . . 1 Lose Combat Pursuer 195 | . 15 60 75 . . . . 45 Influence Decreases 1919 | . 150 925 246 217 218 92 5 66 Entered New Map 397 | . . 74 18 97 148 60 . . Time Decay 937 | . 140 494 198 . 70 30 5 . Lost Part 285 | . 10 57 30 120 . 2 . 66 Purge Threat 300 | . . 300 . . . . . . Squads Dispatched 13 | . 3 5 4 . . . . 1 Investigation 7 | . 2 5 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Distress Signals 4 | . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 17 45 20 12 . 6 . 10 Peak Tracking Total 8 | . 5 8 5 3 . 6 . 5 Tactical Retreats 11 | . 1 3 5 . . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Traps Triggered 4 | . . 2 . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Machines Accessed 21 | . 4 8 3 2 . . 4 . Terminals 15 | . 4 6 2 2 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 1 | . . . 1 . . . . . Total Hacks 61 | . 10 37 3 2 . . 9 . Successful 36 | . 4 25 3 2 . . 2 . Failed 25 | . 6 12 . . . . 7 . Catastrophic 3 | . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . 5 13 2 . . . . . Terminals 35 | . 10 19 2 2 . . 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . . . 3 . Recycling Units 3 | . . 3 . . . . . . Scanalyzers 17 | . . 15 . . . . 2 . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 14 | . 2 7 2 2 . . 1 . Robot Analysis 5 | . 2 3 . . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 13 | . . 13 . . . . . . Insert Component 6 | . . 6 . . . . . . Analyze 7 | . . 7 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 5 | . 2 3 . . . . . . Terminals 5 | . 2 3 . . . . . . Botnet 5 | . 2 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 7 2 2 . . 4 . Full Trace Events 7 | . 2 5 . . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Active Infowar (turns) 3061 | . 119 1379 438 679 142 109 189 6 Optics 2866 | . 119 1379 438 679 142 109 . . Sensors 195 | . . . . . . . 189 6 Robot Analysis Total 5 | . 2 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Turns Passed 3867 | 46 342 1415 438 943 142 150 192 199 Spaces Moved 2248 | 36 250 731 164 436 113 141 223 154 Core 135 | 1 . . . 1 . 62 57 14 Treads 235 | . . 235 . . . . . . Legs 1087 | . . 296 164 435 113 79 . . Wheels 485 | 35 250 200 . . . . . . Hover 181 | . . . . . . . 166 15 Flight 125 | . . . . . . . . 125 Fastest Speed 26 | 50 90 86 120 120 120 50 50 26 Average Speed 135 | 89 90 152 172 190 120 91 78 84 Slowest Speed 400 | 100 90 240 190 400 120 120 150 355 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 49 51 10 46 4 76 5 68 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 36 | . 11 . . 24 . . . 1 Melee 1 | . . . . . . . . 1 Projectile . | . . . . . . . . . AOE 35 | . 11 . . 24 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac DSF Total 2782 | 46 334 922 262 500 120 157 239 202 Wait 137 | 1 48 36 33 2 . 3 1 13 Move 2238 | 35 249 730 163 434 113 140 222 152 Hop 1 | . . . . . . . . 1 Pick Up 48 | 4 7 19 3 8 4 . 3 . Fast Attach 37 | 6 3 11 2 1 . 2 4 8 Attach 31 | . 1 7 3 10 3 2 5 . Detach 9 | . 3 3 . . . . 3 . Swap 20 | . . 10 6 3 . . . 1 Drop 34 | . 3 21 4 2 . . 1 3 Fire 176 | . 19 79 41 27 . 4 . 6 Melee 24 | . . . 7 13 . . . 4 Ram 7 | . 1 . . . . 4 . 2 Kick 2 | . . . . . . 2 . . Crush 6 | . . 6 . . . . . . Escape Stasis 12 | . . . . . . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 7) 240 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 434 | -9/Materials | Discovered new exit (range 5) 629 | -9/Materials | Lost 3 parts (1p2n) 758 | -9/Materials | Identified exit to Materials 978 | -9/Materials | Build established: Scavenger-Mutant 1145 | -9/Materials | Core integrity fell below 50% 1349 | -9/Materials | Discovered new exit (range 13) 1458 | -9/Materials | Build established: Mutant 1764 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Entered another Materials area 1804 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1950 | -8/Materials | Garrison activated, responded to threat 1960 | -8/Materials | Identified exit to Factory 2125 | -8/Materials | Destroyed 7 combat bots 2240 | -8/Materials | Identified exit to Garrison 2242 | -8/Materials | Entered Garrison 2310 | -8/Garrison | Triggered checkpoint 2352 | -8/Garrison | Core integrity fell below 50% 2376 | -8/Garrison | Lost 7 parts (1p3n1u2w) 2474 | -8/Garrison | Installed Relay Interface Framework 2646 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Triggered checkpoint 2778 | -8/Garrison | Core integrity fell below 20% 2821 | -8/Garrison | Lost 4 parts (2n1u1w) 2869 | -8/Garrison | Discovered exit to Factory (range 36) 2869 | -8/Garrison | Discovered exit to Factory (range 67) 2869 | -8/Garrison | Discovered exit to Factory (range 59) 3100 | -8/Garrison | Build established: Scavenger-Skirmisher 3156 | -8/Garrison | Triggered checkpoint 3185 | -8/Garrison | Entered Factory 3185 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3327 | -7/Factory | Sucked down chute 3327 | -7/Factory | Entered Waste 3342 | -7/Waste | EMP discharged 3359 | -7/Waste | Spotted C-40 Crusher 3362 | -7/Waste | Spotted C-40 Crusher 3391 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3406 | -7/Waste | Spotted C-40 Crusher 3413 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3419 | -7/Waste | Spotted C-40 Crusher 3430 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3433 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3436 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3442 | -7/Waste | EMP discharged 3442 | -7/Waste | System corruption reached 10% 3447 | -7/Waste | Spotted C-40 Crusher 3450 | -7/Waste | Spotted C-40 Crusher 3450 | -7/Waste | Discovered new exit (range 10) 3465 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3468 | -7/Waste | Crushed by Compactor (1 part destroyed) 3477 | -7/Waste | Entered Factory 3499 | -7/Factory | Lost 9 parts (1p4n1u3w) 3625 | -7/Factory | Identified exit to DSF 3669 | -7/Factory | Entered DSF 3752 | -7/DSF | Additional patrols routed to DSF 3769 | -7/DSF | Core integrity fell below 50% 3818 | -7/DSF | Lost 4 parts (2p1n1w) 3861 | -7/DSF | Core integrity fell below 20% 3868 | -7/DSF | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03841_ Field strength at 23. 03842_ Field strength at 18. 03843_ Field strength at 13. 03844_ Field strength at 4. 03845_ Stasis field depleted. 03845_ Acquired 5 matter. 03845_ Critical hit (Burn: +37). 03855_ Penetrated by Slug. 03855_ Phase Cannon destroyed. 03859_ C-30 ARC bursts open, deploying its payload. 03859_ H-55 Commando unfolds itself. 03859_ Penetrated by Slug. 03860_ Phase Cannon destroyed. 03861_ System corrupted: Matter fused (-9). 03862_ Penetrated by Slug. 03865_ Cesium-ion Thruster destroyed. 03865_ Penetrated by Slug. 03865_ Hvy. Ion Cannon destroyed. 03865_ Knocked back. 03868_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????! ????????????????????? | | ??????????????????????! ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????## #????????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????### ###??????????????????? | | ????????????????????#!! !!#??????????????????? | | ????????????????????#!! !!???????????????????? | | ?????????????????????!! !????????????????????? | | ????????????????###???# #?###############????? | | ????????????#[??# ?## ### ]]"!!!## #????? | | ?????????? ##[[[# ##a a## ]]#!!!## #????? | | ????????? h% % !!#????? | | ????????? H % % !!#????? | | ????????? % a = !!#????? | | ?????????? ##]]]#]]]##a ##!!!#!!!## !!#????? | | ????????????#]??#]]??## g;##!!!#!!!## !!#????? | | ????????????????##??### #;########## ###????? | | ????????????????????#!! //#??????# #?????? | | ????????????????????#!!@ //#??????# #?????? | | ????????????????????#!! //#??????# #?????? | | ????????????????????### ;##??????### ##?????? | | ????????????????????# % [[#??????#= =#?????? | | ????????????????????# % [[#??????#== =#?????? | | ????????????????????# [[##########! ##?????? | | ????????????????????### #;#===#==### !###????? | | ????????????????????### ###= #==##=[ ""###??? | | ????????????????????# % % ^ """""#?? | | ????????????????????# == ""##"#?? | | ????????????????????# !!! #===# ##"""""#????? | | ????????????????????# !!! "########"""""#????? | | ????????????????????####;;####??????##"####????? | | ???????????????????????####??????????#"#???????? | | ?????????????????????????????????????#""???????? | | ??????????????????????????????????????##???????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipShrapnelMantle Manual? 0 Play Time 01:00:58 Cumulative 53.6 hours Start 2025.09.18 @ 20:30:00 End 2025.09.18 @ 21:41:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e17c304-b8ec-44f9-b1e1-e4d7ec61b66d