Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.31 @ 20:47:10 Player: viper Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3873) 3873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 8021 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Power Amplifier Cooling System High-capacity Storage Unit Structural Scanner Seismic Analyzer Utility Shielding > --- WEAPON ----------- Heavy Laser Phase Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Improved EM Shotgun Phase Cannon Grenade Launcher Mini Grenade Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . 1 1 . 2 . . Weapon 2 | . . . . . 1 1 Parts Attached 71 | 7 3 5 17 3 3 33 Power 12 | 1 . 1 5 . . 5 Engine 11 | 1 . 1 5 . . 4 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 2 1 1 7 Treads . | . . . . . . . Leg 13 | 2 . . 2 1 1 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 3 2 2 2 . 5 Device 6 | . . 2 1 1 . 2 Storage 4 | 1 2 . . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | 1 1 . 1 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 . 2 8 . 2 16 Energy Gun 20 | 2 . 2 7 . 2 7 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 38 | . . . 3 . 1 34 Power 6 | . . . 1 . . 5 Propulsion 6 | . . . . . . 6 Utility 10 | . . . . . . 10 Weapon 16 | . . . 2 . 1 13 Highest Loss Streak 12 | . . . 2 . 1 12 Average Slot Usage (%) 93 | . 100 100 98 100 100 79 Engine 15 | . 12 20 19 16 14 10 Leg 19 | . 25 20 19 16 21 18 Device 9 | . . 10 9 16 14 11 Storage 9 | . 12 10 10 8 7 6 Protection 18 | . 25 20 19 25 21 9 Energy Gun 16 | . 25 20 17 16 21 10 Energy Cannon 1 | . . . . . . 4 Launcher 1 | . . . 2 . . 1 Naked Turns 8 | . . . . . . 8 Heaviest Build 81 | 18 43 52 58 60 63 81 Greatest Support 71 | 20 20 20 20 25 35 71 Greatest Overweight (x) 18 | 5 2 2 2 5 1 18 Average Overweight (x) 1 | 1 1 2 2 4 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 Average Capacity 11 | 7 11 12 12 12 12 11 Most Carried 12 | 5 8 11 12 11 10 12 Average Carried 8 | 1 5 9 9 10 8 8 Final Capacity 12 | 8 12 12 12 12 12 4 Final Carried 12 | 5 8 11 12 11 8 2 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1382 | 245 155 40 220 40 29 653 Remotely . | . . . . . . . Salvage Created 5450 | . 712 210 1657 408 234 2229 Parts 300 | . 51 17 96 17 11 108 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 6 | . . . 3 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 88 | . 14 5 23 6 4 36 Melee 1 | . . . . . . 1 Guns 54 | . 14 5 21 5 3 6 Cannons 12 | . . . . . . 12 AOE 18 | . . . 1 1 . 16 Classes Destroyed 13 | . 5 1 3 . . 4 Worker 8 | . 3 . 1 . 1 3 Builder 13 | . . . 2 1 . 10 Hauler 7 | . 2 . 5 . . . Recycler 7 | . . . 3 2 1 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . . 1 . . 1 Watcher 9 | . 3 . 2 1 . 3 Swarmer 22 | . 6 2 5 3 3 3 Saboteur 1 | . . . . . . 1 Grunt 42 | . 8 . 9 2 . 23 Brawler 1 | . . . . . . 1 Sentry 17 | . . 3 9 1 1 3 Programmer 5 | . . . . . . 5 Best Kill Streak 20 | . 6 4 6 7 6 20 Combat Bots Only 11 | . 3 4 5 5 4 11 Max Kills in Single Turn 5 | . 3 1 2 1 1 5 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 1 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 4372 | . 113 94 650 108 166 3241 Core 1045 | . 25 21 102 22 23 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 90 . 69 96 96 . Volleys Fired 248 | . 39 12 88 15 7 87 Largest 4 | . 2 2 2 2 3 4 Hottest 339 | . 80 100 106 90 140 339 Shots Fired 553 | . 78 24 156 30 21 244 Gun 432 | . 78 24 150 30 21 129 Cannon 86 | . . . . . . 86 Launcher 35 | . . . 6 . . 29 Special . | . . . . . . . Kinetic 29 | . . . . . . 29 Thermal 165 | . . . 33 . . 132 Explosive 35 | . . . 6 . . 29 Electromagnetic 324 | . 78 24 117 30 21 54 Robot Hit Streak 38 | . 17 6 30 17 23 38 Robot Miss Streak 4 | . 2 2 4 2 1 3 Penetration Max 3 | . . . . . . 3 Secondary Targets 7 | . 2 . 1 1 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 417 | . 59 16 107 24 19 192 Core Hits 267 | . 29 8 48 20 10 152 Critical Hits 18 | . . . 3 1 . 14 Critical Kills 7 | . . . 1 . . 6 Critical Parts Destroyed 10 | . . . 2 1 . 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10174 | . 940 229 2005 515 297 6188 Guns 5250 | . 842 229 1876 395 297 1611 Cannons 2092 | . . . . . . 2092 Explosions 2773 | . 98 . 108 120 . 2447 Melee . | . . . . . . . Ramming 59 | . . . 21 . . 38 Kinetic 243 | . . . . . . 243 Thermal 3709 | . 98 . 429 120 . 3062 Explosive 2247 | . . . . . . 2247 Electromagnetic 3916 | . 842 229 1555 395 297 598 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . . 20 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 20 | . . . . . . 20 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 5 | . . . . . . 5 Targeting Errors 7 | . . . . . . 7 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 197 | . . . 1 . . 196 Projectiles 99 | . . . . . . 99 Explosions 98 | . . . 1 . . 97 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 628 | . . . 122 16 . 490 Shots 26 | . . . 6 1 . 19 Rammed 30 | . . . 1 . . 29 Targets Rammed 31 | . . . 1 . . 30 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 795 | . 160 93 14 1 42 795 Average Temperature 138 | . 40 33 3 1 12 218 Received Heat Transfer 1083 | . 72 36 249 18 42 666 Effects 39 | . . . . . . 39 Shutdowns 10 | . . . . . . 10 Energy Bleed 2 | . . . . . . 2 Interference 9 | . . . . . . 9 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 10 | . . . . . . 10 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 . 1 1 Combat Hostiles 3 | . . . 1 . 1 1 Parts Fried 19 | . 1 1 10 2 2 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 5322 | . 150 . 853 150 . 4169 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 . 2 3 . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 695 | . 383 169 487 208 189 695 Initial 68 | . . . 50 5 68 67 Average 147 | . 151 48 123 82 102 236 Maximum Alert Level 2 | . 1 . 2 1 . 2 Low Security (%) 75 | 100 78 100 77 96 100 58 Level 1 16 | . 21 . 14 3 . 24 Level 2 7 | . . . 7 . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 4 . 3 . . 14 Investigation 6 | . 4 . 1 . . 1 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . 1 . . 5 Assault 1 | . . . . . . 1 Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . . 1 3 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 19 7 31 7 4 51 Peak Tracking Total 7 | . 3 4 7 3 3 7 Tactical Retreats 6 | . . . 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 6 1 5 . . . Reprogrammed 6 | . . . 6 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . 2 . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 14 | . 1 2 6 . . 5 Max in Single Turn 3 | . 1 1 1 . . 3 Garrison Access 2 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . 5 1 12 2 1 3 Terminals 18 | . 5 1 9 2 1 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 2 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 74 | . 16 3 41 5 2 7 Successful 53 | . 8 3 34 2 2 4 Failed 21 | . 8 . 7 3 . 3 Catastrophic 5 | . 3 . 1 1 . . Database Lockouts . | . . . . . . . Manual 14 | . 9 1 1 2 1 . Terminals 54 | . 16 3 28 5 2 . Fabricators 1 | . . . . . . 1 Repair Stations 17 | . . . 12 . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 36 | . 8 3 21 2 2 . Record 1 | . . . 1 . . . Part Schematic 2 | . . . 2 . . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 6 | . 2 1 1 1 1 . Emergency Access Points 2 | . 1 . 1 . . . Locate Traps 8 | . 3 1 4 . . . Disarm Traps 4 | . 1 1 2 . . . Reprogram Traps 2 | . . . 2 . . . Transport Status 1 | . . . 1 . . . Zone Layout 5 | . 1 . 3 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . . . 12 . . 3 Scan Component 8 | . . . 6 . . 2 Repair 7 | . . . 6 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 5 1 5 2 1 2 Full Trace Events 11 | . 4 . 4 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . 6 . . 1 Time 190 | . . . 174 . . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5367 | 131 824 332 2287 282 88 1423 Spaces Moved 2300 | 67 379 154 1014 87 37 562 Core 63 | 35 . . . . . 28 Treads . | . . . . . . . Legs 2237 | 32 379 154 1014 87 37 534 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 180 150 50 Average Speed 177 | 173 175 180 180 248 150 166 Slowest Speed 950 | 300 180 180 180 270 150 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 6 75 21 91 13 2 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 173 | . . . 33 8 . 132 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 162 | . . . 33 8 . 121 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3002 | 78 461 184 1315 123 54 787 Wait 323 | . 35 10 186 19 8 65 Move 2294 | 66 378 153 1013 86 36 562 Hop . | . . . . . . . Pick Up 24 | 5 4 3 6 . . 6 Fast Attach 22 | 7 . 1 4 . . 10 Attach 29 | . 1 2 3 2 3 18 Detach 3 | . . . . . . 3 Swap 20 | . 2 2 10 1 . 5 Drop 8 | . 2 1 4 . . 1 Fire 248 | . 39 12 88 15 7 87 Melee . | . . . . . . . Ram 29 | . . . . . . 29 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Utility x1 217 | -10/Materials | Identified exit to Materials 217 | -10/Materials | Discovered exit to Materials (range 15) 304 | -10/Materials | Build established: Hacker-Mutant 402 | -10/Materials | Identified exit to Mines 402 | -10/Materials | Discovered exit to Mines (range 6) 847 | -10/Materials | Discovered exit to Materials (range 16) 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1033 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Identified exit to Storage 1288 | -9/Materials | Entered Storage 1290 | -9/Storage | Identified exit to Recycling 1392 | -9/Storage | Garrison activated, responded to threat 2012 | -9/Storage | Repaired Ion Engine 2039 | -9/Storage | Repaired Aluminum Leg 2067 | -9/Storage | Repaired Aluminum Leg 2100 | -9/Storage | Repaired Cooling System 2128 | -9/Storage | Repaired Propulsion Shielding 2181 | -9/Storage | Identified exit to Materials 2181 | -9/Storage | Discovered exit to Materials (range 16) 2624 | -9/Storage | Repaired Shock Rifle 3575 | -9/Storage | Entered Materials 3575 | -8/Materials | Evolved 2 slots: Utility x2 3627 | -8/Materials | Identified exit to Factory 3857 | -8/Materials | Entered Factory 3857 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3873 | -7/Factory | Identified exit to Lower Caves 3916 | -7/Factory | Identified exit to Factory 3916 | -7/Factory | Discovered exit to Factory (range 7) 3945 | -7/Factory | Entered another Factory area 3945 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4114 | -6/Factory | Repaired Cooling System 4154 | -6/Factory | Build established: Hacker-Tank 4700 | -6/Factory | Identified exit to Lower Caves 4700 | -6/Factory | Discovered exit to Lower Caves (range 16) 4717 | -6/Factory | Garrison activated, responded to threat 4930 | -6/Factory | Destroyed 11 combat bots 4982 | -6/Factory | Lost 12 parts (2p3n1u6w) 4995 | -6/Factory | First assault squad dispatched 5160 | -6/Factory | Core integrity fell below 50% 5162 | -6/Factory | System corruption reached 10% 5192 | -6/Factory | Lost 11 parts (1p3n5u2w) 5226 | -6/Factory | Build established: Hacker-Mutant 5307 | -6/Factory | Core integrity fell below 20% 5368 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05313_ Acquired 10 matter. 05317_ Acquired Rnf. Deuterium Engine. 05318_ Slammed into P-60 Hacker. 05323_ System corrupted: Component data lost. 05324_ Slammed into P-60 Hacker. 05324_ Rnf. Deuterium Engine permanently disabled. 05324_ Destabilizing: Short circuit. 05330_ Slammed into P-60 Hacker. 05332_ Critical hit. 05333_ Slammed into P-60 Hacker. 05335_ Imp. Light Armor Plating destroyed. 05336_ Slammed into P-60 Hacker. 05341_ VD6J%FOYF3&BIV5#MRGZHNRXW4UN0LJZFJ 05341_ Slammed into P-60 Hacker. 05346_ Destabilizing: Core damaged (-34). 05351_ Slammed into P-60 Hacker. 05359_ Subcomponent Replicator disabled. 05361_ Slammed into P-60 Hacker. 05362_ XVALA1>P% KNOJ27ZWXDCPTYI/DAO5 H 05364_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###?################?????????????????? | | ????????????# """"""""""" #?????????????????? | | ????????????# """"T"""" #?????????????????? | | ????????????# #?????????????????? | | ????????????# """ "" #?????????????????? | | ????????????# """"" """""% #?????????????????? | | ????????????# """"" """""%%% #?????????????????? | | ????????????# %%%% p%%%% #?#???????????????? | | ??????? ? ??# %%% %%@%% # #???????????????? | | ??????# ####+#####+######### #???????????????? | | ??????# !% #???????????????? | | ??????# * ! #???????????????? | | ??????# *% +???????????????? | | ??????# #???????????????? | | ??????# %% * / ??????????????? | | ???????###############+########### ?????????????? | | ????????????????# ## #????????????????? | | ????????????????# # ##????????????????? | | ????????????????# ###?????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????? """ """ #???????????????????? | | ??????????????????""" """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????############+#???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 60 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- Matter Filter | -9/Storage | Hacked Plasma Cutter | -9/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeSeismicMaul Manual? 0 Play Time 00:43:07 Cumulative 860.4 hours Start 2020.12.31 @ 20:01:19 End 2020.12.31 @ 20:47:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 678 Rogue 62 Adventurer 0 Explorer 616 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2958115a-57f7-4908-865f-b0f95280e9fa