Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 00:32:30

Player: Zeldest

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (16)      80
Value Destroyed (756)      756
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (566)                566
              TOTAL SCORE: 4822

 Bonus
-------
Pacifist                   470
Follower Combat Kills      96

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (90) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Datajack
           Flail
           Katana
           Katana

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
           Melee Analysis Suite
  Improved Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Katana
           Axe
>          --- INVENTORY --------
  Improved Datajack
           Flail
           Katana
           Katana
[Rating: 41]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Axe
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   .   1   1   .   
  Utility                  3    | .   .   .   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             38   | 2   .   6   4   1   4   15  6   
  Power                    3    | 1   .   .   .   .   1   .   1   
    Engine                 3    | 1   .   .   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   4   4   .   1   9   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | .   .   2   3   .   1   9   .   
    Wheel                  4    | .   .   2   1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  11   | 1   .   1   .   .   2   5   2   
    Device                 2    | .   .   .   .   .   1   1   .   
    Storage                4    | 1   .   .   .   .   .   1   2   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   1   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 13   | .   .   .   .   .   .   1   12  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   6   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   .   .   .   .   .   1   12  
Average Slot Usage (%)     87   | .   28  77  88  100 94  99  92  
  Engine                   10   | .   14  14  11  11  9   7   12  
  Leg                      36   | .   .   25  38  44  45  45  36  
  Device                   2    | .   .   .   .   .   3   2   4   
  Storage                  10   | .   14  14  11  11  6   7   12  
  Processor                7    | .   .   10  11  11  9   7   6   
  Hackware                 1    | .   .   .   .   .   .   4   .   
  Protection               3    | .   .   .   .   .   2   7   5   
  Impact Weapon            3    | .   .   .   .   11  9   4   .   
  Slashing Weapon          9    | .   .   10  11  11  9   9   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 9   9   12  12  14  19  26  50  
  Greatest Support         89   | 3   3   20  46  46  56  89  89  
  Greatest Overweight (x)  8    | 2   2   .   1   .   .   .   8   
  Average Overweight (x)   .    | 1   2   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   6   6   6   12  
  Average Capacity         6    | 5   6   6   6   6   5   6   10  
  Most Carried             6    | 4   4   4   4   2   4   6   5   
  Average Carried          3    | 3   4   2   1   1   1   4   4   
  Final Capacity           10   | 6   6   6   6   6   4   6   10  
  Final Carried            5    | 4   4   3   1   1   4   5   4   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac 
Matter Collected           563  | 220 .   77  46  .   50  110 60  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            827  | .   .   .   .   .   135 552 140 
  Parts                    35   | .   .   .   .   .   10  21  4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  15   | .   .   .   .   .   2   11  2   
  Melee                    13   | .   .   .   .   .   2   9   2   
Classes Destroyed          4    | .   .   .   .   .   3   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Grunt                    11   | .   .   .   .   .   1   9   1   
  Sentry                   3    | .   .   .   .   .   1   1   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           3    | .   .   .   .   .   2   3   1   
  Combat Bots Only         3    | .   .   .   .   .   1   3   1   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               2915 | .    10   .    .    .    .    595  2310 
  Core                     991  | .    10   .    .    .    .    121  860  
  Absorbed by Shields      319  | .    .    .    .    .    .    116  203  
Core Remaining (%)         95   | 100  .    96   .    100  100  82   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           50   | .    .    .    .    .    3    29   18   
  Core Hits                21   | .    .    .    .    .    3    12   6    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              62   | .    .    .    .    .    5    33   24   
  Impact                   7    | .    .    .    .    .    1    6    .    
  Slashing                 55   | .    .    .    .    .    4    27   24   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    5    3    
Damage Inflicted           1689 | .    .    .    .    .    114  975  600  
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1689 | .    .    .    .    .    114  975  600  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   125  | .    .    .    .    .    .    125  .    
  Slashing                 1564 | .    .    .    .    .    114  850  600  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    .    .    
  Average Corruption       3    | .    3    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    1    9    .    .    .    .    .    
    Message Errors         4    | .    .    4    .    .    .    .    .    
    Matter Fused           4    | .    1    3    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    .    44   9    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    53   | .    .    .    .    .    .    44   9    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        201  | .    .    201  .    .    .    .    13   
  Average Temperature      123  | .    .    136  .    .    .    .    13   
  Received Heat Transfer   637  | .    6    .    .    .    .    174  457  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Peak Influence             185  | .   50  98  41  15  87  185 104 
  Average Influence        67   | .   22  58  36  15  34  105 51  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   1   4   1   
  Investigation            3    | .   .   1   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            4    | .   2   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           4    | .   1   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              53   | .   6   3   3   .   5   15  21  
  Peak Tracking Total      14   | .   3   2   3   .   2   4   14  
  Tactical Retreats        2    | .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            4    | .   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          4    | .   1   1   .   .   .   2   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                8    | .   2   1   .   .   .   5   .   
  Successful               3    | .   1   1   .   .   .   1   .   
  Failed                   5    | .   1   .   .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   1   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  16  16  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   
Total Orders               3    | .   .   3   .   .   .   .   .   
  ROAM                     1    | .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   
  GUARD                    1    | .   .   1   .   .   .   .   .   
Ally Attacks               27   | .   .   17  7   .   3   .   .   
  Total Damage             235  | .   .   110 96  .   29  .   .   
  Kills                    7    | .   .   6   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac 
Turns Passed               2384 | 55  173 511 60  61  263 919 342 
Spaces Moved               1695 | 45  116 427 46  50  176 623 212 
  Core                     164  | 45  116 .   .   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1443 | .   .   369 22  50  176 623 203 
  Wheels                   88   | .   .   58  24  .   .   .   6   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  150 80  90  120 120 120 90  
  Average Speed            120  | 102 150 114 104 120 120 120 124 
  Slowest Speed            450  | 150 150 120 120 120 120 120 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   28  51  5   20  24  18  8   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total                      1945 | 53  115 448 59  51  221 746 252 
  Wait                     116  | 3   .   13  5   .   27  59  9   
  Move                     1688 | 44  115 426 45  49  175 622 212 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  33   | 4   .   3   2   1   8   12  3   
  Fast Attach              3    | 2   .   .   .   .   .   1   .   
  Attach                   16   | .   .   4   3   1   2   3   3   
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     19   | .   .   2   1   .   2   11  3   
  Drop                     17   | .   .   .   2   .   3   11  1   
  Fire                     .    | .   .   .   .   .   .   .   .   
  Melee                    52   | .   .   .   .   .   4   27  21  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 6)
  229 | -10/Materials | Entered Mines
  251 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  300 | -10/Mines     | Build established: Mutant
  351 | -10/Mines     | Met a Derelict shopkeep closing up shop
  414 | -10/Mines     | Learned location of 1 exit from Materials
  525 | -10/Mines     | Discovered new exit (range 14)
  740 | -10/Mines     | Entered Materials
  740 | -9/Materials  | Accompanied by 1 ally
  740 | -9/Materials  | Evolved 2 slots: Propulsion x2
  741 | -9/Materials  | Identified exit to Mines
  780 | -9/Materials  | Discovered exit to Mines (range 8)
  800 | -9/Materials  | Entered Mines
  800 | -9/Mines      | Accompanied by 1 ally
  855 | -9/Mines      | Discovered new exit (range 6)
  861 | -9/Mines      | Entered Materials
  861 | -8/Materials  | Accompanied by 1 ally
  861 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1106 | -8/Materials  | Discovered new exit (range 16)
 1124 | -8/Materials  | Entered Factory
 1124 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1344 | -7/Factory    | Build established: Scavenger-Mutant
 1989 | -7/Factory    | Discovered new exit (range 15)
 2043 | -7/Factory    | Entered another Factory area
 2043 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2315 | -6/Factory    | Build established: Mutant
 2374 | -6/Factory    | Core integrity fell below 50%
 2380 | -6/Factory    | Core integrity fell below 20%
 2385 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02366_ K-01 Serf cleans the Matter Pump.
02366_ K-01 Serf collects debris.
02366_ R-10 Processor collects Carbon-fiber Leg. <x2>
02368_ U-05 Engineer destroyed.
02369_ K-01 Serf collects debris.
02369_ R-10 Processor collects VTOL Module.
02371_ K-01 Serf collects debris.
02372_ Axe destroyed.
02373_ K-01 Serf collects debris.
02373_ S-27 Virus destroyed.
02375_ K-01 Serf collects debris.
02376_ K-01 Serf destroyed.
02378_ K-01 Serf cleans the Matter Pump.
02378_ K-01 Serf collects debris.
02379_ Acquired Wheel.
02379_ Sml. Storage Unit destroyed.
02379_ Katana destroyed.
02381_ Matter Pump disabled.
02381_ K-01 Serf cleans the Matter Pump.
02384_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Melee Accuracy             5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorBackupWings
  Manual?         0
Play Time         00:34:29
  Cumulative      11.8 hours
  Start           2020.07.10 @ 21:10:28
  End             2020.07.11 @ 00:32:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b218f51-a035-427c-a2a5-3ee11acb5960