Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 22:17:05 Player: SadFrogster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3336) 3336 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 7513 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -162 Cogmind --------- Core Integrity 219/700 Matter 13/300 Energy 0/100 System Corruption 2% Temperature Cool (77) Movement Core (200) Ox3 Location -7/Zion Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Core Analyzer Hardlight Generator > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Recalibrator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Core Analyzer Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Riot Gun Gauss Cannon Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Hardlight Generator Recalibrator Heavy Riot Gun Gauss Cannon Gauss Cannon [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Mobile Refinery Mk. CCLXVII Storage Huge Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Power Shielding Weapon Gauss Cannon Energy Gun Heavy Riot Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Slots Evolved 7 | . 1 . 2 2 . 2 . . . Power 3 | . . . . 1 . 2 . . . Propulsion 1 | . . . 1 . . . . . . Utility 1 | . 1 . . . . . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 105 | 7 10 1 16 19 17 4 18 2 11 Power 14 | 1 1 . . 4 3 3 . 1 1 Engine 11 | 1 1 . . 1 3 3 . 1 1 Core 3 | . . . . 3 . . . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 4 1 6 4 4 . 6 . . Treads 1 | . . . . . . . 1 . . Leg . | . . . . . . . . . . Wheel 9 | 2 . . . . 4 . 3 . . Hover 11 | . 3 1 3 4 . . . . . Flight 6 | . 1 . 3 . . . 2 . . Utility 30 | 2 3 . 4 8 4 . 4 1 4 Device 9 | . 1 . . 3 . . . 1 4 Storage 1 | . . . . 1 . . . . . Processor 4 | 1 1 . . 1 . . 1 . . Hackware 1 | . . . . . . . 1 . . Protection 15 | 1 1 . 4 3 4 . 2 . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 . 6 3 6 1 8 . 6 Energy Gun 4 | 1 . . . . . . 1 . 2 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 10 | 1 1 . 5 1 1 1 . . . Ballistic Cannon 9 | . 1 . . . . . 4 . 4 Launcher 8 | . . . . . 5 . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . . Unidentified Prototypes 5 | . . . . 1 3 . . . 1 Parts Lost 30 | . 1 1 . 4 3 2 4 . 15 Power 6 | . . . . . . . 1 . 5 Propulsion 8 | . 1 1 . . 2 . 1 . 3 Utility 6 | . . . . 2 . 1 2 . 1 Weapon 10 | . . . . 2 1 1 . . 6 Highest Loss Streak 13 | . 1 1 . 2 2 1 2 . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 95 88 90 89 86 98 86 94 95 Engine 20 | . 12 12 10 6 12 28 24 23 26 Core 1 | . . . . 9 3 . . . . Wheel 9 | . 4 . . . 8 21 5 21 19 Hover 5 | . 14 13 17 22 10 . . . . Flight 3 | . 1 . 4 . . . 8 . . Device 3 | . 3 12 5 1 . . . 6 7 Processor 5 | . 8 . . 3 . . 6 7 7 Hackware 2 | . . . . . . . 1 7 6 Protection 10 | . 25 25 23 12 24 21 10 . . Energy Gun 2 | . 5 . . . . . . 7 6 Ballistic Gun 5 | . 18 12 24 21 5 . . . . Ballistic Cannon 11 | . . 12 2 . . . 19 14 13 Launcher 6 | . . . . . 20 25 7 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 9 12 12 17 102 48 64 63 58 62 Greatest Support 30 | 20 20 12 18 24 30 30 30 30 30 Greatest Overweight (x) 17 | . 2 1 3 6 5 2 17 1 10 Average Overweight (x) 1 | . . . . 1 2 1 2 1 1 Largest Inventory Capacity 25 | 5 5 5 5 25 5 5 5 5 5 Average Capacity 6 | 5 5 5 5 16 5 5 5 5 5 Most Carried 5 | 2 5 2 5 5 5 5 5 5 5 Average Carried 3 | . 1 1 3 2 3 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 1 2 2 2 4 5 3 5 2 Class Distribution -------------------- 37% | Hacker-Gunner 22% | Hacker-Bomber 22% | Hacker-Mutant 11% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Bomber | -7/Factory Hacker-Bomber | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Matter Collected 2894 | 276 187 79 283 476 425 191 436 87 454 Remotely . | . . . . . . . . . . Salvage Created 4288 | 37 319 87 509 537 1215 658 487 49 390 Parts 226 | 1 18 5 38 31 58 24 20 1 30 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Combat Hostiles Destroyed 67 | 1 6 4 13 8 13 8 11 . 3 Guns 28 | 1 6 2 9 7 2 . . . 1 Cannons 16 | . . 2 4 1 . . 7 . 2 AOE 22 | . . . . . 11 7 4 . . Classes Destroyed 14 | 1 3 . 2 1 1 1 3 . 2 Worker 10 | . . . . 1 5 4 . . . Builder 8 | . . . 1 3 4 . . . . Recycler 5 | . 1 . . . 3 1 . . . Watcher 9 | . 2 . 2 1 2 2 . . . Swarmer 11 | . 2 2 3 . . 2 2 . . Grunt 34 | 1 4 2 8 6 7 4 2 . . Duelist 1 | . . . . . . 1 . . . Sentry 9 | . . . 2 2 5 . . . . Hunter 2 | . . . . . 1 1 . . . Programmer 1 | . . . . . . . 1 . . Zionite 17 | . . . . . . . . . 17 Surgeon 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . Savage 4 | . . . . . . . 4 . . Butcher 1 | . . . . . . . 1 . . Mutant 4 | . . . . . . . 1 . 3 Best Kill Streak 9 | 1 3 2 4 4 9 5 5 . 7 Combat Bots Only 5 | 1 2 2 4 3 3 3 5 . 2 Max Kills in Single Turn 6 | 1 2 1 2 1 6 4 2 1 3 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 3 | . . . . . 3 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Hostile Shots Fired 559 | 2 36 10 53 96 33 32 31 . 266 Missed 188 | . 14 2 22 28 13 8 4 . 97 Damage Taken 3754 | 14 152 69 231 692 212 514 635 . 1235 Core 692 | 7 25 10 45 85 39 76 130 . 275 Absorbed by Shields 495 | . . . . . . . . . 495 Redirected to Shielding 220 | . . . 4 7 7 57 145 . . Ignored by Resistances 2499 | 8 98 44 153 410 129 304 306 . 1047 Regen/Repaired (Parts) 66 | . . . 66 . . . . . . Core Remaining (%) 86 | 97 . 83 88 . 77 . . . . Volleys Fired 222 | 2 38 9 35 43 25 9 19 . 42 Largest 4 | 2 2 2 3 4 4 4 4 . 4 Hottest 192 | 60 60 55 78 129 144 144 180 . 192 Shots Fired 569 | 4 76 18 92 110 66 33 69 1 100 Gun 311 | 4 76 9 84 105 18 2 . . 13 Cannon 151 | . . 9 8 5 . . 48 1 80 Launcher 107 | . . . . . 48 31 21 . 7 Special . | . . . . . . . . . . Kinetic 417 | 2 51 18 92 105 18 2 48 1 80 Thermal 27 | 2 25 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 125 | . . . . 5 48 31 21 . 20 Robot Hit Streak 45 | 3 20 15 19 26 45 17 16 . 28 Robot Miss Streak 3 | . 3 1 2 2 1 2 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 382 | 3 58 15 71 98 32 18 28 . 59 Core Hits 199 | 2 18 7 31 34 37 19 21 1 29 Critical Kills 2 | . . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . 1 . 1 . 3 . 7 Destroy 2 | . . . 1 . 1 . . . . Blast 10 | . . . . . . . 3 . 7 Melee Attacks 9 | . . . 2 7 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8774 | 35 689 197 789 1178 2044 1031 1330 33 1448 Guns 2850 | 35 689 75 658 1061 229 . . . 103 Cannons 2385 | . . 122 131 117 . . 719 33 1263 Explosions 3501 | . . . . . 1800 1031 588 . 82 Melee . | . . . . . . . . . . Ramming 38 | . . . . . 15 . 23 . . Kinetic 4772 | 13 468 197 789 1061 229 . 719 33 1263 Thermal 481 | 22 221 . . . 92 26 120 . . Explosive . | . . . . . . . . . . Electromagnetic 3483 | . . . . 117 1708 1005 468 . 185 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 4 4 Average Corruption 3 | . . . . . . 1 3 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . 1 38 7 2 Message Errors 11 | . . . . . . . 8 3 . Matter Fused 10 | . . . . . . 1 9 . . Heat Flow Errors 8 | . . . . . . . 6 1 1 Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (minor) 9 | . . . . . . . 8 1 . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 3 | . . . . . . . 2 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 141 | . . . . . 67 39 35 . . Projectiles 15 | . . . . . . . 15 . . Explosions 107 | . . . . . 67 39 1 . . Melee 19 | . . . . . . . 19 . . Knockbacks 14 | . . 1 1 . . . 1 . 11 Impact . | . . . . . . . . . . Kinetic 12 | . . 1 1 . . . 1 . 9 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 406 | . . . . . 20 271 108 . 7 Shots 26 | . . . . . 4 14 7 . 1 Rammed 3 | . . . . . 2 . 1 . . Targets Rammed 3 | . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 623 | 12 142 160 215 557 185 156 623 194 459 Average Temperature 120 | 10 45 70 60 168 56 59 156 104 191 Received Heat Transfer 1618 | 12 111 60 243 558 117 162 9 . 346 Effects 46 | . . . 3 10 . . 21 . 12 Shutdowns 18 | . . . . 4 . . 8 . 6 Energy Bleed 3 | . . . . 1 . . 1 . 1 Interference 10 | . . . 3 3 . . 2 . 2 Matter Decay 3 | . . . . . . . 2 . 1 Short Circuit 4 | . . . . 1 . . 2 . 1 Damage (minor) 2 | . . . . 1 . . . . 1 Damage (major) 5 | . . . . . . . 5 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 23 | . . . . . 14 6 . . 3 Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 900 | 50 500 . . . 150 50 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . . . 7 5 3 . 1 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Peak Influence 518 | 20 219 90 333 224 351 518 . . . Initial 84 | . . . 24 44 27 84 . . . Average 118 | 14 89 42 180 103 159 298 . . . Maximum Alert Level 2 | . 1 . 1 1 1 2 . . . Low Security (%) 73 | 100 77 100 60 89 53 13 . . . Level 1 25 | . 22 . 39 10 46 72 . . . Level 2 1 | . . . . . . 13 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 3 2 3 . . . . Investigation 4 | . . . 3 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . 2 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Distress Signals 9 | . 3 . 2 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | 1 11 4 23 20 17 12 13 . 38 Peak Tracking Total 9 | 1 4 2 8 6 4 4 5 . 9 Tactical Retreats 9 | . . . 2 1 2 . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Traps Triggered 4 | . . . . . 1 3 . . . Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Machines Disabled 15 | . . . . . 4 10 . . 1 Max in Single Turn 6 | . . . . . 2 6 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Machines Accessed 14 | . . . 6 . 6 1 . . 1 Terminals 12 | . . . 5 . 6 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . . . 19 . 12 4 . . 4 Successful 30 | . . . 14 . 10 2 . . 4 Failed 9 | . . . 5 . 2 2 . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 33 | . . . 17 . 12 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . . . 12 . 10 2 . . 4 Record 8 | . . . 4 . 4 . . . . Part Schematic 5 | . . . . . 1 . . . 4 Robot Analysis 1 | . . . . . 1 . . . . Open Door 4 | . . . . . 4 . . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 3 | . . . 3 . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . Dispatch Records 2 | . . . 2 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 6 . 2 . . . . Full Trace Events 4 | . . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . . 18 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 13 | . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . 1 2 . . . . . Non-combat 2 | . . . . 2 . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 4 | . . . 1 3 . . . . . parse_system 2 | . . . 1 1 . . . . . no_distress 2 | . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 . Highest-Rated Group 62 | . . . . . . . 62 62 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders 2 | . . . . . . . 2 . . FOLLOW 2 | . . . . . . . 2 . . Ally Attacks 5 | . . . . . . . 5 . . Total Damage 106 | . . . . . . . 106 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Turns Passed 7709 | 495 508 154 350 695 569 247 2424 346 1921 Spaces Moved 3858 | 108 239 115 218 333 311 183 962 346 1043 Core 36 | 16 . . . . . . 9 . 11 Treads 72 | . . . . . . . 72 . . Legs . | . . . . . . . . . . Wheels 2475 | 92 23 . . . 203 183 596 346 1032 Hover 943 | . 194 115 193 333 108 . . . . Flight 332 | . 22 . 25 . . . 285 . . Fastest Speed 48 | 50 56 56 52 48 95 95 95 95 95 Average Speed 140 | 75 92 110 83 136 142 106 235 95 107 Slowest Speed 900 | 80 200 120 280 416 360 110 900 95 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 11 34 29 18 17 36 5 91 45 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 12 | . . . . . . . 8 2 2 Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 117 | . . . . . 25 59 31 . 2 Melee . | . . . . . . . . . . Projectile 20 | . . . . . . . 19 . 1 AOE 97 | . . . . . 25 59 12 . 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Total 5712 | 513 456 125 321 495 391 213 1076 363 1759 Wait 1351 | 395 143 . 29 65 12 2 44 10 651 Move 3849 | 107 238 114 217 332 310 182 961 345 1043 Hop . | . . . . . . . . . . Pick Up 67 | 2 11 1 9 10 10 6 8 4 6 Fast Attach 38 | 7 2 1 5 6 9 . 6 1 1 Attach 20 | . 3 . 2 4 2 3 3 . 3 Detach 18 | . 4 . 3 6 4 . 1 . . Swap 47 | . 5 . 9 9 6 1 9 1 7 Drop 68 | . 12 . 10 13 11 2 12 2 6 Fire 222 | 2 38 9 35 43 25 9 19 . 42 Melee 9 | . . . 2 7 . . . . . Ram 3 | . . . . . 2 . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire 12 | . . . . . . . 12 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 8) 496 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Evolved 1 slot: Utility x1 517 | -10/Materials | Build established: Hacker-Mutant 728 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Discovered exit to Mines (range 7) 756 | -10/Materials | Discovered exit to Mines (range 8) 1004 | -10/Materials | Entered Mines 1124 | -10/Mines | Found a hidden stash of uninstalled traps 1126 | -10/Mines | Identified exit to Materials 1126 | -10/Mines | Discovered exit to Materials (range 9) 1158 | -10/Mines | Entered Materials 1158 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1264 | -9/Materials | Identified exit to Mines 1264 | -9/Materials | Discovered exit to Mines (range 15) 1299 | -9/Materials | Repaired Lgt. Armor Plating 1467 | -9/Materials | Identified exit to Materials 1467 | -9/Materials | Discovered exit to Materials (range 12) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1592 | -8/Materials | Identified exit to Storage 1592 | -8/Materials | Discovered exit to Storage (range 13) 1816 | -8/Materials | Build established: Hacker-Tank 2203 | -8/Materials | Entered Storage 2257 | -8/Storage | Build established: Hacker-Mutant 2685 | -8/Storage | Build established: Hacker-Tank 2735 | -8/Storage | Identified exit to Factory 2735 | -8/Storage | Discovered exit to Factory (range 10) 2772 | -8/Storage | Entered Factory 2772 | -7/Factory | Evolved 2 slots: Power x2 2983 | -7/Factory | Identified exit to Lower Caves 2983 | -7/Factory | Discovered exit to Lower Caves (range 11) 3019 | -7/Factory | Entered Lower Caves 3210 | -7/Lower Caves | Build established: Hacker-Bomber 3485 | -7/Lower Caves | Learned 12 Factory zone layouts 4224 | -7/Lower Caves | Attacked by a faux Warlord 4931 | -7/Lower Caves | Build established: Hacker-Gunner 5418 | -7/Lower Caves | Identified exit to Lower Caves 5418 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 5443 | -7/Lower Caves | Entered another Lower Caves area 5443 | -7/Lower Caves | Accompanied by 2 allies 5444 | -7/Lower Caves | Encountered a Warlord checkpoint 5444 | -7/Lower Caves | Identified exit to Factory 5444 | -7/Lower Caves | Discovered exit to Factory (range 10) 5619 | -7/Lower Caves | Identified exit to Zion 5619 | -7/Lower Caves | Discovered exit to Zion (range 12) 5789 | -7/Lower Caves | Entered Zion 5841 | -7/Zion | System corruption cleaned by Quarantine Array 6325 | -7/Zion | Found Prototype Device 6330 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7362 | -7/Zion | Found GAL Module 7447 | -7/Zion | Attacked by Zionites 7661 | -7/Zion | Lost 13 parts (4p3n1u5w) 7695 | -7/Zion | Core integrity fell below 50% 7710 | -7/Zion | Self-destructed Last Messages --------------- 07685_ Slug penetrates SO-BEQ(z). 07685_ SO-BEQ(z) knocked back. [Achievement: Oops] 07688_ Acquired 14 matter. 07691_ System corrupted: Heat flow error (+167). 07695_ RI-I9E(z) pulls a Mak. Spear out of the Twisted Machinery. 07697_ Gauss Cannon destroyed. 07697_ Mak. Power Source destroyed. 07699_ Overheating: Energy bleed (-21). 07699_ Acquired 11 matter. 07703_ LW-EMK(z) knocked back. 07705_ Critical hit (Impale). 07706_ MV-Y1N(z) suffers critical hit (Blast). 07706_ Destroyed Mak. Spear. 07706_ MV-Y1N(z) destroyed. 07709_ Critical hit (Burn: +23). To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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""" " "" | | #??????#""" "" ""#????#"" """ "" "" | | "??????##"" % """#????#"" "" | | ##????##""" % ""##????#"" "" | | #?#???#"" % "####???#"" "" | | #????"""" """ % ""###"####"" "" %%%%%%% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 45 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 31 Item Schematics ----------------- Recoil Stabilizer | -8/Storage | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Mak. Hacking Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Wave Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Everything Is Under Control Made in Tau Ceti IV Monster Oops Part-time Mechanic Party Time Power Corrupts Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed WarpPlatingCompactor Manual? 0 Play Time 01:39:51 Cumulative 4.2 hours Start 2024.03.31 @ 18:53:13 End 2024.03.31 @ 22:17:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fc91a1f-46a6-4e83-9856-6b0359ef4f42