Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.18 @ 18:37:47 Player: Bingus Khan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (374) 374 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2789 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 28/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Machine Analyzer Improved Targeting Computer Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Hover Unit > --- UTILITY ---------- High-capacity Battery Advanced Weight Redist. System Structural Scanner Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Datajack > --- INVENTORY -------- Aluminum Leg EM Shotgun EM Shotgun [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 31 | 6 4 11 10 . Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 1 4 . Treads . | . . . . . Leg 7 | 2 1 1 3 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 7 | 1 1 3 2 . Device 2 | . . 1 1 . Storage 2 | 1 . . 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 . 7 3 . Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 2 1 . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 3 3 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 3 | . . 2 1 . Highest Loss Streak 3 | . . 3 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 67 | . 96 77 34 . Engine 8 | . 14 9 4 . Leg 18 | . 28 18 9 . Device 4 | . . . 9 . Storage 7 | . 14 9 . . Processor 8 | . 10 11 5 . Protection 2 | . . 8 . . Ballistic Gun 14 | . 28 15 1 . Peak Build Rating 14 | 6 7 8 14 . Average Rating 6 | 4 6 6 6 . On Entrance 3 | . 6 7 2 . Naked Turns 128 | . . 6 122 . Heaviest Build 15 | 10 12 15 10 . Greatest Support 35 | 20 20 20 35 . Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 . Average Capacity 6 | 6 8 7 5 . Most Carried 8 | 4 8 7 5 . Average Carried 5 | 2 6 6 4 . Final Capacity 8 | 8 8 5 5 5 Final Carried 7 | 4 7 5 4 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 314 | 232 82 . . . Remotely . | . . . . . Salvage Created 379 | . 119 260 . . Parts 32 | . 12 20 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . 5 9 . . Guns 9 | . 5 4 . . AOE 5 | . . 5 . . Classes Destroyed 5 | . 2 3 . . Recycler 1 | . . 1 . . Swarmer 6 | . 3 3 . . Grunt 6 | . 2 4 . . Brawler 1 | . . 1 . . Sentry 1 | . . 1 . . Best Kill Streak 8 | . 3 8 . . Combat Bots Only 7 | . 3 7 . . Max Kills in Single Turn 2 | . 2 2 . . Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 203 | . 28 100 75 . Missed 61 | . 9 29 23 . Damage Taken 1463 | . 123 705 635 . Core 559 | . 29 206 324 . Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . . 16 . . Ignored by Resistances 433 | . 43 207 183 . Core Remaining (%) 69 | 100 88 48 41 . Volleys Fired 41 | . 12 25 4 . Largest 2 | . 2 2 1 . Hottest 50 | . 40 50 45 . Shots Fired 72 | . 24 44 4 . Gun 65 | . 24 37 4 . Cannon . | . . . . . Launcher 7 | . . 7 . . Special . | . . . . . Kinetic 61 | . 24 37 . . Thermal . | . . . . . Explosive 7 | . . 7 . . Electromagnetic 4 | . . . 4 . Robot Hit Streak 30 | . 15 30 7 . Robot Miss Streak 2 | . 1 2 1 . Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 65 | . 20 41 4 . Core Hits 35 | . 9 24 2 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks 4 | . . 4 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1109 | . 160 861 88 . Guns 454 | . 160 235 59 . Cannons . | . . . . . Explosions 614 | . . 614 . . Melee . | . . . . . Ramming 41 | . . 12 29 . Kinetic 395 | . 160 235 . . Thermal 199 | . . 199 . . Explosive 415 | . . 415 . . Electromagnetic 59 | . . . 59 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 36 | . . 36 . . Projectiles . | . . . . . Explosions 36 | . . 36 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . 24 13 . Shots 1 | . . 1 . . Rammed 9 | . . 2 7 . Targets Rammed 10 | . . 2 8 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 105 | . 12 20 105 . Average Temperature 16 | . 8 8 45 . Received Heat Transfer 741 | . 36 210 495 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 413 | . 175 413 304 . Initial 144 | . . . 144 53 Average 134 | . 92 152 188 . Maximum Alert Level 2 | . . 2 1 . Low Security (%) 78 | 100 100 62 62 . Level 1 20 | . . 30 37 . Level 2 1 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 3 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 10 23 15 . Peak Tracking Total 8 | . 3 8 7 . Tactical Retreats 10 | . 2 4 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 5 1 . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . 19 4 . . Successful 10 | . 6 4 . . Failed 13 | . 13 . . . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 16 | . 16 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events 4 | . 4 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 3 | . . 3 . . parse_system 2 | . . 2 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1179 | 83 405 254 437 . Spaces Moved 1077 | 65 278 176 558 . Core 480 | 13 . 67 400 . Treads . | . . . . . Legs 567 | 52 278 109 128 . Wheels . | . . . . . Hover 30 | . . . 30 . Flight . | . . . . . Fastest Speed 50 | 50 120 50 50 . Average Speed 87 | 106 120 93 66 . Slowest Speed 120 | 120 120 120 120 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 49 20 51 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 5 . . Terrain Destroyed 70 | . . 70 . . Melee . | . . . . . Projectile . | . . . . . AOE 70 | . . 70 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1250 | 76 333 220 621 . Wait 50 | 1 20 1 28 . Move 1073 | 64 277 175 557 . Hop . | . . . . . Pick Up 22 | 5 10 1 6 . Fast Attach 12 | 5 1 3 3 . Attach 10 | 1 . 2 7 . Detach 3 | . . . 3 . Swap 9 | . 3 6 . . Drop 15 | . 10 . 5 . Fire 41 | . 12 25 4 . Melee 4 | . . 4 . . Ram 9 | . . 2 7 . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x2 681 | -9/Materials | Destroyed 7 combat bots 701 | -9/Materials | Released all parts (7) 739 | -9/Materials | Discovered new exit (range 9) 742 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Identified exit to Materials 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 761 | -8/Materials | Lost 3 parts (1n2w) 1005 | -8/Materials | Released all parts (4) 1157 | -8/Materials | Core integrity fell below 50% 1174 | -8/Materials | Discovered new exit (range 13) 1180 | -8/Materials | Entered Factory 1180 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1180 | -7/Factory | Self-destructed Last Messages --------------- 01081_ R-06 Scavenger knocked back. 01081_ Destabilizing: System corrupted (+1). 01083_ Slammed into R-06 Scavenger. 01105_ Triggered Alarm Trap. 01105_ An alarm sounds. 01105_ ALERT: Alarm triggered, dispatching investigation squad. 01115_ System corrupted: Heat flow error (+136). 01122_ Critical hit (Burn: +37). 01145_ EM Shotgun destroyed. 01148_ Critical hit (Burn: +37). 01149_ Slammed into G-47 Trooper. 01150_ Destabilizing: System corrupted (+1). 01151_ Slammed into G-47 Trooper. 01154_ Critical hit (Burn: +37). 01158_ System corrupted: Matter fused (-8). 01174_ EXIT=FOUND PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????+ #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ???????????######+### ###?????????????????? | | ?????????? ![ #?????????????????? | | ?????????? ![ #?????????????????? | | ????????????[ % " @ #?????????????????? | | ???????????? 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"?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionAnalysisPod Manual? 0 Play Time 00:22:41 Cumulative 10.3 hours Start 2025.04.18 @ 10:44:04 End 2025.04.18 @ 18:37:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 20 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f1a91c1-c5c1-4704-99e1-5594974e4576