Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 15:30:41 // AFD2020/Player2 Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1984) 1984 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1270) 1270 TOTAL SCORE: 6339 Bonus ------- High Alert Combat Kills 385 Follower Combat Kills 1882 Friendly Fire -997 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 79/275 System Corruption 17% Temperature Critical (605) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Microactuators > --- WEAPON (5) ------- Heavy Laser Heavy Laser Shotgun (fused) > --- INVENTORY (8) ---- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Compact Matter Pod (0) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weapon Cycler Microactuators > --- WEAPON ----------- Arc Projector Heavy Laser Shotgun Proton Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod Improved Field Recycling Unit Heavy Laser [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 1 | . . . . 1 . . Weapon 3 | . . . 2 . 1 . Parts Attached 62 | 5 5 2 13 16 21 . Power 8 | 1 2 . 2 3 . . Engine 7 | 1 2 . 2 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 . 6 7 . Treads . | . . . . . . . Leg 12 | . . 2 . 3 7 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 9 | . 2 . 2 2 3 . Device 6 | . 2 . 1 1 2 . Storage 1 | . . . . 1 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 28 | 2 1 . 9 5 11 . Energy Gun 12 | 1 . . 2 4 5 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 7 | 1 . . 5 . 1 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 1 1 2 . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Corrupted Parts 3 | . . . . . 3 . System Corruption 15 | . . . . . 15 . Parts Lost 26 | . 2 . 3 6 12 3 Power 4 | . 1 . 1 1 1 . Propulsion 6 | . 1 . . 1 3 1 Utility 3 | . . . . 2 1 . Weapon 13 | . . . 2 2 7 2 Highest Loss Streak 5 | . 1 . 2 5 3 3 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 3 4 4 4 6 7 Power 1 | . . 1 . 1 1 1 Propulsion . | 1 1 1 . . . 4 Utility . | . . . 1 1 . 2 Weapon 2 | . 1 2 2 2 3 . Tool/Special . | . . . . . . . Unused Backups 14 | . 5 . . 3 4 2 Power . | . . . . . . . Propulsion 5 | . 3 . . 1 1 . Utility 4 | . 1 . . . 1 2 Weapon 5 | . 1 . . 2 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 82 100 98 84 76 81 Engine 8 | . 13 14 10 7 6 7 Leg 16 | . . 27 22 7 16 21 Wheel 1 | . 26 . . . . . Flight 2 | . . . . 15 . . Device 14 | . 14 28 15 13 12 7 Storage 3 | . . . . . 6 7 Protection 2 | . . . 6 6 . . Energy Gun 12 | . 14 14 8 7 15 23 Energy Cannon 2 | . . . . . 5 . Ballistic Gun 11 | . 10 . 29 15 2 7 Launcher 6 | . 4 14 4 8 5 6 Peak Build Rating 38 | 5 7 7 15 20 38 34 Average Rating 19 | 4 5 6 12 16 27 33 On Entrance 12 | . 5 6 7 15 17 34 Avg Prop Armor Cover (%) 4 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 40 | 6 9 9 26 31 40 38 Greatest Support 48 | 26 26 20 20 30 48 40 Greatest Overweight (x) 10 | . . . 1 7 10 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 8 Most Carried 8 | 5 5 5 5 5 8 7 Average Carried 5 | 2 3 4 4 4 6 7 Final Capacity 8 | 5 5 5 5 5 8 8 Final Carried 7 | 5 5 5 5 5 7 7 Class Distribution -------------------- 29% | Gunner 21% | Scavenger-Tank 19% | Scavenger-Gunner 9% | Mutant 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1622 | 163 173 . 438 425 423 . Remotely . | . . . . . . . Salvage Created 1506 | . 239 . 138 652 422 55 Parts 93 | . 14 . 17 34 25 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 37 | . 8 . 6 15 7 1 Guns 19 | . 4 . 4 7 3 1 Cannons 1 | . . . . . 1 . AOE 17 | . 4 . 2 8 3 . Classes Destroyed 12 | . 4 . 2 5 1 . Worker 1 | . . . 1 . . . Builder 3 | . . . . 1 1 1 Tunneler 4 | . 1 . 1 1 1 . Recycler 2 | . . . . 1 1 . Operator 3 | . . . 2 1 . . Watcher 3 | . 2 . . . 1 . Swarmer 7 | . 3 . 4 . . . Grunt 25 | . 5 . 2 12 5 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 2 | . . . . 1 1 . Best Kill Streak 7 | . 4 . 5 7 3 2 Combat Bots Only 5 | . 3 . 4 5 2 1 Max Kills in Single Turn 2 | . 2 . 2 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . 1 . 1 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 295 | . 46 . 40 54 112 43 Missed 81 | . 11 . 15 20 29 6 Hits 214 | . 35 . 25 34 83 37 Melee 5 | . . . 2 1 2 . Projectile 209 | . 35 . 23 33 81 37 Critical Strikes 5 | . 3 . . 1 1 . Damage Taken 3051 | 1 422 . 420 548 1110 550 Core 660 | 1 144 . 74 41 103 297 Absorbed by Shields 142 | . . . . 142 . . Regen/Repaired (Parts) 136 | . . . . 136 . . Core Remaining (%) 66 | 99 . 15 72 81 . . Volleys Fired 118 | . 26 . 22 34 32 4 Largest 5 | . 2 . 4 4 5 5 Hottest 255 | . 70 . 134 181 250 255 Shots Fired 324 | . 52 . 71 77 107 17 Gun 264 | . 47 . 60 63 79 15 Cannon 13 | . . . . . 13 . Launcher 46 | . 5 . 11 14 14 2 Special 1 | . . . . . 1 . Kinetic 118 | . 21 . 41 35 18 3 Thermal 135 | . 26 . 19 28 54 8 Explosive 39 | . 5 . 11 14 9 . Electromagnetic 32 | . . . . . 26 6 Robot Hit Streak 8 | . 5 . 5 6 8 1 Robot Miss Streak 8 | . 2 . 8 5 7 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 143 | . 26 . 36 42 37 2 Core Hits 124 | . 22 . 23 48 27 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . . . 2 1 2 1 Burn 5 | . . . 1 1 2 1 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4857 | 3 525 . 817 1970 1401 141 Guns 2190 | . 290 . 382 697 690 131 Cannons 122 | . . . . . 122 . Explosions 2507 | . 215 . 435 1271 576 10 Melee . | . . . . . . . Ramming 38 | 3 20 . . 2 13 . Kinetic 1121 | . 137 . 270 416 257 41 Thermal 1135 | . 153 . 112 281 530 59 Explosive 2142 | . 215 . 435 1271 221 . Electromagnetic 421 | . . . . . 380 41 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . 3 17 17 Average Corruption 4 | . . . . 3 3 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . 3 19 4 Message Errors 5 | . . . . 1 3 1 Matter Fused 4 | . . . . . 4 . Heat Flow Errors 3 | . . . . 1 1 1 Energy Discharges 5 | . . . . . 5 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 . Alerts 3 | . . . . . 3 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 75 | . 2 . . 21 52 . Projectiles . | . . . . . . . Explosions 75 | . 2 . . 21 52 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 218 | 1 74 . 61 17 65 . Shots 9 | . 3 . 4 1 1 . Rammed 7 | 2 4 . . 1 . . Targets Rammed 13 | 2 4 1 1 1 4 . Kicked 6 | . . 1 1 . 4 . Crushed . | . . . . . . . Highest Temperature 770 | . 72 . 97 285 607 770 Average Temperature 140 | . 25 . 31 78 186 532 Received Heat Transfer 953 | . 135 . 82 241 360 135 Effects 34 | . . . . . 23 11 Shutdowns 4 | . . . . . 3 1 Energy Bleed 5 | . . . . . 3 2 Interference 6 | . . . . . 6 . Matter Decay 5 | . . . . . 3 2 Short Circuit 3 | . . . . . 1 2 Damage (major) 9 | . . . . . 7 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 2636 | . 350 . 335 703 1063 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Maximum Alert Level 4 | . 1 . 1 3 4 2 Low Security (%) 30 | 100 82 100 33 57 . . Level 1 22 | . 17 . 66 12 9 . Level 2 35 | . . . . 2 76 100 Level 3 7 | . . . . 27 7 . Level 4 2 | . . . . . 6 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1408 | . 233 86 273 1090 1408 638 Initial 638 | . . 86 . 85 488 638 Average 382 | . 111 23 197 393 581 627 Influence Increases 4229 | . 363 . 658 1379 1744 85 Destroy 0b10 Robot/C 1920 | . 200 . 320 640 720 40 Destroy 0b10 Robot/NC 190 | . 15 . 30 75 65 5 Destroy Leader 450 | . 54 . 84 128 174 10 Allied During Kill 620 | . 63 . 118 199 227 13 Successful Hack 18 | . . . . 6 12 . Disable Machine 360 | . . . 30 105 210 15 Anti-Garrison Action 300 | . . . . 150 150 . Destroy Structure 311 | . 31 . 61 76 141 2 Lose Combat Pursuer 60 | . . . 15 . 45 . Influence Decreases 3586 | . 140 223 456 507 1414 846 Entered New Map 1606 | . . 137 . 117 586 766 Time Decay 1590 | . 120 86 426 310 618 30 Lost Part 390 | . 20 . 30 80 210 50 Squads Dispatched 24 | . 2 . 1 8 12 1 Investigation 6 | . 1 . 1 2 2 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . 1 . . 2 2 . Assault 5 | . . . . 2 3 . Garrison 5 | . . . . 2 2 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 6 | . 1 . 2 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 12 . 21 38 39 5 Peak Tracking Total 7 | . 3 . 4 7 7 5 Tactical Retreats 4 | . . . 1 . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 26 | . . . 2 8 15 1 Max in Single Turn 4 | . . . 1 2 4 1 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 4 | . . . 1 1 2 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . 2 10 4 . Successful 12 | . . . 2 8 2 . Failed 4 | . . . . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations 13 | . . . . 10 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 . 1 . Record 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . . 8 1 . Scan Component 6 | . . . . 5 1 . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 96 | . . . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 2 2 . Machine Destruction 4 | . . . . 2 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 2 | . 1 1 . . . . Largest Group 2 | . 1 2 2 1 1 1 Highest-Rated Group 91 | . 57 88 91 75 88 76 Highest-Rated Ally 88 | . 57 57 68 75 88 76 Total Orders . | . . . . . . . Ally Attacks 161 | . 28 . 30 39 55 9 Total Damage 8518 | . 189 . 716 2077 5226 310 Kills 81 | . 2 . 12 28 38 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Active Infowar (turns) 47 | . 47 . . . . . Sensors 47 | . 47 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 4635 | 78 278 351 1108 683 2072 65 Spaces Moved 2538 | 72 198 285 640 271 1032 40 Core 8 | 3 . . . 3 2 . Treads . | . . . . . . . Legs 2090 | . . 285 640 95 1030 40 Wheels 267 | 69 198 . . . . . Hover . | . . . . . . . Flight 173 | . . . . 173 . . Fastest Speed 50 | 50 90 120 120 114 120 120 Average Speed 157 | 88 91 120 156 173 183 127 Slowest Speed 550 | 90 100 120 190 520 550 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 24 62 35 23 22 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 254 | . 43 . 65 50 96 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 254 | . 43 . 65 50 96 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 2931 | 83 243 294 705 427 1135 44 Wait 77 | . . . 5 69 3 . Move 2532 | 71 197 284 639 270 1031 40 Hop . | . . . . . . . Pick Up 42 | 5 5 1 8 11 12 . Fast Attach 45 | 5 3 . 9 12 16 . Attach 26 | . 1 2 4 9 10 . Detach 18 | . . 1 3 3 11 . Swap 4 | . 1 . 1 2 . . Drop 45 | . 6 . 13 16 10 . Fire 118 | . 26 . 22 34 32 4 Melee . | . . . . . . . Ram 7 | 2 4 . . 1 . . Kick 6 | . . 1 1 . 4 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . 5 . . . . Trap . | . . . . . . . Miscellaneous 6 | . . . . . 6 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 319 | -10/Materials | Core integrity fell below 20% 357 | -10/Materials | Entered Mines 605 | -10/Mines | Received a Mining Laser from a helpful Derelict 665 | -10/Mines | Build established: Scavenger-Mutant 678 | -10/Mines | Discovered new exit (range 7) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Accompanied by 1 ally 708 | -9/Materials | Evolved 2 slots: Weapon x2 1409 | -9/Materials | Discovered new exit (range 9) 1421 | -9/Materials | Build established: Scavenger-Tank 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -8/Materials | Repaired Shotgun 1914 | -8/Materials | Repaired Shotgun 1956 | -8/Materials | Repaired Shotgun 2123 | -8/Materials | Garrison activated, responded to threat 2413 | -8/Materials | Discovered new exit (range 15) 2417 | -8/Materials | Lost 5 parts (1p1n2u1w) 2499 | -8/Materials | Entered Factory 2499 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2500 | -7/Factory | Identified exit to Storage 3070 | -7/Factory | Build established: Scavenger-Gunner 3490 | -7/Factory | Build established: Gunner 4242 | -7/Factory | Garrison activated, responded to threat 4292 | -7/Factory | Lost 3 parts (1p1n1w) 4393 | -7/Factory | System corruption reached 10% 4499 | -7/Factory | First assault squad dispatched 4557 | -7/Factory | Core integrity fell below 50% 4565 | -7/Factory | Discovered exit to Storage (range 4) 4571 | -7/Factory | Entered Storage 4617 | -7/Storage | Garrison activated, responded to threat 4631 | -7/Storage | Core integrity fell below 20% 4637 | -7/Storage | Core destroyed Last Messages --------------- 04625_ G-47 Trooper knocked back. 04626_ Power failure, Deuterium Engine shutdown. 04626_ Overheating: Energy bleed (-15). 04627_ G-47 Trooper destroyed. 04628_ Proton Missile Launcher destroyed. 04629_ Hvy. Laser broken. 04629_ Overheating: Short circuit. 04630_ Overheating: Arc Projector damaged (-14). 04630_ Player 2 knocked back. 04631_ Overheating: Core damaged (-119). 04631_ G-47 Trooper suffers critical hit (Blast). 04633_ Carbon-fiber Leg broken. 04633_ Overheating: Short circuit. 04634_ Overheating: Matter decay (-22). 04634_ Arc Projector destroyed. 04635_ Overheating: Energy bleed (-5). 04635_ System corrupted: Shotgun fused. 04636_ B-48 Gladiator destroyed. 04637_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????""???????????? ?????????????????????? | | ????????#"Y"#???######## #????????????????????? | | ??????###" "##### #????????????????????? | | ??????# # #????????????????????? | | ??????# # #????????????????????? | | ??????# # #????????????????????? | | ??????# """"" # ##???????????????????? | | ??????# """"" # !! ????????????????????? | | ??????# """"" # Y! ?????????????????????? | | ??????# #? !%% ??????????????????????? | | ??????# #?? %% ???????????????????????? | | ?????######+##+#####=g###############?????????? | | ?????# d |%* % #?????????? | | ?????# %!%@ r ????????? | | ?????# =@ #?????????? | | ?????######/########### #?????????? | | ?????????? ????????? ^ #?????????? | | ??????????"" ??????? #?????????? | | ??????????" ?? ??????##########+###?????????? | | ?????????? 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"?????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ???????????#??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 52% | -8/Materials Shotgun | 56% | -8/Materials Shotgun | 73% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 3 | . . 2 . 1 . . Parts Attached 58 | . 8 . 11 12 26 1 Parts Lost 13 | . . . . 2 9 2 Damage Taken 2899 | . 108 . 196 548 1815 232 Core 488 | . 67 . 38 62 283 38 Player 2/Cogmind (%) 42 | . 31 . 33 60 73 11 Absorbed by Shields . | . . . . . . . Damage Inflicted 8286 | . 189 . 484 2077 5226 310 Player 2/Cogmind (%) 63 | . 26 . 37 51 78 68 Combat Hostiles Destroyed 57 | . 2 . 7 18 29 1 Player 2/Cogmind (%) 60 | . 20 . 53 54 80 50 Game ------ Seed NodeMultireflexClaw Manual? 0 Play Time 00:42:47 Cumulative 9.5 hours Start 2025.11.16 @ 14:44:56 End 2025.11.16 @ 15:30:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 17 Rogue 13 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6139f592-c31a-4e0f-93f9-ec21f376fab8