Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 19:35:11 Player: Zane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3198) 3198 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 7211 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 77 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 249/290 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Medium Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Transmission Jammer Thermal Shield Hacking Suite > --- WEAPON (3) ------- Heavy Laser Heavy Flail Scythe > --- INVENTORY (10) --- Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Targeting Computer Targeting Computer Gauss Rifle Gauss Rifle Antimatter Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Transmission Jammer Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Flail Scythe > --- INVENTORY -------- Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Targeting Computer Targeting Computer Improved Melee Analysis Suite Gauss Rifle Gauss Rifle [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . . . 2 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 120 | 6 2 4 . 9 32 9 58 Power 18 | 1 . 1 . . 6 1 9 Engine 10 | 1 . 1 . . 4 . 4 Core 8 | . . . . . 2 1 5 Reactor . | . . . . . . . . Propulsion 51 | 2 . 1 . 7 12 1 28 Treads 10 | . . . . . 4 . 6 Leg 41 | 2 . 1 . 7 8 1 22 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 1 . . 4 3 12 Device 8 | . 1 . . . 1 . 6 Storage 4 | 1 . 1 . . 1 . 1 Processor 7 | . . . . . 2 1 4 Hackware 2 | . 1 . . . . 1 . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 28 | 2 . 1 . 2 10 4 9 Energy Gun 9 | 1 . 1 . . 2 2 3 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . . 1 2 . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon 8 | . . . . . 5 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . . 2 . . 10 . 30 Power 8 | . . . . . 3 . 5 Propulsion 19 | . . 1 . . 5 . 13 Utility 6 | . . . . . . . 6 Weapon 9 | . . 1 . . 2 . 6 Highest Loss Streak 9 | . . 2 . . 3 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 100 96 99 92 Engine 8 | . 14 14 14 14 6 1 3 Core 1 | . . . . . 2 5 1 Treads 2 | . . . . . 7 . 1 Leg 22 | . 28 28 28 28 18 23 16 Device 3 | . 6 . . . . . 12 Storage 10 | . 14 14 14 14 9 7 6 Processor 9 | . . . . . 17 15 15 Hackware 11 | . 5 14 14 14 9 15 11 Protection 1 | . . . . . . 7 1 Energy Gun 6 | . 14 12 14 2 4 6 5 Ballistic Gun 6 | . 14 14 14 14 3 . . Launcher 4 | . . . . 11 8 7 1 Slashing Weapon 4 | . . . . . 8 6 5 Peak Build Rating 60 | 6 9 10 10 14 32 39 60 Average Rating 28 | 4 7 9 10 13 28 37 49 On Entrance 14 | . 6 9 10 10 14 30 39 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 14 18 17 22 26 31 44 Greatest Support 70 | 20 20 20 20 25 62 45 70 Greatest Overweight (x) 2 | 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 3 6 10 10 10 10 10 10 Average Carried 8 | 1 5 8 10 9 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 3 6 10 10 10 10 10 10 Class Distribution -------------------- 71% | Scavenger-Mutant 23% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1538 | 204 108 69 . 98 347 140 572 Remotely . | . . . . . . . . Salvage Created 4283 | . 403 204 . 122 1242 282 2030 Parts 198 | . 26 7 . 5 68 15 77 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 3 | . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 72 | . 8 6 . 2 19 6 31 Melee 46 | . . . . . 19 6 21 Guns 20 | . 8 6 . 2 . . 4 Cannons 2 | . . . . . . . 2 Classes Destroyed 13 | . 5 1 . 1 4 . 2 Worker 4 | . 1 . . . 1 . 2 Builder 2 | . . . . . . . 2 Hauler 3 | . 1 . . . 2 . . Recycler 6 | . . . . 1 1 . 4 Operator 2 | . 1 . . . 1 . . Watcher 4 | . . . . . 2 1 1 Swarmer 18 | . 3 . . 2 . 3 10 Grunt 34 | . 5 4 . . 13 1 11 Duelist 2 | . . . . . 1 . 1 Sentry 8 | . . . . . 4 1 3 Hunter 6 | . . . . . 1 1 4 Programmer 2 | . . . . . . . 2 Assembled 2 | . . 2 . . . . . Best Kill Streak 8 | . 4 4 . 2 4 3 8 Combat Bots Only 7 | . 3 4 . 2 2 2 7 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 747 | . 17 32 . 17 180 83 418 Missed 220 | . 8 10 . 5 51 27 119 Damage Taken 7295 | . 119 308 . 118 1887 643 4220 Core 1432 | . 46 45 . 7 394 86 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 238 | . . . . . . . 238 Regen/Repaired (Parts) 660 | . . . . . 30 181 449 Core Remaining (%) 68 | 100 . . . 60 28 87 . Volleys Fired 122 | . 32 42 . 16 9 4 19 Largest 2 | . 2 2 . 2 2 2 2 Hottest 114 | . 60 60 . 60 91 91 114 Shots Fired 213 | . 64 76 . 23 11 5 34 Gun 198 | . 64 76 . 21 9 4 24 Cannon 10 | . . . . . . . 10 Launcher 5 | . . . . 2 2 1 . Special . | . . . . . . . . Kinetic 112 | . 32 42 . 16 7 . 15 Thermal 37 | . . 7 . 5 2 4 19 Explosive 3 | . . . . . 2 1 . Electromagnetic 61 | . 32 27 . 2 . . . Robot Hit Streak 8 | . 8 7 . 7 3 1 7 Robot Miss Streak 4 | . 4 2 . 4 3 2 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 292 | . 39 25 . 15 79 23 111 Core Hits 132 | . 22 16 . 6 32 10 46 Critical Kills 3 | . 1 . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . 6 Critical Strikes 42 | . 2 . . . 13 4 23 Destroy 1 | . 1 . . . . . . Corrupt 1 | . 1 . . . . . . Smash 9 | . . . . . . . 9 Sever 31 | . . . . . 13 4 14 Melee Attacks 232 | . . . . . 92 27 113 Impact 28 | . . . . . . . 28 Slashing 204 | . . . . . 92 27 85 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . . 5 . 10 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 9261 | . 476 253 . 197 2991 804 4540 Guns 1252 | . 438 249 . 177 79 . 309 Cannons 91 | . . . . . . . 91 Explosions 126 | . 35 . . 20 32 39 . Melee 7785 | . . . . . 2880 765 4140 Ramming 7 | . 3 4 . . . . . Kinetic 651 | . 141 139 . 124 59 . 188 Thermal 368 | . 35 48 . 53 20 . 212 Explosive 71 | . . . . . 32 39 . Electromagnetic 379 | . 297 62 . 20 . . . Impact 1217 | . . . . . . . 1217 Slashing 6568 | . . . . . 2880 765 2923 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . . . 28 Message Errors 5 | . . . . . . . 5 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 903 | . . . . . 107 62 734 Projectiles . | . . . . . . . . Explosions 3 | . . . . . . 3 . Melee 900 | . . . . . 107 59 734 Knockbacks 4 | . . . . . . . 4 Impact 3 | . . . . . . . 3 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 59 | . 12 . . 17 . 30 . Shots 3 | . 1 . . 1 . 1 . Rammed . | . . . . . . . . Targets Rammed 3 | . 1 1 . 1 . . . Kicked 3 | . 1 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 228 | . 82 100 . 38 30 40 228 Average Temperature 42 | . 30 47 . 23 10 17 51 Received Heat Transfer 2457 | . 54 108 . 18 909 159 1209 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 9 | . . . . . . . 9 Impact Corruptions 16 | . . . . . . . 16 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 719 | . 50 100 . 125 37 . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 494 | . 263 102 . 137 494 435 458 Initial 212 | . . 102 . . . 210 212 Average 197 | . 124 77 . 31 243 300 284 Maximum Alert Level 2 | . 1 . . . 2 2 2 Low Security (%) 48 | 100 69 100 . 100 39 . 17 Level 1 44 | . 30 . . . 47 80 75 Level 2 7 | . . . . . 13 19 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . . . 4 2 6 Investigation 3 | . . . . . 1 1 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . . . 3 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . 4 . 1 Communications Jammed 14 | . . . . . . . 14 Distress Signals 14 | . . . . . . . 14 Times Spotted 146 | . 11 7 . 8 61 11 48 Peak Tracking Total 7 | . 3 3 . 3 7 5 5 Tactical Retreats 30 | . 1 . . 2 18 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . 1 . . . . 1 1 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 24 | . 2 . 4 . 6 3 9 Terminals 11 | . 2 . . . 3 2 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . 1 1 4 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 84 | . 11 . 4 . 22 14 33 Successful 55 | . 5 . 4 . 16 10 20 Failed 29 | . 6 . . . 6 4 13 Catastrophic 4 | . . . . . 1 . 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 11 . . . 8 8 10 Fabricators . | . . . . . . . . Repair Stations 33 | . . . . . 5 6 22 Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . . . 9 . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 23 | . 5 . 4 . 5 4 5 Record 8 | . . . 4 . 1 1 2 Prototype ID Bank 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Repair Station Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . Dispatch Records 2 | . 1 . . . . 1 . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 2 | . . . . . 2 . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 23 | . . . . . 3 6 14 Scan Component 13 | . . . . . 2 3 8 Repair 10 | . . . . . 1 3 6 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . . 8 . . Insert Component 4 | . . . . . 4 . . Analyze 4 | . . . . . 4 . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . . . 4 3 8 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . . . . . 1 3 6 Time 402 | . . . . . 61 68 273 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 2 1 . . Highest-Rated Group 40 | . . 40 40 24 16 . . Highest-Rated Ally 16 | . . 16 16 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . 2 . 9 5 . . Total Damage 163 | . . 30 . 100 33 . . Kills 3 | . . 1 . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6406 | 66 309 817 507 884 1416 557 1850 Spaces Moved 3574 | 43 158 549 423 647 664 256 834 Core 4 | 4 . . . . . . . Treads 232 | . . . . . 138 . 94 Legs 3338 | 39 158 549 423 647 526 256 740 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 120 Average Speed 123 | 126 120 120 120 120 127 123 126 Slowest Speed 260 | 190 120 120 120 120 160 123 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 33 98 90 99 53 9 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 3 . 4 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . 3 . . . 22 9 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 34 | . 3 . . . 22 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5016 | 51 218 640 422 733 1080 449 1423 Wait 891 | . 23 32 . 47 256 150 383 Move 3567 | 42 157 548 422 646 663 255 834 Hop . | . . . . . . . . Pick Up 50 | 3 3 9 . 5 15 3 12 Fast Attach 43 | 6 1 . . . 11 2 23 Attach 35 | . . 2 . . 10 2 21 Detach 4 | . . . . . . . 4 Swap 42 | . 1 2 . 9 11 5 14 Drop 33 | . . 4 . 9 13 1 6 Fire 122 | . 32 42 . 16 9 4 19 Melee 226 | . . . . . 92 27 107 Ram . | . . . . . . . . Kick 3 | . 1 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 3) 459 | -10/Mines | Learned Materials security intel 489 | -10/Mines | Learned location of Storage (-7) 728 | -10/Mines | Excavation squad dispatched 728 | -10/Mines | A large section of the Mines collapsed 872 | -10/Mines | Discovered new exit (range 9) 1059 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -10/Mines | Discovered new exit (range 5) 1190 | -10/Mines | Build established: Scavenger-Mutant 1193 | -10/Mines | Entered Exiles 1193 | -10/Exiles | Found Exiles lab abandoned 1193 | -10/Exiles | Accompanied by 3 allies 1683 | -10/Exiles | Discovered new exit (range 14) 1700 | -10/Exiles | Entered Mines 1700 | -9/Mines | Accompanied by 3 allies 1781 | -9/Mines | Discovered new exit (range 7) 1817 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2009 | -9/Mines | Learned Materials interactive machine intel 2136 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2266 | -9/Mines | Found a hidden stash of uninstalled traps 2370 | -9/Mines | Discovered new exit (range 10) 2464 | -9/Mines | Learned location of 1 exit from Lower Caves 2584 | -9/Mines | Entered Materials 2584 | -8/Materials | Accompanied by 1 ally 2584 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2586 | -8/Materials | Loaded intel: 17 interactive machine locations 3246 | -8/Materials | Repaired Broken Ripper 3382 | -8/Materials | Build established: Mutant 3631 | -8/Materials | Core integrity fell below 50% 3663 | -8/Materials | Lost 3 parts (1p2n) 3934 | -8/Materials | Discovered new exit (range 15) 3960 | -8/Materials | Build established: Scavenger-Mutant 4000 | -8/Materials | Entered Factory 4000 | -7/Factory | Evolved 2 slots: Utility x2 4350 | -7/Factory | Repaired Ripper 4368 | -7/Factory | Repaired Imp. Ion Engine 4399 | -7/Factory | Repaired Adv. Beam Rifle 4514 | -7/Factory | Discovered new exit (range 8) 4557 | -7/Factory | Entered another Factory area 4557 | -6/Factory | Evolved 2 slots: Utility x2 4623 | -6/Factory | Repaired Broken Carbon-fiber Leg 4907 | -6/Factory | Search patrols dispatched 5007 | -6/Factory | Lost 6 parts (1p3n1u1w) 5369 | -6/Factory | Repaired Ripper 5420 | -6/Factory | Repaired Magnetic Acceleration Cannon 5472 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5511 | -6/Factory | Repaired Carbon-fiber Leg 5551 | -6/Factory | Repaired Carbon-fiber Leg 5702 | -6/Factory | Destroyed 7 combat bots 5732 | -6/Factory | Lost 4 parts (2p1n1u) 5775 | -6/Factory | Core integrity fell below 50% 5818 | -6/Factory | Lost 5 parts (3n2w) 5913 | -6/Factory | Garrison activated, responded to threat 5921 | -6/Factory | Lost 3 parts (1n2u) 6075 | -6/Factory | Core integrity fell below 20% 6118 | -6/Factory | Lost 9 parts (2p3n1u3w) 6407 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06313_ K-01 Serf collects debris. 06315_ Acquired Gauss Rifle. 06317_ Acquired 10 matter. 06318_ Sneak attack on K-01 Serf. 06318_ Destroyed Wheel. 06318_ K-01 Serf system corrupted by crushing effect. 06318_ Sml. Matter Pod fried. 06318_ K-01 Serf destroyed. 06322_ Acquired Targeting Computer. 06329_ Acquired Gauss Rifle. 06335_ System corrupted: Matter fused (-10). 06342_ Acquired Imp. Melee Analysis Suite. 06343_ Discarded Terrain Scan Processor. 06345_ Acquired Imp. Melee Analysis Suite. 06346_ Discarded Adv. Signal Interpreter. 06356_ K-01 Serf collects debris. 06368_ System corrupted: Energy discharge (-95). 06380_ Acquired Prototype Ballistic Cannon. 06390_ 91&OU5|N<=TA%U>A6GXXR>D% DZ3HP6|MWKY Map ----- +----------------------------------------------------+ | ?????????????# ????????????????????????????????? | | ?????????????# ?? ?????????????????????????????? | | ?????????????# ?? ?????????????????????????????? | | ?????????????# ""? ?????????????????????????????? | | ?????????????# """ "????????????????????????????? | | ?????????????# """ """??#???????????????????????? | | ############## ? #???????????????????????? | | # # """ """ #???????????????????????? | | # ! # """ """ #???????????????????????? | | # ! # """ """ #???????????????????????? | | # # #???????????????????????? | | # # """ """ ##??????????????????????? | | ######+###+### """ """t #??????????????????????? | | ######% """ """ #??????????????????????? | | % % % #??????????????????????? | | ######### ##########?????????????? | | ????????###### # #?????????????? | | ???????????########## # """"#?????????????? | | ???????????# # # """"#?????????????? | | ???????????# # # """"#?????????????? | | ???????????# # # """"#?????????????? | | #########??# # # #?????????????? | | ! #??# + + #?????????????? | | #??# # # #?????????????? | | ????# # # !#?????????????? | | " ""???????# # @##########?????????????? | | " ""???????# # ?????????????????????? | | " ""???????########## ?? ???????????????? | | ?????????????# ???????????????? | | " """ #???????????# ??????????????? | | " """???????????????# u g""?????????????? | | " ""????????????????####+#######A ""?????????????? | | ??????????????????????????# ""?????????????? | | ???????????????????????????# ""?????????????? | | ################???????????????# """????????????? | | ??# [ % #???????????????# """"???????????? | | ??# % %#???????????????# """"???????????? | | ??# """ ""% #???????????????# ???????????? | | ### """""" #???????????????# """"???????????? | | + """""" #???????????????# """" ""????????? | | # """"""% ##??????????????# """" ""????????? | | + % #??????????????# """" ""????????? | | # !! ##???############ %"""" """???????? | | # !! #????# """" """"??????? | | ### ! #????# """" """" #? | | ??# #????# *%[ #? | | ??# #????### ""T"" #? | | ??##################### """"" | | ???#[ ] # =#| | | ##?# # [/! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 375 Resistance: TH 20 Evasion (%) 55 Melee Accuracy 17 Target Analysis 7 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Ripper | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Safety First Total Silence Challenges ------------ None Game ------ Seed ActuatorScrapoidMallet Manual? 0 Play Time 01:55:57 Cumulative 9.4 hours Start 2024.10.02 @ 13:44:51 End 2024.10.02 @ 19:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3e45d40-ec8c-49c4-8048-4e8e72ff2e3e