Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.23 @ 14:42:29 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (160) 800 Value Destroyed (6659) 6659 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1462) 1462 TOTAL SCORE: 12761 Bonus ------- High Alert Combat Kills 459 Follower Combat Kills 812 Entered Garrisons 200 Friendly Fire -9 Cogmind --------- Core Integrity 373/850 Matter 509/800 Energy 390/390 System Corruption 1% Temperature Critical (655) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (5) ------ Improved Cryofiber Web High-capacity Storage Unit Matter Compressor Matter Compressor Precision Energy Filter > --- WEAPON (4) ------- Improved Spread Laser Improved Assault Rifle Flak Gun Antimatter Cannon > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Improved Target Analyzer Core Shielding Faulty Antimatter Cannon Dirty Datajack (20) Datajack Makeshift Hammer Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Matter Compressor Matter Compressor Precision Energy Filter > --- WEAPON ----------- Improved Spread Laser Improved Assault Rifle Flak Gun Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Improved Target Analyzer Core Shielding Antimatter Cannon Dirty Datajack Datajack Makeshift Hammer Heavy Pick [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Battle Rifle Energy Gun Improved Spread Laser Energy Cannon Powered Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Slots Evolved 9 | . 1 . . 6 2 . . Power 2 | . . . . . 2 . . Propulsion 2 | . . . . 2 . . . Utility 3 | . 1 . . 2 . . . Weapon 2 | . . . . 2 . . . Parts Attached 90 | 7 8 11 2 18 8 12 24 Power 15 | 1 1 3 . 1 2 2 5 Engine 14 | 1 1 3 . 1 2 2 4 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 3 . 1 7 2 7 5 Treads . | . . . . . . . . Leg 27 | 2 3 . 1 7 2 7 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 3 . 1 6 2 2 8 Device 14 | . 1 . 1 4 2 1 5 Storage 8 | 1 2 . . 1 . 1 3 Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 8 . 4 2 1 6 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 11 | 1 1 2 . 2 . 1 4 Ballistic Cannon 8 | . . 3 . 2 2 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 2 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 3 1 . 3 Parts Lost 27 | . . 3 1 . . 4 19 Power 4 | . . 1 . . . . 3 Propulsion 8 | . . 1 . . . . 7 Utility 4 | . . . 1 . . 1 2 Weapon 11 | . . 1 . . . 3 7 Highest Loss Streak 6 | . . 1 1 . . 2 6 To Critical Strikes 1 | . . . . . . . 1 Average Backups 18 | 2 11 18 19 19 19 19 17 Power 2 | . 2 2 3 3 . . . Propulsion 3 | . 1 2 1 2 3 6 7 Utility 4 | 1 3 4 5 3 4 4 4 Weapon 6 | . 3 7 8 7 8 6 3 Tool/Special . | . . . . . . . . Unused Backups 12 | . 1 2 . . 1 . 8 Power 4 | . 1 . . . 1 . 2 Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 3 | . . 2 . . . . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 93 | . 99 93 84 91 93 98 95 Engine 15 | . 12 13 22 13 22 18 15 Leg 22 | . 25 19 22 25 23 24 24 Device 9 | . 11 11 7 5 5 7 9 Storage 12 | . 12 11 11 12 11 14 18 Processor 8 | . 12 11 11 6 5 5 2 Protection 1 | . . . . 5 5 1 . Energy Cannon 3 | . . 1 11 6 5 . . Ballistic Gun 9 | . 24 19 . . . 5 8 Ballistic Cannon 6 | . . 1 . 12 11 16 11 Peak Build Rating 79 | 7 9 25 26 54 70 68 79 Average Rating 34 | 5 8 13 25 46 65 65 69 On Entrance 32 | . 7 9 25 26 54 67 68 Naked Turns . | . . . . . . . . Heaviest Build 110 | 18 50 62 63 84 110 110 105 Greatest Support 80 | 20 20 20 20 70 77 80 80 Greatest Overweight (x) 5 | . 2 4 3 3 2 5 5 Average Overweight (x) 1 | . 1 2 3 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 19 | 9 17 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 Average Carried 18 | 2 11 18 19 19 19 19 17 Final Capacity 20 | 10 20 20 20 20 20 20 20 Final Carried 20 | 5 15 20 19 20 19 20 19 Class Distribution -------------------- 44% | Hacker-Mutant 23% | Hacker-Gunner 12% | Commander-Mutant 12% | Scavenger-Gunner 6% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Matter Collected 5599 | 276 418 521 60 728 182 1397 2017 Remotely . | . . . . . . . . Salvage Created 5990 | 92 558 474 344 1823 271 551 1877 Parts 295 | 3 38 31 19 77 11 24 92 Haulers Intercepted 6 | . 1 . . 3 . . 2 Recyclers Shooed 9 | . . . 3 3 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Combat Hostiles Destroyed 119 | . 13 13 8 23 5 22 35 Guns 30 | . 13 7 . . . 3 7 Cannons 86 | . . 6 8 21 5 19 27 AOE 2 | . . . . 1 . . 1 Classes Destroyed 17 | 1 5 2 4 3 . 1 1 Worker 12 | . 1 . . 3 . . 8 Builder 4 | . . . . 3 . . 1 Hauler 6 | . 1 . . 3 . . 2 Recycler 11 | 1 1 . . 6 . . 3 Mechanic 2 | . . . . 1 . . 1 Watcher 5 | . 2 . . 1 . . 2 Swarmer 22 | . 6 3 1 . . 7 5 Grunt 38 | . 7 . 1 12 3 2 13 Brawler 5 | . . . 1 1 1 2 . Duelist 2 | . . . . . . 1 1 Protector 3 | . . . 1 . . . 2 Sentry 14 | . . 1 2 2 . 6 3 Demolisher 1 | . . . 1 . . . . Hunter 11 | . . . . 6 . 2 3 Programmer 14 | . . . 1 3 1 2 7 Behemoth 1 | . . . . . . . 1 Subdweller 9 | . . 9 . . . . . Best Kill Streak 10 | 1 5 3 3 6 4 4 10 Combat Bots Only 8 | . 5 3 3 5 4 4 8 Max Kills in Single Turn 3 | 1 1 1 1 3 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Hostile Shots Fired 795 | . 50 65 40 72 13 258 297 Missed 266 | . 19 18 5 30 5 89 100 Hits 529 | . 31 47 35 42 8 169 197 Melee 8 | . . . . . . 8 . Projectile 521 | . 31 47 35 42 8 161 197 AOE 6 | . . . 3 . . . 3 Critical Strikes 12 | . . . 1 2 . 3 6 Part Disruptions 2 | . . . . . . 1 1 Damage Taken 5484 | . 186 636 295 273 90 1412 2592 Core 677 | . 44 115 32 9 13 94 370 Absorbed by Shields 92 | . . . 60 32 . . . Redirected to Shielding 26 | . . . . 1 6 19 . Ignored by Resistances 3282 | . 128 349 221 187 53 892 1452 Regen/Repaired (Parts) 315 | . 7 . . . . . 308 Core Remaining (%) 73 | 100 . . 23 98 . . . Volleys Fired 318 | 2 41 42 18 49 7 60 99 Largest 4 | 2 2 2 1 3 3 4 4 Hottest 159 | 60 40 73 40 120 124 147 159 Shots Fired 897 | 4 82 75 18 145 21 225 327 Gun 363 | 4 82 59 . . . 47 171 Cannon 534 | . . 16 18 145 21 178 156 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 783 | 2 82 66 . 96 14 219 304 Thermal 114 | 2 . 9 18 49 7 6 23 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | 2 17 33 17 24 7 17 43 Robot Miss Streak 9 | 1 2 1 1 2 2 4 9 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . 3 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 603 | 3 60 64 16 88 11 114 247 Core Hits 372 | 2 28 23 6 53 9 59 192 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . . 2 2 Critical Strikes 24 | . . . . 6 . 10 8 Meltdown 1 | . . . . 1 . . . Destroy 5 | . . . . . . 2 3 Blast 18 | . . . . 5 . 8 5 Melee Attacks 35 | . . 35 . . . . . Impact 35 | . . 35 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16406 | 32 756 973 873 3643 410 3056 6663 Guns 4470 | 32 744 645 . . . 378 2671 Cannons 11170 | . . 328 852 3344 410 2678 3558 Explosions 680 | . . . . 260 . . 420 Melee . | . . . . . . . . Ramming 86 | . 12 . 21 39 . . 14 Kinetic 11618 | 10 744 710 . 1359 163 2895 5737 Thermal 4406 | 22 . 263 852 1985 247 161 876 Explosive . | . . . . . . . . Electromagnetic 296 | . . . . 260 . . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 . 1 3 3 Average Corruption 1 | . 1 1 1 . 1 2 2 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 94 | . 1 33 11 . 2 26 21 Message Errors 25 | . . 13 3 . 1 7 1 Matter Fused 17 | . 1 5 5 . . 2 4 Heat Flow Errors 11 | . . 1 2 . . 4 4 Energy Discharges 10 | . . 3 1 . 1 2 3 Parts Fused 2 | . . 1 . . . . 1 Data Loss (minor) 17 | . . 7 . . . 7 3 Data Loss (major) 2 | . . 1 . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 4 | . . 2 . . . 2 . Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 540 | . . 32 112 185 10 26 175 Projectiles 422 | . . 32 112 185 10 26 57 Explosions 118 | . . . . . . . 118 Melee . | . . . . . . . . Knockbacks 69 | . . . . 17 3 29 20 Impact . | . . . . . . . . Kinetic 66 | . . . . 15 3 28 20 Secondary 3 | . . . . 2 . 1 . Self-Inflicted Damage 109 | . . . . . . . 109 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 15 | . 2 . 6 3 . . 4 Kicked 15 | . 2 . 6 3 . . 4 Crushed . | . . . . . . . . Highest Temperature 655 | . 5 63 259 101 84 394 655 Average Temperature 133 | . 3 13 89 20 40 78 205 Received Heat Transfer 1840 | . 120 159 78 120 39 363 961 Effects 59 | . . . 3 . . 2 54 Shutdowns 17 | . . . . . . 1 16 Energy Bleed 8 | . . . 1 . . 1 6 Interference 4 | . . . 2 . . . 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 20 | . . . . . . . 20 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 727 | 50 . . . . . . 677 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Maximum Alert Level 3 | . . . . 1 . 3 2 Low Security (%) 72 | 100 100 . 100 95 100 22 . Level 1 13 | . . . . 4 . 28 54 Level 2 9 | . . . . . . 20 45 Level 3 4 | . . . . . . 28 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 975 | 5 105 . 56 300 91 975 593 Initial 379 | . 2 . 36 300 . . 379 Average 145 | . 10 . 2 41 13 477 404 Influence Increases 4502 | 5 376 140 267 1156 137 1035 1386 Destroy 0b10 Robot/C 2580 | . 260 80 220 500 100 560 860 Destroy 0b10 Robot/NC 230 | 5 25 . 15 90 . . 95 Destroy Leader 504 | . 66 . . 160 30 40 208 Allied During Kill 73 | . . . 8 19 . 17 29 Successful Hack 93 | . 21 . 8 10 . 25 29 Disable Machine 96 | . 4 . . 40 . 12 40 Anti-Garrison Action 300 | . . . . . . 300 . Destroy Structure 236 | . . . 1 37 7 81 110 Advance Influence 300 | . . . . 300 . . . Lose Combat Pursuer 90 | . . 60 15 . . . 15 Influence Decreases 4197 | . 381 35 372 1156 137 60 2056 Entered New Map 668 | . 3 . 69 . . . 596 Time Decay 3138 | . 378 35 282 1136 137 . 1170 Lost Part 230 | . . . . . . 40 190 Lost Ally 161 | . . . 21 20 . 20 100 Squads Dispatched 34 | . 2 . . 13 1 . 18 Investigation 12 | . 2 . . 6 . . 4 Extermination 9 | . . . . 4 1 . 4 Reinforcement 6 | . . . . 3 . . 3 Assault 3 | . . . . . . . 3 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Distress Signals 3 | . . . . 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 167 | . 20 15 10 30 4 28 60 Peak Tracking Total 7 | . 3 6 3 3 2 3 7 Tactical Retreats 3 | . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Traps Triggered 9 | . 1 2 . 3 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . 2 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Machines Disabled 29 | . 1 1 . 10 . 7 10 Max in Single Turn 5 | . 1 1 . 2 . 1 5 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Machines Accessed 31 | . 8 2 6 6 1 3 5 Terminals 22 | . 7 . 6 3 . 3 3 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . 1 . . 1 . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 110 | . 33 13 21 18 1 4 20 Successful 82 | . 25 13 14 13 1 3 13 Failed 28 | . 8 . 7 5 . 1 7 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 72 | . 31 . 21 7 . 4 9 Fabricators 3 | . . . . 3 . . . Repair Stations 14 | . 2 . . 1 . . 11 Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 64 | . 23 13 14 5 . 3 6 Record 30 | . 7 12 5 3 . . 3 Part Schematic 2 | . . . 1 . . . 1 Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . 2 . 1 . . . . Open Door 1 | . . . . . . 1 . Open DSF 2 | . . . . 1 . . 1 Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 3 | . 2 . . 1 . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 3 | . 2 . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 3 | . 3 . . . . . . Zone Layout 4 | . 1 . 3 . . . . Patrol Navigation 1 | . . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 9 | . 2 . . . . . 7 Scan Component 5 | . 1 . . . . . 4 Repair 4 | . 1 . . . . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . 7 . . . Insert Component 3 | . . . . 3 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 6 . 6 6 1 2 5 Full Trace Events 19 | . 5 . 6 4 . . 4 Feedback Events 2 | . 1 . . . . . 1 Corruption 2 | . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 1 2 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . . . 3 Time 150 | . 26 . . . . . 124 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . . . 12 4 Machine Destruction 12 | . . . . . . 12 . Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 29 | . . . 24 . . 5 . Allies Hacked 1 | . . . . 1 . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Total Allies 31 | . . . 24 . . 7 . Largest Group 19 | . . . 19 17 . 5 5 Highest-Rated Group 276 | . . . 276 256 . 176 176 Highest-Rated Ally 51 | . . . 27 27 . 51 51 Initial Warlord ECA Mod 6 | . . . . . . . 6 Total Orders . | . . . . . . . . Ally Attacks 101 | . . . 16 23 . 18 44 Total Damage 2865 | . . . 357 365 . 834 1309 Kills 27 | . . . 6 4 . 7 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Active Infowar (turns) 6980 | . 1486 4849 645 . . . . Optics 211 | . . . 211 . . . . Sensors 6769 | . 1486 4849 434 . . . . Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Turns Passed 15744 | 91 1515 4849 2547 2927 573 1668 1574 Spaces Moved 5649 | 62 586 1487 716 1321 273 716 488 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 5637 | 50 586 1487 716 1321 273 716 488 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 330 192 195 192 187 Average Speed 244 | 106 216 309 330 199 196 195 193 Slowest Speed 480 | 120 260 400 330 330 270 480 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 86 75 95 29 7 71 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 12 | . . 12 . . . . . Spaces Dug 6 | . . 5 . . . 1 . Terrain Destroyed 148 | . . 6 1 40 7 10 84 Melee 2 | . . 2 . . . . . Projectile 60 | . . 4 1 12 7 10 26 AOE 86 | . . . . 28 . . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Fac Total 6841 | 79 748 1606 874 1515 299 844 876 Wait 464 | 4 102 3 17 99 . 7 232 Move 5642 | 61 585 1486 715 1320 272 715 488 Hop . | . . . . . . . . Pick Up 36 | 5 6 13 . 6 1 . 5 Fast Attach 32 | 7 2 . . 9 1 3 10 Attach 37 | . 1 6 1 6 3 4 16 Detach 7 | . 1 3 . 1 1 . 1 Swap 57 | . 6 12 1 8 7 9 14 Drop 42 | . 2 6 1 14 7 5 7 Fire 318 | 2 41 42 18 49 7 60 99 Melee 35 | . . 35 . . . . . Ram . | . . . . . . . . Kick 15 | . 2 . 6 3 . . 4 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire 146 | . . . 115 . . 31 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 125 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 383 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Discovered exit to Materials (range 16) 697 | -10/Materials | Discovered exit to Materials (range 8) 1065 | -10/Materials | Repaired Sensor Array 1229 | -10/Materials | Discovered exit to Materials (range 15) 1576 | -10/Materials | Identified exit to Subcaves 1576 | -10/Materials | Discovered exit to Subcaves (range 13) 1607 | -10/Materials | Entered Subcaves 1608 | -10/Subcaves | Approached by a straggling Scientist 2740 | -10/Subcaves | Identified exit to Recycling 3188 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4961 | -10/Subcaves | Learned location of Zion (-6) 5250 | -10/Subcaves | Core integrity fell below 50% 5428 | -10/Subcaves | Visited Clippyterm 5436 | -10/Subcaves | Learned Research machine intel 5488 | -10/Subcaves | Identified exit to Materials 5488 | -10/Subcaves | Discovered exit to Materials (range 11) 5776 | -10/Subcaves | Discovered exit to Materials (range 6) 5865 | -10/Subcaves | Visited 4L-MR0's lab 5888 | -10/Subcaves | Found Powered Cannon 5892 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 6456 | -10/Subcaves | Entered Recycling 7157 | -9/Recycling | Identified exit to Factory 7157 | -9/Recycling | Discovered exit to Factory (range 5) 7257 | -9/Recycling | Build established: Commander-Mutant 9003 | -9/Recycling | Entered Factory 9003 | -7/Factory | Accompanied by 17 allies 9003 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 9298 | -7/Factory | Build established: Commander-Gunner 9708 | -7/Factory | Lost 5 allies 10057 | -7/Factory | Lost 6 allies 10298 | -7/Factory | Build established: Hacker-Gunner 11752 | -7/Factory | Identified exit to Factory 11752 | -7/Factory | Discovered exit to Factory (range 12) 11930 | -7/Factory | Entered another Factory area 11930 | -6/Factory | Evolved 2 slots: Power x2 12340 | -6/Factory | Build established: Scavenger-Gunner 12501 | -6/Factory | Identified exit to Garrison 12503 | -6/Factory | Entered Garrison 12552 | -6/Garrison | Triggered checkpoint 12617 | -6/Garrison | Garrison Relay disabled 12873 | -6/Garrison | Triggered checkpoint 12965 | -6/Garrison | Triggered checkpoint 13126 | -6/Garrison | Identified exit to Factory 13126 | -6/Garrison | Discovered exit to Factory (range 12) 13357 | -6/Garrison | Triggered checkpoint 13413 | -6/Garrison | Garrison Relay disabled 13523 | -6/Garrison | Triggered checkpoint 13535 | -6/Garrison | Build established: Hacker-Gunner 13583 | -6/Garrison | Triggered checkpoint 13616 | -6/Garrison | Garrison Relay disabled 13636 | -6/Garrison | Rescued a captive Derelict 13642 | -6/Garrison | Rescued a captive Derelict 13713 | -6/Garrison | Triggered checkpoint 13841 | -6/Garrison | Discovered exit to Factory (range 12) 13853 | -6/Garrison | Triggered checkpoint 13893 | -6/Garrison | Triggered checkpoint 13902 | -6/Garrison | Garrison Relay disabled 14171 | -6/Garrison | Entered Factory 14171 | -6/Factory | Accompanied by 5 allies 14229 | -6/Factory | Repaired Broken Slug Cannon 14351 | -6/Factory | Repaired Lgt. Angular Momentum Engine 14396 | -6/Factory | Repaired Imp. Titanium Leg 14521 | -6/Factory | First assault squad dispatched 14621 | -6/Factory | Spotted B-75 Beast 14630 | -6/Factory | Destroyed B-75 Beast 14715 | -6/Factory | Lost 3 allies 14951 | -6/Factory | Garrison activated, responded to threat 14984 | -6/Factory | Destroyed 7 combat bots 14987 | -6/Factory | Lost 6 parts (1p2n1u2w) 15059 | -6/Factory | Lost 5 parts (1p1n3w) 15090 | -6/Factory | Destroyed 8 combat bots 15136 | -6/Factory | Cargo convoy interrupted 15236 | -6/Factory | Garrison activated, responded to threat 15299 | -6/Factory | Lost 6 parts (3n1u2w) 15561 | -6/Factory | Build established: Scavenger-Gunner 15591 | -6/Factory | Identified exit to Factory 15642 | -6/Factory | Core integrity fell below 50% 15745 | -6/Factory | Self-destructed Last Messages --------------- 15738_ Power failure, Lgt. Angular Momentum Engine shutdown. 15739_ K-01 Serf collects debris. 15740_ Power failure, Imp. Deuterium Engine shutdown. 15740_ Acquired 21 matter. 15741_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6R. 15741_ C-30 ARC bursts open, deploying its payload. 15741_ G-67 Veteran unfolds itself. 15741_ G-50 Soldier unfolds itself. 15741_ M-28 Smith unfolds itself. 15744_ Power failure, Lgt. Angular Momentum Engine shutdown. 15744_ System corrupted: Heat flow error (+294). 15744_ K-01 Serf collects debris. 15745_ Imp. Spread Laser broken. 15745_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ??????????????########## #???????# """ "" | | ??????????????# ! # #???????#* | | ??????????????# * + #???????# | | ??????????????# [ "T" # #???????# | | ??????????????# """ #![ #???????########## | | ??????????????########## ########???###### ####### | | ?????????????????????# #????????#== =" | | ?????????????????????# #????????#=[ =* " | | ?????????????????????+ ! #????????#=[ [ | | ?????????????????????# #????????# % % | | ?????????????????????# g g #????????# *% | | ?????????????????????## ##????????# %!%* | | ??????????????######### #?????????###########/## | | ??????????????# ## %#?????????### ###%## | | ??????????????# ##m #??????+########### % | | ??????????????? ## gg##????# ^^ * | | ????????????????? # g #????# ^ %*=%[ | | ??????????????????#+## #????# ""* *!!!%! | | ??????????????????# #????? " %[ |![] | | ??????????????????# #????? 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Titanium Leg | -9/Recycling | Hacked Battle Rifle | -7/Factory | Scanalyzed Core Shielding | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 65% | -10/Materials Slug Cannon | 10% | -6/Factory | Broken Lgt. Angular Momentum Engine | 3% | -6/Factory Imp. Titanium Leg | 37% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotGunFlamer Manual? 0 Play Time 01:15:56 Cumulative 2165.6 hours Start 2025.09.20 @ 08:56:36 End 2025.09.23 @ 14:42:29 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1060 Rogue 62 Adventurer 0 Explorer 998 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ffc7c99-a5b0-497b-9244-64527cacd96f