Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 21:50:16 Player: GreatJustice Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (932) 932 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3367 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Visual Processing Unit Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Visual Processing Unit Sensor Array Seismic Analyzer > --- WEAPON ----------- Pulse Rifle Enhanced Autogun > --- INVENTORY -------- Weight Redist. System Transmission Jammer ECM Suite Heavy Assault Rifle Grenade Launcher Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Seismic Analyzer Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 51 | 7 2 3 12 10 17 Power 10 | 2 . . 4 1 3 Engine 10 | 2 . . 4 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 3 2 1 Treads 6 | 2 . 1 3 . . Leg 3 | . . . . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 2 4 2 Device 6 | . . . 1 3 2 Storage 3 | 1 2 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 . 2 3 3 11 Energy Gun 10 | 1 . 1 2 2 4 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon 1 | . . 1 . . . Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . . 3 . 5 17 Power 4 | . . . . 1 3 Propulsion 5 | . . 1 . 2 2 Utility 4 | . . . . . 4 Weapon 12 | . . 2 . 2 8 Highest Loss Streak 12 | . . 3 . 5 12 Average Slot Usage (%) 91 | . 97 96 94 94 71 Engine 15 | . 14 14 17 16 11 Treads 17 | . 28 25 20 8 . Leg 2 | . . . . 6 7 Device 8 | . . . 11 18 14 Storage 15 | . 25 28 11 9 8 Processor 9 | . . . 10 18 18 Energy Gun 8 | . 14 13 7 7 3 Ballistic Gun 5 | . 14 4 . 6 6 Ballistic Cannon 5 | . . 9 11 3 . Launcher 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 28 | 12 14 16 21 24 28 Greatest Support 40 | 40 40 40 40 40 36 Greatest Overweight (x) 6 | . . . 5 6 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 6 1 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 914 | 170 183 64 216 195 86 Remotely . | . . . . . . Salvage Created 1059 | . 198 72 284 191 314 Parts 74 | . 20 4 25 5 20 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 30 | . 7 2 8 4 9 Guns 23 | . 7 . 4 4 8 Cannons 5 | . . 2 3 . . AOE 2 | . . . 1 . 1 Classes Destroyed 7 | . 4 . 1 . 2 Worker 2 | . 2 . . . . Watcher 3 | . 1 . 2 . . Swarmer 13 | . 6 . 3 . 4 Grunt 13 | . 1 2 3 4 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . . 2 . . Best Kill Streak 6 | . 4 2 3 3 6 Combat Bots Only 6 | . 3 2 3 3 6 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3036 | . 212 443 383 570 1428 Core 721 | . 32 97 40 81 471 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 48 90 . . Volleys Fired 125 | 1 20 14 22 19 49 Largest 2 | 2 2 2 2 2 2 Hottest 91 | 60 50 75 91 88 86 Shots Fired 201 | 2 40 25 44 34 56 Gun 162 | 2 40 18 21 27 54 Cannon 36 | . . 7 22 7 . Launcher 3 | . . . 1 . 2 Special . | . . . . . . Kinetic 130 | 1 20 14 22 26 47 Thermal 51 | 1 20 4 15 8 3 Explosive 3 | . . . 1 . 2 Electromagnetic 17 | . . 7 6 . 4 Robot Hit Streak 13 | . 5 4 7 6 13 Robot Miss Streak 5 | . 3 5 3 4 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 113 | . 23 13 23 19 35 Core Hits 54 | . 12 4 14 7 17 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1818 | . 221 168 491 335 603 Guns 1269 | . 221 98 148 263 539 Cannons 410 | . . 70 268 72 . Explosions 132 | . . . 68 . 64 Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 1238 | . 116 116 268 233 505 Thermal 326 | . 105 . 103 102 16 Explosive 132 | . . . 68 . 64 Electromagnetic 115 | . . 52 45 . 18 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 1 1 . Impact . | . . . . . . Kinetic 2 | . . . 1 1 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 341 | . 2 207 244 341 179 Average Temperature 95 | . 2 86 84 142 78 Received Heat Transfer 1086 | . 18 246 111 324 387 Effects 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 962 | . 444 . 259 222 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 258 | . 230 63 232 86 258 Initial 55 | . . 28 24 23 55 Average 83 | . 63 47 97 42 152 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 86 | 100 85 100 89 100 62 Level 1 13 | . 14 . 10 . 37 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 15 2 16 4 10 Peak Tracking Total 7 | . 7 2 3 3 7 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 8 | . 2 . 3 3 . Terminals 4 | . 1 . 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 5 . 15 11 . Successful 23 | . 5 . 13 5 . Failed 8 | . . . 2 6 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 2 . 2 8 . Fabricators . | . . . . . . Repair Stations 9 | . 3 . 6 . . Recycling Units 7 | . . . 7 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . 2 . 1 3 . Record 3 | . 1 . . 2 . Prototype ID Bank 1 | . . . . 1 . Recycling Unit Index 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 . 6 . . Scan Component 4 | . 1 . 3 . . Repair 4 | . 1 . 3 . . Refit 1 | . 1 . . . . Recycling Unit Hacks 6 | . . . 6 . . Recycle Component 3 | . . . 3 . . Process 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 3 . . Time 104 | . 26 . 78 . . Parts Recycled 3 | . . . 3 . . Recycled Matter 399 | . . . 399 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2194 | 112 452 219 803 247 361 Spaces Moved 1065 | 60 237 106 376 116 170 Core 79 | 5 . . 1 4 69 Treads 826 | 55 237 106 375 53 . Legs 160 | . . . . 59 101 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 125 50 Average Speed 152 | 150 160 160 160 154 119 Slowest Speed 350 | 160 160 160 300 350 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 31 19 24 8 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 5 . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . 5 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1457 | 79 274 131 536 158 279 Wait 143 | . 1 6 105 . 31 Move 1060 | 59 236 105 375 115 170 Hop . | . . . . . . Pick Up 49 | 12 7 3 13 10 4 Fast Attach 2 | . 1 . . . 1 Attach 33 | 6 . 3 6 8 10 Detach 2 | . . . . 1 1 Swap 16 | 1 1 . 6 2 6 Drop 21 | . 8 . 8 3 2 Fire 125 | 1 20 14 22 19 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Repaired Sml. Laser 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Entered Mines 575 | -10/Mines | Met a Derelict bent on vengeance 616 | -10/Mines | Discovered new exit (range 7) 658 | -10/Mines | Core integrity fell below 50% 678 | -10/Mines | Lost 3 parts (1n2w) 784 | -10/Mines | Entered Materials 784 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 994 | -9/Materials | Repaired Lgt. Treads 1021 | -9/Materials | Repaired Lgt. Treads 1058 | -9/Materials | Repaired Ion Engine 1516 | -9/Materials | Discovered new exit (range 7) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Utility x2 1742 | -8/Materials | Lost 5 parts (1p2n2w) 1830 | -8/Materials | Identified exit to Garrison 1834 | -8/Materials | Entered Garrison 1888 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Triggered checkpoint 2048 | -8/Garrison | Triggered checkpoint 2067 | -8/Garrison | Core integrity fell below 50% 2093 | -8/Garrison | Lost 12 parts (2p2n2u6w) 2158 | -8/Garrison | Triggered checkpoint 2183 | -8/Garrison | Core integrity fell below 20% 2189 | -8/Garrison | Lost 5 parts (1p2u2w) 2195 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02088_ Slug penetrates Wall. 02094_ Penetrated by Slug. 02098_ Slug penetrates Wall. 02119_ Datajack destroyed. 02122_ Penetrated by Slug. 02122_ Lgt. Ion Engine destroyed. 02125_ Penetrated by Slug. 02134_ Slug penetrates Wall. 02137_ Penetrated by Slug. 02137_ Lgt. Assault Rifle destroyed. 02140_ Slug penetrates Wall. 02143_ Penetrated by Slug. 02155_ Slug penetrates Wall. 02158_ Beams of light sweep through the air. An alarm sounds. 02158_ Penetrated by Slug. 02158_ ECM Suite destroyed. 02158_ Sml. Storage Unit destroyed. 02176_ Slug penetrates Wall. 02182_ Slug penetrates Reinforced Barrier. 02191_ Penetrated by Slug. 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