Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:58:08 Player: emory Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (32) 160 Value Destroyed (977) 977 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 7673 Bonus ------- High Alert Combat Kills 36 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 257/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved Salvage Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Sensor Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Improved Salvage Targeting Computer Improved Shock Absorption System Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Improved System Restoration Module Autogun Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility System Shield Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 5 | . . 2 . 1 . . . 1 . 1 . . . Utility 7 | . . . 2 1 . . 1 1 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 91 | 6 2 12 10 20 2 . 13 21 . 2 3 . . Power 21 | 1 . 3 3 5 . . 3 4 . 1 1 . . Engine 8 | 1 . 3 . 3 . . 1 . . . . . . Core 11 | . . . 3 2 . . 2 4 . . . . . Reactor 2 | . . . . . . . . . . 1 1 . . Propulsion 31 | 2 2 5 . 8 2 . 1 10 . 1 . . . Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . 2 2 . . . . . . . . . . . Flight 25 | . . 3 . 8 2 . 1 10 . 1 . . . Utility 23 | 1 . 1 4 3 . . 7 5 . . 2 . . Device 10 | . . 1 2 1 . . 2 2 . . 2 . . Storage 2 | 1 . . . 1 . . . . . . . . . Processor 2 | . . . . . . . 1 1 . . . . . Hackware 8 | . . . 2 1 . . 3 2 . . . . . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 . 3 3 4 . . 2 2 . . . . . Energy Gun 4 | . . 2 . 2 . . . . . . . . . Energy Cannon 2 | . . . 1 . . . 1 . . . . . . Ballistic Gun 7 | 2 . . 2 2 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . . . 1 . . . . . Parts Lost 52 | . . 12 3 7 . . 12 7 2 4 . . 5 Power 11 | . . 3 1 1 . . 3 2 1 . . . . Propulsion 21 | . . 5 . 3 . . 5 3 1 3 . . 1 Utility 14 | . . . 1 3 . . 3 2 . 1 . . 4 Weapon 6 | . . 4 1 . . . 1 . . . . . . Highest Loss Streak 7 | . . 6 3 2 . . 5 7 2 3 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 44 | . 85 55 33 30 46 46 51 60 59 38 35 36 26 Engine 2 | . 14 8 . 3 . . 2 . . . . . . Core 3 | . . . 6 1 7 7 8 5 3 . . . . Hover 3 | . 26 15 . . . . . . . . . . . Flight 12 | . . 7 9 13 38 38 20 19 20 11 5 5 2 Device 3 | . . . 6 2 . . . 5 . . 8 10 6 Storage 1 | . 14 10 . . . . . . . . . . . Processor 4 | . . . . . . . 6 9 11 10 10 10 8 Hackware 7 | . . . 7 5 . . 9 12 17 14 10 10 7 Ballistic Gun 4 | . 28 8 2 1 . . . 3 5 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 22 | 12 12 16 15 10 6 6 22 17 10 16 2 2 2 Greatest Support 38 | 20 20 28 5 23 31 31 31 38 34 30 15 15 15 Greatest Overweight (x) 4 | 3 . 3 2 2 . . 1 4 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 7 5 5 5 5 5 5 4 5 4 3 3 Average Carried 3 | 3 7 4 3 4 4 5 3 3 4 4 2 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 3 5 5 5 5 4 4 4 4 3 3 3 Class Distribution -------------------- 49% | Mutant 23% | Hacker-Mutant 14% | Sprinter 6% | Hacker-Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Matter Collected 1284 | 139 63 195 66 93 69 13 260 150 . . 139 2 95 Remotely . | . . . . . . . . . . . . . . Salvage Created 1024 | . 63 271 106 119 . . 290 150 25 . . . . Parts 63 | . 12 16 3 8 . . 9 12 3 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Combat Hostiles Destroyed 25 | . 3 6 2 3 . . 5 5 1 . . . . Guns 17 | . 3 4 1 3 . . . 5 1 . . . . Cannons 2 | . . . 1 . . . 1 . . . . . . AOE 5 | . . 2 . . . . 3 . . . . . . Classes Destroyed 8 | . 2 2 . 1 . . 2 1 . . . . . Worker 2 | . . . . 1 . . 1 . . . . . . Builder 1 | . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . Swarmer 11 | . 3 . . 2 . . . 5 1 . . . . Grunt 13 | . . 5 2 1 . . 5 . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 2 4 1 3 . . 9 3 1 . . . . Combat Bots Only 5 | . 2 4 1 2 . . 5 3 1 . . . . Max Kills in Single Turn 3 | . 1 2 1 1 . . 3 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Hostile Shots Fired 764 | . 11 91 63 135 3 . 146 75 39 64 22 2 113 Missed 308 | . 7 26 20 49 2 . 70 28 19 34 6 2 45 Damage Taken 7228 | . 43 978 687 1088 32 . 1106 609 296 563 304 . 1522 Core 3960 | . 2 302 399 651 32 . 341 255 97 351 229 . 1301 Absorbed by Shields 231 | . . . . . . . 118 104 9 . . . . Core Remaining (%) 53 | 100 99 24 27 . . 2 59 . 64 . . 49 . Volleys Fired 135 | . 13 35 25 27 . . 12 19 2 2 . . . Largest 2 | . 2 2 1 1 . . 2 1 1 1 . . . Hottest 114 | . 40 40 60 61 . . 114 30 30 30 . . . Shots Fired 171 | . 26 54 25 27 . . 16 19 2 2 . . . Gun 140 | . 26 51 13 27 . . . 19 2 2 . . . Cannon 22 | . . . 12 . . . 10 . . . . . . Launcher 9 | . . 3 . . . . 6 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 127 | . 26 40 13 25 . . . 19 2 2 . . . Thermal 14 | . . . 12 2 . . . . . . . . . Explosive 9 | . . 3 . . . . 6 . . . . . . Electromagnetic 21 | . . 11 . . . . 10 . . . . . . Robot Hit Streak 14 | . 4 11 10 11 . . 14 7 3 4 . . . Robot Miss Streak 4 | . 3 4 3 2 . . 2 3 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 117 | . 14 38 19 21 . . 10 13 1 1 . . . Core Hits 78 | . 11 21 8 11 . . 17 7 1 1 . . 1 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 2 | . . 1 . 1 . . . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2491 | . 134 503 298 234 . . 942 296 25 20 . . 39 Guns 1080 | . 112 354 88 185 . . . 296 25 20 . . . Cannons 485 | . . . 208 . . . 277 . . . . . . Explosions 811 | . . 146 . . . . 665 . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 115 | . 22 3 2 49 . . . . . . . . 39 Kinetic 933 | . 112 247 88 145 . . . 296 25 20 . . . Thermal 248 | . . . 208 40 . . . . . . . . . Explosive 741 | . . 76 . . . . 665 . . . . . . Electromagnetic 454 | . . 177 . . . . 277 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 1 2 . 3 3 3 . . 1 . . . 3 Average Corruption 2 | . 1 2 . 2 3 3 . . 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . 1 1 . 6 2 1 . . . . . . . Message Errors 3 | . . . . 1 2 . . . . . . . . Matter Fused 4 | . . . . 3 . 1 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 48 | . . 13 . . . . 35 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 48 | . . 13 . . . . 35 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . 10 161 1 23 . . 68 . . . . . 17 Shots 6 | . . 4 . . . . 2 . . . . . . Rammed 23 | . 4 1 1 9 . . . . . . . . 8 Targets Rammed 23 | . 4 1 1 9 . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 416 | . 8 183 273 33 16 1 416 36 15 . . . . Average Temperature 49 | . 4 27 133 9 6 1 88 13 8 . . . . Received Heat Transfer 1849 | . . 417 405 396 12 . 342 45 9 87 57 . 79 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 407 | . . . 333 74 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Peak Influence 557 | . 92 201 131 369 . . 557 234 288 362 . . 462 Initial 201 | . . 38 84 22 . . 84 201 116 151 . . 87 Average 139 | . 43 106 80 124 . . 320 124 214 201 . . 248 Maximum Alert Level 2 | . . 1 . 1 . . 2 1 1 1 . . 2 Low Security (%) 73 | 100 100 99 100 66 . . 37 72 31 45 . . 41 Level 1 21 | . . . . 33 . . 20 27 68 54 . . 41 Level 2 5 | . . . . . . . 42 . . . . . 16 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 3 7 . . 5 2 . 1 . . 1 Investigation 4 | . . . 2 1 . . . 1 . . . . . Extermination 3 | . . . . 2 . . 1 . . . . . . Reinforcement 13 | . . 1 1 4 . . 4 1 . 1 . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Distress Signals 9 | . 1 4 2 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 234 | . 6 16 21 49 2 . 38 16 16 30 9 1 30 Peak Tracking Total 20 | . 3 7 7 10 4 . 9 7 14 20 3 1 10 Tactical Retreats 50 | . . 1 8 14 1 . 5 3 2 5 5 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Traps Triggered 10 | . . . 1 1 . . 2 4 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Machines Disabled 3 | . . 2 . . . . 1 . . . . . . Max in Single Turn 2 | . . 2 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Machines Accessed 21 | . 1 1 1 3 . . 2 3 1 6 2 . 1 Terminals 15 | . 1 1 1 3 . . 2 2 1 3 . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . Total Hacks 54 | . 1 2 2 7 . . 6 12 3 18 2 . 1 Successful 23 | . . 1 . 1 . . 1 8 1 9 2 . . Failed 31 | . 1 1 2 6 . . 5 4 2 9 . . 1 Catastrophic 5 | . . . 1 1 . . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 46 | . 1 2 2 7 . . 6 10 3 14 . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . Terminal Hacks 19 | . . 1 . 1 . . 1 6 1 7 2 . . Record 7 | . . . . 1 . . 1 1 . 4 . . . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . . . Open Door 2 | . . . . . . . . . . . 2 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . 1 . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 1 3 . . 1 2 1 5 . . 1 Full Trace Events 3 | . . . 1 . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Turns Passed 4099 | 79 345 269 599 800 127 44 383 531 44 259 420 20 179 Spaces Moved 7538 | 47 497 178 504 1420 496 137 966 1085 115 709 950 50 384 Core 735 | 18 . 2 . 436 . . . 37 . 81 . . 161 Treads . | . . . . . . . . . . . . . . Legs 50 | 29 21 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 549 | . 476 73 . . . . . . . . . . . Flight 6204 | . . 103 504 984 496 137 966 1048 115 628 950 50 223 Fastest Speed 20 | 50 56 37 40 24 24 32 30 20 28 32 40 40 40 Average Speed 43 | 131 58 87 71 48 24 32 33 35 29 34 40 40 44 Slowest Speed 355 | 200 120 280 180 150 32 32 109 355 32 120 40 40 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 42 | . . . 4 9 . 1 13 6 1 4 1 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 68 23 35 45 68 10 29 15 24 26 85 12 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . Scrap Searched 9 | . . . . . 3 1 . . . . 5 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 53 | . . 21 2 . . . 30 . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . . . . AOE 51 | . . 21 . . . . 30 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Res Total 8164 | 64 531 246 715 1497 501 135 998 1213 121 715 989 48 391 Wait 250 | . . 13 166 2 . . 3 29 2 . 34 . 1 Move 7447 | 46 496 177 496 1401 495 134 942 1074 112 700 947 47 380 Hop 37 | . . . 3 9 . 1 10 5 1 4 1 1 2 Pick Up 86 | 12 9 4 8 16 2 . 11 19 . 3 2 . . Fast Attach . | . . . . . . . . . . . . . . Attach 82 | 6 . 12 8 18 . . 13 20 . 2 3 . . Detach 20 | . . 3 4 7 . . 1 3 . 1 1 . . Swap 9 | . 2 . 2 2 2 . . 1 . . . . . Drop 29 | . 7 1 2 6 2 . . 7 . 3 1 . . Fire 135 | . 13 35 25 27 . . 12 19 2 2 . . . Melee . | . . . . . . . . . . . . . . Ram 23 | . 4 1 1 9 . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . 6 36 4 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Garrison -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x2 559 | -9/Materials | Lost 6 parts (1p3n2w) 602 | -9/Materials | Lost 3 parts (1p1n1w) 663 | -9/Materials | Core integrity fell below 50% 690 | -9/Materials | Discovered new exit (range 5) 694 | -9/Materials | Entered another Materials area 694 | -8/Materials | Evolved 2 slots: Utility x2 700 | -8/Materials | Lost 3 parts (1p1n1w) 937 | -8/Materials | Core integrity fell below 50% 961 | -8/Materials | Discovered new exit (range 15) 975 | -8/Materials | Lost 3 parts (1p1u1w) 1293 | -8/Materials | Entered Factory 1293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -7/Factory | Core integrity fell below 50% 1849 | -7/Factory | Core integrity fell below 20% 2088 | -7/Factory | Discovered new exit (range 5) 2093 | -7/Factory | Entered Lower Caves 2106 | -7/Lower Caves | Spotted B-75 Beast 2118 | -7/Lower Caves | Encountered a Warlord checkpoint 2158 | -7/Lower Caves | Build established: Sprinter 2180 | -7/Lower Caves | Identified exit to Lower Caves 2220 | -7/Lower Caves | Entered another Lower Caves area 2247 | -7/Lower Caves | Discovered new exit (range 7) 2264 | -7/Lower Caves | Entered Factory 2264 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2274 | -6/Factory | Discovered new exit (range 15) 2279 | -6/Factory | Identified exit to Lower Caves 2440 | -6/Factory | Lost 5 parts (1p3n1u) 2497 | -6/Factory | Lost 4 parts (1p1n1u1w) 2614 | -6/Factory | Search patrols dispatched 2644 | -6/Factory | Discovered new exit (range 6) 2646 | -6/Factory | Identified exit to Factory 2647 | -6/Factory | Entered another Factory area 2647 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -5/Factory | Lost 7 parts (2p3n2u) 3178 | -5/Factory | Identified exit to Garrison 3178 | -5/Factory | Entered Garrison 3201 | -5/Garrison | Spotted B-75 Beast 3204 | -5/Garrison | Triggered checkpoint 3214 | -5/Garrison | Discovered new exit (range 8) 3222 | -5/Garrison | Entered Factory 3222 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3233 | -4/Factory | Identified exit to Upper Caves 3233 | -4/Factory | Identified exit to Extension 3428 | -4/Factory | Noticed a derelict Sapper rigging charges 3459 | -4/Factory | Lost 3 parts (3n) 3481 | -4/Factory | Entered Upper Caves 3514 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3535 | -4/Upper Caves | Learned Research stockpile data 3616 | -4/Upper Caves | Learned 4 Research zone layouts 3693 | -4/Upper Caves | Build established: Hacker-Mutant 3835 | -4/Upper Caves | Core integrity fell below 50% 3896 | -4/Upper Caves | Discovered new exit (range 14) 3901 | -4/Upper Caves | Identified exit to Upper Caves 3901 | -4/Upper Caves | Entered another Upper Caves area 3914 | -4/Upper Caves | Discovered new exit (range 16) 3921 | -4/Upper Caves | Identified exit to Research 3921 | -4/Upper Caves | Entered Research 3921 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4057 | -3/Research | Core integrity fell below 50% 4090 | -3/Research | Core integrity fell below 20% 4099 | -3/Research | Spotted B-86 Titan 4100 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 04038_ Destabilizing: Short circuit. 04039_ Slammed into S-43 Plague. 04039_ Destabilizing: System interference. 04039_ Imp. Salvage Targeting Computer temporarily disabled. 04042_ Imp. Transmission Jammer destroyed. 04051_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04052_ S-43 Plague destroyed. 04061_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 04064_ K-01 Serf destroyed. 04067_ Hacking Suite destroyed. 04070_ Acquired 95 matter. 04089_ Slammed into G-67 Veteran. 04089_ Imp. Signal Interpreter destroyed. 04089_ System corrupted by crushing effect (+3). 04089_ Broken Triangulator destroyed. 04090_ Slammed into G-67 Veteran. 04099_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????????????????????? # # # | | ???????????????????????????? # # # | | ???????????????????????????? # #####+######## | | ????????????????????????????#### | | ???????????????????????????????# | | ??????????????????????????????## | | ????????????????????????????###" | | ???????????????????????????? #" ! """ | | ???????????????????????????? #" """ | | ???????????????????????????? #T """ | | ???????????????????????????? #" | | ???????????????????????????? #" | | ???????????????????????????? #" | | ???????????????????????????? ## """ | | ?????????????? ??????????? ## """ | | ?????????????? ####?+######### """ " " | | ??????????????? !! u " " | | ???????????????? !! ""G"" | | ????????????????? !! s ?????????? | | ?????????????????? ??????????? | | ???????????????????# s ???????????? | | ???????????????????# s #????????????? | | ???????????????????# ""T"" #????????????? | | ?????????????????### """"" #????????????? | | ?????????????????#BB R +????????????? | | ?????????????????#BB @ #????????????? | | ?????????????????### #????????????? | | ???????????????????######## #????????????? | | ?????????????????#####????# ######????????????? | | ????????????????? ???# #?############????? | | ??????????###??? ??# #? #????? | | ?????????? #??? ?# # #????? | | ????????? #?? # # #????? | | ??????? #?????? + + #????? | | ?????? #?????????????# # #????? | | ???"" #????########## #############?????? | | """" #????# # #?????? #????????? | | """" #????# # #???? !!]#????????? | | """" #????# """ # #??= !] #????????? | | """" #????# """ # # !] #????????? | | ?? #????# "S + + #????????? | | ???? #????# """ # # ] #????????? | | ?????? ??????# "" # #?? #????????? | | ?????###+######### # #???? #????????? | | ?????# / # #?????? #????????? | | ?????# ################# #????????#????????? | | ?????# #???????????????# #?????????????????? | | ?????# #???????????????# #?????????????????? | | ?????# #???????????????# #?????????????????? | | ?????# #???????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 50 Evasion (%) 66 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings GoHome() I Spy Short-term Sacrifices Challenges ------------ None Game ------ Seed BombardmentChipMultitool Manual? 0 Play Time 01:59:18 Cumulative 14.8 hours Start 2024.04.06 @ 20:12:32 End 2024.04.06 @ 22:58:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 79ac5011-97d3-4092-bc26-ce0660f715e6