Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 23:00:37 Player: Singularius Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (299) 1495 Value Destroyed (14089) 14089 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2352) 2352 TOTAL SCORE: 24916 Bonus ------- High Alert Combat Kills 2287 Follower Combat Kills 114 Friendly Fire -49 Cogmind --------- Core Integrity 0/1450 Matter 39/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (700) Ox13 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Shield Leg Kinecellerator Advanced Transmission Jammer Gamma Rifle Gamma Rifle Nova Cannon Nova Cannon Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Improved Hardlight Generator > --- WEAPON ----------- Gamma Rifle HERF Cannon Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Advanced Medium Treads Armored Heavy Treads Enhanced Biometal Leg Heavy Shield Leg Kinecellerator Gamma Rifle Compact HERF Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Mass Driver Linear Accelerator Enhanced Hardcell Cannon Micro-nuke Launcher [Rating: 176] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 4 2 . . 2 2 2 . . 2 2 Power 2 | . . . . 1 . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . 1 Utility 8 | . . . 2 . . . 2 1 1 . . 1 1 Weapon 2 | . . . . 1 . . . . . . . 1 . Parts Attached 271 | 7 10 . 14 33 10 5 15 7 59 15 6 54 36 Power 43 | 1 1 . 2 5 . . 2 1 12 2 1 9 7 Engine 8 | 1 1 . 1 2 . . 2 . 1 . . . . Core 12 | . . . 1 3 . . . 1 7 . . . . Reactor 23 | . . . . . . . . . 4 2 1 9 7 Propulsion 56 | 2 3 . 4 4 2 1 4 . 11 3 3 15 4 Treads 29 | 2 3 . 4 2 2 1 4 . 5 . . 3 3 Leg 27 | . . . . 2 . . . . 6 3 3 12 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 93 | 2 1 . 5 11 5 2 6 2 23 6 . 18 12 Device 59 | 1 . . 1 7 2 . 4 1 17 5 . 13 8 Storage 7 | 1 1 . . . . 1 1 . 1 . . 1 1 Processor 10 | . . . 2 . . . 1 1 2 . . 2 2 Hackware 2 | . . . 1 . . . . . 1 . . . . Protection 15 | . . . 1 4 3 1 . . 2 1 . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 79 | 2 5 . 3 13 3 2 3 4 13 4 2 12 13 Energy Gun 28 | . 1 . . 8 2 1 . 2 3 . 2 5 4 Energy Cannon 16 | . . . . 2 . . 1 1 5 1 . 3 3 Ballistic Gun 13 | 2 2 . 2 . . . 2 . 2 1 . 2 . Ballistic Cannon 17 | . . . . 3 . 1 . 1 3 1 . 2 6 Launcher 4 | . 1 . 1 . 1 . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 1 2 1 . . 2 1 . . 4 2 Corrupted Parts 7 | . . . . . . . . . . 3 2 2 . System Corruption 39 | . . . . . . . . . . 19 14 6 . Parts Lost 121 | . 1 . . 2 2 5 . . 34 11 6 27 33 Power 26 | . 1 . . 1 . . . . 9 1 1 6 7 Propulsion 33 | . . . . 1 1 3 . . 10 5 2 5 6 Utility 31 | . . . . . 1 . . . 8 3 2 9 8 Weapon 31 | . . . . . . 2 . . 7 2 1 7 12 Highest Loss Streak 22 | . 1 . . 1 1 3 . . 16 6 6 11 22 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Backups 16 | 2 11 15 14 14 14 13 16 19 18 18 18 17 17 Power 1 | . 1 2 1 1 1 1 2 1 1 1 1 2 2 Propulsion 1 | 1 3 4 2 . 1 . . 2 1 1 1 2 3 Utility 6 | . 1 4 4 7 7 7 8 10 8 6 6 4 2 Weapon 6 | . 5 5 6 4 5 4 5 6 7 8 8 7 8 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 49 | . 7 . 5 5 3 . 5 3 8 . . 5 8 Power 7 | . 1 . 1 1 . . 2 . 1 . . . 1 Propulsion 4 | . 2 . . . . . . . . . . 1 1 Utility 9 | . . . . 1 3 . 1 . 4 . . . . Weapon 29 | . 4 . 4 3 . . 2 3 3 . . 4 6 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 99 99 84 93 99 90 93 85 93 84 Engine 5 | . 13 14 6 3 7 7 10 11 3 . . . . Core 4 | . . . 2 11 7 7 1 4 6 5 5 . . Reactor 3 | . . . . . . . . . 3 9 9 13 12 Treads 18 | . 27 28 35 24 29 17 20 23 16 . . 1 12 Leg 4 | . . . . 5 . . . . 2 20 15 19 . Device 15 | . 14 14 16 13 14 13 19 16 12 13 12 16 24 Storage 6 | . 14 14 9 7 7 7 6 5 5 5 5 4 4 Processor 12 | . . . 8 7 7 7 13 17 20 21 21 16 13 Energy Gun 6 | . 13 14 8 10 14 8 1 1 3 . 4 6 3 Energy Cannon 3 | . . . . 1 . 5 6 4 5 7 2 3 7 Ballistic Gun 3 | . 14 14 8 3 . . 3 4 3 2 2 2 . Ballistic Cannon 4 | . . . . 4 7 5 6 5 3 4 5 4 4 Peak Build Rating 176 | 7 14 14 28 45 51 47 60 84 110 111 103 157 176 Average Rating 75 | 5 12 14 22 39 43 38 51 72 88 104 96 130 166 On Entrance 56 | . 7 14 14 28 42 43 37 60 78 105 104 100 156 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 168 | 12 32 32 38 56 72 73 85 130 125 109 106 139 168 Greatest Support 180 | 40 46 46 92 86 97 97 96 96 143 110 90 142 180 Greatest Overweight (x) 30 | 3 1 . . . . 1 1 1 27 2 2 2 30 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 15 17 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 3 11 15 14 14 14 13 16 19 18 18 18 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 14 20 20 19 20 15 20 11 Class Distribution -------------------- 42% | Skirmisher 18% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Mutant 9% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Tank | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Matter Collected 11498 | 262 286 28 378 1013 757 235 609 696 2802 595 103 1742 1992 Remotely . | . . . . . . . . . . . . . . Salvage Created 13694 | 19 349 46 256 950 661 107 615 723 3827 698 . 2129 3314 Parts 668 | 3 25 4 19 43 28 8 34 31 204 26 . 103 140 Haulers Intercepted 2 | . . . . . 1 . . . . . . 1 . Recyclers Shooed 7 | . . . . . . . . . 3 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . 8 . . 16 12 . . . 12 2 . . Prevented 18 | . . . . . 6 . . . . 12 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 241 | . 11 3 10 15 22 5 8 8 66 14 . 30 49 Guns 68 | . 9 3 6 5 5 1 3 2 22 . . 11 1 Cannons 101 | . . . . 5 2 1 5 4 40 8 . 13 23 AOE 61 | . 2 . 4 2 15 3 . . 2 5 . 6 22 Classes Destroyed 18 | 1 5 . 3 2 2 1 . . . . . 1 3 Worker 13 | . 1 . . . . . 1 1 4 . . 1 5 Builder 13 | . . . 1 . . . 1 . 4 . . 1 6 Tunneler 3 | 1 1 . . . . . . . 1 . . . . Hauler 2 | . . . . . 1 . . . . . . 1 . Recycler 21 | . . . . 4 . . 1 2 4 . . 2 8 Mechanic 2 | . . . . . . . . . . . . . 2 Operator 2 | . 1 . . . . . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 . . . . . . Swarmer 73 | . 6 3 3 3 11 4 . . 20 5 . 4 14 Grunt 61 | . 5 . 4 5 10 . 2 2 13 8 . 6 6 Brawler 5 | . . . 1 . . . 1 . 1 . . . 2 Duelist 3 | . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . 1 Sentry 15 | . . . 2 1 . . 1 . 5 1 . 2 3 Specialist 4 | . . . . . . . . . . . . 4 . Hunter 19 | . . . . . 1 . 2 4 4 . . 2 6 Programmer 59 | . . . . 6 . . 2 2 23 . . 12 14 Behemoth 1 | . . . . . . 1 . . . . . . . Best Kill Streak 21 | 1 4 3 3 3 7 4 4 3 7 5 . 6 21 Combat Bots Only 14 | . 3 3 3 3 7 4 2 2 7 5 . 5 14 Max Kills in Single Turn 6 | 1 3 2 2 1 2 2 2 1 2 2 . 2 6 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . 2 . 1 1 2 2 . . 1 2 . 2 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 2502 | . 36 9 42 149 75 83 109 92 572 108 80 644 503 Missed 839 | . 9 4 9 45 29 24 31 28 170 33 29 295 133 Hits 1663 | . 27 5 33 104 46 59 78 64 402 75 51 349 370 Melee 9 | . . . . . . . . . . . . . 9 Projectile 1654 | . 27 5 33 104 46 59 78 64 402 75 51 349 361 AOE 5 | . . . . . . . . . 5 . . . . Critical Strikes 68 | . . . 1 1 . 1 3 3 22 6 . 9 22 Actively Blocked 2 | . . . . . . . . . . . . . 2 Part Disruptions 11 | . . . . . 2 . . . 2 1 . 1 5 Damage Taken 27318 | . 258 40 514 1308 867 844 931 563 6521 1474 540 4811 8647 Core 3527 | . 38 9 85 72 127 88 81 39 753 76 38 658 1463 Absorbed by Shields 4282 | . . . . . 7 91 245 452 1672 60 320 171 1264 Redirected to Shielding 114 | . . . . . . . . . . . . . 114 Ignored by Resistances 403 | . . . . . 47 . . . 254 36 66 . . Regen/Repaired (Parts) 558 | . . . 63 . . . 365 . 130 . . . . Core Remaining (%) 72 | 100 . 81 84 . . 59 90 96 . . 24 49 . Volleys Fired 635 | 6 26 5 27 52 30 11 39 23 168 33 9 90 116 Largest 4 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 Hottest 378 | 40 100 79 100 164 150 160 174 202 291 266 226 312 378 Shots Fired 1579 | 12 50 10 45 144 71 28 83 69 392 75 25 241 334 Gun 656 | 12 48 10 36 93 39 10 15 31 170 10 12 123 47 Cannon 871 | . . . . 46 20 16 68 38 222 60 13 116 272 Launcher 46 | . 1 . 7 2 12 2 . . . 5 . 2 15 Special 6 | . 1 . 2 3 . . . . . . . . . Kinetic 601 | 12 24 5 18 53 20 9 40 34 144 23 9 101 109 Thermal 560 | . 25 5 20 34 . 7 26 15 209 22 16 87 94 Explosive 46 | . 1 . 7 2 12 2 . . . 5 . 2 15 Electromagnetic 372 | . . . . 55 39 10 17 20 39 25 . 51 116 Robot Hit Streak 21 | 7 10 2 5 15 11 15 10 11 15 9 5 21 20 Robot Miss Streak 10 | 2 4 2 2 4 3 1 3 3 4 4 7 4 10 Penetration Max 1 | . . . . . . . . . 1 . . 1 . Secondary Targets 2 | . . 1 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . Shots Hit Robots 900 | 9 29 4 26 99 39 22 38 42 213 41 11 134 193 Core Hits 537 | 3 17 3 25 33 46 10 27 19 124 24 3 72 131 Critical Kills 5 | . . . . . . . . . 2 . . 2 1 Critical Parts Destroyed 6 | . . . . . . . . . 1 . . 5 . Critical Strikes 50 | . 1 . 2 3 1 . 1 3 11 2 . 13 13 Burn 7 | . 1 . 2 1 . . . . . . . 3 . Destroy 11 | . . . . . . . . . 3 . . 7 1 Blast 19 | . . . . 1 . . . 2 7 1 . 3 5 Corrupt 13 | . . . . 1 1 . 1 1 1 1 . . 7 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 38033 | 103 656 66 1087 2007 1862 760 1354 1208 8023 2165 393 5363 12986 Guns 9908 | 103 506 66 375 1040 461 53 331 552 3066 151 191 2430 583 Cannons 18054 | . . . . 741 237 394 880 656 4715 1353 202 2101 6775 Explosions 10058 | . 150 . 712 226 1164 313 143 . 236 661 . 832 5621 Melee . | . . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . 6 . . . 7 Kinetic 10287 | 103 210 17 122 663 237 223 458 468 2518 402 127 1857 2882 Thermal 12183 | . 296 49 253 416 87 171 510 360 4420 496 266 2077 2782 Explosive 9082 | . 150 . 712 226 1077 313 . . . 661 . 538 5405 Electromagnetic 6468 | . . . . 702 461 53 386 380 1079 606 . 891 1910 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 68 | . 1 1 . 6 5 5 2 1 35 54 68 18 10 Average Corruption 12 | . 1 1 . 2 5 5 1 1 16 51 57 8 4 Corruption Purged 26 | . . . . 12 . . 2 . 3 . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . Effects 552 | . 7 4 . 37 70 23 7 2 164 108 10 78 42 Message Errors 120 | . 2 . . 10 15 5 5 . 39 20 2 13 9 Matter Fused 128 | . 1 . . 5 19 5 . 2 46 23 3 14 10 Heat Flow Errors 51 | . . 1 . 3 8 4 . . 6 15 . 6 8 Energy Discharges 69 | . 1 3 . 8 6 2 1 . 17 19 . 8 4 Parts Rejected 7 | . . . . 1 . . . . 1 1 . 2 2 Parts Fused 8 | . . . . 2 1 . . . 2 1 . 1 1 Data Loss (minor) 73 | . 2 . . 6 12 3 1 . 22 9 2 13 3 Data Loss (major) 21 | . 1 . . . . 1 . . 7 7 . 3 2 Misfires 20 | . . . . 1 5 1 . . 7 2 . 4 . Alerts 14 | . . . . 1 4 . . . 3 1 1 4 . Misdirections 10 | . . . . . . . . . 4 . . 5 1 Weapon Failures 31 | . . . . . . 2 . . 10 10 2 5 2 Overload Shots 1 | . . . . . . . . . 1 . . . . Overflow Damage 1349 | . . . 14 14 31 . . 13 282 63 . 80 852 Projectiles 815 | . . . . 14 27 . . 13 206 12 . 60 483 Explosions 534 | . . . 14 . 4 . . . 76 51 . 20 369 Melee . | . . . . . . . . . . . . . . Knockbacks 64 | . . . . 4 . . . 2 9 3 3 17 26 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 58 | . . . . 4 . . . 2 8 3 3 16 22 Secondary 5 | . . . . . . . . . . . . 1 4 Self-Inflicted Damage 955 | . . . 28 . 89 54 . . 480 72 . 9 223 Shots 26 | . . . 2 . 2 2 . . 11 2 . 1 6 Rammed 3 | . . . . . . . . . 1 . . 1 1 Targets Rammed 3 | . . . . . . . . . 1 . . 1 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 783 | . 162 103 203 487 331 342 120 428 499 380 432 558 783 Average Temperature 122 | . 56 65 70 120 101 139 30 128 120 108 264 166 135 Received Heat Transfer 3098 | . 63 . 234 393 106 42 118 41 436 394 . 321 950 Effects 86 | . . . 2 5 . 1 . 3 12 2 2 29 30 Shutdowns 36 | . . . . 1 . . . 1 8 1 2 14 9 Energy Bleed 5 | . . . . . . 1 . 2 1 . . 1 . Interference 21 | . . . 2 4 . . . . . . . 7 8 Matter Decay 5 | . . . . . . . . . 1 . . 2 2 Short Circuit 5 | . . . . . . . . . 1 1 . 1 2 Damage (minor) 4 | . . . . . . . . . 1 . . 3 . Damage (major) 6 | . . . . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . 3 1 . . 2 2 1 . . 3 Combat Hostiles 11 | . . . . 3 . . . 2 2 1 . . 3 Parts Fried 31 | . . . . 3 1 . 2 2 2 8 . 4 9 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . 2 . . . . . . . . . . 9 3 Heat Transferred 10470 | . 703 111 703 814 . 222 581 259 1691 . 296 2913 2177 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 2 . 1 . 3 . . 1 1 Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Maximum Alert Level 4 | . . . 1 . . . . . 4 . . 1 4 Low Security (%) 68 | 100 100 . 95 100 . . 100 100 20 . . 74 34 Level 1 9 | . . . 4 . . . . . 7 . . 25 29 Level 2 11 | . . . . . . . . . 37 . . . 14 Level 3 7 | . . . . . . . . . 23 . . . 11 Level 4 3 | . . . . . . . . . 10 . . . 10 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1518 | 5 110 . 215 102 . . 103 109 1420 . . 325 1518 Initial 227 | . . . 26 78 . . . . 43 . . 227 158 Average 233 | . 41 . 45 43 . . 25 18 592 . . 130 406 Influence Increases 8385 | 5 361 70 354 514 505 135 330 283 2335 310 56 964 2163 Destroy 0b10 Robot/C 4840 | . 220 60 200 300 440 100 160 160 1320 280 40 600 960 Destroy 0b10 Robot/NC 295 | 5 20 . 5 20 5 . 20 15 65 . . 25 115 Destroy Leader 996 | . 52 10 40 100 30 20 52 30 280 30 10 152 190 Allied During Kill 6 | . . . . . . . . . . . 6 . . Successful Hack 100 | . 13 . 18 5 . . 8 29 3 . . 8 16 Disable Machine 555 | . 30 . 45 30 . . 30 15 270 . . 15 120 Destroy Structure 1278 | . 11 . 31 14 . . 30 34 322 . . 134 702 Partial Spotted 30 | . . . . 15 . . . . 15 . . . . Lose Combat Pursuer 285 | . 15 . 15 30 30 15 30 . 60 . . 30 60 Influence Decreases 6985 | 5 319 62 231 586 445 296 330 194 1004 1210 239 1019 1045 Entered New Map 1115 | . . 21 24 95 38 32 . . 46 526 99 110 124 Time Decay 4630 | 5 309 41 207 471 387 214 330 194 618 574 70 629 581 Lost Part 1210 | . 10 . . 20 20 50 . . 340 110 60 270 330 Lost Ally 30 | . . . . . . . . . . . 10 10 10 Squads Dispatched 59 | . 3 . 1 8 . . 4 2 22 . . 10 9 Investigation . | . . . . . . . . . . . . . . Extermination 33 | . . . . 5 . . 3 1 13 . . 5 6 Reinforcement 18 | . 3 . 1 3 . . 1 1 4 . . 5 . Assault 5 | . . . . . . . . . 2 . . . 3 Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Distress Signals 15 | . 3 . 2 . . . 1 . 7 . . 1 1 Communications Jammed 74 | . . . . . . . . . . . . 16 58 Distress Signals 70 | . . . . . . . . . . . . 12 58 Times Spotted 360 | . 23 3 22 27 24 6 19 8 91 14 2 53 68 Peak Tracking Total 14 | . 5 3 5 4 6 4 4 3 6 5 2 6 14 Tactical Retreats 18 | . 1 . 1 2 2 1 2 . 3 . . 2 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Traps Triggered 10 | . 3 . . 3 1 . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Disabled 39 | . 2 . 3 2 2 . 2 1 18 . . 1 8 Max in Single Turn 5 | . 1 . 1 1 1 . 1 1 5 . . 1 2 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Accessed 37 | . 5 . 6 6 2 . 5 2 3 1 . 4 3 Terminals 23 | . 4 . 4 3 1 . 3 1 1 . . 3 3 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 4 | . . . 1 . . . 2 . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . 1 . Total Hacks 97 | . 13 . 18 14 5 . 19 3 9 1 . 6 9 Successful 50 | . 6 . 10 6 5 . 11 3 3 1 . 2 3 Failed 47 | . 7 . 8 8 . . 8 . 6 . . 4 6 Catastrophic 6 | . 1 . . 1 . . 1 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 6 . 9 5 . . 4 1 2 . . 1 4 Terminals 63 | . 12 . 12 8 4 . 9 2 2 . . 5 9 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 18 | . . . 3 . . . 10 . 5 . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . Scanalyzers 5 | . . . 3 2 . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 2 . . 1 . Terminal Hacks 24 | . 2 . 5 3 5 . 3 1 . 1 . 2 2 Record 7 | . . . . . 4 . . . . . . 2 1 Prototype ID Bank 3 | . . . 2 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . 1 Alert Level 3 | . . . 1 1 . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . Zone Layout 4 | . 1 . 1 1 . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . 2 . . . 6 . 3 . . . . Scan Component 6 | . . . 1 . . . 3 . 2 . . . . Repair 5 | . . . 1 . . . 3 . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 3 . 3 1 . . 2 1 . . . . 1 Terminals 11 | . 3 . 3 1 . . 2 1 . . . . 1 Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 10 | . 2 . 3 1 . . 2 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 6 5 1 . 4 1 3 . . 4 3 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 35 | . . . . . . . . 35 . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . Parts Repaired 5 | . . . 1 . . . 3 . 1 . . . . Time 203 | . . . 51 . . . 108 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 180 | . . . . . . . . . . . 180 . . Highest-Rated Ally 180 | . . . . . . . . . . . 180 . . Total Orders 12 | . . . . . . . . . . 6 3 2 1 EXPLORE 9 | . . . . . . . . . . 3 3 2 1 RETURN 3 | . . . . . . . . . . 3 . . . Ally Attacks 8 | . . . . . . . . . . . 8 . . Total Damage 234 | . . . . . . . . . . . 234 . . Kills 2 | . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Active Infowar (turns) 22271 | 19 1412 262 1061 2827 2979 873 2051 1248 3900 1379 62 2028 2170 Sensors 16024 | . . . 958 2763 2964 863 2007 1239 2068 1189 62 136 1775 Terrain 5650 | . . . . . . . 2034 1238 2378 . . . . Structural 3552 | . . . . . . . . . 852 1236 32 1432 . Seismic 18452 | 19 1412 262 1050 2587 2969 697 1977 1231 3132 . . 1513 1603 Jamming 3261 | . . . . . . . . . . 141 . 1567 1553 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 3 . . . Drone Launches 12 | . . . . . . . . . . 6 3 2 1 Drone Recoveries 9 | . . . . . . . . . . 6 2 1 . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Turns Passed 25016 | 139 1412 262 1073 3201 3047 954 2174 1402 4724 1743 142 2332 2411 Spaces Moved 11643 | 68 717 154 461 1614 1792 403 986 511 1753 853 34 1244 1053 Core 13 | 11 . . . . . . . . 1 . . . 1 Treads 9154 | 57 717 154 461 1614 1792 403 986 511 1325 . . 82 1052 Legs 2476 | . . . . . . . . . 427 853 34 1162 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 160 160 160 162 120 120 190 114 161 Average Speed 173 | 159 160 160 160 162 161 220 176 217 206 180 192 134 170 Slowest Speed 1550 | 200 240 160 162 163 162 240 240 242 1400 260 260 260 1550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 69 10 49 30 97 52 22 11 43 89 5 33 28 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 15 | . . . . . 9 2 . . . 4 . . . Spaces Dug 100 | . . . 2 . 9 . 6 . 30 8 . 20 25 Terrain Destroyed 838 | . 11 . 33 10 80 23 29 18 188 105 6 70 265 Melee . | . . . . . . . . . . . . . . Projectile 272 | . . . 2 4 1 1 16 18 107 13 6 31 73 AOE 566 | . 11 . 31 6 79 22 13 . 81 92 . 39 192 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total 15050 | 85 929 160 744 2066 1887 441 1340 739 2465 974 89 1717 1414 Wait 1657 | 1 137 2 201 258 20 13 228 147 279 54 35 188 94 Move 11631 | 67 716 153 460 1613 1791 402 985 510 1752 852 33 1244 1053 Hop . | . . . . . . . . . . . . . . Pick Up 215 | 4 20 . 13 27 7 1 19 11 47 7 . 36 23 Fast Attach 127 | 7 6 . 6 16 3 . 5 2 23 6 1 37 15 Attach 109 | . 2 . 4 6 1 3 4 2 34 5 5 23 20 Detach 10 | . . . . . . . . . 4 . . 5 1 Swap 448 | . 10 . 19 53 26 11 44 32 120 16 6 47 64 Drop 216 | . 12 . 14 41 9 . 16 12 37 1 . 47 27 Fire 635 | 6 26 5 27 52 30 11 39 23 168 33 9 90 116 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 140 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 4) 762 | -10/Materials | Discovered new exit (range 7) 822 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Discovered new exit (range 9) 1552 | -10/Materials | Entered Subcaves 1598 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1793 | -10/Subcaves | Discovered new exit (range 9) 1814 | -10/Subcaves | Entered Materials 1814 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1893 | -8/Materials | Repaired Imp. Medium Laser 2431 | -8/Materials | Discovered new exit (range 13) 2651 | -8/Materials | Build established: Scavenger-Mutant 2852 | -8/Materials | Discovered new exit (range 4) 2886 | -8/Materials | Identified exit to Factory 2887 | -8/Materials | Entered Factory 2887 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3191 | -7/Factory | Build established: Skirmisher 4908 | -7/Factory | Discovered new exit (range 7) 5566 | -7/Factory | Discovered new exit (range 5) 6045 | -7/Factory | Identified exit to Lower Caves 6088 | -7/Factory | Entered Lower Caves 6917 | -7/Lower Caves | Encountered a Warlord checkpoint 7490 | -7/Lower Caves | Attracted the attention of an 0b10 base 7529 | -7/Lower Caves | Destroyed 7 combat bots 8091 | -7/Lower Caves | Found Imp. Powered Armor 8136 | -7/Lower Caves | Spotted B-75 Beast 9010 | -7/Lower Caves | Discovered new exit (range 13) 9031 | -7/Lower Caves | Identified exit to Lower Caves 9135 | -7/Lower Caves | Entered another Lower Caves area 9208 | -7/Lower Caves | Spotted B-75 Beast 9266 | -7/Lower Caves | Lost 3 parts (2n1w) 9400 | -7/Lower Caves | Destroyed B-75 Beast 9993 | -7/Lower Caves | Discovered new exit (range 6) 10087 | -7/Lower Caves | Identified exit to Factory 10089 | -7/Lower Caves | Entered Factory 10089 | -6/Factory | Evolved 2 slots: Utility x2 10240 | -6/Factory | Repaired Imp. Deuterium Engine 10274 | -6/Factory | Repaired Imp. Treads 10332 | -6/Factory | Discovered new exit (range 15) 11353 | -6/Factory | Discovered new exit (range 22) 11761 | -6/Factory | Spotted B-75 Beast 11810 | -6/Factory | Build established: Scavenger-Skirmisher 12010 | -6/Factory | Identified exit to Lower Caves 12010 | -6/Factory | Identified exit to Extension 12116 | -6/Factory | Repaired Imp. Treads 12156 | -6/Factory | Build established: Skirmisher 12177 | -6/Factory | Discovered new exit (range 18) 12217 | -6/Factory | Identified exit to Factory 12263 | -6/Factory | Entered another Factory area 12263 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12322 | -5/Factory | Fabricated Mni. Drone Bay (x1) 12500 | -5/Factory | Discovered new exit (range 16) 13646 | -5/Factory | Cargo convoy interrupted 13663 | -5/Factory | Identified exit to Factory 13665 | -5/Factory | Entered another Factory area 13665 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13757 | -4/Factory | Repaired Broken Imp. Treads 14614 | -4/Factory | Spotted B-86 Titan 15435 | -4/Factory | Lost 3 parts (2p1n) 15534 | -4/Factory | System corruption reached 10% 15580 | -4/Factory | Lost 3 parts (2n1u) 15815 | -4/Factory | Build established: Scavenger-Gunner 17036 | -4/Factory | Garrison activated, responded to threat 17176 | -4/Factory | Lost 16 parts (4p5n3u4w) 17621 | -4/Factory | System corruption reached 30% 17903 | -4/Factory | Core integrity fell below 50% 17915 | -4/Factory | First assault squad dispatched 18170 | -4/Factory | Build established: Scavenger-Skirmisher 18276 | -4/Factory | Destroyed 7 combat bots 18283 | -4/Factory | Lost 3 parts (1p1u1w) 18374 | -4/Factory | Discovered new exit (range 5) 18379 | -4/Factory | Identified exit to Upper Caves 18389 | -4/Factory | Entered Upper Caves 18593 | -4/Upper Caves | Lost 6 parts (3n2u1w) 18801 | -4/Upper Caves | Encountered a Warlord checkpoint 18846 | -4/Upper Caves | Learned Research security intel 18875 | -4/Upper Caves | Learned 8 Research zone layouts 19775 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20066 | -4/Upper Caves | Discovered new exit (range 8) 20092 | -4/Upper Caves | Learned location of Quarantine (-2) 20126 | -4/Upper Caves | Identified exit to Upper Caves 20132 | -4/Upper Caves | Entered another Upper Caves area 20173 | -4/Upper Caves | Discovered new exit (range 17) 20225 | -4/Upper Caves | 7V-RTL showed up to help 20227 | -4/Upper Caves | 7V-RTL revealed a hidden path 20231 | -4/Upper Caves | Identified exit to Research 20262 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 20274 | -4/Upper Caves | Entered Research 20274 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20275 | -3/Research | Identified exit to Research 20451 | -3/Research | Lost 7 parts (2p1n1u3w) 20720 | -3/Research | Build established: Scavenger-Gunner 21149 | -3/Research | Lost 11 parts (2p4n2u3w) 21656 | -3/Research | System corruption reached 10% 21937 | -3/Research | Spotted B-86 Titan 22216 | -3/Research | Lost 6 parts (1p4u1w) 22527 | -3/Research | Discovered exit to Research (range 26) 22606 | -3/Research | Core integrity fell below 50% 22606 | -3/Research | Entered another Research area 22606 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23306 | -2/Research | Identified exit to Quarantine 23317 | -2/Research | Build established: Tank 24518 | -2/Research | Destroyed 7 combat bots 24606 | -2/Research | First assault squad dispatched 24812 | -2/Research | Destroyed 14 combat bots 24823 | -2/Research | Lost 6 parts (3p2n1u) 24865 | -2/Research | System corruption reached 10% 24981 | -2/Research | Core integrity fell below 50% 25004 | -2/Research | Core integrity fell below 20% 25017 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 25006_ K-01 Serf collects debris. 25006_ Enh. Hardcell Cannon destroyed. 25007_ K-01 Serf collects debris. 25007_ U-05 Engineer lays Concrete. 25008_ K-01 Serf collects debris. 25008_ U-05 Engineer lays Concrete. 25009_ R-10 Processor collects Wheel. 25009_ Enh. Hardcell Cannon destroyed. 25009_ Hyp. Mass Driver destroyed. 25010_ U-05 Engineer builds a Wall. 25011_ K-01 Serf collects debris. 25011_ M-28 Smith repairs G-73 Enforcer Phase Gun. 25011_ Mic. Antimatter Reactor destroyed. 25013_ K-01 Serf collects debris. 25014_ U-05 Engineer builds a Wall. 25014_ K-01 Serf collects debris. 25015_ Broken Com. HERF Cannon destroyed. 25015_ K-01 Serf destroyed. 25016_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????# ## #????????## | | ???????????????????????# ## #?????????# | | ???????????????????????# ## #????####### | | ???????????????????????########### ?? ^ | | ?????????????????????????????????# ?? ^ | | ?????????????????????????????????# ? | | ?????????????????????????????????# ?? ^ | | ????????????????????????????????################ | | ????????????????????????????????# #????# | | ????????????????????????????????# #????# | | ????????????????????????????????# #????# | | ????????????????????????????????# """"" #?#### | | ????????????????????????????????# """"" #?#""" | | ????????????????????????????????# """"" #?#"Y | | ???????????????????????????##???# #??""" | | ??????????????????????????# #???# #??## | | ???????????????????##################+######## | | ??????????????????## / | | ??????????????????## ! ! | | ??????????????????##==! ! | | ?????????????????###= | | ?????????????????# "== ########### T######### # | | ?????????????????### # #???####???????### | | ??????????????????## !!# ! ##???????????????# | | ??????????????????## ! # *k ##??????????????## | | ???????????????????# =#@%k=!###?????????????# | | ???????????????????# #%*gg ##?????????????# | | ???????????????????# %#g!% # ?????????# | | ?????????????????? % #kgg ?????# | | ???????????????? #%km """????+ % | | ?????????????? #;#/#### ""??? ## | | ???????????? "???" ??# | | ??????????? ######## ??????# % | | ???????????????????# ?????#" % | | ???????????????????# k # ??????## | | ???????????????????####### ???????# | | ??????????????????????###### # ?????????# | | ???????????????????????????? # ???????????# | | ???????????????????????????? #?????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 81 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Armor Coverage 625 Resistance: KI 25 Utility Shielding 66 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Force Boost 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -5/Factory | Preloaded Repaired ---------- Imp. Medium Laser | 30% | -8/Materials Imp. Deuterium Engine | 17% | -6/Factory Imp. Treads | 5% | -6/Factory Imp. Treads | 1% | -6/Factory Imp. Treads | 16% | -4/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Can't Touch This More Power To You No Signal Challenges ------------ None Game ------ Seed TitaniumMiningStorm Manual? 0 Play Time 06:40:11 Cumulative 103.3 hours Start 2025.07.23 @ 09:14:56 End 2025.07.23 @ 23:00:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 216e9d92-f29f-464c-993c-19d26ad1a02c