Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 14:12:12 Player: Evie Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3681) 3681 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 9849 Bonus ------- Follower Combat Kills 358 Met Imprinter 300 Was Imprinted 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Huge Storage Unit Compact Battery (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Tactical Coordination Suite Hardened Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Large Battery Compact Battery Kinecellerator Heavy Phase Cannon Heavy Machine Gun Heavy Machine Gun Improved KE Penetrator Long-range Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Self-destruct Interrupter [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 2 2 . . . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . 1 1 . Utility 4 | . . . 2 1 . . . 1 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 82 | 7 4 8 26 5 . 4 3 14 8 3 Power 11 | 1 . 2 4 1 . . . 2 1 . Engine 11 | 1 . 2 4 1 . . . 2 1 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 4 10 . . . . 5 1 1 Treads . | . . . . . . . . . . . Leg 21 | 2 1 4 8 . . . . 4 1 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . 2 . . . . 1 . . Utility 22 | 2 . 1 7 3 . 2 1 4 2 . Device 11 | . . . 3 2 . 2 1 2 1 . Storage 4 | 2 . 1 . . . . . . 1 . Processor 1 | . . . . . . . . 1 . . Hackware 1 | . . . 1 . . . . . . . Protection 5 | . . . 3 1 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 3 1 5 1 . 2 2 3 4 2 Energy Gun 5 | 1 . . . . . . . 1 2 1 Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 14 | 1 3 . 4 1 . . 2 2 1 . Ballistic Cannon 2 | . . 1 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 2 . . 2 . 1 1 . Parts Lost 27 | . . 4 5 1 . . 2 8 . 7 Power 5 | . . 2 1 . . . . 1 . 1 Propulsion 7 | . . 1 3 . . . . 2 . 1 Utility 7 | . . . 1 1 . . 1 3 . 1 Weapon 8 | . . 1 . . . . 1 2 . 4 Highest Loss Streak 7 | . . 1 2 1 . . 1 4 . 7 To Critical Strikes 2 | . . . 1 . . . . . . 1 Average Backups 12 | 1 6 7 13 14 15 14 13 12 13 10 Power 2 | . 1 2 3 4 4 3 3 2 1 . Propulsion 3 | . 2 3 4 4 5 3 3 2 3 2 Utility 1 | . . . 2 . 1 1 2 2 3 3 Weapon 4 | . 1 1 2 4 5 5 5 4 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 3 . 8 2 . 4 . 3 . 6 Power 5 | . . . 2 1 . 1 . . . 1 Propulsion 6 | . 1 . 1 . . 1 . 1 . 2 Utility 6 | . . . 4 . . . . . . 2 Weapon 9 | . 2 . 1 1 . 2 . 2 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 84 86 84 97 100 100 98 92 89 46 Engine 7 | . 14 10 8 7 7 7 7 5 10 6 Leg 32 | . 28 43 35 30 30 30 30 32 35 12 Device 15 | . . . 5 12 15 22 26 23 13 9 Storage 7 | . 14 11 9 7 7 7 7 6 5 2 Protection 5 | . . . 3 15 15 7 3 2 5 2 Ballistic Gun 18 | . 20 15 11 23 23 23 21 19 7 . Ballistic Cannon 1 | . . 6 5 . . . . . . . Peak Build Rating 96 | 7 11 13 41 52 52 60 60 70 78 96 Average Rating 47 | 5 8 11 20 49 52 58 58 63 72 51 On Entrance 39 | . 6 11 12 41 52 52 60 59 61 76 Naked Turns 36 | . . . . . . . . . . 36 Heaviest Build 73 | 10 14 30 43 57 57 59 56 58 73 73 Greatest Support 126 | 20 20 40 72 72 72 72 72 90 105 126 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 25 15 Average Capacity 14 | 7 8 9 15 15 15 15 15 15 15 11 Most Carried 15 | 3 8 11 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 7 13 14 15 14 14 13 14 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 11 15 15 15 15 15 14 15 3 Class Distribution -------------------- 56% | Tank 14% | Mutant 14% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Tank | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Matter Collected 3494 | 233 150 438 856 514 . 69 258 728 248 . Remotely . | . . . . . . . . . . . Salvage Created 5048 | 68 329 722 1150 707 . . 285 1192 315 280 Parts 245 | 3 23 40 59 29 . . 24 51 11 5 Haulers Intercepted 2 | . . . 1 . . . . . 1 . Recyclers Shooed 12 | . 1 2 4 . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 4 23 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Combat Hostiles Destroyed 84 | . 10 14 19 10 . . 9 17 4 1 Melee 1 | . . . . . . . . . . 1 Guns 73 | . 10 11 16 10 . . 9 17 . . Cannons 10 | . . 3 3 . . . . . 4 . Classes Destroyed 15 | 1 3 4 3 2 . . . . 1 1 Worker 8 | . . 4 3 1 . . . . . . Builder 3 | . . 1 2 . . . . . . . Hauler 2 | . . . 1 . . . . . 1 . Recycler 12 | 1 . 2 3 2 . . . 4 . . Mechanic 2 | . 1 1 . . . . . . . . Operator 1 | . . . . . . . . . 1 . Watcher 3 | . . 2 1 . . . . . . . Swarmer 25 | . 4 4 4 . . . 7 6 . . Grunt 33 | . 6 9 7 4 . . . 5 2 . Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 14 | . . 1 6 2 . . 1 3 1 . Hunter 3 | . . . . 2 . . 1 . . . Programmer 5 | . . . . 1 . . . 3 1 . Compactor 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 1 5 7 10 4 . . 7 3 3 1 Combat Bots Only 7 | . 5 3 4 3 . . 7 3 3 1 Max Kills in Single Turn 3 | 1 1 2 3 2 . . 1 2 1 1 Gunslinging 1 | . . . 1 . . . . 1 . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Hostile Shots Fired 656 | . 55 81 100 102 . . 104 178 11 25 Missed 212 | . 20 28 28 27 . . 31 71 7 . Hits 444 | . 35 53 72 75 . . 73 107 4 25 Melee 34 | . . . 7 . . . . 2 . 25 Projectile 410 | . 35 53 65 75 . . 73 105 4 . AOE 2 | . . . . 1 . . . 1 . . Critical Strikes 25 | . 1 . 9 1 . . 1 3 . 10 Damage Taken 6766 | . 320 637 1055 942 . . 1036 1450 106 1220 Core 1592 | . 48 41 212 62 . . 39 160 . 1030 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 111 | . . . . . . . . 111 . . Regen/Repaired (Parts) 1299 | . . 79 298 . . 690 . 232 . . Core Remaining (%) 82 | 100 80 89 61 . . . 85 81 . . Volleys Fired 311 | 5 31 54 73 34 . . 19 64 19 12 Largest 3 | 2 2 2 2 3 . . 3 3 3 3 Hottest 240 | 60 60 56 66 84 . . 89 121 240 215 Shots Fired 731 | 10 62 106 146 102 . . 57 176 46 26 Gun 658 | 10 62 84 111 102 . . 57 176 32 24 Cannon 72 | . . 22 35 . . . . . 14 1 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 644 | 5 43 106 146 102 . . 57 170 15 . Thermal 80 | 5 19 . . . . . . . 31 25 Explosive 1 | . . . . . . . . . . 1 Electromagnetic 6 | . . . . . . . . 6 . . Robot Hit Streak 20 | 4 10 20 9 7 . . 4 12 7 5 Robot Miss Streak 13 | 1 3 6 4 3 . . 6 13 3 1 Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 14 | . 1 2 4 1 . . 4 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . . Shots Hit Robots 440 | 6 40 61 93 62 . . 25 110 26 17 Core Hits 230 | 2 17 30 42 23 . . 16 74 13 13 Critical Kills 7 | . . . . 4 . . 1 1 1 . Critical Parts Destroyed 5 | . . . 2 1 . . . 2 . . Critical Strikes 16 | . . . 4 5 . . 1 3 3 . Burn 2 | . . . . . . . . . 2 . Destroy 12 | . . . 2 5 . . 1 3 1 . Blast 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9971 | 60 480 1017 2250 1488 . . 437 2376 809 1054 Guns 7915 | 58 480 700 1753 1457 . . 437 2245 410 375 Cannons 1208 | . . 314 497 . . . . . 364 33 Explosions 684 | . . . . . . . . 73 35 576 Melee . | . . . . . . . . . . . Ramming 147 | 2 . 3 . 31 . . . 58 . 53 Kinetic 7904 | 23 362 1014 2250 1457 . . 437 2164 197 . Thermal 1211 | 35 118 . . . . . . 73 577 408 Explosive 576 | . . . . . . . . . . 576 Electromagnetic 116 | . . . . . . . . 81 35 . Impact . | . . . . . . . . . . . Slashing 17 | . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 3 1 1 1 1 . 1 . 2 Average Corruption 1 | . . 2 1 1 1 1 . 1 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . 7 4 6 . 1 . 2 . . Message Errors 3 | . . . 1 1 . . . 1 . . Matter Fused 2 | . . 1 . 1 . . . . . . Heat Flow Errors 7 | . . 3 2 1 . 1 . . . . Energy Discharges 2 | . . . . 1 . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 4 | . . 2 1 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 24 | . . 9 . . . . . . 15 . Projectiles 24 | . . 9 . . . . . . 15 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . 4 9 1 . . . 1 . . Impact 2 | . . . . 1 . . . 1 . . Kinetic 13 | . . 4 9 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . 22 Shots . | . . . . . . . . . . . Rammed 17 | . . . . . . . . . . 17 Targets Rammed 26 | 2 . 1 . 3 . . . 3 . 17 Kicked 9 | 2 . 1 . 3 . . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 872 | 40 290 176 253 276 . 142 36 176 475 872 Average Temperature 103 | 23 63 48 59 82 . 78 13 40 137 524 Received Heat Transfer 1447 | . 90 228 423 267 . . 36 363 40 . Effects 23 | . . . . 1 . . . . 5 17 Shutdowns 5 | . . . . . . . . . 2 3 Energy Bleed 3 | . . . . 1 . . . . 1 1 Interference 2 | . . . . . . . . . 1 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . 1 2 Damage (minor) 7 | . . . . . . . . . . 7 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 . Heat Transferred 2218 | 75 275 . . . . . . 50 1020 798 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Maximum Alert Level 1 | . . 1 1 . . . . 1 1 . Low Security (%) 83 | 100 100 98 62 100 . . . 75 81 100 Level 1 16 | . . 1 37 . . . . 24 18 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 395 | 5 165 205 326 192 . . . 395 282 92 Initial 189 | . . 46 51 134 . . . . 189 92 Average 106 | . 87 128 123 64 . . . 112 170 30 Influence Increases 3323 | 5 295 458 644 438 . . 255 868 336 24 Destroy 0b10 Robot/C 1840 | . 200 280 380 200 . . 180 460 140 . Destroy 0b10 Robot/NC 170 | 5 5 50 50 15 . . . 30 15 . Destroy Leader 456 | . 40 44 114 70 . . 30 114 44 . Allied During Kill 89 | . . . . . . . . 35 54 . Successful Hack 74 | . 5 19 29 16 . . . 5 . . Disable Machine 345 | . . 45 15 90 . . . 120 75 . Destroy Structure 94 | . . 5 11 2 . . . 44 8 24 Partial Spotted 45 | . . . 30 . . . . 15 . . Lose Combat Pursuer 210 | . 45 15 15 45 . . 45 45 . . Influence Decreases 3323 | 5 183 448 470 554 67 113 255 481 460 287 Entered New Map 848 | . . 66 71 162 67 113 . . 198 171 Time Decay 2107 | 5 183 342 359 382 . . 235 351 222 28 Lost Part 208 | . . 40 40 10 . . 20 70 . 28 Lost Ally 160 | . . . . . . . . 60 40 60 Squads Dispatched 26 | . 3 2 5 4 . . . 10 2 . Investigation 8 | . 3 1 . . . . . 4 . . Extermination 5 | . . . . 1 . . . 3 1 . Reinforcement 5 | . . 1 . 3 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 8 | . . . 5 . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 15 23 31 14 . . 12 36 13 4 Peak Tracking Total 7 | . 5 7 6 3 . . 7 5 3 3 Tactical Retreats 10 | . 2 1 1 2 . . 2 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Traps Triggered 7 | . 1 2 . 1 . . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Machines Disabled 23 | . . 3 1 6 . . . 8 5 . Max in Single Turn 4 | . . 1 1 2 . . . 4 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Machines Accessed 28 | . 2 6 5 6 . . . 9 . . Terminals 11 | . 2 5 2 1 . . . 1 . . Fabricators 3 | . . . . 1 . . . 2 . . Repair Stations 5 | . . 1 1 . . . . 3 . . Recycling Units 4 | . . . . 2 . . . 2 . . Scanalyzers 3 | . . . 1 1 . . . 1 . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 97 | . 3 18 43 10 . . . 23 . . Successful 61 | . 1 9 34 6 . . . 11 . . Failed 36 | . 2 9 9 4 . . . 12 . . Catastrophic 9 | . 2 2 . 1 . . . 4 . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 2 5 . . . 4 . 22 4 . Terminals 29 | . 3 16 8 1 . . . 1 . . Fabricators 7 | . . . . 1 . . . 6 . . Repair Stations 25 | . . 2 13 . . . . 10 . . Recycling Units 7 | . . . . 3 . . . 4 . . Scanalyzers 24 | . . . 19 3 . . . 2 . . Garrison Access 5 | . . . 3 2 . . . . . . Terminal Hacks 15 | . 1 8 5 . . . . 1 . . Record 5 | . . 3 2 . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . 2 . . Network Status 2 | . . . . 1 . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 14 | . . . 10 . . . . 4 . . Scan Component 8 | . . . 5 . . . . 3 . . Repair 6 | . . . 5 . . . . 1 . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Scanalyzer 19 | . . . 17 1 . . . 1 . . Insert Component 10 | . . . 8 1 . . . 1 . . Analyze 9 | . . . 9 . . . . . . . Garrison Access Hacks 4 | . . . 2 2 . . . . . . Unlock Access 2 | . . . 1 1 . . . . . . Coupler Status 2 | . . . 1 1 . . . . . . Unauthorized Hacks 4 | . . 1 . . . . . 3 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . 2 . . Patch 3 | . . 1 . . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 . . Reject 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 5 3 4 . . . 7 . . Full Trace Events 2 | . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 5 . . . . 1 . . Time 193 | . . . 155 . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . . 8 1 . . . . . . Part Schematics Acquired 8 | . . . 8 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Total Allies 12 | . . . . . . 4 . 3 4 1 Largest Group 4 | . . . . . . 4 . 3 4 1 Highest-Rated Group 210 | . . . . . . 151 . 210 112 31 Highest-Rated Ally 70 | . . . . . . 38 . 70 28 31 Zionite Dispatches 2 | . . . . . . . . 1 1 . Light 1 | . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . 42 19 7 Total Damage 1453 | . . . . . . . . 1004 364 85 Kills 12 | . . . . . . . . 8 4 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Active Infowar (turns) 5278 | . . . 225 989 12 2114 747 918 202 71 Sensors 4780 | . . . . 989 12 2114 747 918 . . Terrain 498 | . . . 225 . . . . . 202 71 Robot Analysis Total 2 | . . 1 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . 3 . . Component Stockpiles 1 | . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Turns Passed 9249 | 107 400 769 1140 1308 12 2114 747 2069 476 107 Spaces Moved 6077 | 66 227 420 519 880 11 1672 543 1389 322 28 Core 11 | 6 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 6066 | 60 227 420 519 880 11 1672 543 1389 322 23 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 119 | 113 120 120 120 120 120 120 120 120 120 110 Slowest Speed 126 | 120 120 120 120 120 120 120 120 120 120 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 33 32 27 16 8 87 68 33 9 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . . . 6 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 84 | . . . 3 3 . . 1 53 4 20 Melee . | . . . . . . . . . . . Projectile 16 | . . . 3 3 . . 1 1 4 4 AOE 68 | . . . . . . . . 52 . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Total 7424 | 89 299 578 895 1058 10 1785 596 1658 372 84 Wait 725 | . 19 84 201 119 . 88 27 156 14 17 Move 6069 | 66 226 419 518 879 10 1671 542 1388 322 28 Hop . | . . . . . . . . . . . Pick Up 115 | 9 12 10 41 8 . 9 3 18 4 1 Fast Attach 11 | . 1 . 2 3 . 2 . 1 1 1 Attach 59 | 7 3 6 17 1 . 2 3 14 4 2 Detach 5 | . . . 1 . . . 1 1 2 . Swap 31 | . . 3 16 2 . 2 . 2 5 1 Drop 73 | 1 7 1 26 9 . 11 1 11 1 5 Fire 311 | 5 31 54 73 34 . . 19 64 19 12 Melee . | . . . . . . . . . . . Ram 17 | . . . . . . . . . . 17 Kick 8 | 1 . 1 . 3 . . . 3 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 435 | -10/Materials | Discovered new exit (range 6) 489 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x2 696 | -9/Materials | Identified exit to Mines 696 | -9/Materials | Identified exit to Storage 1203 | -9/Materials | Build established: Scavenger-Mutant 1210 | -9/Materials | Discovered new exit (range 16) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x2 1326 | -8/Materials | Repaired Aluminum Leg 1379 | -8/Materials | Repaired Imp. Assault Rifle 1407 | -8/Materials | Repaired Lgt. Ion Engine 1435 | -8/Materials | Repaired Aluminum Leg 1463 | -8/Materials | Repaired Aluminum Leg 1700 | -8/Materials | Garrison activated, responded to threat 1831 | -8/Materials | Garrison activated, responded to threat 1972 | -8/Materials | Garrison activated, responded to threat 2269 | -8/Materials | Identified exit to Garrison 2385 | -8/Materials | Discovered new exit (range 15) 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -7/Factory | Build established: Tank 2730 | -7/Factory | Identified exit to Garrison 3706 | -7/Factory | Discovered new exit (range 16) 3725 | -7/Factory | Entered Lower Caves 3726 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3737 | -7/Lower Caves | Entered Zion 3809 | -7/Zion | System corruption cleaned by Quarantine Array 4005 | -7/Zion | Found Prototype Special Weapon 4006 | -7/Zion | Identified RU-N14's Throwing Claymores 4012 | -7/Zion | Found RU-N14's Throwing Claymores 4051 | -7/Zion | Visited the Megawrench Repair Shop 4051 | -7/Zion | Megawrench repaired 11 parts 4166 | -7/Zion | Build established: Gunner 4239 | -7/Zion | Given the Hacking Drone Bay 4239 | -7/Zion | Found Prototype Device 4240 | -7/Zion | Identified Hacking Drone Bay 4535 | -7/Zion | Received a visual enhancement algorithm 4536 | -7/Zion | Ran a visual enhancement algorithm 4539 | -7/Zion | Build established: Tank 4544 | -7/Zion | Ran a visual enhancement algorithm 4652 | -7/Zion | Found CR-A16's Pointy Stick 4686 | -7/Zion | Given A8's code to call for help 4779 | -7/Zion | Met Imprinter 4807 | -7/Zion | Imprinted 4809 | -7/Zion | Declared Zion's savior 5268 | -7/Zion | Discovered new exit (range 10) 5472 | -7/Zion | Ran a visual enhancement algorithm 5851 | -7/Zion | Entered Proximity Caves 5917 | -6/Proximity Caves | Destroyed 7 combat bots 6233 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6361 | -6/Proximity Caves | Learned 4 Factory zone layouts 6537 | -6/Proximity Caves | Build established: Skirmisher 6577 | -6/Proximity Caves | Discovered new exit (range 15) 6598 | -6/Proximity Caves | Entered Factory 6598 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6865 | -6/Factory | Garrison activated, responded to threat 6924 | -6/Factory | Lost 4 parts (2n1u1w) 7271 | -6/Factory | Build established: Scavenger-Tank 7476 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7477 | -6/Factory | Zion Light squad teleported in 7577 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7673 | -6/Factory | Build established: Tank 7680 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7884 | -6/Factory | Allied Derelicts emerged from ambush trap array 7926 | -6/Factory | Terminal network hard line cut 7961 | -6/Factory | Lost 4 allies 8071 | -6/Factory | Repaired Hrd. Medium Armor Plating 8662 | -6/Factory | Discovered new exit (range 4) 8667 | -6/Factory | Entered another Factory area 8667 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8702 | -5/Factory | Zion Fire squad teleported in 9143 | -5/Factory | Sucked down chute 9143 | -5/Factory | Entered Waste 9144 | -5/Waste | Met a frightened Derelict 9156 | -5/Waste | Spotted C-40 Crusher 9156 | -5/Waste | Spotted C-40 Crusher 9173 | -5/Waste | 2 allies followed down the chute 9175 | -5/Waste | Spotted C-40 Crusher 9196 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9199 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9202 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9205 | -5/Waste | Crushed by Compactor (1 part destroyed) 9208 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9211 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9212 | -5/Waste | Lost 3 allies 9214 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9236 | -5/Waste | Core integrity fell below 50% 9240 | -5/Waste | Spotted C-40 Crusher 9245 | -5/Waste | Lost 7 parts (1p1n1u4w) 9245 | -5/Waste | Core integrity fell below 20% 9246 | -5/Waste | Destroyed C-40 Crusher 9250 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09222_ Fission Core crushed. 09227_ Self-destruct Interrupter emitting active interruption sequence. 09227_ Self-destruct Interrupter crushed. 09229_ Carbon-fiber Leg crushed. 09232_ Lrg. Storage Unit crushed. 09233_ The unstable cave ceiling collapses. 09233_ Slammed into C-40 Crusher. 09239_ Destabilizing: System corrupted (+2). 09240_ Slammed into C-40 Crusher. 09240_ Destabilizing: Core damaged (-40). 09241_ Slammed into C-40 Crusher. 09243_ The unstable cave ceiling collapses. 09243_ Slammed into C-40 Crusher. 09244_ Destabilizing: Core damaged (-40). 09245_ Slammed into C-40 Crusher. 09246_ C-40 Crusher destroyed. [Achievement: Fist Fight] 09248_ Slammed into C-40 Crusher. 09249_ Antimatter Reactor crushed. 09250_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#??????????????##???????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????#???????#???????????????????? | | ????????????????????????????#????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##*###????????????????????? | | ???????????????????????#%!CC#??#?????????????????? | | ????????????????##?????#!@CC#????????????????????? | | ???????????????????????#CC #????????????????????? | | ?????????????????#??#??#CC #???????????#????????? | | ?????????????????????###[ #????????????????????? | | ?????????????????????#! #????????????????????? | | ???????????#?????????# #????#?#?????????????? | | ????????????????????#"= #???????????????????? | | ??????????#????????# CC ???????????????????? | | ????????????????#??# CC# ??????????????????? | | ????????############# # ##?????????????????? | | ????#????# ### ###??????????????????? | | ?????????# #?## #?#????#?????????????? | | ?????????# #### #######??????????????? | | ?????????# = ??????????? | | ?????????# = = ?????????? | | ?????????# = ??????????? | | ?????????# ??????????? | | ?????????# #### ######## ???????????? | | ?????????# #??# #????#???????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ]????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 525 Resistance: KI 20 Evasion (%) 55 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -8/Materials Imp. Assault Rifle | 28% | -8/Materials Lgt. Ion Engine | 32% | -8/Materials Aluminum Leg | 37% | -8/Materials Aluminum Leg | 37% | -8/Materials Hrd. Medium Armor Plating | 88% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The One True Hacker Challenges ------------ None Game ------ Seed LayeredSmartbombPower Manual? 0 Play Time 01:52:34 Cumulative 5.6 hours Start 2025.06.28 @ 20:32:42 End 2025.06.29 @ 14:12:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c56fbbab-cbee-4d8c-901d-6ab8c098f49e