Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.16 @ 17:52:09 Player: BOBIT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (3267) 3267 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7577 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 149/150 System Corruption 6% Temperature Cool (9) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Advanced Melee Analysis Suite Launcher Guidance Computer Microactuators Actuator Array Improved Light Armor Plating > --- WEAPON (5) ------- Force Rifle Long-range Missile Launcher Mace Makeshift Axe Power Sword > --- INVENTORY (4) ---- Hardlight Generator Lightning Gun Beamcaster Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Launcher Guidance Computer Layered Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Plasma Cannon Improved Proton Missile Launcher Long-range Missile Launcher Power Sword > --- INVENTORY -------- Microactuators Actuator Array Hardlight Generator Long-range Missile Launcher [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Actuator Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . 1 1 . . . 1 . Weapon 3 | . . . . 1 2 . . . . Parts Attached 147 | 6 8 1 16 14 14 15 10 42 21 Power 16 | 1 1 . 1 1 1 . . 7 4 Engine 15 | 1 1 . 1 1 1 . . 6 4 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 5 1 . 1 1 5 2 Treads 6 | . . . 3 1 . . . . 2 Leg 4 | . . . 2 . . . 1 1 . Wheel 2 | 2 . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight 2 | . . . . . . 1 . 1 . Utility 53 | 1 2 . 4 8 4 9 4 16 5 Device 29 | . . . 3 5 1 5 4 8 3 Storage 3 | 1 2 . . . . . . . . Processor 8 | . . . 1 1 . 2 . 4 . Hackware . | . . . . . . . . . . Protection 13 | . . . . 2 3 2 . 4 2 Artifact . | . . . . . . . . . . Weapon 61 | 2 5 1 6 4 9 5 5 14 10 Energy Gun 10 | 2 1 . . 2 1 . . 1 3 Energy Cannon 6 | . 2 . . 1 . . . 3 . Ballistic Gun 11 | . 2 . 4 . 2 . . 2 1 Ballistic Cannon 6 | . . . 2 1 3 . . . . Launcher 9 | . . 1 . . 2 . . 4 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 18 | . . . . . 1 5 5 4 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 29 | . . . . 2 2 6 6 8 5 Power 2 | . . . . . 1 1 . . . Propulsion 8 | . . . . 1 . 3 1 1 2 Utility 10 | . . . . 1 . 1 3 4 1 Weapon 9 | . . . . . 1 1 2 3 2 Highest Loss Streak 4 | . . . . 2 1 4 3 4 1 Average Slot Usage (%) 79 | . 85 100 99 93 98 78 42 56 81 Engine 6 | . 14 14 11 9 6 5 . 3 6 Treads 10 | . . . 23 25 23 11 . . 8 Hover 1 | . . . . . . . . 3 1 Device 9 | . . . 9 9 3 1 10 7 12 Storage 5 | . 21 28 22 18 15 12 . . . Processor 11 | . . . 1 2 . . 8 12 17 Protection 3 | . . . . 5 11 6 . 5 2 Energy Gun 6 | . 4 . . 1 7 . . . 10 Energy Cannon 1 | . 11 14 4 4 . . . 4 . Ballistic Gun 1 | . 4 12 8 . 6 . . 2 . Ballistic Cannon 2 | . . . 5 17 17 . . . . Launcher 1 | . . 1 4 . 2 5 . 1 1 Impact Weapon 2 | . . . . . . . . . 5 Slashing Weapon 11 | . . . . . 1 28 20 8 13 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 10 75 76 88 104 112 95 18 53 50 Greatest Support 69 | 20 20 20 69 69 69 69 10 56 58 Greatest Overweight (x) 27 | . 3 3 4 2 1 27 4 16 11 Average Overweight (x) 1 | . 1 3 1 1 1 1 2 . 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 4 4 4 Average Capacity 8 | 5 14 20 20 20 20 17 4 4 4 Most Carried 20 | 6 18 19 20 20 20 20 4 4 4 Average Carried 7 | 3 9 18 16 19 18 15 2 2 3 Final Capacity 20 | 6 20 20 20 20 20 4 4 4 4 Final Carried 20 | 6 18 19 20 20 19 4 . 4 4 Class Distribution -------------------- 36% | Mutant 33% | Derelict-Mutant 21% | Hauler-Mutant 5% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Matter Collected 2615 | 237 11 64 174 625 123 355 80 411 535 Remotely 68 | . . . . . . 48 20 . . Salvage Created 3181 | . 11 64 221 635 251 222 228 634 915 Parts 175 | . 3 2 14 43 17 9 12 40 35 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled 20 | . . . 20 . . . . . . Retrieved Matter 153 | . . . 153 . . . . . . Parts Self-Destructed 49 | . . . . . . 8 11 . 30 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 75 | . . 2 10 17 6 6 5 14 15 Melee 29 | . . . . . 1 6 5 5 12 Guns 6 | . . . 2 . 2 . . 2 . Cannons 25 | . . . 4 17 . . . 4 . AOE 14 | . . 2 4 . 3 . . 3 2 Classes Destroyed 12 | . 1 1 3 4 2 . 1 . . Worker 2 | . . . 1 1 . . . . . Builder 2 | . . . . 1 1 . . . . Hauler 2 | . . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 3 | . 1 . 1 1 . . . . . Swarmer 19 | . . . 4 7 . 3 . 4 1 Grunt 30 | . . 2 5 4 3 3 4 2 7 Brawler 3 | . . . . . 1 . . . 2 Duelist 2 | . . . . . . . 1 . 1 Sentry 14 | . . . 1 4 1 . . 4 4 Hunter 4 | . . . . 2 . . . 2 . Programmer 3 | . . . . . 1 . . 2 . Decomposer 1 | . . . . . . . . . 1 Best Kill Streak 12 | . 1 2 4 12 3 3 3 4 4 Combat Bots Only 8 | . . 2 3 8 3 3 3 4 4 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 1 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 2 . 1 . . 3 2 Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Damage Taken 5603 | . 59 37 246 838 915 451 581 1716 760 Core 1288 | . 10 14 30 58 36 42 245 705 148 Absorbed by Shields 452 | . . . . 225 21 . 3 203 . Core Remaining (%) 84 | 100 . 90 92 89 . . 53 . . Volleys Fired 126 | . 2 4 26 41 21 . . 18 14 Largest 5 | . 1 2 2 3 5 . . 3 3 Hottest 200 | . 60 93 93 148 200 . . 173 161 Shots Fired 245 | . 2 8 40 87 45 . . 36 27 Gun 76 | . . 3 16 . 25 . . 9 23 Cannon 151 | . 2 4 16 87 16 . . 24 2 Launcher 18 | . . 1 8 . 4 . . 3 2 Special . | . . . . . . . . . . Kinetic 144 | . . 3 24 76 29 . . 6 6 Thermal 68 | . 2 4 8 11 . . . 24 19 Explosive 18 | . . 1 8 . 4 . . 3 2 Electromagnetic 15 | . . . . . 12 . . 3 . Robot Hit Streak 12 | . 1 5 5 12 7 . . 5 6 Robot Miss Streak 7 | . 1 1 3 7 6 . . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 260 | . 1 6 21 74 41 14 14 46 43 Core Hits 177 | . 1 3 20 72 22 7 6 25 21 Critical Hits 6 | . . . . . . 1 . 4 1 Critical Kills 4 | . . . . . . 1 . 3 . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks 117 | . . . . . 5 21 24 30 37 Impact 1 | . . . . . . . . . 1 Slashing 116 | . . . . . 5 21 24 30 36 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . . 1 4 Combat Hostiles 2 | . . . . . . . . 1 1 Follow-up Attacks 29 | . . . . . . 7 8 4 10 Damage Inflicted 8373 | . 18 174 880 1281 967 430 444 1928 2251 Guns 582 | . . 41 135 . 198 . . 102 106 Cannons 2139 | . 18 34 164 1281 152 . . 455 35 Explosions 1819 | . . 99 581 . 448 . . 337 354 Melee 3833 | . . . . . 169 430 444 1034 1756 Ramming . | . . . . . . . . . . Kinetic 1744 | . . 41 230 1074 207 . . 86 106 Thermal 1185 | . 18 34 69 207 160 . . 662 35 Explosive 1452 | . . 99 581 . 288 . . 130 354 Electromagnetic 159 | . . . . . 143 . . 16 . Impact 22 | . . . . . . . . . 22 Slashing 3811 | . . . . . 169 430 444 1034 1734 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 2 2 2 3 6 Average Corruption 4 | . . . . . 2 2 2 1 5 Corruption Purged . | . . . . . . . . . . Effects 157 | . . . . . . 6 3 7 141 Message Errors 43 | . . . . . . 2 2 3 36 Matter Fused 31 | . . . . . . . . 1 30 Heat Flow Errors 21 | . . . . . . 1 . 1 19 Energy Discharges 25 | . . . . . . 1 . 1 23 Data Loss (minor) 23 | . . . . . . 1 1 1 20 Data Loss (major) 7 | . . . . . . . . . 7 Misfires 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . . . 1 . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 366 | . . . 45 . 8 . 33 102 178 Projectiles 11 | . . . . . . . . 11 . Explosions 68 | . . . 45 . 8 . . . 15 Melee 287 | . . . . . . . 33 91 163 Knockbacks 29 | . . . 5 23 1 . . . . Impact . | . . . . . . . . . . Kinetic 28 | . . . 5 22 1 . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 273 | . . . . . 273 . . . . Shots 3 | . . . . . 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 445 | . 40 100 104 445 294 248 . 276 405 Average Temperature 126 | . 24 56 33 163 142 134 . 126 116 Received Heat Transfer 1557 | . 12 24 96 240 115 54 313 373 330 Effects 8 | . . . . 3 . 1 . 4 . Energy Bleed 4 | . . . . 2 . 1 . 1 . Interference 3 | . . . . . . . . 3 . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1514 | . 37 74 148 333 100 . . 772 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Peak Influence 392 | . 22 58 254 392 389 . . 317 . Average Influence 135 | . 16 17 149 182 172 . . 108 . Maximum Alert Level 1 | . . . 1 1 1 . . 1 . Low Security (%) 78 | 100 100 100 66 69 61 . . 93 . Level 1 21 | . . . 33 30 38 . . 6 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 5 1 . . 3 . Investigation 2 | . . . . 1 . . . 1 . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 6 | . 1 . 1 3 . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Distress Signals 6 | . . . 1 2 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 5 2 14 26 11 7 8 18 23 Peak Tracking Total 7 | . 7 2 4 6 4 4 4 4 6 Tactical Retreats 15 | . . . 1 . . 1 2 1 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . . . . . . . 1 . 6 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Machines Disabled 11 | . . . . . 8 . . 2 1 Max in Single Turn 7 | . . . . . 7 . . 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Machines Accessed 9 | . 1 . 2 2 . . . 4 . Terminals 6 | . . . 2 2 . . . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 2 . 4 6 . . . 15 . Successful 16 | . 1 . 1 3 . . . 11 . Failed 11 | . 1 . 3 3 . . . 4 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . . . 4 6 . . . 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 7 | . . . . . . . . 7 . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 1 3 . . . 3 . Prototype ID Bank 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 2 | . . . . . . . . 2 . Repair Station Hacks 6 | . . . . . . . . 6 . Scan Component 3 | . . . . . . . . 3 . Repair 3 | . . . . . . . . 3 . Recycling Unit Hacks 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 2 2 . . . 4 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 . Time 114 | . . . . . . . . 114 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Turns Passed 9575 | 54 126 88 515 815 563 699 280 1196 5239 Spaces Moved 4705 | 50 98 66 237 331 253 317 125 801 2427 Core 494 | 2 . . . . . 6 78 145 263 Treads 2349 | . . . 161 331 253 276 . . 1328 Legs 208 | . . . . . . . 35 173 . Wheels 288 | 48 98 66 76 . . . . . . Hover 1319 | . . . . . . . . 483 836 Flight 47 | . . . . . . 35 12 . . Fastest Speed 50 | 50 80 110 110 180 180 120 120 50 56 Average Speed 155 | 78 95 110 159 180 180 184 170 103 166 Slowest Speed 1400 | 80 110 110 180 200 180 1400 280 850 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 24 19 20 30 11 50 17 25 67 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 2 . . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 211 | . . 12 52 1 34 . . 70 42 Melee . | . . . . . . . . . . Projectile 15 | . . . . 1 . . . 9 5 AOE 196 | . . 12 52 . 34 . . 61 37 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Total 6650 | 61 128 73 343 475 319 420 171 1093 3567 Wait 1405 | . . 2 32 70 . 54 19 166 1062 Move 4696 | 49 97 65 236 330 252 316 124 800 2427 Hop . | . . . . . . . . . . Pick Up 56 | 6 12 1 9 5 12 1 . 9 1 Fast Attach 91 | 6 7 . 7 7 5 4 1 39 15 Attach 46 | . . . 8 4 6 11 9 3 5 Detach 53 | . 3 . 12 6 3 10 5 9 5 Swap 10 | . 1 1 1 3 3 . . . 1 Drop 85 | . 6 . 12 9 12 11 . 25 10 Fire 126 | . 2 4 26 41 21 . . 18 14 Melee 82 | . . . . . 5 13 13 24 27 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 9) 181 | -10/Materials | Entered Mines 213 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 239 | -10/Mines | Discovered new exit (range 15) 269 | -10/Mines | Entered Materials 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 437 | -9/Materials | Build established: Hauler-Mutant 723 | -9/Materials | Identified exit to Mines 771 | -9/Materials | Discovered new exit (range 5) 784 | -9/Materials | Entered another Materials area 784 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1380 | -8/Materials | Garrison activated, responded to threat 1382 | -8/Materials | Destroyed 8 combat bots 1550 | -8/Materials | Discovered new exit (range 16) 1599 | -8/Materials | Entered Factory 1599 | -7/Factory | Evolved 2 slots: Weapon x2 2145 | -7/Factory | Discovered new exit (range 10) 2162 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Encountered a Warlord checkpoint 2175 | -7/Lower Caves | Learned Factory non-interactive machine intel 2744 | -7/Lower Caves | Lost 4 parts (1p2n1w) 2830 | -7/Lower Caves | Discovered new exit (range 13) 2861 | -7/Lower Caves | Entered another Lower Caves area 2931 | -7/Lower Caves | Lost 3 parts (1n2u) 3013 | -7/Lower Caves | Build established: Mutant 3114 | -7/Lower Caves | Lost 3 parts (1u2w) 3135 | -7/Lower Caves | Discovered new exit (range 5) 3141 | -7/Lower Caves | Entered Factory 3141 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3142 | -6/Factory | Loaded intel: 205 non-interactive machine locations 3350 | -6/Factory | Repaired Katana 3390 | -6/Factory | Repaired Actuator Array 3429 | -6/Factory | Repaired Katana? 3699 | -6/Factory | Core integrity fell below 50% 3737 | -6/Factory | Lost 4 parts (2u2w) 4263 | -6/Factory | Core integrity fell below 20% 4304 | -6/Factory | Discovered new exit (range 4) 4335 | -6/Factory | Identified exit to Lower Caves 4337 | -6/Factory | Entered Lower Caves 4446 | -6/Lower Caves | Learned Factory non-interactive machine intel 6657 | -6/Lower Caves | Build established: Derelict-Mutant 7006 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9576 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08995_ System corrupted: Energy discharge (-31). 09039_ System corrupted: Matter fused (-8). 09178_ System corrupted: Matter fused (-9). 09203_ System corrupted: Energy discharge (-36). 09247_ System corrupted: Heat flow error (+235). 09272_ System corrupted: Component data lost. 09309_ Acquired 45 matter. 09334_ System corrupted: Heat flow error (+246). 09396_ System corrupted: Energy discharge (-51). 09411_ System corrupted: Component data lost. 09441_ System corrupted: Heat flow error (+121). 09443_ Acquired 24 matter. 09459_ System corrupted: Heat flow error (+199). 09493_ |MUG3MB<|UQQSSC5SKRN=VVE 09515_ System corrupted: Substantial component data lost. 09535_ F XT18C