Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 23:51:19 Player: mu Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2867) 2867 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 9242 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -5 Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 3/100 System Corruption 15% Temperature Cool (9) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Advanced Transmission Jammer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Particle Reactor > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Compact Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Advanced ECM Suite Improved Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Advanced Sensor Array Advanced Signal Interpreter [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aerolev Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 Utility 9 | . . 2 2 . . . 2 2 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 142 | 6 12 11 17 . 11 30 12 4 . . 39 Power 22 | 1 3 . 1 . 2 4 4 . . . 7 Engine 10 | 1 2 . . . 1 2 2 . . . 2 Core 11 | . 1 . 1 . 1 2 2 . . . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 45 | 2 4 3 5 . 5 8 3 . . . 15 Treads . | . . . . . . . . . . . . Leg 19 | . 4 3 5 . 5 2 . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 19 | . . . . . . 4 3 . . . 12 Flight 5 | . . . . . . 2 . . . . 3 Utility 52 | 1 1 4 7 . 2 13 5 4 . . 15 Device 27 | . 1 1 2 . 1 7 3 3 . . 9 Storage 4 | 1 . 1 1 . . . . . . . 1 Processor 13 | . . 2 1 . . 4 1 . . . 5 Hackware 4 | . . . 1 . . 1 1 1 . . . Protection 4 | . . . 2 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 4 4 4 . 2 5 . . . . 2 Energy Gun 8 | . 2 1 1 . 1 2 . . . . 1 Energy Cannon 3 | . 1 1 . . . 1 . . . . . Ballistic Gun 9 | 2 . 2 3 . 1 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 69 | . 4 1 8 . 5 12 3 1 1 . 34 Power 11 | . 1 . 1 . . 1 . . . . 8 Propulsion 22 | . . . 3 . 1 5 1 . 1 . 11 Utility 21 | . . . 1 . 2 2 2 1 . . 13 Weapon 15 | . 3 1 3 . 2 4 . . . . 2 Highest Loss Streak 9 | . 4 1 7 . 5 7 3 1 1 . 9 Average Slot Usage (%) 83 | . 83 92 84 84 88 86 92 89 79 76 71 Engine 3 | . 9 . . . 3 5 6 5 5 5 . Core 5 | . 3 11 7 7 7 6 6 2 . . 5 Leg 8 | . 18 21 17 15 19 9 . . . . . Hover 7 | . . . . . . 3 19 17 14 11 12 Flight 1 | . . . . . . 5 . . . . 1 Device 13 | . 2 12 8 7 7 14 12 22 23 23 14 Storage 6 | . 14 11 8 7 7 7 6 5 5 5 2 Processor 17 | . . 14 18 15 15 15 25 17 17 17 21 Hackware 3 | . . . 2 7 7 3 6 10 5 5 3 Protection 1 | . . . 4 7 2 2 . . . . . Energy Gun 1 | . 1 5 2 . 4 2 . . . . . Ballistic Gun 5 | . 17 12 15 15 10 3 . . . . . Slashing Weapon 2 | . . . . . . 2 6 5 5 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 11 16 20 28 28 29 37 37 36 29 29 30 Greatest Support 67 | 20 20 30 30 25 35 40 33 33 33 22 67 Greatest Overweight (x) 6 | 1 3 . 1 1 1 2 1 2 1 1 6 Average Overweight (x) . | . . . . 1 . . . . . 1 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 8 8 4 Most Carried 8 | 4 6 6 8 8 8 8 8 7 7 7 6 Average Carried 5 | 1 4 5 7 8 6 6 7 6 7 6 2 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 6 8 8 7 8 7 7 7 6 1 Class Distribution -------------------- 42% | Scavenger-Mutant 13% | Assassin 12% | Mutant 12% | Scout 7% | Scavenger-Ninja 4% | Ninja 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scout | -6/Factory Hacker-Assassin | -5/Factory Ninja | -5/Upper Caves Assassin | -5/Upper Caves Scavenger-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Matter Collected 2250 | 248 205 210 374 . 286 396 175 . 37 . 319 Remotely . | . . . . . . . . . . . . Salvage Created 2674 | . 235 354 432 . 452 459 40 . . . 702 Parts 150 | . 18 19 16 . 20 27 6 . . . 44 Haulers Intercepted 2 | . . 1 1 . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 51 | . 7 4 9 . 9 10 1 . . . 11 Melee 13 | . . . . . . 1 1 . . . 11 Guns 29 | . 2 4 8 . 9 6 . . . . . Cannons 8 | . 5 . . . . 3 . . . . . AOE 1 | . . . 1 . . . . . . . . Classes Destroyed 11 | . 1 4 1 . 1 3 . . . . 1 Worker 1 | . . . . . . . . . . . 1 Builder 2 | . . . 1 . . 1 . . . . . Hauler 2 | . . 1 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 6 | . . 2 . . . . . . . . 4 Swarmer 9 | . . . . . . 5 . . . . 4 Grunt 25 | . 7 3 8 . 7 . . . . . . Sentry 6 | . . 1 1 . 1 1 . . . . 2 Hunter 1 | . . . . . . 1 . . . . . Programmer 10 | . . . . . 1 3 1 . . . 5 Best Kill Streak 8 | . 5 4 3 . 8 3 1 . . . 7 Combat Bots Only 8 | . 5 3 3 . 8 3 1 . . . 6 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Damage Taken 8319 | . 684 287 1190 . 1187 1333 519 118 53 . 2948 Core 1906 | . 64 10 197 . 145 209 113 . . . 1168 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 74 97 64 . . 49 86 . . 100 . Volleys Fired 182 | . 41 20 58 . 27 36 . . . . . Largest 2 | . 2 2 2 . 2 2 . . . . . Hottest 97 | . 85 85 90 . 70 97 . . . . . Shots Fired 321 | . 66 32 108 . 54 61 . . . . . Gun 287 | . 50 30 108 . 54 45 . . . . . Cannon 34 | . 16 2 . . . 16 . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 248 | . 65 22 84 . 46 31 . . . . . Thermal 19 | . 1 2 13 . . 3 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 54 | . . 8 11 . 8 27 . . . . . Robot Hit Streak 27 | . 6 7 14 . 16 27 . . . . . Robot Miss Streak 6 | . 6 3 3 . 3 6 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . 1 . 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 294 | . 40 24 74 . 43 52 1 1 1 . 58 Core Hits 138 | . 15 15 28 . 21 37 1 . . . 21 Critical Hits 4 | . . . 1 . . . . . . . 3 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 Melee Attacks 164 | . . . . . . 31 15 8 11 . 99 Impact . | . . . . . . . . . . . . Slashing 164 | . . . . . . 31 15 8 11 . 99 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7108 | . 426 570 1517 . 676 1226 46 62 116 . 2469 Guns 3376 | . 221 485 1311 . 676 683 . . . . . Cannons 463 | . 205 34 . . . 224 . . . . . Explosions 257 | . . 51 206 . . . . . . . . Melee 3012 | . . . . . . 319 46 62 116 . 2469 Ramming . | . . . . . . . . . . . . Kinetic 2959 | . 413 380 1030 . 603 533 . . . . . Thermal 479 | . 13 85 346 . . 35 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 658 | . . 105 141 . 73 339 . . . . . Impact . | . . . . . . . . . . . . Slashing 3012 | . . . . . . 319 46 62 116 . 2469 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . 3 7 9 . . . 15 Average Corruption 5 | . . . . . 2 5 2 . . . 6 Corruption Purged . | . . . . . . . . . . . . Effects 86 | . . . . . 4 55 2 . . . 25 Message Errors 19 | . . . . . 1 14 1 . . . 3 Matter Fused 22 | . . . . . 1 16 . . . . 5 Heat Flow Errors 9 | . . . . . 1 5 . . . . 3 Energy Discharges 7 | . . . . . . 6 . . . . 1 Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 9 | . . . . . . 7 1 . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . 5 Targeting Errors 9 | . . . . . 1 4 . . . . 4 Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 203 | . . . 1 . . 120 . 27 . . 55 Projectiles . | . . . . . . . . . . . . Explosions 1 | . . . 1 . . . . . . . . Melee 202 | . . . . . . 120 . 27 . . 55 Knockbacks 4 | . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 276 | . 40 5 . . 186 276 . 6 . . 231 Average Temperature 64 | . 15 3 . . 85 113 . 6 . . 62 Received Heat Transfer 2058 | . 393 138 657 . 471 54 18 39 12 . 276 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 818 | . 37 174 533 . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Peak Influence 338 | . 213 279 146 34 338 293 119 109 . . 203 Average Influence 89 | . 91 129 35 22 148 125 38 26 . . 80 Maximum Alert Level 1 | . 1 1 . . 1 1 . . . . 1 Low Security (%) 87 | 100 99 76 100 100 76 71 100 100 . . 97 Level 1 12 | . . 23 . . 23 28 . . . . 2 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 . . 7 2 1 . . 3 Investigation 3 | . . . . . . 1 1 1 . . . Extermination 6 | . . . . . . 2 1 . . . 3 Reinforcement 4 | . 1 1 1 . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Distress Signals 10 | . 2 3 . . . . . 3 . . 2 Communications Jammed 26 | . . . . . . . . . . . 26 Distress Signals 26 | . . . . . . . . . . . 26 Times Spotted 165 | . 13 11 18 . 9 37 6 21 7 . 43 Peak Tracking Total 12 | . 5 4 4 . 8 8 4 9 3 . 12 Tactical Retreats 28 | . . 1 4 . 1 6 2 4 3 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Traps Triggered 14 | . . 1 . . 2 4 5 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 4 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Machines Disabled 4 | . . . . . 1 3 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Machines Accessed 21 | . 2 5 4 1 . 4 2 1 . . 2 Terminals 18 | . 2 5 3 . . 4 1 1 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 75 | . 9 28 13 2 . 11 5 2 . . 5 Successful 50 | . 5 21 10 2 . 6 3 1 . . 2 Failed 25 | . 4 7 3 . . 5 2 1 . . 3 Catastrophic 4 | . . 2 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 1 12 5 . . 3 . . . . . Terminals 67 | . 9 28 9 . . 11 3 2 . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 4 . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 42 | . 5 20 6 . . 6 2 1 . . 2 Record 6 | . . 3 . . . 1 1 . . . 1 Prototype ID Bank 4 | . . 4 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 4 | . 1 1 . . . 1 . 1 . . . Emergency Access Points 7 | . 1 2 2 . . 2 . . . . . Machine Index 1 | . . 1 . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . Locate Traps 5 | . 1 2 . . . . 1 . . . 1 Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 5 | . . 2 2 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . 1 . . . . Scan Component 3 | . . . 2 . . . 1 . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 5 3 1 . 4 2 1 . . 2 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 64 | . . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 3 . . . . 4 Machine Destruction 3 | . . . . . 3 . . . . . . Programmers 7 | . . . . . . 3 . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 10 | . . 10 10 . . . . . . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . . . Total Orders 11 | . . 3 8 . . . . . . . . GOTO 7 | . . 2 5 . . . . . . . . FOLLOW 4 | . . 1 3 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Turns Passed 6760 | 50 332 546 693 98 367 1796 694 242 440 180 1322 Spaces Moved 5411 | 39 151 360 307 66 198 1228 1062 297 379 129 1195 Core 13 | 11 1 . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 1576 | . 100 360 307 66 198 545 . . . . . Wheels 78 | 28 50 . . . . . . . . . . Hover 3293 | . . . . . . 297 1062 297 379 129 1129 Flight 451 | . . . . . . 386 . . . . 65 Fastest Speed 42 | 50 80 120 120 150 120 42 42 45 45 106 46 Average Speed 85 | 84 107 120 134 150 127 112 49 68 72 106 62 Slowest Speed 350 | 100 200 120 150 150 150 200 111 170 106 106 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 Exploration Rate (%) 26 | 3 22 34 23 4 32 36 29 14 63 24 32 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . Spaces Dug 75 | . . . . . . 21 14 7 10 . 23 Terrain Destroyed 92 | . . 2 15 . . 21 14 7 10 . 23 Melee 75 | . . . . . . 21 14 7 10 . 23 Projectile . | . . . . . . . . . . . . AOE 17 | . . 2 15 . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Upp Upp Fac Total 6921 | 52 264 446 477 65 258 1527 1208 322 524 172 1606 Wait 880 | 4 49 31 77 . 5 175 96 12 135 43 253 Move 5398 | 38 150 359 306 65 197 1227 1060 296 378 128 1194 Hop . | . . . . . . . . . . . . Pick Up 47 | 4 4 9 12 . 2 7 3 1 . . 5 Fast Attach 96 | 6 6 7 12 . 5 20 7 1 . . 32 Attach 33 | . 3 2 4 . 3 8 3 3 . . 7 Detach 27 | . 2 1 1 . 1 11 3 1 . . 7 Swap 13 | . 3 2 1 . 3 2 2 . . . . Drop 56 | . 6 15 6 . 5 10 5 . . 1 8 Fire 182 | . 41 20 58 . 27 36 . . . . . Melee 164 | . . . . . . 31 15 8 11 . 99 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 25 | . . . . . 10 . 14 . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Arm) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Lost 4 parts (1p3w) 333 | -10/Materials | Discovered new exit (range 15) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 729 | -9/Materials | Discovered new exit (range 18) 729 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Identified exit to Materials 914 | -9/Materials | Build established: Scavenger-Mutant 929 | -9/Materials | Entered another Materials area 929 | -8/Materials | Accompanied by 1 ally 929 | -8/Materials | Evolved 2 slots: Utility x2 1178 | -8/Materials | Lost 7 parts (1p3n1u2w) 1389 | -8/Materials | Repaired Carbon-fiber Leg 1417 | -8/Materials | Repaired Med. Storage Unit 1493 | -8/Materials | Discovered new exit (range 9) 1622 | -8/Materials | Entered Factory 1622 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1718 | -7/Factory | Identified exit to Garrison 1720 | -7/Factory | Entered Garrison 1795 | -7/Garrison | Triggered checkpoint 1897 | -7/Garrison | Destroyed 8 combat bots 1900 | -7/Garrison | Lost 5 parts (1n2u2w) 1986 | -7/Garrison | Triggered checkpoint 2033 | -7/Garrison | Garrison Relay disabled 2065 | -7/Garrison | Discovered new exit (range 10) 2082 | -7/Garrison | Installed Relay Interface Framework 2087 | -7/Garrison | Entered Factory 2600 | -7/Factory | Garrison activated, responded to threat 2815 | -7/Factory | Lost 3 parts (1n2w) 2960 | -7/Factory | Identified exit to Storage 2960 | -7/Factory | Identified exit to Lower Caves 3058 | -7/Factory | Lost 7 parts (1p2n2u2w) 3478 | -7/Factory | Core integrity fell below 50% 3519 | -7/Factory | Build established: Assassin 3871 | -7/Factory | Discovered new exit (range 19) 3882 | -7/Factory | Identified exit to Factory 3883 | -7/Factory | Entered another Factory area 3883 | -6/Factory | Evolved 2 slots: Utility x2 3943 | -6/Factory | Build established: Scout 4010 | -6/Factory | Discovered new exit (range 6) 4012 | -6/Factory | Identified exit to Factory 4199 | -6/Factory | Discovered exit to Factory (range 10) 4529 | -6/Factory | Discovered exit to Factory (range 12) 4557 | -6/Factory | Crushed by falling debris 4577 | -6/Factory | Entered another Factory area 4577 | -5/Factory | Evolved 2 slots: Utility x2 4588 | -5/Factory | Lost 3 parts (1n2u) 4656 | -5/Factory | Identified exit to Upper Caves 4656 | -5/Factory | Identified exit to Extension 4819 | -5/Factory | Entered Upper Caves 5076 | -5/Upper Caves | Spotted B-75 Beast 5232 | -5/Upper Caves | Discovered new exit (range 20) 5245 | -5/Upper Caves | Learned Factory terminal intel 5253 | -5/Upper Caves | Encountered a Warlord checkpoint 5259 | -5/Upper Caves | Entered another Upper Caves area 5376 | -5/Upper Caves | Build established: Assassin 5388 | -5/Upper Caves | Encountered a Warlord checkpoint 5417 | -5/Upper Caves | Discovered new exit (range 8) 5439 | -5/Upper Caves | Entered Factory 5439 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5440 | -4/Factory | Loaded intel: 20 terminal locations 5539 | -4/Factory | Lost 5 parts (1p1n3u) 5760 | -4/Factory | Lost 5 parts (1p3n1u) 5972 | -4/Factory | Core integrity fell below 50% 6014 | -4/Factory | Lost 4 parts (1p2n1w) 6298 | -4/Factory | Build established: Scavenger-Ninja 6375 | -4/Factory | Lost 9 parts (2p3n4u) 6490 | -4/Factory | Crushed by falling debris 6491 | -4/Factory | System corruption reached 10% 6555 | -4/Factory | Core integrity fell below 20% 6749 | -4/Factory | Discovered new exit (range 14) 6760 | -4/Factory | Identified exit to Armory 6761 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06749_ EXIT=FOUND 06749_ W-44 Eye distress signal jammed. 06750_ Machine disabled. 06750_ W-44 Eye distress signal jammed. 06750_ Mic. Fission Core destroyed. 06750_ Penetrated by Slug. 06750_ K-01 Serf cleans the Machine. 06752_ Machine disabled. 06755_ Penetrated by Slug. 06756_ Slug penetrates Wall. 06756_ Slug penetrates Machine. 06757_ EOXD&FCEXWG08 HFO&FC / ????? | | # / g p @ k k R ????? | | + #" "# #" "#?????????????? | | # ##########" " "##Y ##" """#?????????????? | | # #????????#"[[ "" """ [["#?????????????? | | # #????????#"[[ [["#?????????????? | | # +????????#"[[ "[["#?????????????? | | # #????????#""""" """""#?????????????? | | # #????????#######g####;;;#####??????????????? | | # #?????????????? ??? g ??????????????????? | | # #????????????? " ""??" " "?????????????????? | | # #????????????"""""""?"""""#????????????????? | | #????????????#######?######????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Resistance: TH 10 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Maximum Efficiency Part-time Excavator Total Silence Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed SubatomicSalvageTrap Manual? 0 Play Time 02:28:54 Cumulative 13.8 hours Start 2019.11.20 @ 08:23:31 End 2019.11.20 @ 23:51:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0512bbe0-a116-4bcd-a09c-51e65d67db82