Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.11 @ 21:38:04 Player: Bert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1033) 1033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 2903 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 416/550 Matter 295/300 Energy 325/325 System Corruption 0% Temperature Cool (33) Movement Walking (100) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Cooling System Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Improved Heat Sink Cooling System Machine Analyzer Improved Sensor Array Particle Charger Particle Charger Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Cooling System Machine Analyzer Improved Sensor Array Particle Charger Particle Charger Light Armor Plating [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 28 | 6 4 10 8 Power 4 | 1 . 2 1 Engine 2 | 1 . . 1 Core 2 | . . 2 . Reactor . | . . . . Propulsion 12 | 2 2 4 4 Treads 2 | . 2 . . Leg 8 | . . 4 4 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 2 | . . 2 . Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 5 | 1 1 1 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 96 100 100 Engine 7 | . 14 . 9 Core 6 | . . 10 9 Treads 5 | . 17 . . Leg 23 | . . 33 36 Wheel 3 | . 10 . . Device 7 | . . 11 9 Storage 11 | . 14 11 9 Processor 2 | . . . 7 Protection 8 | . 10 11 1 Energy Gun 20 | . 20 22 18 Ballistic Gun 2 | . 7 . . Peak Build Rating 23 | 6 8 15 23 Average Rating 13 | 4 7 14 19 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 32 | 13 16 25 32 Greatest Support 44 | 26 40 30 44 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 6 8 10 10 Average Carried 8 | 4 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 8 10 9 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 493 | 164 102 157 70 Remotely . | . . . . Salvage Created 1288 | . 117 515 656 Parts 73 | . 4 40 29 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 2 14 13 Guns 28 | . 2 14 12 Classes Destroyed 5 | . 2 2 1 Watcher 5 | . 1 2 2 Swarmer 9 | . . 6 3 Grunt 14 | . 2 6 6 Brawler 2 | . . . 2 Sentry 4 | . . 2 2 Best Kill Streak 7 | . 2 7 5 Combat Bots Only 7 | . 2 7 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 158 | . 9 66 83 Missed 53 | . 4 20 29 Damage Taken 1072 | . 51 387 634 Core 220 | . 21 65 134 Absorbed by Shields . | . . . . Ignored by Resistances 321 | . 16 125 180 Core Remaining (%) 91 | 100 91 83 . Volleys Fired 98 | . 11 31 56 Largest 2 | . 2 2 2 Hottest 112 | . 60 106 112 Shots Fired 180 | . 22 62 96 Gun 180 | . 22 62 96 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 11 | . 11 . . Thermal 169 | . 11 62 96 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 15 15 21 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 150 | . 18 53 79 Core Hits 66 | . 7 26 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 1 6 Burn 7 | . . 1 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1941 | . 210 625 1106 Guns 1914 | . 210 625 1079 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 27 | . . . 27 Kinetic 108 | . 108 . . Thermal 1806 | . 102 625 1079 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 96 | . 96 31 51 Average Temperature 18 | . 38 10 13 Received Heat Transfer 645 | . 42 207 396 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 18 | . . 4 14 Heat Transferred 5339 | . 225 1747 3367 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 446 | . 109 292 446 Initial 66 | . . . 66 Average 128 | . 66 132 200 Maximum Alert Level 2 | . . 1 2 Low Security (%) 77 | 100 100 80 49 Level 1 21 | . . 19 46 Level 2 1 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 5 20 21 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 4 1 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 9 1 2 Successful 9 | . 6 1 2 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 9 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1484 | 57 435 553 439 Spaces Moved 883 | 45 292 335 211 Core 4 | 4 . . . Treads 154 | . 154 . . Legs 546 | . . 335 211 Wheels 179 | 41 138 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 105 Average Speed 119 | 86 126 120 116 Slowest Speed 160 | 90 160 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 55 33 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1148 | 62 340 434 312 Wait 57 | . 15 21 21 Move 880 | 44 291 334 211 Hop . | . . . . Pick Up 51 | 12 11 20 8 Fast Attach . | . . . . Attach 19 | 6 4 5 4 Detach 2 | . . 2 . Swap 9 | . . 5 4 Drop 30 | . 8 16 6 Fire 98 | . 11 31 56 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Destroyed 7 combat bots 1028 | -9/Materials | Discovered new exit (range 16) 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1050 | -8/Materials | Discovered new exit (range 15) 1112 | -8/Materials | Identified exit to Storage 1354 | -8/Materials | Build established: Scavenger-Mutant 1371 | -8/Materials | Garrison activated, responded to threat 1485 | -8/Materials | Self-destructed Last Messages --------------- 01430_ G-47 Trooper destroyed. 01430_ Switching to secondary target: B-36 Bruiser. 01433_ B-36 Bruiser suffers critical hit (Burn). 01440_ B-36 Bruiser critical meltdown. 01440_ Hammer melted. 01448_ G-47 Trooper heat damages Aluminum Leg. 01449_ G-47 Trooper heat damages Imp. Heat Sink. 01450_ G-47 Trooper heat short circuits Aluminum Leg. 01451_ G-47 Trooper destroyed. 01463_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01470_ Med. Laser destroyed. 01480_ Beam Rifle destroyed. 01481_ Destroyed Imp. Heat Sink. 01481_ Critical hit (Burn: +37). 01483_ G-47 Trooper suffers critical hit (Burn). 01483_ Aluminum Leg destroyed. 01484_ G-47 Trooper overheating. 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