Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 12:38:25 Player: Kaz Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2193) 2193 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4083 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 460/500 Energy 279/280 System Corruption 1% Temperature Cool (9) Movement Rolling (230) Ox10 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Huge Storage Unit High-capacity Matter Pod Core Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine VSS Leg VSS Leg Wheel Wheel Wheel Armored Wheel High-capacity Storage Unit Huge Storage Unit Light Armor Plating Light Armor Plating Field Recycling Unit (0) Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Huge Storage Unit Medium Matter Pod Medium Matter Pod Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Field Recycling Unit Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 65 | 6 19 6 26 8 Power 13 | 1 4 2 2 4 Engine 12 | 1 4 1 2 4 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 3 3 2 2 Treads . | . . . . . Leg 2 | . . 2 . . Wheel 10 | 2 3 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 6 1 13 2 Device 1 | . . 1 . . Storage 5 | 1 2 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 16 | . 3 . 11 2 Artifact . | . . . . . Weapon 17 | 2 6 . 9 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 15 | . 6 . 9 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 16 | . 4 2 8 2 Power 2 | . 1 1 . . Propulsion 6 | . 2 1 2 1 Utility 5 | . 1 . 3 1 Weapon 3 | . . . 3 . Highest Loss Streak 2 | . 2 1 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 78 97 94 94 Engine 7 | . 3 10 11 10 Leg 1 | . . 17 1 . Wheel 16 | . 17 8 16 17 Device 2 | . . 6 7 . Storage 14 | . 14 14 11 22 Processor 4 | . 7 7 . . Protection 13 | . 6 . 23 21 Energy Gun 1 | . 2 . . . Ballistic Gun 24 | . 25 28 21 22 Naked Turns . | . . . . . Heaviest Build 110 | 12 88 88 110 110 Greatest Support 32 | 20 20 20 32 32 Greatest Overweight (x) 28 | 3 28 28 6 10 Average Overweight (x) 5 | . 8 5 3 6 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 1 21 20 25 25 Average Carried 19 | . 16 18 20 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 1 17 19 24 24 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 2397 | 197 697 162 776 565 Remotely . | . . . . . Salvage Created 3472 | . 787 253 1571 861 Parts 223 | . 51 20 101 51 Haulers Intercepted 10 | . 2 . 3 5 Recyclers Shooed 9 | . 1 3 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 62 | . 15 8 26 13 Guns 61 | . 14 8 26 13 Classes Destroyed 13 | . 9 . 4 . Worker 4 | . 1 . 3 . Builder 5 | . . . 3 2 Tunneler 2 | . 2 . . . Hauler 10 | . 2 . 3 5 Recycler 3 | . 1 1 1 . Mechanic 1 | . 1 . . . Operator 3 | . 3 . . . Watcher 8 | . 3 . 4 1 Swarmer 16 | . 6 6 4 . Grunt 32 | . 9 2 11 10 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 12 | . . . 9 3 Best Kill Streak 7 | . 5 7 4 5 Combat Bots Only 6 | . 4 6 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 304 | . 64 46 125 69 Missed 71 | . 12 8 34 17 Damage Taken 2933 | . 630 390 1186 727 Core 600 | . 124 74 285 117 Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . . . . 3 Regen/Repaired (Parts) 71 | . . . . 71 Core Remaining (%) 60 | 100 . 20 . . Volleys Fired 353 | . 136 26 129 62 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 40 46 46 Shots Fired 686 | . 256 52 255 123 Gun 686 | . 256 52 255 123 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 628 | . 198 52 255 123 Thermal 58 | . 58 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | . 8 10 14 25 Robot Miss Streak 5 | . 5 5 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 430 | . 139 29 170 92 Core Hits 181 | . 57 14 72 38 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . 6 . 1 1 Burn 6 | . 6 . . . Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5168 | . 1426 355 1951 1436 Guns 5038 | . 1398 355 1942 1343 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 130 | . 28 . 9 93 Kinetic 4562 | . 922 355 1942 1343 Thermal 476 | . 476 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 1 Average Corruption 1 | . 2 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 28 9 . 2 Message Errors 12 | . 8 3 . 1 Matter Fused 9 | . 6 3 . . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 5 | . 4 1 . . Data Loss (minor) 6 | . 4 1 . 1 Data Loss (major) 2 | . 2 . . . Misfires 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions . | . . . . . Melee 7 | . . . . 7 Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 62 | . 13 . 4 45 Shots . | . . . . . Rammed 12 | . 4 . 2 6 Targets Rammed 12 | . 4 . 2 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 288 | . 288 250 42 81 Average Temperature 36 | . 70 34 12 20 Received Heat Transfer 1218 | . 234 123 528 333 Effects 4 | . 3 1 . . Energy Bleed 1 | . . 1 . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 5 . . . Heat Transferred 1850 | . 1850 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 403 | . 403 221 288 315 Initial 121 | . . 16 7 121 Average 100 | . 42 129 142 190 Maximum Alert Level 2 | . 2 1 1 1 Low Security (%) 77 | 100 90 55 71 54 Level 1 22 | . 8 44 28 45 Level 2 . | . 1 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 . 4 2 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 7 | . 4 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 7 | . 3 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 47 10 40 19 Peak Tracking Total 6 | . 6 4 6 2 Tactical Retreats 5 | . 3 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 10 | . 3 . 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 13 | . 4 . 3 6 Terminals 8 | . 3 . 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 4 | . 1 . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 5 . 7 15 Successful 18 | . 5 . 5 8 Failed 9 | . . . 2 7 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 15 | . 4 . 6 5 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 9 | . 1 . 1 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 . 4 4 Record 2 | . . . 2 . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . . 1 Fabricator Index 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Security Status 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . 1 . 1 2 Report Inventory 2 | . 1 . . 1 Retrieve Components 2 | . . . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 2 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . . . 10 5 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 8124 | 37 3976 463 2320 1328 Spaces Moved 2752 | 33 836 174 1180 529 Core 198 | 6 191 1 . . Treads . | . . . . . Legs 25 | . . 25 . . Wheels 2529 | 27 645 148 1180 529 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 175 130 140 Average Speed 243 | 82 416 216 156 183 Slowest Speed 1450 | 200 1450 1450 190 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 85 33 85 48 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3522 | 39 1080 213 1430 760 Wait 223 | . 57 . 43 123 Move 2748 | 32 835 173 1179 529 Hop . | . . . . . Pick Up 65 | 1 22 5 28 9 Fast Attach 14 | 6 2 2 4 . Attach 17 | . 6 1 7 3 Detach . | . . . . . Swap 34 | . 11 3 15 5 Drop 40 | . 7 3 23 7 Fire 353 | . 136 26 129 62 Melee . | . . . . . Ram 12 | . 4 . 2 6 Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 671 | -10/Materials | Build established: Scavenger-Mutant 798 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Discovered new exit (range 9) 1346 | -10/Materials | Build established: Mutant 3986 | -10/Materials | Discovered new exit (range 15) 3992 | -10/Materials | Discovered new exit (range 7) 4014 | -10/Materials | Entered Mines 4017 | -10/Mines | Core integrity fell below 50% 4259 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4263 | -10/Mines | Found Prototype Device 4264 | -10/Mines | Identified Exp. Sensor Array 4410 | -10/Mines | Discovered new exit (range 15) 4477 | -10/Mines | Entered Materials 4477 | -9/Materials | Evolved 2 slots: Utility x2 4478 | -9/Materials | Identified exit to Storage 4752 | -9/Materials | Discovered new exit (range 16) 4816 | -9/Materials | Build established: Scavenger-Mutant 5436 | -9/Materials | Discovered new exit (range 12) 5616 | -9/Materials | Discovered new exit (range 8) 5880 | -9/Materials | Build established: Mutant 6099 | -9/Materials | Core integrity fell below 50% 6164 | -9/Materials | Discovered new exit (range 7) 6797 | -9/Materials | Entered Storage 7101 | -9/Storage | Repaired Arm. Wheel 7214 | -9/Storage | Core integrity fell below 20% 8125 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 08104_ Field strength at 40. 08105_ Field strength at 30. 08106_ Field strength at 20. 08106_ U-05 Engineer builds a Door. 08107_ Field strength at 10. 08108_ Stasis field depleted. 08108_ Triggered Stasis Trap. 08108_ A bubble of rippling energy engulfs the area. 08108_ Field strength at 90. 08110_ Field strength at 80. 08111_ Field strength at 70. 08112_ Field strength at 60. 08113_ Field strength at 50. 08114_ Field strength at 40. 08115_ Field strength at 30. 08115_ U-05 Engineer lays Concrete. 08116_ Field strength at 20. 08117_ Field strength at 10. 08118_ Stasis field depleted. 08119_ U-05 Engineer lays Concrete. 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