Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 21:43:49 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2362) 2362 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (12889) 12889 TOTAL SCORE: 20216 Bonus ------- Follower Combat Kills 589 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/750 Matter 900/900 Energy 1565/1565 System Corruption 0% Temperature Cool (9) Movement Walking (106) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Improved Quantum Reactor (fused) > --- PROPULSION (3) --- Overtuned Titanium Leg Overtuned Titanium Leg Myomer Leg > --- UTILITY (6) ------ Scrap Suit Target Analyzer Improved Transmission Jammer Tractor Beam (fused) X0-1V1's Piety Tracker > --- WEAPON (5) ------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Subdweller Shrapnel Launcher > --- INVENTORY (2) ---- Improved Weapon Cycler Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Improved Quantum Reactor > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Myomer Leg > --- UTILITY ---------- Scrap Suit Target Analyzer Improved Transmission Jammer Tractor Beam X0-1V1's Piety Tracker > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Subdweller Shrapnel Launcher > --- INVENTORY -------- Improved Weapon Cycler Power Sword [Rating: 87] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Wheel Leg Overtuned Titanium Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Tractor Beam Device Tractor Beam Processor Target Analyzer Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Slots Evolved 12 | 3 2 1 1 2 1 1 1 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 6 | 2 . 1 . 1 . 1 1 Weapon 3 | 1 2 . . . . . . Parts Attached 49 | 6 15 6 . 10 1 3 8 Power 5 | 1 1 1 . . 1 . 1 Engine 2 | 1 . . . . 1 . . Core 3 | . 1 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 1 2 . . 4 . 2 . Treads . | . . . . . . . . Leg 5 | . . . . 3 . 2 . Wheel 3 | 1 1 . . 1 . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 11 | 2 2 2 . 2 . 1 2 Device 8 | 2 2 1 . 1 . . 2 Storage . | . . . . . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 10 3 . 4 . . 5 Energy Gun 6 | 1 5 . . . . . . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 5 | 1 . 1 . 3 . . . Ballistic Cannon 9 | . 4 . . . . . 5 Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 1 . 1 . . 1 Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Backups 1 | . . 1 1 1 2 1 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . 1 1 1 2 . . Weapon . | . . . . . . . 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . 3 2 . . . 1 3 Power 2 | . . 1 . . . . 1 Propulsion 2 | . 2 . . . . . . Utility 3 | . . 1 . . . 1 1 Weapon 2 | . 1 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 96 99 96 85 77 85 90 Engine 1 | . 9 . . . . . . Core 2 | . 3 3 . . . . 4 Reactor 6 | . . 6 9 8 7 6 6 Leg 5 | . . . . 1 14 19 18 Wheel 6 | . 11 10 9 7 . . . Device 27 | . 38 28 29 25 22 20 23 Processor 2 | . . . . 6 . 5 6 Energy Gun 3 | . 16 . . . 3 6 1 Energy Cannon 2 | . 7 . . . 3 6 5 Ballistic Gun 9 | . 1 9 9 9 14 13 11 Ballistic Cannon 17 | . 3 37 29 14 . . 6 Launcher 4 | . . 1 9 7 7 6 6 Special Weapon 1 | . . . . 4 3 . . Peak Build Rating 87 | 8 30 53 40 63 64 69 87 Average Rating 45 | 4 17 37 40 51 58 67 77 On Entrance 38 | . 8 30 40 40 59 59 69 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 78 | 10 24 43 43 52 51 62 78 Greatest Support 78 | 15 22 27 27 53 53 78 78 Greatest Overweight (x) 2 | . 1 1 1 2 . 1 . Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 2 | . 1 2 2 2 2 2 2 Average Capacity 1 | . . 1 2 2 2 2 2 Most Carried 2 | . 1 2 2 2 2 2 2 Average Carried 1 | . . 1 2 1 2 1 2 Final Capacity 2 | . 1 2 2 2 2 2 2 Final Carried 2 | . 1 2 2 2 2 2 2 Scrap Suit Usage (%) 26 | . . . . 6 100 100 100 Parts Cannibalized 1 | . . . . . . . 1 Transmogrified Parts 1 | . . 1 . . . . . Class Distribution -------------------- 52% | Skirmisher 26% | Scavenger-Scrapper 12% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -10/Subcaves Skirmisher | -9/Recycling Skirmisher | -9/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Scrapper | -6/Extension Scavenger-Scrapper | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Matter Collected 4278 | 274 254 1152 159 864 79 761 735 Remotely 4155 | 151 254 1152 159 864 79 761 735 Salvage Created 3029 | 100 784 359 44 . 196 679 867 Parts 131 | 8 20 36 1 3 6 21 36 Haulers Intercepted 4 | . 1 . . . . 1 2 Recyclers Shooed 3 | . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . 28 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Combat Hostiles Destroyed 54 | . 11 26 1 2 2 5 7 Guns 24 | . 5 7 . . 1 4 7 Cannons 24 | . 4 16 1 1 1 1 . AOE 2 | . . 2 . . . . . Classes Destroyed 15 | 3 6 2 . 2 1 1 . Worker 1 | 1 . . . . . . . Builder 2 | . 1 . . . . 1 . Tunneler 2 | 2 . . . . . . . Hauler 4 | . 1 . . . . 1 2 Recycler 6 | 1 2 . . . . 1 2 Operator 3 | . . . . . 1 1 1 Turret 2 | . . 2 . . . . . Watcher 3 | . 2 . . . . . 1 Swarmer 12 | . 3 8 . . . . 1 Grunt 14 | . 7 5 . . . . 2 Sentry 10 | . 1 . 1 . 2 4 2 Programmer 3 | . . . . . . 1 2 Subdweller 13 | . . 13 . . . . . Ranger 1 | . . . . 1 . . . Scrapper 1 | . . . . 1 . . . Best Kill Streak 7 | 2 5 7 1 1 2 4 7 Combat Bots Only 5 | . 3 5 1 1 2 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Hostile Shots Fired 391 | . 62 93 4 45 30 108 49 Missed 124 | . 18 37 . 17 13 28 11 Hits 267 | . 44 56 4 28 17 80 38 Melee 1 | . . . . . . . 1 Projectile 266 | . 44 56 4 28 17 80 37 Critical Strikes 8 | . 1 . 1 2 . . 4 Damage Taken 3763 | . 512 930 54 412 126 780 949 Core 3015 | . 413 745 45 329 98 614 771 Absorbed by Shields . | . . . . . . . . Redirected to Core 2546 | . 326 602 32 299 81 540 666 Regen/Repaired (Parts) 1 | . . . . . . . 1 Core Remaining (%) 74 | 100 . . . 100 . 23 . Volleys Fired 206 | 17 59 52 2 5 9 27 35 Largest 5 | 2 3 5 4 3 4 5 4 Hottest 279 | 70 150 162 122 63 239 279 205 Shots Fired 663 | 31 131 239 8 13 26 81 134 Gun 317 | 31 91 42 2 6 19 66 60 Cannon 331 | . 40 192 6 3 2 14 74 Launcher 6 | . . 5 . . . 1 . Special 9 | . . . . 4 5 . . Kinetic 453 | 14 4 239 8 9 16 55 108 Thermal 200 | 17 126 . . . 5 26 26 Explosive . | . . . . . . . . Electromagnetic 1 | . 1 . . . . . . Impact 9 | . . . . 4 5 . . Robot Hit Streak 16 | 8 16 11 7 3 9 7 14 Robot Miss Streak 5 | 2 2 4 1 2 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 371 | 23 97 96 6 8 15 51 75 Core Hits 137 | 6 28 46 2 3 7 18 27 Critical Kills 6 | . 2 . . . . . 4 Critical Parts Destroyed 6 | . . . . 1 . 3 2 Critical Strikes 34 | 1 13 3 . 1 . 4 12 Burn 12 | 1 11 . . . . . . Meltdown 3 | . 2 . . . . . 1 Destroy 9 | . . . . . . 4 5 Blast 9 | . . 3 . . . . 6 Smash 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8296 | 253 1349 2126 112 333 527 1315 2281 Guns 3585 | 253 845 329 30 66 191 955 916 Cannons 3825 | . 504 1482 82 23 32 342 1360 Explosions 435 | . . 315 . 102 . 18 . Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 5458 | 89 25 2126 112 89 168 832 2017 Thermal 2276 | 164 1315 . . . 55 483 259 Explosive 102 | . . . . 102 . . . Electromagnetic 9 | . 9 . . . . . . Impact 391 | . . . . 87 304 . . Slashing 55 | . . . . 55 . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . 14 . . . . 1 Average Corruption 13 | . . 14 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 37 . . . . . Message Errors 9 | . . 9 . . . . . Matter Fused 6 | . . 6 . . . . . Heat Flow Errors 4 | . . 4 . . . . . Energy Discharges 5 | . . 5 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Data Loss (major) 3 | . . 3 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 6 | . . 6 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 120 | . . . . 84 . . 36 Projectiles 120 | . . . . 84 . . 36 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 18 | . . 14 . 1 . . 3 Impact 1 | . . . . 1 . . . Kinetic 16 | . . 13 . . . . 3 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 74 | . . 74 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 556 | 12 314 153 14 2 211 385 556 Average Temperature 119 | 12 52 64 7 2 111 166 187 Received Heat Transfer 1145 | . 228 243 36 242 36 189 171 Effects 13 | . 5 . . . . 2 6 Shutdowns 4 | . 1 . . . . . 3 Energy Bleed 4 | . . . . . . 2 2 Interference 4 | . 4 . . . . . . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 4 | . . . . 4 . . . Robots Melted 4 | . 3 . . . . . 1 Combat Hostiles 2 | . 2 . . . . . . Parts Melted 21 | . 20 . . 1 . . . Heat Transferred 6056 | 555 4292 . . . 87 722 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 88 | 100 93 . 100 . 100 100 60 Level 1 11 | . 6 . . . . . 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 331 | 5 210 . 88 . 50 144 331 Initial 61 | . 3 . 58 . . . 61 Average 74 | 1 78 . 42 . 16 61 134 Influence Increases 1783 | 20 453 315 50 . 82 328 535 Destroy 0b10 Robot/C 1100 | . 300 300 20 . 40 180 260 Destroy 0b10 Robot/NC 120 | 20 30 . . . 5 30 35 Destroy Leader 184 | . 56 . . . 20 40 68 Allied During Kill 144 | . 14 . . . . 47 83 Successful Hack 34 | . 20 . . . . 14 . Select Force Hacks 30 | . . . 30 . . . . Disable Machine 45 | . 15 . . . 15 . 15 Destroy Structure 96 | . 3 . . . 2 17 74 Lose Combat Pursuer 30 | . 15 15 . . . . . Influence Decreases 1484 | 15 300 350 165 8 82 202 362 Entered New Map 217 | . 2 77 65 8 . . 65 Time Decay 1159 | 15 258 273 100 . 82 194 237 Lost Ally 108 | . 40 . . . . 8 60 Squads Dispatched 12 | . 2 . . . 2 2 6 Investigation 3 | . 2 . . . 1 . . Extermination 3 | . . . . . 1 . 2 Reinforcement 5 | . . . . . . 2 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Distress Signals 3 | . 1 . . . . 2 . Communications Jammed 5 | . . . . . . . 5 Distress Signals 5 | . . . . . . . 5 Times Spotted 118 | . 28 28 1 25 3 12 21 Peak Tracking Total 8 | . 4 5 . 8 2 3 8 Tactical Retreats 4 | . 3 1 . . . . . ECM-based Alert Blocks 3 | . 3 . . . . . . Traps | -11 -10 -10 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Machines Disabled 8 | . 1 5 . . 1 . 1 Max in Single Turn 2 | . 1 2 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Machines Accessed 21 | . 4 2 4 4 2 5 . Terminals 12 | . 2 . 3 . 2 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . 12 12 7 25 3 12 . Successful 54 | . 8 12 4 25 . 5 . Failed 17 | . 4 . 3 . 3 7 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 9 . 5 . . . . Terminals 26 | . 5 . 6 . 3 12 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 7 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 44 | . 1 12 1 25 . 5 . Record 36 | . . 11 . 24 . 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 2 | . . . . . . 2 . Recycling Unit Index 1 | . . . 1 . . . . Disarm Traps 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . . Terminals 4 | . 2 . 2 . . . . Botnet 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Search 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . Reject 2 | . 2 . . . . . . Recyclers 1 | . 1 . . . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used 1 | . . . . . 1 . . Hacking Detections 11 | . 2 . 2 . 2 5 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 6 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Ext Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Total Allies 10 | . 4 . . 1 . 5 . Largest Group 4 | . 4 . . 1 . 4 4 Highest-Rated Group 126 | . 20 . . 57 . 126 123 Highest-Rated Ally 57 | . 5 . . 57 . 39 39 Initial UFD Resources 26 | . . . . . 22 22 26 Total Orders . | . . . . . . . . Ally Attacks 89 | . 27 . . 8 . 30 24 Total Damage 1216 | . 126 . . 192 . 472 426 Kills 22 | . 5 . . 4 . 6 7 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . X0-1V1 Amusement Gains 127 | . 5 2 . 70 . . 50 Good Acts 52 | . 12 19 3 3 3 9 3 Bad Acts 32 | . 17 14 . . . . 1 Intel | -11 -10 -10 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Active Infowar (turns) 3410 | 14 623 1216 214 1093 . . 250 Terrain 3160 | 14 623 1216 214 1093 . . . Jamming 250 | . . . . . . . 250 ECM 207 | . 207 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Turns Passed 4838 | 107 623 1487 214 1177 246 448 536 Spaces Moved 3864 | 69 496 1205 197 1021 219 271 386 Core 16 | 11 . . . 5 . . . Treads . | . . . . . . . . Legs 978 | . . . . 102 219 271 386 Wheels 2778 | 58 404 1205 197 914 . . . Hover . | . . . . . . . . Flight 92 | . 92 . . . . . . Fastest Speed 40 | 50 40 90 105 100 100 100 106 Average Speed 99 | 75 74 99 105 106 100 105 106 Slowest Speed 170 | 80 105 105 105 170 100 170 106 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 66 70 37 49 7 49 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . 1 1 4 . . . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 132 | . . 65 . 10 2 16 39 Melee . | . . . . . . . . Projectile 55 | . . 6 . 1 2 7 39 AOE 77 | . . 59 . 9 . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Total 4457 | 92 626 1349 199 1100 235 399 457 Wait 131 | 1 36 33 1 24 3 32 1 Move 3857 | 68 495 1204 196 1020 218 270 386 Hop . | . . . . . . . . Pick Up 9 | . 1 4 . 3 . . 1 Fast Attach 51 | 6 14 10 . 11 2 1 7 Attach 3 | . . . . 2 . 1 . Detach 2 | . . 1 . 1 . . . Swap 5 | . 1 2 . . . 1 1 Drop 46 | . 10 10 . 14 3 2 7 Fire 206 | 17 59 52 2 5 9 27 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 59 | . . . . . . 59 . Trap . | . . . . . . . . Miscellaneous 87 | . 10 33 . 20 . 6 18 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x4 / Low / *Ext x2) -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Upgraded with Utility slot (x1) 108 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 6) 350 | -10/Materials | Discovered new exit (range 14) 371 | -10/Materials | Prayed at D.C.S.S. Altar Unit 371 | -10/Materials | Reached level 2 371 | -10/Materials | Reached level 3 545 | -10/Materials | Upgraded with Weapon slot (x1) 576 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | X0-1V1 foreshadows a heat wave 619 | -10/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 623 | -10/Materials | X0-1V1 sent allied S-10 Pest (x4) 626 | -10/Materials | Reached level 4 636 | -10/Materials | X0-1V1 sent you into danger 644 | -10/Materials | X0-1V1 rewrote S-10 Pest IFF filter 652 | -10/Materials | Core integrity restored by X0-1V1 (+96) 653 | -10/Materials | X0-1V1 enhanced Transport squad support 654 | -10/Materials | X0-1V1 activates XOMVISION 659 | -10/Materials | X0-1V1 announced a LAN party 695 | -10/Materials | Upgraded with Weapon slot (x1) 727 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 22) 731 | -10/Materials | Entered Subcaves 733 | -10/Subcaves | Reached level 5 739 | -10/Subcaves | Identified exit to Recycling 739 | -10/Subcaves | X0-1V1 revealed exit location to -9/Recycling 773 | -10/Subcaves | Visited Clippyterm 775 | -10/Subcaves | Learned location of Extension (-6) 800 | -10/Subcaves | X0-1V1 tapped a No Entrance sign 800 | -10/Subcaves | Reached level 6 803 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x4) 816 | -10/Subcaves | System corruption reached 10% 820 | -10/Subcaves | X0-1V1 mutated your Utility slot to Weapon slot 833 | -10/Subcaves | Identified exit to Materials 833 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 838 | -10/Subcaves | X0-1V1 activates XOMVISION 839 | -10/Subcaves | Upgraded with Utility slot (x1) 851 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x5) 1088 | -10/Subcaves | Core integrity restored by X0-1V1 (+144) 1128 | -10/Subcaves | Build established: Skirmisher 1151 | -10/Subcaves | X0-1V1 activates XOMVISION 1161 | -10/Subcaves | A Subdweller sparked back to life 1161 | -10/Subcaves | A Subdweller sparked back to life 1188 | -10/Subcaves | Found Prototype Device 1238 | -10/Subcaves | Visited 4L-MR0's lab 1243 | -10/Subcaves | Identified Power Bank 1246 | -10/Subcaves | Found Prototype Device 1246 | -10/Subcaves | Identified Sfc. Transmogrifier 1254 | -10/Subcaves | Found Meta Core 1255 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 1489 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1696 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1736 | -10/Subcaves | Learned Materials terminal intel 1822 | -10/Subcaves | X0-1V1 activates XOMVISION 1889 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1965 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2218 | -10/Subcaves | Entered Recycling 2219 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2220 | -9/Recycling | Reached level 7 2235 | -9/Recycling | X0-1V1 activates XOMVISION 2332 | -9/Recycling | Discovered new exit (range 16) 2369 | -9/Recycling | Upgraded with Propulsion slot (x1) 2403 | -9/Recycling | Scanned before Scraplab entrance 2421 | -9/Recycling | Entered Scraplab 2430 | -9/Recycling | Discovered new exit (range 3) 2432 | -9/Recycling | Entered Scraptown 2585 | -9/Scraptown | Visited UFD Registry 2585 | -9/Scraptown | Registered with UFD as "Spikespawn" 2585 | -9/Scraptown | Reached level 8 2623 | -9/Scraptown | Visited Infowarlord's Domain 2629 | -9/Scraptown | Found Exp. Terrain Scan Processor 2631 | -9/Scraptown | Upgraded with Utility slot (x1) 2703 | -9/Scraptown | Visited Scrap Suit Storage 2751 | -9/Scraptown | Visited Cartography Club 2775 | -9/Scraptown | Discovered new exit (range 10) 2858 | -9/Scraptown | Learned location of Proximity Caves (-6) 2858 | -9/Scraptown | Learned location of Zion (-7) 2858 | -9/Scraptown | Learned location of Hub_04(d) (-6) 2858 | -9/Scraptown | Learned 16 Materials zone layouts 2858 | -9/Scraptown | Learned 12 Research zone layouts 2858 | -9/Scraptown | Learned 4 Mines zone layouts 2858 | -9/Scraptown | Learned 4 Recycling zone layouts 2858 | -9/Scraptown | Learned 8 Upper Caves zone layouts 2858 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 2858 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 2858 | -9/Scraptown | Learned location of 1 exit from Upper Caves 2858 | -9/Scraptown | Learned location of 3 exits from Upper Caves 2858 | -9/Scraptown | Identified exit to Factory 2858 | -9/Scraptown | Learned location of 2 exits from Factory 2889 | -9/Scraptown | Visited Chapter 10 2905 | -9/Scraptown | Visited Botcube Research 2922 | -9/Scraptown | Visited Junk Cannon Lab 2931 | -9/Scraptown | Found Prototype Special Weapon 2931 | -9/Scraptown | Identified Junk Cannon 3137 | -9/Scraptown | Visited Science Guys 3183 | -9/Scraptown | Visited Abandonware Association 3194 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3240 | -9/Scraptown | Met Optimus 3240 | -9/Scraptown | Accepted into 0bPrime 3352 | -9/Scraptown | Civil war broke out across Scraptown 3411 | -9/Scraptown | X0-1V1 sent allied Chaos Knight (x1) 3444 | -9/Scraptown | Lost 13 allies 3463 | -9/Scraptown | Upgraded with Power slot (x1) 3538 | -9/Scraptown | Found Scrap Suit 3609 | -9/Scraptown | Entered Factory 3610 | -6/Factory | Identified exit to Factory 3611 | -6/Factory | Identified exit to Extension 3611 | -6/Factory | Identified exit to Lower Caves 3611 | -6/Factory | Reached level 9 3633 | -6/Factory | Lost 6 allies 3695 | -6/Factory | X0-1V1 sent you to a vault 3733 | -6/Factory | Upgraded with Propulsion slot (x1) 3800 | -6/Factory | Discovered exit to Extension (range 16) 3832 | -6/Factory | Build established: Scavenger-Scrapper 3855 | -6/Factory | Entered Extension 3857 | -6/Extension | Reached level 10 3857 | -6/Extension | Upgraded with Utility slot (x1) 3861 | -6/Extension | X0-1V1 dreamt of freedom 3863 | -6/Extension | Rescued a captive Derelict 3864 | -6/Extension | Rescued a captive Derelict 3868 | -6/Extension | Rescued a captive Derelict 3880 | -6/Extension | Rescued a captive Derelict 3881 | -6/Extension | Rescued a captive Derelict 3882 | -6/Extension | Rescued a captive Derelict 3886 | -6/Extension | Rescued a captive Derelict 3894 | -6/Extension | Rescued a captive Derelict 3899 | -6/Extension | Rescued a captive Derelict 3903 | -6/Extension | Rescued a captive Derelict 3959 | -6/Extension | Core integrity fell below 50% 4057 | -6/Extension | Identified exit to Cetus 4057 | -6/Extension | X0-1V1 revealed exit location to -6/Cetus 4131 | -6/Extension | X0-1V1 downgraded hostiles (x1) 4157 | -6/Extension | Core integrity restored by X0-1V1 (+114) 4216 | -6/Extension | Spotted B-75 Beast 4224 | -6/Extension | Core integrity fell below 20% 4246 | -6/Extension | X0-1V1 activates XOMVISION 4248 | -6/Extension | Reached level 11 4251 | -6/Extension | Discovered exit to Factory (range 15) 4262 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 4303 | -6/Extension | Entered Factory 4303 | -5/Factory | Accompanied by 4 allies 4303 | -5/Factory | Discovered new exit (range 14) 4304 | -5/Factory | Core integrity fell below 50% 4305 | -5/Factory | Reached level 12 4446 | -5/Factory | Core integrity fell below 20% 4494 | -5/Factory | Upgraded with Utility slot (x1) 4530 | -5/Factory | Garrison activated, responded to threat 4618 | -5/Factory | Core integrity restored by X0-1V1 (+130) 4628 | -5/Factory | Reached level 13 4694 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 4839 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04823_ Acquired 24 matter. 04823_ Knocked back. 04825_ Slug penetrates Door. 04825_ Knocked back. 04826_ C-30 ARC bursts open, deploying its payload. 04826_ B-60 Warrior unfolds itself. 04826_ G-50 Soldier unfolds itself. 04827_ Acquired 24 matter. 04827_ Knocked back. 04829_ G-50 Soldier knocked back. 04830_ Acquired 24 matter. 04832_ U-05 Engineer builds a Wall. 04834_ Acquired 24 matter. 04835_ U-05 Engineer builds a Wall. 04837_ Acquired 10 matter. 04837_ Acquired 14 matter. 04837_ Knocked back. 04838_ U-05 Engineer builds a Wall. 04839_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ? #?????????????? | | ?????????????????????????????+ ? #?????????????? | | ?????????????????????????????# " #?????????????? | | ?????????????????????????????# ?% #?????????????? | | ???????????????????########### #????"????????? | | ???????????????????# #% % #??"""????????? | | ???????????????????# # # """????????? | | ???????????????????# # + """????????? | | ???????????????????# [ [!] uu%H% #?????????????? | | ?????????????????###! = =*% #?=? #?????????????? | | ?????????????????# ;*=]%*] bg#%% % #?????????????? | | ?????????????????### %]%== ! # % # ???????????? | | ?????????? xg %=!g%% @= # % # ?????????? | | ?????????????################# % ############??? | | ?????????????????%##?# ??????# ! # ???? | | ???????????????? ????##??????# + ????????? | | ???????????????#?????????????#? # ????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ????????????????????????#????# #?????????????? | | ?????????????????????? ? ????# #?????????????? | | ?????????????????????" ? "???# #?????????????? | | ???????????????????" " " " "?# #?????????????? | | ????????????????? " " " " " # #?????????????? | | ????????????????# " " " " " #^ ^ ^#?????????????? | | ????????????????# " " " " " # #?????????????? | | ????????????????# " " " " " # #?????????????? | | ????????????????# " " " " " # #?????????????? | | ????????????????# " " " " " # #?????????????? | | ????????????????# " " " " " # #?????????????? | | ????????????##### # #?????????????? | | ?????????####""## # #?????????????? | | ????????##T #T"#########+##### ###???????????? | | ????????# ????? | | ????????# #???? | | ????????# ????? | | ????????+ ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 48 Energy Capacity 1565 Matter Stores 1100 Matter Capacity 1100 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 14 Armor Coverage 100 Evasion (%) 62 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Mistaken Identity Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Fac Levels Raised 12 | . 3 2 1 1 1 2 2 XP Earned 21956 | 3000 5964 2713 1250 868 1875 2457 3829 XP Spent 20955 | 2550 4915 2700 500 2775 800 2235 4480 Upgrades 46 | 10 11 3 1 9 1 5 6 Power Slot 1 | . . . . 1 . . . Propulsion Slot 2 | . . . 1 . 1 . . Utility Slot 6 | 2 . 1 . 1 . 1 1 Weapon Slot 3 | 1 2 . . . . . . Core Integrity 3 | . . . . . . 1 2 Heat Dissipation 8 | 3 2 . . . . 3 . Energy Generation 1 | 1 . . . . . . . Matter Storage 2 | . 2 . . . . . . Mass Support 3 | 1 1 1 . . . . . Inventory Capacity 2 | . 1 1 . . . . . Sensor Range 7 | . . . . 7 . . . Terrain Scan Density 2 | 2 . . . . . . . Ranged Accuracy 6 | . 3 . . . . . 3 Protomatter Created 492 | . 62 254 . 90 . . 86 Integrity Restored 1891 | . 231 701 . 464 . 111 384 Core 1774 | . 231 597 . 464 . 98 384 Parts 117 | . . 104 . . . 13 . Protomatter Decayed 4837 | . . 103 55 4117 . 519 43 Game ------ Seed MetaAluminumCape Manual? 0 Play Time 01:36:13 Cumulative 175.9 hours Start 2026.06.24 @ 19:54:03 End 2026.06.24 @ 21:43:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 143 Rogue 131 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dba47c0-cb2b-4f5e-bbba-4f4732f3ff19