Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 17:54:30 Player: youngster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2288) 2288 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (-29) -29 TOTAL SCORE: 7234 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Friendly Fire -529 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 114/290 System Corruption 3% Temperature Cool (9) Movement Treading (180) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Seismic Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Flak Gun Heavy Machine Gun > --- INVENTORY (10) --- Ion Engine Makeshift Terrain Scanner Advanced Terrain Scan Processor Relay Coupler [Programmer] (82) Relay Coupler [Programmer] (75) Relay Coupler [Programmer] (88) Sensor Drone Bay (19/20) Hacking Drone Bay (1/1) Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Weapon Shielding Improved Medium Armor Plating Sensor Drone Bay Hacking Drone Bay > --- WEAPON ----------- Powered Hammer Great Axe Great Axe > --- INVENTORY -------- Ion Engine Makeshift Terrain Scanner Seismic Analyzer Improved Particle Charger Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Advanced Beam Rifle Light EM Pulse Cannon Improved EM Pulse Cannon Proton Missile Launcher Ripper Self-destruct Interrupter [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Seismic Analyzer Protection Weapon Shielding Weapon Great Axe Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 5 | . . . 1 1 1 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 135 | 6 9 7 20 12 14 2 17 7 5 16 20 Power 11 | 1 1 1 2 . . . 1 . 1 3 1 Engine 9 | 1 1 1 2 . . . 1 . . 2 1 Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 1 1 2 2 1 . 1 2 . 5 3 Treads 5 | 2 1 . . . . . . . . . 2 Leg 12 | . . . 2 2 1 . . 2 . 4 1 Wheel 3 | . . 1 . . . . 1 . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | 1 1 . 10 4 8 2 7 5 2 6 4 Device 33 | . . . 10 2 4 1 5 2 1 5 3 Storage 5 | 1 1 . . 1 1 . . 1 . . . Processor 1 | . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 11 | . . . . 1 3 1 2 2 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 6 5 6 6 5 . 8 . 2 2 12 Energy Gun 11 | 1 2 3 3 1 . . . . . . 1 Energy Cannon 11 | . . . . 4 1 . 2 . . . 4 Ballistic Gun 8 | 1 2 1 1 . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 12 | . 2 1 2 1 1 . 2 . 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . 2 Slashing Weapon 9 | . . . . . 3 . 3 . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . 1 2 . . . Parts Lost 49 | . 1 5 5 1 1 . 3 . 3 10 20 Power 7 | . 1 1 . . . . 1 . 1 2 1 Propulsion 14 | . . 1 . 1 . . 1 . 1 4 6 Utility 11 | . . . . . 1 . 1 . 1 4 4 Weapon 17 | . . 3 5 . . . . . . . 9 Highest Loss Streak 18 | . 1 5 3 1 1 . 1 . 3 10 18 Average Slot Usage (%) 95 | . 93 99 96 96 99 100 90 99 97 83 60 Engine 8 | . 14 13 11 9 7 7 5 7 4 . 2 Treads 5 | . 28 21 . . . . . . . . 5 Leg 20 | . . . 21 27 30 30 22 27 26 18 7 Device 11 | . . . 11 17 19 6 7 17 14 15 11 Storage 17 | . 22 28 22 18 15 15 14 14 14 12 8 Protection 6 | . . . . . 3 15 14 9 14 6 1 Energy Gun 3 | . 13 8 8 5 1 . . . . . . Ballistic Gun 4 | . 13 13 20 . . . . . . . 3 Impact Weapon 2 | . . . . . . . 1 7 7 6 1 Slashing Weapon 10 | . . . . . 19 23 20 14 13 11 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 12 30 27 47 59 68 68 70 73 71 72 64 Greatest Support 74 | 40 40 40 30 45 55 55 55 58 58 65 74 Greatest Overweight (x) 7 | . . 2 3 1 1 1 5 6 1 7 6 Average Overweight (x) . | . . . 1 . . . 1 1 1 3 . Largest Inventory Capacity 20 | 6 12 12 12 14 14 14 14 20 16 16 16 Average Capacity 13 | 5 9 12 12 13 14 14 14 15 16 16 12 Most Carried 16 | 4 12 12 12 14 14 14 14 16 16 16 16 Average Carried 13 | 2 8 11 11 12 13 13 13 15 15 13 11 Final Capacity 16 | 6 12 12 12 14 14 14 14 16 16 16 10 Final Carried 16 | 4 12 12 12 14 14 14 14 16 15 16 10 Class Distribution -------------------- 87% | Mutant 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 2058 | 267 199 185 417 154 170 10 213 121 50 80 192 Remotely . | . . . . . . . . . . . . Salvage Created 2976 | 126 615 17 569 391 186 82 210 . 114 273 393 Parts 132 | 8 24 . 35 20 13 4 5 . 3 9 11 Haulers Intercepted 6 | . 1 . 2 2 1 . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 3 3 . 1 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 62 | . 8 6 17 6 4 . 5 . 4 4 8 Melee 11 | . . . . . 1 . 3 . 2 4 1 Guns 23 | . 7 . 13 1 1 . . . . . 1 Cannons 7 | . . . . 3 . . . . . . 4 AOE 19 | . 1 6 4 2 2 . 1 . 2 . 1 Classes Destroyed 17 | 2 5 1 2 2 1 1 2 . . . 1 Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 6 | . 1 . 2 2 1 . . . . . . Recycler 3 | 1 2 . . . . . . . . . . Minesweeper 2 | . . . . . . 1 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . Drone 1 | . . . . 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . Swarmer 18 | . . . 7 . 3 . 1 . 4 . 3 Grunt 25 | . 8 . 7 2 . . 1 . . 4 3 Brawler 1 | . . . . 1 . . . . . . . Sentry 8 | . . . 3 3 1 . 1 . . . . Programmer 2 | . . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . 1 Decomposer 2 | . . . . . . 2 . . . . . Assembled 6 | . . 6 . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | 2 4 4 5 5 3 1 2 . 2 3 2 Combat Bots Only 5 | . 2 4 5 3 3 . 2 . 2 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 1 2 1 2 . 1 . 1 . 1 Melee 1 | . . . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Damage Taken 6822 | . 431 554 802 290 171 . 498 . 520 1213 2343 Core 1355 | . 24 92 138 85 . . 99 . 63 153 701 Absorbed by Shields 9 | . . . . . . . . . . . 9 Core Remaining (%) 75 | 100 . 53 65 84 . . . . 76 . . Volleys Fired 173 | 7 48 15 49 14 5 . 8 . 3 1 23 Largest 3 | 2 2 2 3 3 3 . 2 . 1 1 3 Hottest 189 | 60 70 85 93 173 173 . 125 . 39 39 189 Shots Fired 340 | 14 91 21 119 33 7 . 10 . 3 1 41 Gun 252 | 14 86 13 115 4 2 . . . . . 18 Cannon 53 | . . . . 26 2 . 4 . . . 21 Launcher 35 | . 5 8 4 3 3 . 6 . 3 1 2 Special . | . . . . . . . . . . . . Kinetic 155 | 7 43 6 85 . . . . . . . 14 Thermal 83 | . 26 7 28 4 2 . . . . . 16 Explosive 29 | . 5 8 4 3 3 . 6 . . . . Electromagnetic 73 | 7 17 . 2 26 2 . 4 . 3 1 11 Robot Hit Streak 25 | 3 11 13 25 6 3 . 3 . . 4 10 Robot Miss Streak 3 | 2 2 3 3 3 2 . 1 . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 309 | 8 65 14 91 20 12 5 18 . 8 18 50 Core Hits 146 | 5 25 13 32 15 8 3 14 . 6 10 15 Critical Hits 6 | . 1 . 2 . 1 . . . . 1 1 Critical Kills 3 | . 1 . . . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . Melee Attacks 152 | . . . . . 10 6 22 54 15 21 24 Impact 19 | . . . . . . . . 6 8 3 2 Slashing 133 | . . . . . 10 6 22 48 7 18 22 Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 3 5 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . 4 1 3 . 3 4 3 Damage Inflicted 8784 | 106 923 497 1263 910 767 559 1021 . 411 700 1627 Guns 2300 | 102 780 125 970 60 23 . . . . . 240 Cannons 844 | . . . . 237 . . 85 . . . 522 Explosions 2217 | . 133 357 285 613 183 . 346 . 140 81 79 Melee 3386 | . . . . . 561 559 590 . 271 619 786 Ramming 37 | 4 10 15 8 . . . . . . . . Kinetic 1322 | 35 340 58 759 . . . . . . . 130 Thermal 1402 | . 382 67 199 296 23 . . . . . 435 Explosive 1561 | . 13 357 285 377 183 . 346 . . . . Electromagnetic 1076 | 67 178 . 12 237 . . 85 . 140 81 276 Impact 262 | . . . . . . . . . 111 92 59 Slashing 3124 | . . . . . 561 559 590 . 160 527 727 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 1 . 3 Average Corruption 2 | . . . . . . . 2 3 1 . 2 Corruption Purged . | . . . . . . . . . . . . Effects 22 | . . . . . . . 17 3 . . 2 Message Errors 6 | . . . . . . . 5 1 . . . Matter Fused 5 | . . . . . . . 3 1 . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 5 | . . . . . . . 5 . . . . Data Loss (minor) 4 | . . . . . . . 2 1 . . 1 Targeting Errors 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 814 | . . . . 102 209 192 95 . 93 8 115 Projectiles 24 | . . . . . . . 6 . . . 18 Explosions 158 | . . . . 102 11 . 45 . . . . Melee 632 | . . . . . 198 192 44 . 93 8 97 Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 279 | . 20 7 63 98 36 . 22 . 33 . . Shots 10 | . 1 1 2 2 1 . 1 . 2 . . Rammed 12 | 2 6 2 2 . . . . . . . . Targets Rammed 15 | 2 8 2 3 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . Highest Temperature 153 | 40 138 43 . 63 42 . 153 . . . 105 Average Temperature 31 | 17 37 15 . 24 25 . 63 . . . 24 Received Heat Transfer 1675 | . 246 40 255 72 30 . 114 . . 513 405 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 4 | . . . . 1 . . 1 . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 11 | . 1 . 1 . . . . . . 2 7 Heat Transferred 2396 | . 927 102 498 311 37 . . . . . 521 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 404 | 15 291 56 404 338 300 . . . . 80 152 Initial 153 | . 9 56 . 151 153 . . . . 37 56 Average 133 | 5 121 27 247 225 228 . . . . 39 68 Maximum Alert Level 2 | . 1 . 2 1 1 . . . . . . Low Security (%) 70 | 100 89 100 26 48 20 . . . . 100 100 Level 1 28 | . 10 . 71 51 80 . . . . . . Level 2 . | . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . . . . . . Investigation 4 | . 2 . 2 . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 6 | . 2 . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 21 8 23 10 4 . 9 . 4 10 18 Peak Tracking Total 8 | . 5 2 4 5 3 . 3 . 4 4 8 Tactical Retreats 20 | . 5 . 3 2 . . 4 . . 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 10 | . . . . 2 . 8 . . . . . Triggered 4 | . . . . 2 . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 9 | . 3 . 1 4 . . 1 . . . . Max in Single Turn 2 | . 2 . 1 2 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 23 | . 10 1 5 3 2 1 . . . 1 . Terminals 15 | . 8 . 3 3 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 55 | . 23 1 14 8 5 1 . . . 3 . Successful 33 | . 15 1 8 5 2 1 . . . 1 . Failed 22 | . 8 . 6 3 3 . . . . 2 . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 18 . 6 1 1 . . . . . . Terminals 43 | . 21 . 11 8 3 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . Terminal Hacks 14 | . 4 1 2 5 1 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 11 . 4 . . . . . . . . Terminals 12 | . 9 . 3 . . . . . . . . Track 4 | . 3 . 1 . . . . . . . . Botnet 6 | . 5 . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 7 . 3 2 2 . . . . 1 . Full Trace Events 4 | . 2 . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 22 | . . . 9 2 4 1 2 1 1 2 . EXPLORE 1 | . . . 1 . . . . . . . . RETURN 21 | . . . 8 2 4 1 2 1 1 2 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . 2 2 3 2 . . Drone Launches 24 | . . . 9 4 3 1 3 . 2 2 . Drone Recoveries 23 | . . . 9 2 4 1 2 1 1 3 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 8864 | 115 1093 812 729 307 450 705 865 2914 372 198 304 Spaces Moved 4508 | 53 523 508 299 161 260 442 510 1357 215 82 98 Core 8 | 4 . . . . . . . . . . 4 Treads 946 | 49 523 337 . . . . . . . . 37 Legs 3234 | . . . 289 161 260 442 420 1342 215 48 57 Wheels 320 | . . 171 10 . . . 90 15 . 34 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 110 120 120 120 120 130 150 120 120 Average Speed 149 | 151 160 143 147 143 147 149 146 149 150 137 151 Slowest Speed 350 | 160 160 180 180 150 150 150 150 150 150 210 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 82 94 25 22 8 62 69 88 57 2 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . 2 1 1 . . 1 . 1 . . . Known Exits Taken 7 | . 1 1 . 1 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 . . 1 . . 1 . 1 . . . Scrap Searched 9 | . . 1 . . . 1 3 4 . . . Spaces Dug 47 | . 15 9 14 . 4 . 1 2 . 2 . Terrain Destroyed 234 | . 45 51 28 56 20 . 29 2 . 2 1 Melee 5 | . . . . . . . 1 2 . 2 . Projectile 1 | . . . . . . . . . . . 1 AOE 228 | . 45 51 28 56 20 . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Gar Total 6105 | 71 680 568 495 210 306 476 586 2163 242 129 179 Wait 1036 | . 84 28 102 8 14 16 15 740 9 7 13 Move 4499 | 53 522 507 298 160 259 441 509 1356 214 82 98 Hop . | . . . . . . . . . . . . Pick Up 64 | 4 8 7 9 8 3 2 9 7 . 4 3 Fast Attach 49 | 6 1 . 5 4 3 . 4 4 1 9 12 Attach 25 | . 1 5 3 3 3 . 1 . 1 3 5 Detach 8 | . . . 2 1 2 . . 2 . 1 . Swap 62 | . 7 2 12 5 8 2 13 3 3 4 3 Drop 44 | . 1 2 12 5 3 2 9 8 . 1 1 Fire 173 | 7 48 15 49 14 5 . 8 . 3 1 23 Melee 121 | . . . . . 6 5 18 43 11 17 21 Ram . | . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush 11 | 1 8 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 10 | . . . . 2 . 8 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 12) 1134 | -10/Materials | Discovered new exit (range 15) 1145 | -10/Materials | Identified exit to Mines 1209 | -10/Materials | Entered Mines 1521 | -10/Mines | Identified exit to Materials 1555 | -10/Mines | Assembled infested the area 1560 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1662 | -10/Mines | Lost 5 parts (1p1n3w) 1818 | -10/Mines | Found a hidden stash of uninstalled traps 1943 | -10/Mines | Found the Drone Emporium 1951 | -10/Mines | Found Prototype Device 2001 | -10/Mines | Discovered exit to Materials (range 5) 2021 | -10/Mines | Entered Materials 2021 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2021 | -9/Materials | Identified Sensor Drone Bay 2136 | -9/Materials | Discovered new exit (range 11) 2167 | -9/Materials | Repaired Grenade Launcher 2307 | -9/Materials | Discovered new exit (range 10) 2665 | -9/Materials | Discovered new exit (range 5) 2750 | -9/Materials | Entered another Materials area 2750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2774 | -8/Materials | Lost 3 parts (3w) 3041 | -8/Materials | Discovered new exit (range 9) 3056 | -8/Materials | Identified exit to Factory 3057 | -8/Materials | Entered Factory 3057 | -7/Factory | Accompanied by 1 ally 3057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3140 | -7/Factory | Discovered new exit (range 17) 3310 | -7/Factory | Identified exit to Lower Caves 3507 | -7/Factory | Entered Lower Caves 3589 | -7/Lower Caves | Learned location of Zion (-7) 4133 | -7/Lower Caves | Encountered a Warlord checkpoint 4195 | -7/Lower Caves | Discovered new exit (range 12) 4212 | -7/Lower Caves | Entered another Lower Caves area 4214 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4272 | -7/Lower Caves | Discovered new exit (range 5) 4285 | -7/Lower Caves | Identified exit to Factory 4535 | -7/Lower Caves | Identified exit to Zion 4640 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4858 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5020 | -7/Lower Caves | Found Alien Artifact 5020 | -7/Lower Caves | Identified Core Expander 5020 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5077 | -7/Lower Caves | Entered Zion 5077 | -7/Zion | Accompanied by 1 ally 5230 | -7/Zion | System corruption cleaned by Quarantine Array 5284 | -7/Zion | Given the Hacking Drone Bay 5284 | -7/Zion | Found Prototype Device 5284 | -7/Zion | Identified Hacking Drone Bay 5300 | -7/Zion | Discovered new exit (range 15) 5320 | -7/Zion | Found Prototype Device 5320 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6039 | -7/Zion | Identified exit to Deep Caves 6179 | -7/Zion | Learned location of Quarantine (-3) 6192 | -7/Zion | Learned 12 Factory zone layouts 6372 | -7/Zion | Given A8's code to call for help 7278 | -7/Zion | Found Relay Coupler [Programmer] 7285 | -7/Zion | Found Relay Coupler [Programmer] 7711 | -7/Zion | Found Relay Coupler [Programmer] 7991 | -7/Zion | Entered Proximity Caves 8291 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 8326 | -6/Proximity Caves | Learned 8 Factory zone layouts 8333 | -6/Proximity Caves | Learned Factory terminal intel 8363 | -6/Proximity Caves | Entered Factory 8363 | -6/Factory | Accompanied by 1 ally 8363 | -6/Factory | Evolved 2 slots: Utility x2 8365 | -6/Factory | Loaded intel: 20 terminal locations 8405 | -6/Factory | Identified exit to Lower Caves 8528 | -6/Factory | Lost 10 parts (2p4n4u) 8561 | -6/Factory | Identified exit to Garrison 8561 | -6/Factory | Entered Garrison 8603 | -6/Garrison | Spotted B-75 Beast 8690 | -6/Garrison | Core integrity fell below 50% 8717 | -6/Garrison | Destroyed B-75 Beast 8727 | -6/Garrison | Core integrity fell below 20% 8775 | -6/Garrison | Lost 18 parts (1p5n4u8w) 8865 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08789_ Dropped VTOL Module. 08791_ Acquired Ion Engine. 08792_ Acquired 38 matter. 08795_ Acquired Imp. EM Pulse Cannon. 08799_ Acquired 10 matter. 08804_ System corrupted: Matter fused (-9). 08809_ G-50 Soldier destroyed. 08812_ Acquired 7 matter. 08818_ Acquired 10 matter. 08847_ C-30 ARC bursts open, deploying its payload. 08847_ L-41 Fighter unfolds itself. 08847_ G-50 Soldier unfolds itself. 08851_ Y-54 Guardian destroyed. 08853_ G-50 Soldier suffers critical hit. 08853_ G-50 Soldier destroyed. 08855_ Hvy. Plasma Cannon destroyed. 08858_ Acquired Flak Gun. 08859_ Imp. Medium Treads destroyed. 08859_ G-50 Soldier destroyed. 08863_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????? ??? ????????????????????? | | ??????????????????? ?# #????????????????????? | | ??????????????? ## ## ##???????????????????? | | ??????????????? 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[Yg= #?????????? | | ??????????????????#""""##g%##""+#### #?????????? | | ???????????????????????##@*#??# #??# #?????????? | | ???????????????????????#;*%#??# #??# #?????????? | | ???????????????????????## ##?# #??# #?????????? | | ????????????????????????#% ;### #??# #?????????? | | ????????????????????????# ; ## #??# #?????????? | | ????????????????????????# ;### #### ##"""##### | | ????????????????????????#%= # | | ????????????????????????# # | | ????????????????????????############ ########### | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokDirtyGenerator Manual? 0 Play Time 01:47:31 Cumulative 107.4 hours Start 2021.10.11 @ 09:45:22 End 2021.10.16 @ 17:54:30 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4ffa2e7d-fade-474e-8965-5e6a68cfbac9