Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.29 @ 21:24:06 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (32) 160 Value Destroyed (814) 814 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (8094) 8094 TOTAL SCORE: 16788 Bonus ------- Pacifist 270 High Alert Combat Kills 33 Follower Combat Kills 173 Aligned with FarCom 300 Win 3000 Win Speed 4554 Friendly Fire -236 Cogmind --------- Core Integrity 1554/1600 Matter 186/300 Energy 324/330 System Corruption 3% Temperature Cool (6) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Flight Unit Flying Fortress v7 > --- UTILITY (14) ----- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Advanced Transmission Jammer Hardened Light Armor Plating Layered Medium Armor Plating Improved Focal Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Micro Nuclear Core Light Antimatter Reactor Q-thruster Q-thruster Gravity Neutralizing Apparatus Hardened Light Armor Plating Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Advanced Transmission Jammer Improved Maneuvering Thrusters Hardened Light Armor Plating Hardened Light Armor Plating Layered Medium Armor Plating Improved Focal Shield Advanced Shield Generator Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Mini Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Light Antimatter Reactor Q-thruster Q-thruster Gravity Neutralizing Apparatus Hardened Light Armor Plating Nova Cannon [Rating: 131] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Flight Unit Flying Fortress v7 Utility Advanced Visual Processing Unit Device Advanced Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . . . 2 . . 1 1 . . . . Utility 12 | . . . . . 2 . . 2 1 2 2 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 63 | 2 5 . 1 . 12 11 6 6 2 6 2 2 8 Power 10 | . 1 . . . 1 1 1 2 . 1 . . 3 Engine 3 | . 1 . . . 1 . 1 . . . . . . Core 4 | . . . . . . 1 . 2 . . . . 1 Reactor 3 | . . . . . . . . . . 1 . . 2 Propulsion 8 | 2 2 . 1 . 1 . . 1 1 . . . . Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . 2 . 1 . 1 . . 1 1 . . . . Utility 29 | . 2 . . . 5 2 4 3 1 5 2 2 3 Device 9 | . . . . . 2 . . . 1 3 . 1 2 Storage 1 | . . . . . . . . 1 . . . . . Processor 5 | . 1 . . . 1 . . 1 . 1 . . 1 Hackware 1 | . . . . . . . . . . . 1 . . Protection 13 | . 1 . . . 2 2 4 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 16 | . . . . . 5 8 1 . . . . . 2 Energy Gun 3 | . . . . . 1 2 . . . . . . . Energy Cannon 4 | . . . . . 1 1 . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . 3 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 4 . 1 1 . . . 1 Parts Lost 16 | . . . . 2 4 1 . 1 . . 1 1 6 Power 2 | . . . . . 1 . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . . . . 1 Utility 8 | . . . . 1 1 1 . . . . 1 1 3 Weapon 4 | . . . . . 2 . . . . . . . 2 Highest Loss Streak 4 | . . . . 2 1 1 . 1 . . 1 1 4 Average Slot Usage (%) 70 | . 48 71 71 64 45 71 72 79 82 84 80 77 79 Engine 2 | . 10 14 14 14 4 . 4 5 . . . . . Core 5 | . . . . . . 8 4 6 11 5 4 4 5 Reactor 1 | . . . . . . . . . . 4 4 4 6 Flight 12 | . 18 28 28 28 9 9 9 13 17 15 14 13 10 Device 6 | . . . . . 5 1 . . 5 14 14 15 19 Storage 1 | . . . . . . . . 6 5 5 4 4 4 Processor 9 | . 2 14 14 7 8 9 9 12 11 10 9 8 11 Protection 18 | . 10 14 14 14 13 25 27 20 17 15 18 13 11 Launcher 5 | . . . . . 1 8 9 6 5 5 4 4 3 Impact Weapon 2 | . . . . . . 7 . . . . . . . Slashing Weapon 1 | . . . . . . . 6 6 5 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 80 | . 4 4 4 4 17 19 19 32 33 46 51 59 80 Greatest Support 84 | 3 8 8 8 8 72 72 72 78 84 84 84 84 84 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 Average Capacity 5 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 Most Carried 8 | . 4 4 4 4 4 4 4 7 6 5 6 6 8 Average Carried 4 | . 2 2 3 4 2 3 3 6 5 4 4 6 7 Final Capacity 8 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 Final Carried 8 | . 2 4 4 4 3 4 4 6 6 5 6 6 8 Class Distribution -------------------- 90% | Mutant 6% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Matter Collected 918 | 220 . 50 . 10 130 314 . . . 133 . . 61 Remotely . | . . . . . . . . . . . . . . Salvage Created 770 | . . . . . 351 419 . . . . . . . Parts 37 | . . . . . 13 24 . . . . . . . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . . . . . 8 14 . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . AOE 21 | . . . . . 7 14 . . . . . . . Classes Destroyed 7 | . . . . . 6 1 . . . . . . . Worker 2 | . . . . . 1 1 . . . . . . . Builder 4 | . . . . . 2 2 . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . Recycler 2 | . . . . . 1 1 . . . . . . . Swarmer 9 | . . . . . 3 6 . . . . . . . Grunt 11 | . . . . . 3 8 . . . . . . . Sentry 3 | . . . . . 2 1 . . . . . . . Best Kill Streak 12 | . . . . . 6 12 . . . . . . . Combat Bots Only 8 | . . . . . 4 8 . . . . . . . Max Kills in Single Turn 3 | . . . . . 3 3 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Damage Taken 3064 | . 64 8 . 88 718 607 . 218 77 123 176 130 855 Core 500 | . 41 . . 8 199 82 . 50 . . 40 34 46 Absorbed by Shields 448 | . . . . . . . . . . 42 64 48 294 Core Remaining (%) 90 | 100 . . . 80 . . 48 94 100 100 96 97 97 Volleys Fired 43 | . . . . . 25 16 . . . . . . 2 Largest 2 | . . . . . 1 2 . . . . . . 1 Hottest 80 | . . . . . 65 80 . . . . . . 30 Shots Fired 46 | . . . . . 25 19 . . . . . . 2 Gun 5 | . . . . . 1 4 . . . . . . . Cannon 18 | . . . . . 18 . . . . . . . . Launcher 23 | . . . . . 6 15 . . . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 19 | . . . . . 19 . . . . . . . . Explosive 23 | . . . . . 6 15 . . . . . . 2 Electromagnetic 4 | . . . . . . 4 . . . . . . . Robot Hit Streak 9 | . . . . . 8 9 . . . . . . . Robot Miss Streak 2 | . . . . . 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 35 | . . . . . 18 17 . . . . . . . Core Hits 68 | . . . . . 29 37 . . . . . . 2 Critical Hits 2 | . . . . . 1 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Melee Attacks 50 | . . . . . . 26 . 3 . . 17 . 4 Impact 26 | . . . . . . 26 . . . . . . . Slashing 24 | . . . . . . . . 3 . . 17 . 4 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3213 | . . . . . 1247 1954 . . . . . . 12 Guns 50 | . . . . . 13 37 . . . . . . . Cannons 278 | . . . . . 278 . . . . . . . . Explosions 2738 | . . . . . 956 1770 . . . . . . 12 Melee 147 | . . . . . . 147 . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 291 | . . . . . 291 . . . . . . . . Explosive 2454 | . . . . . 672 1770 . . . . . . 12 Electromagnetic 321 | . . . . . 284 37 . . . . . . . Impact 147 | . . . . . . 147 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 3 3 . 3 1 . . 3 Average Corruption 2 | . . . . . 1 3 3 . 3 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 26 | . . . . . 2 19 1 . . 1 . . 3 Message Errors 8 | . . . . . 1 7 . . . . . . . Matter Fused 6 | . . . . . . 4 . . . . . . 2 Heat Flow Errors 4 | . . . . . . 4 . . . . . . . Energy Discharges 2 | . . . . . 1 . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 2 1 . . . . . 1 Targeting Errors 1 | . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 81 | . . . . . 45 36 . . . . . . . Projectiles 7 | . . . . . 7 . . . . . . . . Explosions 74 | . . . . . 38 36 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . 33 27 . . . . . . 3 Shots 5 | . . . . . 2 2 . . . . . . 1 Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 254 | . . . . . 153 254 . 12 18 7 4 6 29 Average Temperature 55 | . . . . . 73 71 . 6 8 7 2 6 13 Received Heat Transfer 632 | . . . . . 243 216 . 60 27 8 18 6 54 Effects 1 | . . . . . . 1 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 629 | . . . . . 629 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Peak Influence 631 | . 45 17 . 15 372 479 231 631 353 319 339 256 441 Average Influence 207 | . 10 7 . 10 134 157 212 570 337 215 247 211 270 Maximum Alert Level 2 | . . . . . 1 2 1 2 1 1 1 1 2 Low Security (%) 52 | 100 100 100 . 100 56 73 23 . . 50 37 63 29 Level 1 33 | . . . . . 43 8 76 . 100 49 62 36 55 Level 2 13 | . . . . . . 17 . 100 . . . . 15 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 2 6 . 1 1 1 3 . 1 Investigation 5 | . . . . . . 3 . 1 1 . . . . Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 9 | . 1 . . . 2 3 . . . 1 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . . . 4 . 1 . . . . 2 Communications Jammed 67 | . . . . . 11 5 . . 5 1 11 1 33 Distress Signals 67 | . . . . . 11 5 . . 5 1 11 1 33 Times Spotted 202 | . 9 6 . 7 26 58 3 10 5 11 17 5 45 Peak Tracking Total 21 | . 5 7 . 7 13 11 2 8 5 7 5 4 21 Tactical Retreats 36 | . 2 2 . . 4 11 . 2 1 3 4 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . . . . . . . 3 6 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Disabled 8 | . . . . . 4 3 . . . . . . 1 Max in Single Turn 3 | . . . . . 3 1 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Accessed 36 | . . . 2 . 3 13 2 2 2 2 5 1 4 Terminals 28 | . . . . . 3 12 . 2 2 1 4 1 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 1 2 . . 1 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 93 | . . . 4 . 10 40 6 3 6 3 11 3 7 Successful 42 | . . . 4 . 5 23 1 1 . 2 4 1 1 Failed 51 | . . . . . 5 17 5 2 6 1 7 2 6 Catastrophic 15 | . . . . . 1 4 2 . 2 . 4 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . . . 1 . 8 16 . . . . 6 . . Terminals 78 | . . . . . 10 39 . 3 6 1 10 3 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . 1 6 . . 2 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . . . 4 . 3 12 . 1 . 1 2 1 . Record 3 | . . . 3 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 7 | . . . . . . 7 . . . . . . . Level Access Points 3 | . . . . . . . . 1 . 1 . 1 . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 3 | . . . . . 1 2 . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 1 . . 1 . . 1 Retrieve Components 4 | . . . . . . 1 1 . . 1 . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 34 | . . . . . 6 24 . . . . 4 . . Terminals 14 | . . . . . 2 10 . . . . 2 . . Track 7 | . . . . . . 7 . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 4 | . . . . . 2 1 . . . . 1 . . Disrupt 2 | . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . . . . . 3 10 2 2 2 1 5 1 3 Full Trace Events 6 | . . . . . . 4 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 3 3 . . 2 . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total Allies 14 | . . 3 . . . 10 . . . . 1 . . Largest Group 10 | . . 3 . . . 10 . . . . 1 . . Highest-Rated Group 173 | . . 40 . . . 173 . . . . 10 . . Highest-Rated Ally 29 | . . 16 . . . 29 . . . . 10 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 99 | . . 6 . . . 93 . . . . . . . Total Damage 1330 | . . 61 . . . 1269 . . . . . . . Kills 14 | . . . . . . 14 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 16 | . . . . . . 16 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Turns Passed 3139 | 19 74 70 158 25 415 1053 95 170 160 158 332 66 344 Spaces Moved 5735 | 32 154 150 414 66 626 993 161 373 461 426 817 184 878 Core 229 | 32 37 . . . 160 . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5506 | . 117 150 414 66 466 993 161 373 461 426 817 184 878 Fastest Speed 34 | 50 37 37 37 37 50 50 50 39 34 34 34 34 34 Average Speed 40 | 50 40 37 37 37 50 50 50 39 34 34 34 34 35 Slowest Speed 100 | 50 50 37 37 40 100 50 50 39 34 34 34 34 39 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 102 | . 4 1 . 2 13 17 2 12 11 13 8 5 14 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 34 30 88 29 49 95 41 18 19 20 32 7 35 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 . 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 53 | . . . . . . 21 . 3 . . 17 . 12 Terrain Destroyed 188 | . . . . . 35 97 . 3 . . 17 . 36 Melee 35 | . . . . . . 11 . 3 . . 17 . 4 Projectile . | . . . . . . . . . . . . . . AOE 153 | . . . . . 35 86 . . . . . . 32 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total 6313 | 33 160 162 419 63 684 1458 174 379 452 423 837 180 889 Wait 459 | . . 12 . . 24 412 . 5 . . 6 . . Move 5527 | 31 145 147 413 61 602 959 156 349 439 400 800 174 851 Hop 93 | . 4 1 . 2 11 16 2 11 10 12 8 4 12 Pick Up 26 | . 4 2 1 . 4 2 2 5 1 . 3 . 2 Fast Attach 37 | 2 3 . . . 7 10 6 1 1 1 1 2 3 Attach 20 | . 2 . . . 5 1 . 4 1 2 1 . 4 Detach 7 | . . . . . 4 . . . . . . . 3 Swap 6 | . . . 1 . . . . 1 . 3 . . 1 Drop 27 | . 2 . 4 . 2 8 8 . . 1 1 . 1 Fire 43 | . . . . . 25 16 . . . . . . 2 Melee 50 | . . . . . . 26 . 3 . . 17 . 4 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 4 . . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 9) 93 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Entered Mines 95 | -10/Mines | Assembled infested the area 96 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 162 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 162 | -10/Mines | Discovered new exit (range 5) 163 | -10/Mines | Identified exit to Exiles 164 | -10/Mines | Entered Exiles 173 | -10/Exiles | Met 8R-AWN 180 | -10/Exiles | Met EX-HEX 190 | -10/Exiles | Met EX-BIN 196 | -10/Exiles | Aligned with FarCom system 196 | -10/Exiles | Given EX-Vault access code 205 | -10/Exiles | Opened EX-Vault 212 | -10/Exiles | Found Flying Fortress v7 220 | -10/Exiles | Warned to stay clear of 0b10 Research branches 230 | -10/Exiles | Met EX-DEC 235 | -10/Exiles | Learned location of Zion (-6) 261 | -10/Exiles | Visited The Gauntlet 308 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Discovered new exit (range 11) 321 | -10/Exiles | Identified exit to Mines 322 | -10/Exiles | Left Exiles lab with Flying Fortress v7 322 | -10/Exiles | Entered Mines 343 | -9/Mines | Discovered new exit (range 12) 347 | -9/Mines | Entered Materials 347 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 408 | -8/Materials | Identified exit to Storage 762 | -8/Materials | Entered Storage 1011 | -8/Storage | Discovered new exit (range 20) 1514 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1640 | -8/Storage | Core integrity fell below 50% 1669 | -8/Storage | Destroyed 8 combat bots 1813 | -8/Storage | Used back door to open Recycling access 1813 | -8/Storage | Discovered new exit (range 4) 1815 | -8/Storage | Entered Recycling 1839 | -8/Recycling | Spotter reported a threat 1854 | -8/Recycling | Spotter reported a threat 1877 | -8/Recycling | Spotter reported a threat 1892 | -8/Recycling | Discovered new exit (range 20) 1910 | -8/Recycling | Entered Factory 1910 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2010 | -6/Factory | Identified exit to Factory 2067 | -6/Factory | Spotted B-75 Beast 2080 | -6/Factory | Entered another Factory area 2080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -5/Factory | Discovered new exit (range 20) 2240 | -5/Factory | Identified exit to Factory 2240 | -5/Factory | Entered another Factory area 2240 | -4/Factory | Evolved 2 slots: Utility x2 2365 | -4/Factory | Identified exit to Research 2384 | -4/Factory | Spotted B-86 Titan 2398 | -4/Factory | Entered Research 2398 | -3/Research | Evolved 2 slots: Utility x2 2416 | -3/Research | Identified exit to Armory 2416 | -3/Research | Identified exit to Quarantine 2726 | -3/Research | Discovered new exit (range 10) 2729 | -3/Research | Identified exit to Research 2730 | -3/Research | Entered another Research area 2730 | -2/Research | Evolved 2 slots: Utility x2 2772 | -2/Research | Identified exit to Access 2796 | -2/Research | Entered Access 2796 | -1/Access | Evolved 2 slots: Power x1, Utility x1 3088 | -1/Access | Energy Cycler disabled 3138 | -1/Access | Discovered new exit (range 7) 3140 | -1/Access | Identified exit to Surface 3140 | *** | Escaped! Last Messages --------------- 03111_ Slug penetrates P-80 Master. 03112_ W-44 Eye distress signal jammed. 03112_ Penetrated by Slug. 03112_ Critical hit. 03112_ Mni. Grenade Launcher destroyed. 03113_ Recycling Unit disabled. 03122_ Hrd. Light Armor Plating destroyed. 03126_ Adv. Shield Generator destroyed. 03126_ W-44 Eye distress signal jammed. 03135_ System corrupted: Component data lost. 03135_ W-44 Eye distress signal jammed. 03135_ C-30 ARC bursts open, deploying its payload. 03135_ H-88 Terminator unfolds itself. 03135_ Slug penetrates Terminal. 03135_ Slug penetrates Wall. 03135_ W-44 Eye distress signal jammed. 03137_ Slug penetrates Wall. 03138_ The Access Shell folds into the floor. 03138_ EXIT=FOUND 03140_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??##########?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# !!!#?????????????????????????????????????? | | ??# !!!#?????????????????????????????????????? | | ??# !!!#?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??? #?????????????????????????????????????? | | ????? ???????????????????????????????????????? | | #######+######???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +##########p #???????????????????????????????????? | | ???????#p #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | #????#p #???????????????????????????????????? | | " #????# #???????????????????????????????????? | | """ #????# #?????###???????????????????????????? | | "" #????# ####### ##########??????????????????? | | " #????# """T""" "??????????????????? | | #????# """ """ "????BB????????????? | | #????# "????BB????????????? | | ######????# u "??????????????????? | | ??????????# "" "??????????????????? | | ########### @" "??????????????????? | | """T""" # "??????????????????? | | """ """ # "????BB????????????? | | # "????BB????????????? | | # "??????????????????? | | # ####### ##########??????????????????? | | #hh#?????###???????????????????????????? | | #%"#???????????????????????????????????? | | #" #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #% #???????????????????????????????????? | | ## # #???????????????????????????????????? | | ?### ## #???????????????????????????????????? | | ???######?# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 525 Resistance: KI 25 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 73 Stasis Canceling 2 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedLauncherLance Manual? 0 Play Time 01:22:48 Cumulative 489.8 hours Start 2020.02.20 @ 11:33:34 End 2020.02.29 @ 21:24:06 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type 0 Total 135 Types 84/7/29/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d460498e-8961-4725-9a4b-63d578920daa