Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.26 @ 19:42:56 Player: weirdfoe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (691) 691 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 3025 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 117/400 Matter 233/300 Energy 300/300 System Corruption 0% Temperature Cool (24) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY (3) ------ Large Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Makeshift Power Source Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod (150) Armor Integrity Analyzer Microactuators Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod Armor Integrity Analyzer Microactuators Small Laser Spread Laser Light Assault Rifle Grenade Launcher Great Maul [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 10 9 4 5 7 Power 5 | 1 . 1 . 1 2 Engine 5 | 1 . 1 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 2 2 . 2 Treads 2 | 2 . . . . . Leg 9 | . 3 2 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 2 1 1 . Device 3 | . 1 1 1 . . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 18 | 2 5 4 1 3 3 Energy Gun 8 | 1 1 2 . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 . . . 2 Ballistic Cannon . | . . . . . . Launcher 4 | . 2 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 1 . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 3 | . 1 . . . 3 Average Slot Usage (%) 93 | . 95 96 89 92 99 Engine 11 | . 14 11 11 11 11 Treads 1 | . 9 . . . . Leg 31 | . 18 33 33 33 32 Device 7 | . 10 13 11 7 . Storage 11 | . 14 11 11 11 11 Processor 3 | . . . . 3 11 Protection 9 | . . 4 11 11 11 Energy Gun 9 | . 11 13 1 7 18 Ballistic Gun 1 | . 5 2 . . 4 Launcher 1 | . 10 6 1 . . Slashing Weapon 4 | . . . 9 7 . Naked Turns . | . . . . . . Heaviest Build 44 | 13 31 37 37 37 44 Greatest Support 40 | 40 40 30 30 30 36 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 Average Carried 13 | 3 8 11 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 10 12 15 15 9 Class Distribution -------------------- 51% | Mutant 44% | Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -9/Mines Gladiator | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 771 | 260 141 74 156 10 130 Remotely . | . . . . . . Salvage Created 748 | . 218 188 249 . 93 Parts 63 | . 30 9 19 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 9 6 5 . 2 Melee 5 | . . . 5 . . Guns 7 | . 6 . . . 1 AOE 9 | . 3 6 . . . Classes Destroyed 9 | . 5 1 2 . 1 Worker 2 | . . . 2 . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Recycler 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 . 3 . . Grunt 8 | . 3 5 . . . Sentry 3 | . . 1 2 . . Hunter 2 | . . . . . 2 Best Kill Streak 10 | . 10 4 3 . 1 Combat Bots Only 6 | . 6 4 3 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1604 | . 340 56 393 . 815 Core 340 | . 57 . 66 . 217 Absorbed by Shields 22 | . . 22 . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 65 | . 37 14 . . 14 Largest 2 | . 2 2 . . 2 Hottest 128 | . 60 95 . . 128 Shots Fired 90 | . 46 16 . . 28 Gun 78 | . 44 6 . . 28 Cannon . | . . . . . . Launcher 12 | . 2 10 . . . Special . | . . . . . . Kinetic 30 | . 26 . . . 4 Thermal 48 | . 18 6 . . 24 Explosive 12 | . 2 10 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 10 . . 6 Robot Miss Streak 4 | . 2 2 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . 31 2 15 . 19 Core Hits 53 | . 17 17 8 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Burn 1 | . . . . . 1 Sever 1 | . . . 1 . . Melee Attacks 18 | . . . 18 . . Impact . | . . . . . . Slashing 18 | . . . 18 . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2278 | . 480 433 1113 . 252 Guns 574 | . 300 22 . . 252 Cannons . | . . . . . . Explosions 591 | . 180 411 . . . Melee 1113 | . . . 1113 . . Ramming . | . . . . . . Kinetic 146 | . 146 . . . . Thermal 428 | . 154 22 . . 252 Explosive 591 | . 180 411 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1113 | . . . 1113 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 274 | . 1 6 267 . . Projectiles . | . . . . . . Explosions 7 | . 1 6 . . . Melee 267 | . . . 267 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 530 | . 74 39 . . 530 Average Temperature 149 | . 29 21 . . 217 Received Heat Transfer 209 | . 84 26 81 . 18 Effects 9 | . . . . . 9 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 1 . . . 2 Heat Transferred 953 | . 385 50 . . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 279 | . 182 279 150 . . Initial 108 | . . 76 108 . . Average 78 | . 51 197 65 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 45 100 . . Level 1 8 | . . 54 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 1 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 19 10 9 . 8 Peak Tracking Total 5 | . 5 5 3 . 4 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 4 1 2 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 6 3 2 4 . Successful 9 | . 2 1 2 4 . Failed 6 | . 4 2 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 8 | . 5 3 . . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 1 2 4 . Part Schematic 4 | . . . . 4 . Open Door 2 | . . . 2 . . Branch Access Points 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 339 | . . . . . 339 Kills 2 | . . . . . 2 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4123 | 77 476 266 986 1434 884 Spaces Moved 2030 | 42 206 133 466 712 471 Core 4 | 4 . . . . . Treads 132 | 38 94 . . . . Legs 1894 | . 112 133 466 712 471 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 200 200 120 Average Speed 187 | 153 181 164 200 200 168 Slowest Speed 200 | 160 200 200 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 37 13 87 78 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . . . 4 2 Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 4 | . . . . 2 2 Spaces Dug 7 | . . 7 . . . Terrain Destroyed 70 | . 11 59 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . 11 59 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2247 | 52 268 167 498 725 537 Wait 43 | . 7 . 1 . 35 Move 2025 | 41 205 132 465 711 471 Hop . | . . . . . . Pick Up 18 | 5 3 3 3 2 2 Fast Attach 17 | 6 2 3 2 2 2 Attach 16 | . 6 3 . 3 4 Detach 16 | . 6 4 2 3 1 Swap 8 | . 2 3 2 . 1 Drop 21 | . . 5 5 4 7 Fire 65 | . 37 14 . . 14 Melee 18 | . . . 18 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered new exit (range 10) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Identified exit to Mines 587 | -9/Materials | Identified exit to Storage 820 | -9/Materials | Entered Mines 913 | -9/Mines | Met a Derelict shopkeep closing up shop 987 | -9/Mines | Discovered new exit (range 3) 1034 | -9/Mines | Learned Materials emergency access door positions 1204 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1225 | -9/Mines | Build established: Gladiator 1799 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1806 | -9/Mines | Entered Zion 1896 | -7/Zion | Visited the Megawrench Repair Shop 1896 | -7/Zion | Megawrench repaired 8 parts 1926 | -7/Zion | Given A8's code to call for help 2436 | -7/Zion | Learned location of Data Miner (-6) 2468 | -7/Zion | Identified exit to Proximity Caves 2803 | -7/Zion | Imprinted 2805 | -7/Zion | Declared Zion's savior 2895 | -7/Zion | Learned location of Warlord (-5) 3056 | -7/Zion | Build established: Mutant 3240 | -7/Zion | Entered Proximity Caves 3240 | -6/Proximity Caves | Accompanied by 4 allies 3926 | -6/Proximity Caves | Core integrity fell below 50% 3959 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4124 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03926_ Overheating: Core damaged (-56). 03928_ Penetrated by Slug. 03928_ Aluminum Leg destroyed. 03929_ H-66 Slayer heat spikes uncontrollably. 03929_ H-66 Slayer critical meltdown. 03931_ Power failure, Angular Momentum Engine shutdown. 03931_ Overheating: Matter decay (-32). 03932_ Overheating: System interference. 03932_ Spread Laser temporarily disabled. 03932_ Acquired 80 matter. 03933_ Overheating: Core damaged (-40). 03940_ Overheating: Angular Momentum Engine damaged (-52). 03947_ Overheating: Energy bleed (-63). 03959_ Dropped Angular Momentum Engine. 03962_ Dropped Electrolaser. 03962_ Acquired Gauss Rifle. 03964_ Dropped Spread Laser. 03965_ Dropped Sml. Laser. 04118_ Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ? #??## ##????????????????????????? | | ? ### #????????????????????????? | | ?# ##????????????????????????? | | ???# ##?????????????????????????? | | ???###### ######??????????????????????????? | | ????????## #???????##??????????????????????? | | ##???????## #????### #??????????????????????? | | %##???????## ##?### ##?????????????????????? | | !#####????#=[###?## #?????????????????????? | | ######%[#???# #?????????????????????? | | [!%=!#???? ###???????????????????? | | * * !%![#???? ????????????????????? | | ###=!%############?# ??????????????????????? | | ??# *##??????## ### #???????????????????????? | | ?##!=#???????# #????????????????????????? | | ## %[###????## #####????????????????????? | | # [[[ ####?# #????????????????????? | | # ### ## #????????????????????? | | ## # #????????????????????? | | ## ##?? ??????????????????? | | ### #?????? ???????????????? | | ## ##?## #????????? ??????????????? | | ##### ##??## #????????????????????????? | | #???# #???# g##???????????????????????? | | ##???## #??# ggg#########???????????????? | | ##?????## ##??# @ ##??????????????? | | #???????###???# ##?????????????? | | ## ????????????## #?????????????? | | ?## ???????????## #?????????????? | | ??# ???????????# #### #?????????????? | | ??##########?????## ##??# ##?????????????? | | ?????### ####### #???# ###??????????????? | | ????## ## #????##????????????????? | | ????# ## ######??????????????????????? | | ????# ## #???????????????????????????? | | ????# ## #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# ### ##???????????????????????????? | | ????# ##?# ##????????????????????????????? | | ????# #######??### #?????????????????????????????? | | ????###??????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Armor Integrity Analysis 35 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed SiegePropulsionPerforator Manual? 0 Play Time 00:28:09 Cumulative 26.1 hours Start 2021.05.25 @ 06:46:50 End 2021.05.26 @ 19:42:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df97ef6-8cc3-4a32-9b75-cf2e5fb57045