Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.16 @ 16:24:31 Player: COLTRANE Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (4094) 4094 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 9764 Bonus ------- High Alert Combat Kills 150 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 172/300 Energy 70/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (5) ------- Gauss Rifle > --- INVENTORY (4) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Drone Bay Drone Bay > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY -------- (None) [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Particle Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . . 1 1 . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 3 | . . 1 . 1 . . 1 . Weapon 3 | . . 1 1 . . . . 1 Parts Attached 136 | 5 6 24 3 26 9 33 19 11 Power 17 | 1 . 2 1 5 . 5 3 . Engine 7 | 1 . 2 . 2 . 2 . . Core 9 | . . . 1 3 . 3 2 . Reactor 1 | . . . . . . . 1 . Propulsion 23 | 2 . 6 . 3 2 8 1 1 Treads 11 | . . 2 . . 2 7 . . Leg 1 | . . . . . . . . 1 Wheel 7 | 2 . 2 . 2 . . 1 . Hover . | . . . . . . . . . Flight 4 | . . 2 . 1 . 1 . . Utility 37 | 1 4 2 1 9 3 5 7 5 Device 29 | . 3 2 1 7 3 5 3 5 Storage 3 | 1 . . . 2 . . . . Processor 5 | . 1 . . . . . 4 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 59 | 1 2 14 1 9 4 15 8 5 Energy Gun 21 | 1 . 5 1 5 1 4 4 . Energy Cannon 21 | . 2 8 . 2 . 6 1 2 Ballistic Gun 6 | . . . . 1 3 1 . 1 Ballistic Cannon 4 | . . . . 1 . 1 2 . Launcher 3 | . . 1 . . . 1 1 . Special Weapon 3 | . . . . . . 2 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 3 . . . 7 1 . Parts Lost 47 | . . 2 9 6 5 7 9 9 Power 9 | . . 1 2 . 1 2 3 . Propulsion 5 | . . 1 2 . . . 1 1 Utility 9 | . . . 1 1 . . 2 5 Weapon 24 | . . . 4 5 4 5 3 3 Highest Loss Streak 5 | . . 1 5 2 3 4 5 5 Average Slot Usage (%) 71 | . 88 92 60 48 92 85 65 18 Engine 4 | . 14 9 2 1 7 6 1 . Core 5 | . . . 2 7 11 8 5 . Reactor 1 | . . . . . . . 4 . Treads 5 | . . 6 15 . 6 15 . . Wheel 6 | . 28 12 . 5 8 . 4 . Device 20 | . 10 32 26 17 30 29 12 4 Processor 4 | . . . . . . . 14 6 Energy Gun 6 | . 2 4 . 7 8 5 10 . Energy Cannon 10 | . 22 22 14 1 7 16 1 3 Ballistic Cannon 1 | . . . . 1 . . 2 . Special Weapon 1 | . . . . . . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 9 14 24 24 40 42 50 59 27 Greatest Support 40 | 26 26 40 40 26 40 40 40 20 Greatest Overweight (x) 14 | . . 5 1 6 1 1 14 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 Most Carried 5 | 4 5 4 1 4 4 2 3 4 Average Carried . | . 2 2 . . . . . . Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 . . . . . . 1 Class Distribution -------------------- 25% | Scavenger-Mutant 25% | Mutant 21% | Scavenger-Gunner 9% | Infiltrator-Mutant 6% | Skirmisher 4% | Gunner 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Infiltrator-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Matter Collected 1826 | 147 163 195 . 378 190 315 362 76 Remotely 50 | . . . . 50 . . . . Salvage Created 4563 | . 579 542 209 719 425 1041 989 59 Parts 211 | . 26 37 11 35 9 51 37 5 Haulers Intercepted 2 | . . 1 . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Combat Hostiles Destroyed 76 | . 6 11 4 10 8 17 19 1 Melee 1 | . . . . . . . . 1 Guns 13 | . . . . 4 2 2 5 . Cannons 47 | . 6 8 4 4 5 12 8 . AOE 12 | . . 2 . 2 . 2 6 . Classes Destroyed 12 | . 4 3 . 2 1 1 1 . Worker 4 | . . 2 . . . 2 . . Builder 2 | . . . . 2 . . . . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . 1 . . . 1 . . Recycler 11 | . 4 1 . 3 . 2 1 . Watcher 4 | . 1 2 . . . 1 . . Swarmer 13 | . 1 4 . . . 5 3 . Grunt 41 | . 5 5 3 9 3 6 10 . Duelist 2 | . . . . . 1 . 1 . Sentry 13 | . . 2 1 . 3 4 3 . Hunter 3 | . . . . 1 1 . . 1 Programmer 4 | . . . . . . 2 2 . Best Kill Streak 9 | . 6 5 2 9 6 5 4 1 Combat Bots Only 6 | . 3 4 2 6 6 4 3 1 Max Kills in Single Turn 3 | . 1 2 1 3 1 3 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . 2 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Damage Taken 7782 | . 135 378 1119 1079 510 1005 2012 1544 Core 2784 | . 31 79 442 413 94 93 624 1008 Absorbed by Shields 18 | . . . 2 . . . . 16 Core Remaining (%) 54 | 100 87 80 19 . . 14 26 . Volleys Fired 347 | . 29 26 18 40 21 131 72 10 Largest 4 | . 2 3 3 2 4 4 4 1 Hottest 308 | . 120 225 225 134 274 299 308 105 Shots Fired 595 | . 49 62 28 70 66 182 128 10 Gun 213 | . . 1 4 53 45 40 67 3 Cannon 350 | . 49 56 24 17 21 123 56 4 Launcher 9 | . . 5 . . . . 4 . Special 23 | . . . . . . 19 1 3 Kinetic 79 | . . . . 24 15 . 37 3 Thermal 472 | . 49 57 24 40 51 166 81 4 Explosive 9 | . . 5 . . . . 4 . Electromagnetic 26 | . . . 4 6 . 8 5 3 Robot Hit Streak 40 | . 11 15 20 11 40 21 32 23 Robot Miss Streak 4 | . 2 1 1 2 4 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 346 | . 27 31 23 35 60 92 65 13 Core Hits 208 | . 13 19 9 43 24 41 55 4 Critical Hits 7 | . . 2 . 1 . 2 1 1 Critical Kills 3 | . . 1 . . . 2 . . Critical Parts Destroyed 4 | . . 1 . 1 . . 1 1 Melee Attacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 9 | . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8968 | . 470 655 528 1136 933 2236 2608 402 Guns 2201 | . . . 76 363 558 566 590 48 Cannons 4634 | . 470 501 450 369 375 1446 1023 . Explosions 1757 | . . 154 . 404 . 224 975 . Melee 305 | . . . . . . . . 305 Ramming 22 | . . . 2 . . . 20 . Kinetic 1205 | . . . . 413 124 . 620 48 Thermal 5961 | . 470 501 450 271 809 1868 1543 49 Explosive 664 | . . 154 . . . 224 286 . Electromagnetic 811 | . . . 76 452 . 144 139 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 305 | . . . . . . . . 305 Highest Corruption 4 | . . 1 . . . 4 1 1 Average Corruption 1 | . . 1 . . . 2 1 1 Corruption Purged . | . . . . . . . . . Effects 8 | . . 1 . . . 5 1 1 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . 1 . . . . . . Targeting Errors 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . 4 5 . . 72 16 . Projectiles 83 | . . 4 5 . . 72 2 . Explosions 14 | . . . . . . . 14 . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 7 . . 4 . Impact . | . . . . . . . . . Kinetic 10 | . . . . 6 . . 4 . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 129 | . . 63 1 . . . 65 . Shots 5 | . . 3 . . . . 2 . Rammed 4 | . . . 1 . . . 3 . Targets Rammed 4 | . . . 1 . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 327 | . 321 186 202 99 168 305 327 24 Average Temperature 82 | . 127 79 85 38 55 68 90 9 Received Heat Transfer 2670 | . 84 60 639 567 189 303 696 132 Effects 5 | . 4 . 1 . . . . . Energy Bleed 3 | . 2 . 1 . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . 1 1 . . Combat Hostiles 3 | . . 1 . . 1 1 . . Parts Melted 15 | . 2 2 1 . 2 8 . . Heat Transferred 8901 | . 999 999 666 481 1521 2763 1361 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Peak Influence 775 | . 300 339 224 383 395 335 775 353 Initial 326 | . . 36 75 87 235 165 130 326 Average 264 | . 136 164 163 210 341 194 418 332 Maximum Alert Level 3 | . 1 1 1 1 1 1 3 1 Low Security (%) 51 | 100 74 74 82 73 . 54 36 . Level 1 33 | . 25 25 17 26 100 45 9 100 Level 2 14 | . . . . . . . 52 . Level 3 . | . . . . . . . 2 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 1 . 3 . 5 9 1 Investigation 7 | . 1 . . . . 2 3 1 Extermination 5 | . . . . . . 2 3 . Reinforcement 5 | . . 1 . 3 . . 1 . Assault 2 | . . . . . . . 2 . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Distress Signals 10 | . 1 2 4 1 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 15 20 24 20 10 24 45 3 Peak Tracking Total 15 | . 5 5 15 6 5 3 10 3 Tactical Retreats 17 | . 2 1 3 3 1 . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Traps Triggered 7 | . 1 . 1 . 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Machines Disabled 61 | . 2 1 1 16 . 3 38 . Max in Single Turn 13 | . 1 1 1 13 . 1 12 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Machines Accessed 17 | . 1 1 1 1 . 7 5 1 Terminals 8 | . . . 1 . . 5 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 1 . . . 1 1 . Recycling Units 4 | . 1 . . . . 1 1 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 35 | . 1 3 3 2 . 14 8 4 Successful 15 | . 1 . 2 2 . 8 1 1 Failed 20 | . . 3 1 . . 6 7 3 Catastrophic 7 | . . . 1 . . 2 3 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . . 2 . . 2 3 . Terminals 16 | . . . 3 . . 9 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . . 3 . . . 2 1 . Recycling Units 10 | . 1 . . . . 3 2 4 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 7 | . . . 2 . . 5 . . Open Door 3 | . . . . . . 3 . . Branch Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . 1 . . 1 . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . . 1 . 1 Report Inventory 1 | . . . . . . 1 . . Retrieve Components 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 1 1 1 . 5 5 1 Full Trace Events 7 | . . 1 . . . 2 3 1 Feedback Events 3 | . . 1 . . . 1 . 1 Corruption 3 | . . 1 . . . 1 . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Matter 153 | . . . . . . . 153 . Time 40 | . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 60 | . . . . . . 60 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 8 . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . . . . 1 1 . Non-combat 2 | . . . . . . 1 1 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 1 . parse_system 1 | . . . . . . 1 . . find_chute 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 9 | . . . . . . . 9 . Highest-Rated Ally 9 | . . . . . . . 9 . Total Orders 7 | . . . . . . 5 2 . ROAM 1 | . . . . . . . 1 . TUNNEL 1 | . . . . . . . 1 . EXPLORE 5 | . . . . . . 5 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 4 | . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Turns Passed 5381 | 40 423 634 336 653 331 1165 1520 279 Spaces Moved 3582 | 39 340 379 214 480 183 457 1296 194 Core 820 | 10 . 5 53 166 . . 442 144 Treads 830 | . . 81 161 . 77 457 54 . Legs 50 | . . . . . . . . 50 Wheels 1711 | 29 340 291 . 145 106 . 800 . Hover . | . . . . . . . . . Flight 171 | . . 2 . 169 . . . . Fastest Speed 40 | 50 90 90 50 40 100 160 50 50 Average Speed 108 | 79 90 110 133 96 125 166 93 81 Slowest Speed 750 | 90 90 300 160 350 160 180 750 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 66 34 31 12 28 68 23 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 25 | . . 3 . . . 6 16 . Terrain Destroyed 373 | . . 86 3 8 . 41 234 1 Melee . | . . . . . . . . . Projectile 57 | . . 5 3 . . 29 19 1 AOE 316 | . . 81 . 8 . 12 215 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Sto Fac Fac Total 4585 | 47 411 553 239 603 240 701 1500 291 Wait 278 | . 17 83 . 24 6 24 71 53 Move 3575 | 38 339 378 213 480 182 456 1295 194 Hop . | . . . . . . . . . Pick Up 136 | 4 13 20 3 24 9 31 20 12 Fast Attach 3 | 1 . . . 2 . . . . Attach 132 | 4 6 24 3 24 9 32 19 11 Detach 5 | . . 2 . . . 3 . . Swap 1 | . . . . . . 1 . . Drop 87 | . 7 20 1 9 5 23 20 2 Fire 347 | . 29 26 18 40 21 131 72 10 Melee 9 | . . . . . . . . 9 Ram 4 | . . . 1 . . . 3 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 10) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 761 | -9/Materials | Build established: Skirmisher 1010 | -9/Materials | Discovered new exit (range 15) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1327 | -8/Materials | Lost 3 parts (3w) 1403 | -8/Materials | Core integrity fell below 50% 1427 | -8/Materials | Discovered new exit (range 15) 1434 | -8/Materials | Core integrity fell below 20% 1434 | -8/Materials | Entered Factory 1434 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1456 | -7/Factory | Lost 5 parts (1p2n1u1w) 1493 | -7/Factory | Build established: Infiltrator-Mutant 1822 | -7/Factory | Core integrity fell below 50% 2066 | -7/Factory | Discovered new exit (range 4) 2087 | -7/Factory | Identified exit to Garrison 2087 | -7/Factory | Entered Garrison 2093 | -7/Garrison | Installed Relay Interface Framework 2225 | -7/Garrison | Lost 3 parts (3w) 2244 | -7/Garrison | Triggered checkpoint 2365 | -7/Garrison | Discovered new exit (range 8) 2404 | -7/Garrison | Triggered checkpoint 2418 | -7/Garrison | Entered Storage 2617 | -7/Storage | Identified exit to Recycling 2746 | -7/Storage | Learned location of Armory (-3) 3052 | -7/Storage | Lost 4 parts (1p3w) 3239 | -7/Storage | Core integrity fell below 20% 3413 | -7/Storage | Garrison activated, responded to threat 3556 | -7/Storage | Discovered new exit (range 15) 3583 | -7/Storage | Entered Factory 3583 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3753 | -6/Factory | Build established: Scavenger-Mutant 3867 | -6/Factory | Fabricated T-07 Excavator? 4263 | -6/Factory | Spotted B-75 Beast 4633 | -6/Factory | First assault squad dispatched 4856 | -6/Factory | Lost 5 parts (1p1n1u2w) 5064 | -6/Factory | Core integrity fell below 50% 5092 | -6/Factory | Discovered new exit (range 16) 5103 | -6/Factory | Entered another Factory area 5103 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5114 | -5/Factory | Found Quantum Capacitor 5138 | -5/Factory | Build established: Mutant 5345 | -5/Factory | Core integrity fell below 50% 5370 | -5/Factory | Core integrity fell below 20% 5382 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05338_ Penetrated by Slug. 05341_ Adv. Shield Generator destroyed. 05344_ Penetrated by Slug. 05347_ Slug penetrates Wall. 05347_ Penetrated by Slug. 05349_ Slug penetrates Wall. 05350_ Penetrated by Slug. 05351_ Slug penetrates Wall. 05354_ Penetrated by Slug. 05354_ H-66 Slayer destroyed. 05355_ Penetrated by Slug. 05356_ Acquired 59 matter. 05358_ Penetrated by Slug. 05369_ Focal Shield destroyed. 05371_ Penetrated by Slug. 05371_ Lance destroyed. 05372_ Acquired Flexi-carbon Leg. 05372_ Penetrated by Slug. 05373_ Acquired Gauss Rifle. 05375_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ##??????????????????????###########???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# ###?????? | | #########################= ; #?????? | | = * Y ! ##??????? | | #######################"#@ h #???????? | | #???????????????????### #???????? | | #?????????????????????# #???????? | | #?????????????????????####;######???????? | | #?????????????????????????# #???????????? | | #??????????????????????????##???????????? | | " #???????????????????????????????????????? | | " #???????????????????????????????????????? | | " #???????????????????????????????????????? | | ###???????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 50 Energy Generation 43 Energy Capacity 470 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 18 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please No Signal Significant Disruption Challenges ------------ None Game ------ Seed SwarmSurveybotMantle Manual? 0 Play Time 01:15:24 Cumulative 14.5 hours Start 2021.04.15 @ 21:18:05 End 2021.04.16 @ 16:24:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 7 Adventurer 8 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62822790-f17c-43e8-a406-9651605cbc16