Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:06:53 Player: Gabe+Kate4EVR Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1735) 1735 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4518 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 566/700 Matter 94/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (161) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Graphene Brace > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Medium Treads Improved Heat Sink Large Storage Unit Heavy Armor Plating Hardened Medium Armor Plating Hardlight Generator Pulse Rifle Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 90 | 7 8 27 47 1 Power 7 | 1 . 3 3 . Engine 6 | 1 . 2 3 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 27 | 2 2 8 14 1 Treads 13 | . . 2 10 1 Leg 14 | 2 2 6 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 2 8 17 . Device 11 | . . 4 7 . Storage 4 | 1 . 1 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 12 | . 1 3 8 . Artifact . | . . . . . Weapon 28 | 3 4 8 13 . Energy Gun 3 | 1 1 1 . . Energy Cannon 5 | . . 4 1 . Ballistic Gun 13 | 2 1 1 9 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 2 | . . 2 . . System Corruption 4 | . . 4 . . Parts Lost 9 | . . . 8 1 Power 2 | . . . 2 . Propulsion 1 | . . . 1 . Utility 6 | . . . 5 1 Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 90 89 83 65 Engine 8 | . 14 7 8 7 Treads 21 | . . 8 31 27 Leg 8 | . 28 13 2 . Device 6 | . . 7 8 7 Storage 10 | . 14 11 9 7 Processor 1 | . 1 5 . . Protection 8 | . 3 11 8 6 Energy Gun 1 | . 9 2 . . Energy Cannon 4 | . . 10 3 . Ballistic Gun 10 | . 16 6 10 7 Ballistic Cannon 1 | . . . 1 . Naked Turns . | . . . . . Heaviest Build 72 | 14 15 54 72 55 Greatest Support 113 | 20 20 40 113 90 Greatest Overweight (x) 2 | . . 2 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 10 15 15 Most Carried 15 | 2 8 15 15 15 Average Carried 12 | 1 4 9 14 15 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 2 8 15 15 15 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1799 | 182 268 320 963 66 Remotely . | . . . . . Salvage Created 2306 | . 206 410 1609 81 Parts 119 | . 7 26 82 4 Haulers Intercepted 9 | . 2 1 6 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 2 7 24 3 Melee 2 | . . 1 . 1 Guns 29 | . 1 4 22 2 Cannons 4 | . . 2 2 . Classes Destroyed 13 | . 3 1 8 1 Worker 1 | . . . 1 . Tunneler 3 | . . . 3 . Hauler 9 | . 2 1 6 . Operator 3 | . 1 1 1 . Watcher 3 | . . . 3 . Swarmer 3 | . . . 3 . Grunt 18 | . 2 5 11 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . 2 5 1 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Heavy 2 | . . . 2 . Best Kill Streak 7 | . 2 3 7 2 Combat Bots Only 3 | . 2 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 370 | . 19 29 178 144 Missed 98 | . 2 7 40 49 Damage Taken 4129 | . 190 261 2630 1048 Core 323 | . 12 12 165 134 Absorbed by Shields 40 | . . 8 32 . Regen/Repaired (Parts) 26 | . . 26 . . Core Remaining (%) 90 | 100 95 97 70 . Volleys Fired 197 | . 33 34 118 12 Largest 2 | . 2 2 2 1 Hottest 136 | . 70 136 136 28 Shots Fired 338 | . 60 53 213 12 Gun 291 | . 60 45 174 12 Cannon 42 | . . 5 37 . Launcher 5 | . . 3 2 . Special . | . . . . . Kinetic 282 | . 38 36 196 12 Thermal 42 | . 22 5 15 . Explosive 5 | . . 3 2 . Electromagnetic 9 | . . 9 . . Robot Hit Streak 13 | . 10 11 13 10 Robot Miss Streak 7 | . 7 4 5 2 Penetration Max 1 | . . . 1 1 Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 241 | . 48 40 143 10 Core Hits 99 | . 10 15 66 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 7 | . 3 1 2 1 Burn 3 | . 3 . . . Destroy 2 | . . . 1 1 Blast 1 | . . . 1 . Smash 1 | . . 1 . . Melee Attacks 12 | . 8 4 . . Impact 4 | . . 4 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 4 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4270 | . 515 672 2799 284 Guns 3052 | . 514 401 1951 186 Cannons 923 | . . 93 830 . Explosions 12 | . . . 12 . Melee 178 | . . 178 . . Ramming 105 | . 1 . 6 98 Kinetic 3351 | . 286 262 2617 186 Thermal 485 | . 228 93 164 . Explosive 12 | . . . 12 . Electromagnetic 139 | . . 139 . . Impact 178 | . . 178 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 2 . Average Corruption 2 | . . 3 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 12 17 . Message Errors 5 | . . 4 1 . Matter Fused 6 | . . 3 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 6 | . . 2 4 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 5 | . . 1 4 . Misfires 1 | . . 1 . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 193 | . . 116 77 . Projectiles 77 | . . . 77 . Explosions . | . . . . . Melee 116 | . . 116 . . Knockbacks 3 | . . 1 2 . Impact 1 | . . 1 . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 22 | . . . 1 21 Targets Rammed 24 | . 1 . 1 22 Kicked 1 | . 1 . . . Crushed 1 | . . . . 1 Highest Temperature 336 | . 171 261 336 14 Average Temperature 81 | . 55 81 87 8 Received Heat Transfer 980 | . 102 135 617 126 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 7 | . . 7 . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 7 | . 5 1 1 . Heat Transferred 1295 | . 888 148 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 409 | . 92 199 409 280 Initial 185 | . . 2 14 185 Average 148 | . 26 85 196 219 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 67 | 100 100 100 52 17 Level 1 27 | . . . 40 82 Level 2 4 | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 2 4 2 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 7 | . 1 1 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 4 9 44 4 Peak Tracking Total 5 | . 2 3 5 3 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 2 6 1 Terminals 8 | . 2 1 4 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 2 6 13 3 Successful 12 | . 1 3 8 . Failed 12 | . 1 3 5 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 11 | . 1 . 7 3 Terminals 20 | . 2 4 11 3 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 1 6 . Prototype ID Bank 3 | . . 1 2 . Alert Level 2 | . . . 2 . Unreport Threat 2 | . 1 . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 1 1 2 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . 3 . . . Non-combat 3 | . 3 . . . Combat . | . . . . . Robot Hacks Applied 5 | . 5 . . . parse_system 1 | . 1 . . . no_distress 3 | . 3 . . . check_alert 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4352 | 66 583 932 2564 207 Spaces Moved 2031 | 46 371 356 1178 80 Core 2 | 2 . . . . Treads 1293 | . . 122 1091 80 Legs 736 | 44 371 234 87 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 161 Average Speed 159 | 116 120 188 164 163 Slowest Speed 260 | 120 120 260 260 166 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 55 22 61 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . . 13 . Terrain Destroyed 71 | . . 30 41 . Melee . | . . . . . Projectile 19 | . . . 19 . AOE 52 | . . 30 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2799 | 54 445 569 1601 130 Wait 304 | . 14 104 171 15 Move 2027 | 45 370 355 1177 80 Hop . | . . . . . Pick Up 54 | 2 7 14 31 . Fast Attach 44 | 6 2 15 20 1 Attach 13 | . . 2 11 . Detach 12 | . . 4 8 . Swap 33 | 1 6 10 16 . Drop 79 | . 4 27 48 . Fire 197 | . 33 34 118 12 Melee 12 | . 8 4 . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 23 | . . . 1 22 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Identified exit to Materials 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Utility x2 1175 | -9/Materials | Discovered new exit (range 7) 1528 | -9/Materials | Repaired Lgt. Nuclear Core 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Propulsion x2 1741 | -8/Materials | Discovered new exit (range 16) 3374 | -8/Materials | Discovered new exit (range 5) 4146 | -8/Materials | Entered Factory 4146 | -7/Factory | Evolved 2 slots: Utility x2 4353 | -7/Factory | Self-destructed Last Messages --------------- 04333_ Penetrated by Slug. 04336_ K-01 Serf collects debris. 04336_ Penetrated by Slug. 04339_ Acquired 49 matter. 04339_ U-05 Engineer builds a Door. 04340_ Slug penetrates H-55 Commando. 04340_ K-01 Serf collects debris. 04342_ Slammed into H-55 Commando. 04342_ Penetrated by Slug. 04344_ Slammed into H-55 Commando. 04344_ K-01 Serf collects debris. 04345_ Penetrated by Slug. 04346_ Slammed into H-55 Commando. 04346_ R-06 Scavenger collects Lgt. Nuclear Core. 04347_ Slug penetrates H-55 Commando. 04347_ K-01 Serf collects debris. 04348_ Penetrated by Slug. 04350_ K-01 Serf collects debris. 04351_ Slug penetrates H-55 Commando. 04351_ Penetrated by Slug. 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